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PostPosted: Sun Feb 27, 2011 6:06 pm    Post subject: MyGamerCard.net shuts down Reply with quote

MyGamerCard.net shuts down by Cian
360 News: Achievement blocked.
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Pagan's Mind




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PostPosted: Sun Feb 27, 2011 7:57 pm    Post subject: Reply with quote

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The beginning of the end for achievements? I hope so.
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PostPosted: Sun Feb 27, 2011 8:01 pm    Post subject: Reply with quote

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PostPosted: Sun Feb 27, 2011 8:32 pm    Post subject: Reply with quote

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Pagan's Mind
Pagan's Mind wrote:
The beginning of the end for achievements? I hope so.

It's an independent site, not owned by MS at all. So don't go dragging achievements off to the grave yet.
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PostPosted: Sun Feb 27, 2011 8:51 pm    Post subject: Reply with quote

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grim-one wrote:
Pagan's Mind wrote:
The beginning of the end for achievements? I hope so.

It's an independent site, not owned by MS at all. So don't go dragging achievements off to the grave yet.


Yeah I know but a lot of the Xbox community that cares about achievements used the site for leaderboards and such so it's a blow to the achievement system in my opinion. Probably won't have any impact on Microsoft's stance on forcing developers to include achievements in their games though as I'm sure it'll remain as popular as ever.

I'm not a huge fan of achievements and I hope they don't get carried over to next generation consoles.
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PostPosted: Sun Feb 27, 2011 9:00 pm    Post subject: Reply with quote

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Pagan's Mind
I started getting over achievements when I realised it was having a negative impact on my enjoyment of games and also prolonging the time I spent on games that didn't deserve it.

I did enjoy the service though and am sad it is gone. It was nice to see what other games people were playing and (while I cared) was cool to know where my rank was at.
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PostPosted: Sun Feb 27, 2011 9:08 pm    Post subject: Reply with quote

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Pagan's Mind
I really love achievements, sometimes they do hamper my enjoyment of a game, or I play a game I don't like for the sake of them, but for the most part I love them. I especially like the achievements that get you to do random/interesting stuff!

Though yeah, its sad to see the site go. Hopefully there is another website that can do a good job on the concept. But yeah @Pagan I doubt Microsoft will get rid of achievements. There would just be too much of an uproar, some people have spent thousands of hours getting achievements, even though they may ruin games it will be sad if they did get rid of them anyway. I just wish Microsoft would encourage developers/etc. to make good achievements.
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PostPosted: Sun Feb 27, 2011 9:11 pm    Post subject: Reply with quote

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Pilot
I came to that realization after a while too. After getting every achievement I pretty much never had the urge to pick the game up again. Also I found it was having a negative impact on playing games without achievements like on the Wii and DS so I found myself putting them aside. Thankfully I'm over that now.
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PostPosted: Sun Feb 27, 2011 9:51 pm    Post subject: Reply with quote

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mrcool37
I do admit I am those that looks at achievements/trophies and get easy ones but I never been actually got 1000/1000 or Platinum trophy or 100% in steams achievement in my life, I just chose not to do it as I reckon it can actually ruin my gaming experience with a game. I'm the play it once and slowly gamer.

However, I actually don't mind this as I actually discover what people plays thanks to the achievement/trophy system and help me determine what type of a gamer they are just by looking at the achievements/trophies alone., have they finish their game? play multiplayer? etc.
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PostPosted: Sun Feb 27, 2011 10:23 pm    Post subject: Reply with quote

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Crank
Definitely don't understand why people play crap games for longer than what they would, just because of achievements. Must be the OCD factor in people not being able to stand looking at an uncompleted game in their list. It's also changed everyones mentaility; people don't think they're getting their moneys worth until they get full achievements in a game. 500 points doesn't necessarily mean you've played only half of wha a particular game has to offer. Sticking needles in my eye would be more fun than wasting countless hours of free time looking for useless hidden flags/orbs/whatever for a measly 50 imagination points.

But in the end, if it wasn't for the more challenging achievements out there, I never would have bothered to get through games like Ikaruga and Super Meat Boy. Because of these achievements, I stuck with these games and they have turned out to be my favourite two games of the last few years without a doubt.

Sucks that the only legitimate achievement tracking website, turns out to be the most popular by far, and is the first to shutdown. Trueachievements.com seems to be the next best thing out there, though I'd imagine most of these sites would be really slow as 6 million gamertags try to find a new home. RIP mygamercard.net
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PostPosted: Sun Feb 27, 2011 11:37 pm    Post subject: Reply with quote

I play good games multiple times because of achievements. Reason why I have so many playthroughs of ME, the reason why I sometimes play on harder difficulties. I have never played a bad game for the sake of achievements though.

