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PostPosted: Wed Mar 30, 2011 10:57 am    Post subject: Reply with quote

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That's interesting. I don't remember having any issues like that when I played the game, and I also have an original PS2. Which version are you playing? I played the NTSC one.
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PostPosted: Wed Mar 30, 2011 3:46 pm    Post subject: Reply with quote

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PostPosted: Wed Mar 30, 2011 6:05 pm    Post subject: Reply with quote

Does this have a chance to get here, do you think?

Siliconera wrote:
Grand Knights History Is The Next Title From Vanillaware And Marvelous



Muramasa: The Demon Blade was the first game from Vanillaware and Marvelous. The two companies are working together again on Grand Knights History.

Yoshifumi Hashimoto, producer on Muramasa, is also the producer on Grand Knights History. This upcoming title is an original RPG and its in development for PSP. Since Princess Crown was a port, Grand Knights History will be the first time Vanillaware created a game for Sony’s handheld.

Grand Knights History is slated for release this summer in Japan.

The stage is set in Gran Knights History for three kingdoms to fight over for control of Ristya. Famitsu’s scan shows King Fausel is the ruler of Logres. Queen Muse is the leader of Avalon. King Leon and another character control the other land cut off by the scan. You are a knight in the army. Before the story begins you get to design your own character. Players can choose a gender, what their knight looks like, and voice acting.

Gran Knights History uses a turn based battle system with royal rules in the mix. A sliver of the scan shows this PSP game has some kind of network support, but the details are also cut off.



I know there's not much info to go on, but I'm still interested ...
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PostPosted: Wed Mar 30, 2011 6:27 pm    Post subject: Reply with quote

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<3 Vanillaware

I really wish they released their games on PSN and XBLA as well, there were rumors about Odin Sphere and Muramasa?
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PostPosted: Wed Mar 30, 2011 6:44 pm    Post subject: Reply with quote

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but... but... you can't appreciate the awesome artstyle of their games on a handheld >_>

Reminds me I still need to unlock the third endings in Muramasa...

btw guys what's the code to embed youtube vids on this forum?
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PostPosted: Wed Mar 30, 2011 7:05 pm    Post subject: Reply with quote

I picked up Ar Tonelico 3 and Neptunia from EB games today and wouldn't you know, they didn't give me any art book for either of them. Apparently, "some guy" took the one and only art book for Neptunia earlier in the day and there was never an art book for AT3. My copies weren't reserved either or sealed, he just grabbed the ones on the shelf. *sigh* I feel like returning them and tracking down a US version with the art book or at least getting some sealed copies from Zavvi (and probably saving some money too). I pre-ordered these games over two weeks ago but EB still managed to screw me over in the end...
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PostPosted: Wed Mar 30, 2011 7:15 pm    Post subject: Reply with quote

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So, those were preorders, right? icon_confused.gif And that means some guy takes them from a shelf and hands them to you? Sounds pretty professional to me ... Some people seem to get shafted, it's a real bummer.

Oropher, if you want to embed a Youtube Video, Right click the video itself and choose the Embed option, and then use [*embed] [*/embed] but take the asteriskeses out.
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PostPosted: Wed Mar 30, 2011 7:30 pm    Post subject: Reply with quote

Yeah, pretty much didn't even need to pre-order at all. I could have just walked in and bought them anyway. They were still happy to take my deposit at the time though, I guess they don't really "reserve" them which I was lead to believe. Well, I know it's petty but I'll see about getting a refund tomorrow and I might grab the LE from the NISA store.
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PostPosted: Wed Mar 30, 2011 7:54 pm    Post subject: Reply with quote

Yeah I don't trust EB Games stores. Last time my preorder bonus with a Resonance of Fate soundtrack and it didn't arrive but the manager of the store was nice enough to ring HQ and demand for it to be shipped to me but not all stores are like that. Sometimes it's best to just buy off the website and have it mailed to you because then the preorder bonus is on your receipt and the bonuses are in the warehouse.

Anyway RPGFan reviewed TiTS and gave the story 92% praising the character development. So I know it's going to be an epic one!
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PostPosted: Wed Mar 30, 2011 9:50 pm    Post subject: Reply with quote

Oh, thanks for the heads up, Oropher! I'll go grab it now to share with everyone.

