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grim-one


Status: Offline Joined: 07 Dec 2007 Posts: 6646 $poons: 1567.30 Location: Perth

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Posted: Thu Jan 06, 2011 12:00 pm Post subject: |
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Rim lighting... that's the technical term I was trying to think of =) _________________
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Benza


Status: Offline Joined: 11 Mar 2008 Posts: 14586 $poons: 119.20

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grim-one


Status: Offline Joined: 07 Dec 2007 Posts: 6646 $poons: 1567.30 Location: Perth

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Posted: Sun Jan 09, 2011 5:06 pm Post subject: |
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After jumping the crate, is it intentional that his feet seem to be outrunning his arms and torso? =) _________________
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Benza


Status: Offline Joined: 11 Mar 2008 Posts: 14586 $poons: 119.20

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Posted: Sun Jan 09, 2011 6:17 pm Post subject: |
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I don't follow? _________________
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ObsoletE


Status: Offline Joined: 30 Sep 2003 Posts: 20357 $poons: 34.20 Location: Perth, WA :: Jubei'Thos

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Posted: Sun Jan 09, 2011 9:34 pm Post subject: |
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he's sliding on his knees, isn't he?
in which case i think it is intentional that his legs are out front. _________________
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grim-one


Status: Offline Joined: 07 Dec 2007 Posts: 6646 $poons: 1567.30 Location: Perth

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Posted: Sun Jan 09, 2011 10:01 pm Post subject: |
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If he's sliding, it's really hard to see. He also seems to be accelerating as he's doing it. Not sure how realistic the movement you're aiming for here is Benza _________________
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Benza


Status: Offline Joined: 11 Mar 2008 Posts: 14586 $poons: 119.20

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Posted: Sun Jan 09, 2011 10:17 pm Post subject: |
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| grim-one wrote: | | He also seems to be accelerating as he's doing it. Not sure how realistic the movement you're aiming for here is Benza |
Like I said they're just the keyframes spread out, the timing isn't right and there's still a lot more tweaking to be done in the animation. _________________
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grim-one


Status: Offline Joined: 07 Dec 2007 Posts: 6646 $poons: 1567.30 Location: Perth

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Posted: Sun Jan 09, 2011 10:38 pm Post subject: |
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Cool. Just trying to provide some feedback. _________________
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Benza


Status: Offline Joined: 11 Mar 2008 Posts: 14586 $poons: 119.20

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Posted: Sun Jan 09, 2011 10:41 pm Post subject: |
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no worries man, any feedbacks appreciated. Didn't mean to come off as snappy. Will deffintly be looking to fix up that when I finish the animations off. _________________
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grim-one


Status: Offline Joined: 07 Dec 2007 Posts: 6646 $poons: 1567.30 Location: Perth

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Posted: Mon Jan 10, 2011 1:34 am Post subject: |
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No problems. I little idea how much work goes into 3D animation. I only ever dabbled in the modelling side, then decided it was too much hard work =) _________________
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Buttmouth


Status: Offline Joined: 06 Jan 2008 Posts: 2593 $poons: 64.70 Location: Green

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Posted: Tue Jan 11, 2011 12:46 am Post subject: |
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seeing the progression from the first video to now is really interesting and awesome
its looking so good Benza, nice work. _________________
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Benza


Status: Offline Joined: 11 Mar 2008 Posts: 14586 $poons: 119.20

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segax


Status: Offline Joined: 13 Aug 2004 Posts: 2250 $poons: 207.70 Location: Syndey

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Posted: Tue Jan 11, 2011 10:08 pm Post subject: |
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Awesome the animation is really coming together .. great work. _________________
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Pai Mel


Status: Offline Joined: 01 Aug 2009 Posts: 861 $poons: 66.40 Location: Sydney

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Posted: Sat Jul 30, 2011 9:50 am Post subject: |
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Wow, if you turn this into a real side-scrolling parkour game, I would buy it.
You know what may be interesting to try: render a mirror of your character a few metres behind him, and make it so that it looks like his evil shadow, and he is running away from it.
I've never used these 3D programs, but want to learn someday. Don't know which which one to choose though. 3D Max, Maya, Lightwave, Blender, everything else?
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grim-one


Status: Offline Joined: 07 Dec 2007 Posts: 6646 $poons: 1567.30 Location: Perth

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Posted: Sat Jul 30, 2011 10:06 am Post subject: |
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| Pai Mel wrote: | | I've never used these 3D programs, but want to learn someday. Don't know which which one to choose though. 3D Max, Maya, Lightwave, Blender, everything else? |
Given that the others are rather expensive pieces of software, I say start with Blender. _________________
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Furianshi PALGN Moderator


Status: Offline Joined: 04 Apr 2006 Posts: 1478 $poons: 513.20 Location: Brisvegas

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Posted: Sat Jul 30, 2011 10:49 am Post subject: |
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Hey that looks pretty cool Benza.
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grim-one


Status: Offline Joined: 07 Dec 2007 Posts: 6646 $poons: 1567.30 Location: Perth

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A13x


Status: Offline Joined: 02 Apr 2007 Posts: 3362 $poons: 2126.10 Location: Adelaide

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Posted: Sun Aug 14, 2011 2:48 pm Post subject: |
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Only for bipeds _________________
<3
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segax


Status: Offline Joined: 13 Aug 2004 Posts: 2250 $poons: 207.70 Location: Syndey

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Posted: Wed Aug 17, 2011 1:02 am Post subject: |
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for modeling it would be cool not so for animation , animation is way more complex than moving a figure around . _________________
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GooberMan


Status: Offline Joined: 17 Jan 2005 Posts: 3682 $poons: 127.80 Location: Melbourne! Booyah.

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grim-one


Status: Offline Joined: 07 Dec 2007 Posts: 6646 $poons: 1567.30 Location: Perth

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Posted: Wed Aug 17, 2011 2:30 am Post subject: |
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| segax wrote: | | for modeling it would be cool not so for animation , animation is way more complex than moving a figure around . |
Why?
I imagine you should be able to pick out the few key poses and the computer interpolates between them automatically for you. Sure it might need some tweaking or smoothing, but moving between A,B,C and X,Y,Z should be pretty straightforward? _________________
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Benza


Status: Offline Joined: 11 Mar 2008 Posts: 14586 $poons: 119.20

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