Of course the worst achievement in a game ever is mirror's edge no shooting achievement. Almost made me give up achievements for ever.
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PostPosted: Mon Feb 28, 2011 12:20 am    Post subject: Reply with quote

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IISpacebreakII
I don't really believe that 1000/platinum-ing a game and leaving you with no further reason to go back to it is a gamer's problem. That's up to the developer to include proper replayability, through multiplayer or a diverse story or whatever. I platinumed Katamari Forever, for example, but I still go back to it, because the gameplay's so fun. At the other end of the scale, I platinumed Infamous, and that did mark the permanent end of my enjoyment of it. But that's Sucker Punch's problem, not mine. If they gear their trophies towards completing their fairly short, linear story several times over and perfecting the game, why would you return after that? You know the plot inside out, you've achieved every conceivable bonus and done absolutely everything possible in the game. Unless you have a particular affinity for the gameplay, that's it for Infamous. Whereas, how many CoD/KZ/GTA perfectionists do you think stop playing after 1000/platinum?

That's my 2 cents anyhow.

As for that website, I can't say I'm not a little bit glad to see the back of those massive signature images. It is a shame it had to close down though.
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PostPosted: Mon Feb 28, 2011 1:00 am    Post subject: Reply with quote

If you let achievements dictate what you play and when, isn't it essentially your mentality at fault? Blaming achievements for ruining games is like blaming alcohol for the nasty morning after when you go binge drinking every weekend.
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PostPosted: Mon Feb 28, 2011 2:03 am    Post subject: Reply with quote

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Gtpod wrote:
I don't really believe that 1000/platinum-ing a game and leaving you with no further reason to go back to it is a gamer's problem. That's up to the developer to include proper replayability, through multiplayer or a diverse story or whatever. I platinumed Katamari Forever, for example, but I still go back to it, because the gameplay's so fun. At the other end of the scale, I platinumed Infamous, and that did mark the permanent end of my enjoyment of it. But that's Sucker Punch's problem, not mine. If they gear their trophies towards completing their fairly short, linear story several times over and perfecting the game, why would you return after that? You know the plot inside out, you've achieved every conceivable bonus and done absolutely everything possible in the game. Unless you have a particular affinity for the gameplay, that's it for Infamous. Whereas, how many CoD/KZ/GTA perfectionists do you think stop playing after 1000/platinum?


But there is nothing wrong with that. A game doesn't need to have replayability to be good and worth the cost. Some developers choose to make games that are open ended or have a focus on multiplayer to keep people playing whereas others focus on the focus on the single player and telling a story.

Personally I don't care about Achievements/Trophies in the slightest. I don't care about game replayability because I hardly ever play through games multiple times. I'm also not that big into online multiplayer (unless its in mmorpg form).
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PostPosted: Mon Feb 28, 2011 2:53 am    Post subject: Reply with quote

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mrcool37
I'm not saying achievements have to be followed or obtained though. I'm sure a lot of people, like jesuslol, are happy with paying for a game, playing it once then leaving it. For others, achievements give reason for re-playing. In fact, if anything, they give reason beyond what the developers provide. In the case of Infamous, you're only really gonna play through it twice; through hunting achievements though, you get an extra one or two runs through the story, playing differently, seeing different things, reaching different areas, using different powers etc.

I'm saying if people 1000/platinum a game, then never go back to it, that's a testament to the game having no further replay value; in getting those achievements I'm sure in most cases the game's stretched beyond its intended playtime anyway. How this is a bad thing, I just cannot see. It's the ultimate money's-worth system.
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PostPosted: Mon Feb 28, 2011 3:30 am    Post subject: Reply with quote

I'm pretty adamant that achievements have no place in games, but people seem to like them so whatever. The only problem I have is when people decide that they're not going to buy a game because it has crappy achievements/trophies, or buy games that they otherwise wouldn't just to get the points. Its pretty pathetic, and in my opinion detrimental to the industry, and shows how shallow and weak a person is as a gamer.

The notion some have that all games need achievements is absurd. If you cant find fun and replay value in the game itself, then achievements wont save it. And if you cant play games because they don't have good achievements, you're really not interested in playing genuinely good games to begin with.

On the plus side, I really, really, really wish more developers would handle achievements in the same way Naughty Dog do, or even what Retro did with Metroid Prime 3. Achievements/trophies for a stupid gamer score is silly from my perspective, but getting in-game points for achievements and using them to unlock extras is a really satisfying reward. I want to get achievements in Uncharted 2 because I know that I can use those points to unlock cheats, skins, guns, and best of all documentary features. Its a real, usable and interactive reward for my hard work. Same goes for Prime 3; getting the achievements earns me tickets, and I can use those tickets to unlock dioramas, concept art, and other extras.

I don't care in the slightest if all that achievement gets me is a stupid number on a profile. I really don't need to parade around with my giant e-cock. My real life one is big enough already.
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PostPosted: Mon Feb 28, 2011 7:08 am    Post subject: Reply with quote

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When's the last "good" game anyone played that was built around achievements/trophies?

Right.