RPGFan wrote:
When RPG Fans think of Falcom, they likely think of the Ys series. It's their most well known series, and the one that gained the most Western exposure. In Japan, however, they have another flagship series called The Legend of Heroes. Does the name sound familiar? Years ago, Namco Bandai of Japan ported a trilogy from PC to the PSP and later released it into the US, but it was met with negative reception. You can say that the series itself might not be so good, but apparently, it turns out that Namco Bandai tampered around with the ports. In Japan, they altered the gameplay, which turned out worse, and in the US, the games got released in the wrong order, not to mention a shoddy translation. Because of this, we never truly experienced the series in its pure form.

The series continued to be strong in Japan, and Falcom released three chapters of the sixth installment known as "Sora no Kiseki" (Trails in the Sky). I had heard about the trilogy for a while back and how it was hailed as the highlight of the whole series. I kept hearing about its rich story and characters, lush soundtrack, and strategic gameplay. I wanted to play it, but no publisher wanted to bring a niche title over that bombed before... until XSEED stepped in that is. Last year, they struck a deal with Falcom to release their PSP games; a deal which successfully brought over the latest Ys titles. Now it's the famed trilogy's turn, and players finally get to see what the games are really like. Trails in the Sky has flaws, but it's also extremely charming, and I had a blast during the 41 hours spent completing the game.

Trails in the Sky stars Estelle Bright, a spunky, tomboy heroine who enjoys collecting bugs, has a sneaker collection, and enjoys a good fight. Alongside Estelle is her adopted brother Joshua, a calm and rational fellow who usually stops Estelle from doing something wreckless. He was brought into the family five years before the opening of the game when Estelle's dad brought him home out of the blue one night. Joshua has been under his care since and, being the same age as Estelle, they've always been together. Over the years, both of them have been training to become Bracers, just like their dad, who is quite famous at that. Bracers are a freelance police force that goes around keeping peace in the land. They take on various jobs ranging from helping people with small tasks to monster slaying. Eventually, Estelle and Joshua become junior Bracers after completing a simple test. In order to become full-fledged ones, however, they need to gain recommendation letters from all the branches of the organization in the Liberl kingdom. Their journeys as Bracers begin, going around the kingdom to maintain peace, one city at a time.

For a while, there isn’t much of a plot to speak of. Initially, the story revolves around their Bracer work, structured in an episodic matter through multiple chapters. Each chapter focuses on the two protagonists completing tasks in a particular city and later resolving major incidents within the area. As the story progresses, pieces of the main plot begin to slowly unfold through subtle foreshadowing and key plot events. That's when things start to get more interesting, which kept me interested to know what happens next. The story builds a nice mystery, which starts to pay off when it slowly shifts from an easygoing adventure to a conspiracy plot. Later chapters get more intense, the stakes get higher, and everything gets quite epic during the last couple hours when the heroes go off to go save a whole kingdom.

What impressed me the most is that despite being the first game in a trilogy, Trails in the Sky avoids the many pitfalls of other episodic RPGs. It manages to successfully deliver a complete standalone story while also building things up for later games. After the main conflict gets resolved, the story unveils a very big twist and ends on a major cliffhanger to pave way for the next installment. It already left me wanting a lot more after dropping a major bombshell, but after the credits rolled, a trailer of the next chapter rolls in to bring up the hype. That's just evil.

Though the story turned out well after a while, the characters are where this game really shines. At its core, the game has a very lighthearted tone, displayed mostly through the main cast. They're a very likable and fun bunch, and I love how the game focuses on their interactions. A great deal of time involves interacting with characters, and the dialogue gets comical at times as characters make sly remarks and tease one another. Some jokes can be a bit childish, immature, or a tad risqué, but it all comes off feeling natural and never forced. There is also a fine balance where characters get serious when necessary for the dramatic or tender moments. No matter the tone, dialogue flows well and comes off believable, partially thanks to XSEED's localization. Supporting characters also have a strong presence, and the game spends enough time getting into their mindset, ideals, and manners of speech to give them depth. Unfortunately, outside the main leads, some characters have less development and/or screen time than others, but hopefully, later installments will remedy that. Regardless, the sheer amount of character interactivity is what fleshes out the world and drives the story forward.

