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Benza




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PostPosted: Sun Dec 19, 2010 12:51 pm    Post subject: Reply with quote

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So just started the 10 day trial with a goblin.

Ok yeah they really need to re-work the old charecter models now, the level of detail on the goblin model just makes the vanilla ones embarrasing.
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Fyuusii




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PostPosted: Sun Dec 19, 2010 2:14 pm    Post subject: Reply with quote

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Benza wrote:
So just started the 10 day trial with a goblin.

Ok yeah they really need to re-work the old charecter models now, the level of detail on the goblin model just makes the vanilla ones embarrasing.


Blizzard have stated thousands of times for years now that they want to, but it is simply a lower priority to other elements of the game. As a welcome middle-ground, they did up the poly-count for the existing races (including Draenei/Blood Elves, who were already better) with the 4.0.1 patch.

They've also stated some rubbish about people becoming attached to the old models, that I don't buy (particularly w/ Moonkin form).
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Benza




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PostPosted: Sun Dec 19, 2010 3:39 pm    Post subject: Reply with quote

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yeah I don't buy the attached to the old models thing either, if they kept the same design but upped the detail then no one would be upset (Except me that they haven't changed the fucking troll females yet)

Seriously though, they need to figure out some priorities. The charecter that you spend hours, days, weeks, hell years with looking good should be a fucking priority.
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ObsoletE




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PostPosted: Sun Dec 19, 2010 4:35 pm    Post subject: Reply with quote

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Fyuusii
eh, i think Blizz are right - i know i personally would prefer them to fix the "Entering/Leaving Combat" bug that's plaguing several zones before the get to fixing some character models, since one is actually a nuisance, whereas the other is, although nice, only cosmetic.
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Benza




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PostPosted: Sun Dec 19, 2010 10:02 pm    Post subject: Reply with quote

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ObsoletE wrote:
eh, i think Blizz are right - i know i personally would prefer them to fix the "Entering/Leaving Combat" bug that's plaguing several zones before the get to fixing some character models, since one is actually a nuisance, whereas the other is, although nice, only cosmetic.


If blizz are at the point were there moddlers and texture artists are the ones that are fixing the bugs in the game then.... well ok that would actually explain a fair bit.

Otherwise I highly doubt there's much cross over in the people that work on those two problems.

Also I'm not the only one that saw this right?

Akuma even had an alt colour that matches that.
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PostPosted: Sun Dec 19, 2010 11:13 pm    Post subject: Reply with quote

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Haha yeah when I saw the big beads I immediately thought of Akuma.
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PostPosted: Mon Dec 20, 2010 2:35 pm    Post subject: Reply with quote

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He wears beads around his neck so that makes him Akuma.

Ok...
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Benza




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PostPosted: Mon Dec 20, 2010 2:48 pm    Post subject: Reply with quote

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Red prayer beads, ripped sleeveless loos martial arts gi style top with hood, torn skirt, wrist wraps held on with chain/rope. Chain/rope belt.

It's pretty much the exact same outfit.
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Fyuusii




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PostPosted: Mon Dec 20, 2010 2:49 pm    Post subject: Reply with quote

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You keep telling yourself that; I think you're looking too much into it, despite Blizzard's track record for referencing.

Edit: I meant track, honest.
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Last edited by Fyuusii on Mon Dec 20, 2010 3:18 pm, edited 1 time in total
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Benza




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PostPosted: Mon Dec 20, 2010 3:10 pm    Post subject: Reply with quote

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I don't think it's anything other then a strange coincidence. (Basing thralls new design off a third tier alternate costume in a re-release/upgrade of Street Fighter 4 is just way too fucking obscure for me to believe it's intentional)

I just thought it was cool though.

But while we're on it. Deathwings human model is totaly Baron Von Underbite.
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Quin




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PostPosted: Mon Dec 20, 2010 5:19 pm    Post subject: Reply with quote

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Man, it's been a while since I posted in this thread, isn't it?

I'll repost my comment about Cataclysm from the trial article, I think it sums up my feelings on the whole thing.

Quin wrote:
To be honest, Cataclysm's reworking of the 'old world' content is finally the thing that made the game enjoyable for me. While the art style still annoys me to no end (I've always preferred FFXI's as far as MMOs go), the 'new questing experience' has been pretty fun.

To better illustrate, my character progress over the years WoW has been out;

Vanilla WoW/Burning Crusade - No character beyond 15
Wrath - No character beyond 40
Cataclysm - 70 in less than a month

The only downside to all this is since the Old World now uses Wrath-era quest design, Outland sucks balls.


I'm playing under the banner of the alliance-side RPGamer guild on Draenor US.
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Benza




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PostPosted: Tue Dec 21, 2010 5:07 pm    Post subject: Reply with quote

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Kikujir0
ok so started playing vassij'r or whatever the fuck that zone is called.

One thing to say

SKIPPING IN FLOWERS!!!!!!!!!

That animation you get when you get to the bottom of the ocean and run along on it is fucking hilarious! (Atleast if you're a troll) It's my new favorite thing in the world.
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ObsoletE




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PostPosted: Tue Dec 21, 2010 8:51 pm    Post subject: Reply with quote

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Fyuusii
Vashj'ir gets old fking fast.
but there are still some pretty awesome quests there, and it is a very pretty zone.

Mount Hyjal was a f**king dream for Lorebies, and people who've been around since launch.

and Uldum is epic win for people who want their pop-culture references.

(i'm speaking from Alliance side - though i think Hyjal and Uldum are pretty universal.)
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PostPosted: Wed Dec 22, 2010 12:10 am    Post subject: Reply with quote

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Cata is awesome for leveling. It really was needed to get the old wow vets like myself to be able to go through the pain staking old world again for the nth time.

