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Jarrod


Status: Offline Joined: 07 Dec 2007 Posts: 8284 $poons: 369.60 Location: Preston

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Posted: Fri Feb 25, 2011 4:16 pm Post subject: Unreal Engine 3 comes to PlayStation Portable 2 |
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| Unreal Engine 3 comes to PlayStation Portable 2 by Jarrod |  | | PALGN News: Is that a screen space ambient occlusion render in your pocket, or are you just happy to see me? | | [View Article] |
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1aceraussie

Status: Offline Joined: 22 Sep 2010 Posts: 28 $poons: 1.40
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Posted: Fri Feb 25, 2011 5:43 pm Post subject: |
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well it's not all that groundbreaking graphically, we've already seen the engine on the iphone.
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Raidenex


Status: Offline Joined: 29 Dec 2005 Posts: 140 $poons: 15.80

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Posted: Fri Feb 25, 2011 7:06 pm Post subject: |
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Depends on your definition of groundbreaking - Infinity Blade looks pretty damn amazing.
That said it's not the graphics that matter, it's the fact that Unreal Engine 3.0 is one of most used middleware engines; quite a few games use it, even those you may not expect (Mass Effect 2, for instance).
Add to the fact that their UDK freely downloadable for everyone, and you see a lot of amazing potential for Indy developers to produce games for the PSN; instead of learning a new programming language and system from scratch, they can just choose to compile it for the NGP. Although Sony isn't the most open system for indy developers, there's a lot more opportunity here then there is for independent development on the 3DS.
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1aceraussie

Status: Offline Joined: 22 Sep 2010 Posts: 28 $poons: 1.40
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Posted: Fri Feb 25, 2011 7:21 pm Post subject: |
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^Oh don't get me wrong Infinity Blade looks great (actual game though.. meh); I just meant that we've already seen what 3.0 is capable of on a portable device, it's kind of a hint that PSP2 will be a bit more powerful than current apple devices.
I'm quite interested to see how this goes on a dedicated handheld console, because as you are saying if this takes off well- the chances are that I will get a PSP2
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