This level of care for the playable characters also gets extended to NPCs, and they're the best I've seen in a long time. Each one has a bit of personality in them, and whenever a story event occurs, their dialogue changes to reflect the current situation. NPCs tend to provide their input on a current situation, or get into another kind of discussion. Some NPCs even have their own mini stories where they talk about their lives and appear at different places at different plot points. One of my favorite moments is talking to a maid who works at a mayor's house. In the household, she talks about how the mayor's wife also helps her with the housework, and how she is considered a family member. Hours later, I see the maid in a Church where she prays for the health and happiness of the mayor and wife. It's such a minor thing, but it's beautifully done, and there are many more such moments. I also like how some of the NPCs you can help out later make appearances in other towns, where they reflect on the party's past actions. The dialogue constantly changes, which gives more life to all the places you visit, and even empty treasure chests feature awesomely humorous messages.

With such heavy emphasis placed on story and characters, the gameplay portions are very secondary, but still solid. Combat uses a standard turn-based system that implements a range mechanic. Battles take place in an arena, and everyone has a certain movement and attack range. If either party is unable to make contact with their opponent, they just move closer to them instead. There is a magic system called arts which takes an entire turn to use, but allows a character to attack from anywhere. For those familiar with the Lunar games, the combat mechanics here work the same way, minus the charging.

Turn order also plays an important role due to a passive bonus system. Depending on whose turn it is, a party member or enemy can receive a bonus such as attack boost, minor healing, 100% critical, and so on. The turn order display shows what bonuses will be played at what turn, which comes in handy for strategic play.

There are eight party members total, and up to four can be in battle at once. Each has their own set of unique abilities called Crafts, which cost craft points (CP). Characters gain CP when attacking and receiving damage. When the CP count exceeds 100 or higher, characters can unleash an ultimate ability called S-Craft. It's also the only ability that can be triggered at any time, which ignores turn order. Customization is also present for everyone through the use of a little device called orbments. Each orbment has six slots for the placement of quartz gems, which provide stat boosts, passive traits, and magic. The magic a character receives depends upon the placement of the quartz and element types. Every party member has a different orbment layout, with some slots confined to one element. Even with this flexibility, there is no way to grant all party members access to the same, best magic.

The battles themselves can be quite challenging, even against some regular enemies. This is mainly due to incorporating anti-grinding measures to maintain the steady challenge. EXP gain is relatively low, and level requirements are typically high. EXP also sharply decreases to near 0 when a party member's level is higher than an enemy's. With no random encounters at all, players are bound to avoid many fights after a short while. This makes the fights tough, but also fair, and encourages strategic play. This leads to some exciting battles later on, but they can occasionally drag. Some enemies and bosses have massive HP pools, spam healing, or use other abilities to prolong fights. If defeated in battle, there is a retry option that immediately takes you back to the fight, and weakens the enemy to make it easier. From my experience, this certainly helps, but some fights are tough either way.

Since the nature of Bracers is to go around helping those in need, there are lots and lots of sidequests. Each Bracer Guild branch has a bulletin board listing the quests. These quests are the standard kind such as killing a monster, fetching an item, or meeting certain people. The quests present themselves in various ways, however, to keep things more interesting, and they occasionally contain some great dialogue. Upon completing a quest, players get rewarded with cash and Bracer Points (BP), which are needed to rank up. With each rank up, players get rewarded with a special quartz or accessory. The quests all have to be completed by certain times and fail automatically if the player progresses too far in the story. Bulletin boards are not the places to get sidequests though. At points of a chapter, a random NPC can make a direct request, and it works out the same way. Most of the quests are easy enough to do, but some can get a bit overly complicated and vague later on. They're mostly fun to do, but it does heavily tie in to the game's biggest annoyance: the backtracking.

Sometimes, there's a fair bit of backtracking during the story, which becomes heavily amplified if players want to complete every quest. While each quest is confined within the region it's received from, it usually requires going to remote areas, or frequently bouncing back and forth between multiple places. These areas can be quite long, and there are no shortcuts nor any kind of quick traveling service or ability. Everything is done by foot, and while it makes sense in context, it's an inconvenience for players. At least load times are nearly instant.

For the music, the Falcom sound Team took a radically different approach from their other works. Whereas most Ys songs are progressive rock Trails in the Sky is largely the opposite, with airy and lighthearted tracks. These songs fit well with the tone of the game, and showcase versatility, but in the beginning, they aren't too impressive. Most of the songs are just okay and lack the magical effect of the Ys songs. Fortunately, the soundtrack slowly picks up during the game, but it isn't until the last few hours of the game that the best songs come into play. The soundtrack managed to redeem itself at the last minute, and some songs warrants listening to outside the game. As a whole, however, I've heard a lot better from the sound team, but this one's respectable in its own right.