They're another feature to games. I don't have the time or inclination to go after inane achievements, but I don't mind looking over the things I've "achieved" in games from time to time.

It amazes me that people are openly hoping that they disappear, when by simply ignoring them, they cease to have any impact on your experience.
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PostPosted: Mon Feb 28, 2011 7:20 am    Post subject: Reply with quote

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mrpookles wrote:
It amazes me that people are openly hoping that they disappear, when by simply ignoring them, they cease to have any impact on your experience.


Deep down I dont hope they disappear. Ignore them. I dont care if they exist, but I dont think they add anything of true value to any videogame. Its carrot-on-a-stick nonsense. I can see why it would appeal to people, and if that's their thing, fine. People seem to like comparing unlocked trophies and what not. But I still find it crazy how big of a deal they are for some people.

They're nothing more than a really basic psychological trick. A memorable chime coupled with a big tick in a box.

But then again, good game design really is all about psychological trickery, so whatever.
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PostPosted: Mon Feb 28, 2011 12:49 pm    Post subject: Reply with quote

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It is unfortunate people here are only focusing on achievements rather than the community the website has built. I used it since i could compare achievements with friends and create my own leaderboard.

I am a fan of achievements and think they are great, it doesn't stop me buying Wii games (SMG2, DKC Returns) and enjoying them.

I see it as an added extra and it keeps people playing the game. If people enjoy a game then achievements don't matter anyway (e.g Call of Duty).

Some games do reward you for getting achievements with unlockable (UPLAY on Ubisoft games).
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PostPosted: Mon Feb 28, 2011 5:25 pm    Post subject: Reply with quote

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Achievements just give you more replay value out of your game if you want to. Most achievements are poorly thought out and require heaps of time in multiplayer and can be ignored but developers like Valve put in achievements that let you enjoy the game in a different way like One Bullet and the Gnome one.
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PostPosted: Mon Feb 28, 2011 7:35 pm    Post subject: Reply with quote

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Pagan's Mind wrote:
I'm not a huge fan of achievements and I hope they don't get carried over to next generation consoles.

How's those two platinum trophies in your signature treating you?
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PostPosted: Mon Feb 28, 2011 7:53 pm    Post subject: Reply with quote

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I love achievements, and I enjoy getting them. Often they give me a challenge I usually wouldn't try, or just something fun to do. But if I ever get bored of a game, that's it, I don't care how many achievements I have, I won't try to get any more. Hence why I have never gotten achievements that are a boring grind, or all the achievements in any game.
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PostPosted: Mon Feb 28, 2011 8:40 pm    Post subject: Reply with quote

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I am a perfectionist by nature, I can't help it. And seeing as videogames is my number 1 hobby, achievements are definitely going to be achieved, even if it sucks my soul from my body! 97%? More like, 3% to go comeon spacey!

What really annoys me though, more than the grinding achievements, are the insane achievements. That usually not only require stupid amounts of grinding, but skill and luck at the same time. Who wants to activate star power three times on expert dragonforce? I can't even get one batch of star power, infact I can't even last until 2% with that song. That achievement, and the dick at activision who chose to incorporate it...



I really like achievements, I said it before. Sometimes I just sit there and browse through the ones I have gotten, other times I compare them with my friends. Some of my friends had great stories when getting some of the achievements also, my friend Qbert and the pain he went through beating Gears 1 and 2 on the hardest difficulty hahaha. And then theres the co-op achievements which I really really loved playing with Frasiey and getting the Kameo ones. GTAIV had some dumb online achievements/trophies though, mikezilla can tell you about that haha

I just..I'll be very angry if MS/Sony dumped achievements. Fortunately I can bet all my money on it they won't. I just wish as Jarrod pointed out that developers would start doing a better job with it. FF13 was getting there with bonus UI themes for getting trophies, bonus avatar items would also be awesome!

Ill probably get negged cause I keep ranting on that I love achievements, but I just wish they could take them further so people consider them to be as awesome as I do. I agree, the accumulative number/trophy levelling system is rigged, massively. But I ignore that aspect, I actually choose to look into a gamers profile most times. Whether they have 3000GS or 40000, if they have 100%'d CoD4 and others, I really tip my hat off to them. I laugh when I see people who have gotten 100% for a bunch of shit games, those people are just taking it too far. Wasting their time and money. Though if I love a game, I'm going to try my hardest to get 100%!

tl;dr: Spacebreak likes achievements icon_razz.gif
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PostPosted: Tue Mar 01, 2011 7:47 am    Post subject: Reply with quote

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PostPosted: Tue Mar 01, 2011 7:51 am    Post subject: Reply with quote

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I just..I'll be very angry if MS/Sony dumped achievements. Fortunately I can bet all my money on it they won't. I just wish as Jarrod pointed out that developers would start doing a better job with it. FF13 was getting there with bonus UI themes for getting trophies, bonus avatar items would also be awesome!


Heaps of games give out avatar awards
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