Currently leveling a lvl 16 goblin shaman, Jazzyfizzle. icon_smile.gif

Good fun. Gonna try and nab all the achievments I can on the way, explore ever zone I go into, do all quests requried to get achievment, do each dungeon in my level bracket once as I go fowards.
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Benza




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PostPosted: Wed Dec 22, 2010 10:37 am    Post subject: Reply with quote

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so anyone else find the worgen starting area really dissapointing?

After the Goblin starting area it just feels half arsed. The goblin area was one of the first times playing the game that I actually felt like I was playing a character rather then an avatar killing shit for exp. The fact that they were people to your goblin before the game started made it feel like my goblin actually existed before I hit the create button. Having the characters travel along with me, betrayal etc it was brilliant. I ended up caring for the goblins that traveled with me. (your assistant is awesome) and when you end up meeting thrall and shit. Then seeing how the island changes, and setting up the town and all that.

From starting the worgen zone were you start off and there are just the shadows of the worgens running across t he roof I thought it was gunna be awesome. But it quickly turned into just killing worgens, I didn't really give a shit about who I was. I just seemed like Random citizen no 12 who ended up getting caught up in it.

Over all eh.
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PostPosted: Wed Dec 22, 2010 5:23 pm    Post subject: Reply with quote

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i had no idea what i was missing out on with my crappy old computer. i was a low settings, medium at best with my old macbook pro. last night i fired up my new 17'' macbook pro with all settings put on ultra and its like playing a brand new game. flying super high over stormwind was incredible and i was able to find that last dwarf paladin from up there so i could fly down and flake him with snow. getting out of there after doing that is a different story though.

the graphics, while dated, still kicks every other games ass in terms of terrain detail and the pure size of the environment and it never ceases to amaze me. even more so with my new graphics power.
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PostPosted: Wed Dec 22, 2010 6:22 pm    Post subject: Reply with quote

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even though WoW's graphics appear a bit dated, Wow has to be one of the smoothest looking games ever. There simply are no jagged edges when you play it (at least on decent settings)
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Benza




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PostPosted: Wed Dec 22, 2010 7:04 pm    Post subject: Reply with quote

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I think the art style has carried them a long way. Love it or loathe it (I love it) it suits low poly counts fantastically.
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Benza




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PostPosted: Thu Dec 23, 2010 7:23 pm    Post subject: Reply with quote

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so just out of interest I decided to compare how detailed the models were for the old races to the new ones.

Troll male - 1234 polys
Goblin male - 2278 polys
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PostPosted: Fri Dec 24, 2010 7:55 pm    Post subject: Reply with quote

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Source? The old models were recently upped in poly count.
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PostPosted: Sat Dec 25, 2010 1:05 pm    Post subject: Reply with quote

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Benza wrote:
so anyone else find the worgen starting area really dissapointing?

After the Goblin starting area it just feels half arsed. The goblin area was one of the first times playing the game that I actually felt like I was playing a character rather then an avatar killing **** for exp. The fact that they were people to your goblin before the game started made it feel like my goblin actually existed before I hit the create button. Having the characters travel along with me, betrayal etc it was brilliant. I ended up caring for the goblins that traveled with me. (your assistant is awesome) and when you end up meeting thrall and ****. Then seeing how the island changes, and setting up the town and all that.

From starting the worgen zone were you start off and there are just the shadows of the worgens running across t he roof I thought it was gunna be awesome. But it quickly turned into just killing worgens, I didn't really give a **** about who I was. I just seemed like Random citizen no 12 who ended up getting caught up in it.

Over all eh.


I actually found both disappointing.

The Worgen starter zone did nothing new at all. The quests were rather boring and the story wasnt well told in my opinion.

The Goblin starter zone was fun...for the first 10minutes. It got repetitive fast and i found it got a bit childish for my tastes at times. Though i guess thats what goblins are all about!

I prefer Worgen over Goblins. I like the history and the lore behind them, but blizzard definitely missed a big opportunity to tell their story properly in the starter zones.
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PostPosted: Sun Dec 26, 2010 2:56 pm    Post subject: Reply with quote

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Marka
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So none of my friends or guildies were online so I thought I'd try to do a random heroic. Worst idea ever. Too many special people playing the game.
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Benza




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PostPosted: Sun Dec 26, 2010 4:07 pm    Post subject: Reply with quote

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Fyuusii wrote:
Source? The old models were recently upped in poly count.


Ripped the models out and put them in 3D max.



Quote:
The Goblin starter zone was fun...for the first 10minutes. It got repetitive fast and i found it got a bit childish for my tastes at times. Though i guess thats what goblins are all about!

The goblin starting area was never going to be a deadly serious affair.
It did waver back and forth between being serious and commedy though once you got to the island, sure you had to pilot a robot shark to kill a giant shark, but you also had to hunt down your old girlfirend and kill her after she betrayed you etc.

I think it's the fact that you actually had an old girlfriend and friends etc when you started though. Were as the Worgens was more of the "WELCOME RANDOM CITIZEN!"
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PostPosted: Mon Dec 27, 2010 9:21 am    Post subject: Reply with quote

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New BGs are awesome.

Tol Barad: if you are defending have your whole team stay in the one building and victory is almost assured.

Twin peaks: Re-skinned Warsong Gultch

Battle for Guillneas: Slightly modified Arathi Bason
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PostPosted: Tue Dec 28, 2010 6:36 pm    Post subject: Reply with quote

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ha awesome, hunters can tame pet seagulls now, and they have a skill called "Trick" wich makes them do a loop da loop.
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