As for the visuals, they're the weakest part of the game. Granted, the original game came out on PC in 2004 and got ported to PSP in 2006. They still hold up pretty well, but certainly look dated by 2011 standards. The 2D artwork and sprites are nice, but the 3D portion is a bit low in quality. In comparison to the PC version, the sprites were scaled down to a much smaller size and lost some of their detail. Some can also be hard to see on the PSP as well.

Trails in the Sky is not a game in which the gameplay shines, but rather the story and characters. It isn't deep nor compelling by any stretch of the imagination, but it is fun and extremely charming. It’s been quite a long time when such a likable cast won me over this much, not to mention the thoughtful NPC conversations. The story takes a little while to get going, but once it got rolling, I wanted to keep playing. Thank you XSEED for bringing a fine game over and doing a proper localization. The wait for the sequel is going to be a long one...


I just highlighted some parts I thought were interesting.

It sounds really good, but I really do hope they release the other chapters if the game does end on a major cliffhanger like that.

A lot of the stuff I've highlighted, like the party banter, is right up my alley, so I can't wait. Just something else to look forward to ... or not!
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PostPosted: Wed Mar 30, 2011 10:13 pm    Post subject: Reply with quote

It took years to translate it though, so if the next one takes just as long chances are I might not be interested in games anymore by the time the entire trilogy has been localised :/
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PostPosted: Wed Mar 30, 2011 10:21 pm    Post subject: Reply with quote

Come now, don't speak like that!

Well ... It could be true, I guess. But hey, you never know ... you might be 190 and playing FF886 or something. Never say never.

But yeah ... that is the issue, I suppose. It's not like a few months in between, this could be a long time. Still, I guess it's nice to be able to experience some of the series instead of none, right?
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PostPosted: Wed Mar 30, 2011 11:36 pm    Post subject: Reply with quote

I suppose if I find a full time job during that time I'll have time to play on the train... wearing a suit with people staring at me. Man aging sucks. Yeah I think you're right, I'll probably be able to appreciate this one title at the least.
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PostPosted: Wed Mar 30, 2011 11:50 pm    Post subject: Reply with quote

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OropherX
Trails in the Sky seems like a bit of a hidden gem. I might pick it up icon_y1.gif.
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PostPosted: Thu Mar 31, 2011 12:59 am    Post subject: Reply with quote

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Man the battle system in Ar Tonelico 1 is so ridiculously easy, I'm not sure if I'm overleveled or not but my party is lvl38, 12 hours in. It's basically like the freiza fight in dragonball z - protect the person charging the spirit bomb attack and let it go.
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PostPosted: Thu Mar 31, 2011 1:03 am    Post subject: Reply with quote

Trails in the Sky looks to be an instant buy for me.

@Pagan: That sucks, the EB Games I went to gave me the Art Book for Ar Tonelico 3 and are still waiting on the Neptunia Art Books from Head Office
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PostPosted: Thu Mar 31, 2011 2:10 am    Post subject: Reply with quote

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Kyle Clarthy
OropherX
OropherX wrote:
Man the battle system in Ar Tonelico 1 is so ridiculously easy, I'm not sure if I'm overleveled or not but my party is lvl38, 12 hours in. It's basically like the freiza fight in dragonball z - protect the person charging the spirit bomb attack and let it go.


That's how it tends to work, at least in the first two games. The games have always been very easy on the whole, which is why Qoga surprised me somewhat. It's definitely the hardest one so far, if only because of the type of battle system it has. Fortunately, it has difficulty settings. I started on Normal difficulty and played for a few hours like that, but suddenly the standard enemies got crazy strong and I was dying really easily. So, if you want to play on that difficulty, grining is essential. I ended up changing the difficulty to Easy to see how much difference it makes, and wow! Now the game is just as easy as the first two. icon_razz.gif For me, that's not essentially a bad thing, as it means I can blast through and enjoy the story without being kicked back to the title screen and having to re-watch cutscenes after every death. On the other hand, it does feel a little too easy, especially when you consider how many healing items the game simply hands you. Hmm.
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PostPosted: Thu Mar 31, 2011 12:37 pm    Post subject: Reply with quote

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Kyle Clarthy
OropherX
Oh, I see SnK/Tits is back in topic. A fair bit of friendly warning to everyone that is interested in this game. This is a game that is ~75% story, 25% gameplay.

OropherX, you will definitely not be playing this on the train to work/school. This game is best played when you got a fairly long stretch of undisturb time as one has to get involved in story.

Think of it as reading a book. Whilst you can bookmark the page and easily "back-read" the previous pages/paragraphs to get back on track, it isn't that simple in Tits as you will have to reload. While this game allows you to save anytime you want, you cannot however save when in the middle of a dialogue or event. If you didn't make a save before the dialogue or event starts, you will have to depend on your memory.

I do believe people is giving this game a bit too much credit. RPGFan is rather kind with their words. The battle system is a simple turn-based traditional style system. "Turn-based" and "Traditional" means boring to many. Even grinding can be boring. I myself find P3P less boring than Tits when I am going through the battles grinding. (I'm a grinder by nature)

Though I must say, the system improves a little in the 3rd, they all generally still somewhat similar. I haven't started with ZnK, so I'm not too sure if the battle system have changed or not.

The other part of the gameplay, also mentioned in the RPGFan article Kyle posted, is the travelling. It can be a long and rather boring process getting from one place to another when you back-track around the different areas to complete quests or proceeding with the story.

Having said all that, I am a fan of this series. It suits me just fine but I believe I am in the niche. Some might think this is very old fashioned and slow for a portable game but that is accurate as this is a 2004 RPG game design for the PC market, not portable.
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PostPosted: Thu Mar 31, 2011 8:45 pm    Post subject: Reply with quote

All this talk about Tits...

I love this thread
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PostPosted: Thu Mar 31, 2011 9:01 pm    Post subject: Reply with quote

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Well we got 4 Neptunia PAL DLC on PSN today. All 4 of them involve dungeons I'm already too high of a level to enjoy =( 2 more weeks for the NISA and Gust character tokens.

Btw can I get some sort of estimate how far into AT1 I'm at? Like 1/4 through the game, 1/3... 1/2... 1/10 ??? I've just:
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returned to platina with the thing, I chose to give it to Misha where the virus fled into her cosmosphere and was comatosed

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PostPosted: Thu Mar 31, 2011 9:26 pm    Post subject: Reply with quote

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GAME bankstown had like 5 Neptunia for $45 each today.......
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PostPosted: Thu Mar 31, 2011 9:32 pm    Post subject: Reply with quote

I have to post this again, just because it's pretty exciting. Jarrod brought this to my attention, he's always so fast off the mark.

Anyway, is anyone else excited by this? It seems like the RPG drought on the Wii is about to dry up, and this will hopefully make the system worth having! Well, I think it does, but I can't speak for everyone, so you'll have to tell me what you think.

Siliconera wrote:
Xenoblade Chronicles on the PAL Horizon

Yes, at long last, we have confirmation of a Xenoblade localization, at least in one territory. Nintendo of Europe just confirmed that they’re publishing the game via a new teaser site for Xenoblade Chronicles.

Xenoblade is a Wii role-playing game developed by Monolith Soft, developers of the XenoSaga games, in collaboration with Nintendo.


Here's a trailer for anyone who hasn't seen it.



And here's 3 minutes of gameplay!


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PostPosted: Thu Mar 31, 2011 10:32 pm    Post subject: Reply with quote

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OropherX wrote:
Btw can I get some sort of estimate how far into AT1 I'm at? Like 1/4 through the game, 1/3... 1/2... 1/10 ??? I've just:


I'd like to tell you, but I can't remember the entire story, its been a couple of years since I played the game. I'll take a guess and say you're about halfway through the game, from what I remember.
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PostPosted: Thu Mar 31, 2011 11:17 pm    Post subject: Reply with quote

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OropherX wrote:
Btw can I get some sort of estimate how far into AT1 I'm at? Like 1/4 through the game, 1/3... 1/2... 1/10 ???


My memory is also fuzzy, but I would say 1/3. Thats assuming you see all the story.
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PostPosted: Fri Apr 01, 2011 2:41 am    Post subject: Reply with quote

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Kyle Clarthy
Oh no, is this one of those 'i have to follow a faq or i'll miss out on the epic ending'? :/

Also Kyle, hell yeah to Xenoblade =D I still need to start on Xenosaga episode 3 at some point. But still... where's Arc Rise Fantasia =(
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