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Adam


Status: Offline Joined: 30 Aug 2006 Posts: 1965 $poons: 0.20 Location: Melbourne

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Posted: Wed Dec 08, 2010 12:18 am Post subject: Gran Turismo 5 Review |
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| Gran Turismo 5 Review by Adam |  | | PS3 Review: The scream of science. | | [View Article] |
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Benza


Status: Offline Joined: 11 Mar 2008 Posts: 14586 $poons: 119.20

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Posted: Wed Dec 08, 2010 12:33 am Post subject: |
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honestly I don't know about this one. Everything I've read about it just makes it seem unfinished. Like Polyphony bit off more then they could chew then realised that and decided "fuck it" and released a half finished game. _________________
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Cyph

Status: Offline Joined: 17 Apr 2008 Posts: 3977 $poons: 716.80 Location: Perth, WA

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Posted: Wed Dec 08, 2010 12:51 am Post subject: |
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I read two different types of reviews, and ultimately, they can be summerised like this;
- if you like arcade racers or even semi realistic racers, you might not like GT5
- if you like simulations and consider racing and cars as a hobby, you'll like this
Personally, I've never been much of a GT fan, but I have always enjoyed watching my brother play it.
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Spanca PALGN Moderator


Status: Offline Joined: 17 Feb 2003 Posts: 7926 $poons: 106.00 Location: Sydney

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Posted: Wed Dec 08, 2010 7:42 am Post subject: |
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I still don't see how this can be a simulator if the physics aren't right (eg bouncing off walls) or there's no real damage. What is that simulating? _________________
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Sin Ogaris

Status: Offline Joined: 05 Dec 2005 Posts: 10616 $poons: 1588.60 Location: Melbourne

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Posted: Wed Dec 08, 2010 8:26 am Post subject: |
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All I seem to be getting from reviews of this is... where the Hell did the 5 years go? It's not expressly stated, but it's what I'm thinking.
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Fetidchimp


Status: Offline Joined: 02 Jul 2007 Posts: 8666 $poons: 60.20

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Posted: Wed Dec 08, 2010 9:17 am Post subject: |
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go karts?!
goddamn busted ps3
I think the realistic damage is opened on lvl 40 spanca _________________ kill, kill, kill.....the white man. Kill the white man, kill
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bolden


Status: Offline Joined: 22 Aug 2006 Posts: 6 $poons: 0.00

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Posted: Wed Dec 08, 2010 9:35 am Post subject: |
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The cones thing on the top gear track isn't actually random, I can't remember which way it goes, you can hit the full orange cones but not the ones with the white stripe on them (or the other way around).
All in all a good review, as a game I think that anywhere from an 8-9 is right, as a delivery of the vision, probably a 6-7.
For whatever reason, like all the GT's before it, this will command hours and hours of my time, no doubt I'll get value for my money.
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inigel

Status: Offline Joined: 24 May 2008 Posts: 85 $poons: 5.40
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Posted: Wed Dec 08, 2010 10:09 am Post subject: |
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I'm bummed on lack of FPV models in GT5. Here is hoping they get a premium upgrade as a form of DLC really soon. I would give Polyphony/Sony access to my savings for that.
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Benza


Status: Offline Joined: 11 Mar 2008 Posts: 14586 $poons: 119.20

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light487


Status: Offline Joined: 05 Jul 2007 Posts: 1264 $poons: 178.60 Location: Sydney

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Posted: Wed Dec 08, 2010 10:36 am Post subject: |
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The following was sent to me by a work colleague in its current form. I'm not sure where the information was pulled from nor who was interviewing the GT5 Developer, otherwise I would just link to it instead of posting this. Looks like all the questions have been removed and only the answers have been left.. but you can still learn a lot about why GT5 is not a 10 out of 10 game and sits in the "above average" range.
| Response made by a GT5 Developer wrote: | 1. We were personally actually quite surprised by the raitings it got, we expected lower! We know the game doesn't show all the dev time we've put in to it, but we're working on that.
We did have a near finished product when we released prolouge, we were looking at a period of about 8 months before release.
Then Sony demanded the entire game be 1080p, 60FPS. We had it coded at 720p, 30FPS.
Sadly no more space for the systems we developed, so they're on the sideline. They'll be released as DLC eventually, but Sony pushed for a release now (PS3 sales need a boost for Christmas).
We ARE working on feedback though, and things like this keep coming up (along with DRM on saves, crappy menu design etc) and they will be improved through DLC if everything goes according to plan.
As for Premium/Standard, Kaz wanted over 1000 fully modeled car, but as I said before Sony rushed the release so we had to import the low poly GT4 models and upscale them a bit.
It was ambitious, but it would've worked. We had just enough power to work with to get everything in (including 3D crowds/trees and all cars as premiums).
The Yaris will appear in the used car dealership.
The Vitz is a new car and a premium model, it's a Yaris by another name.
Yes, there are more model specific races this time round. New events will be added via DLC, the first ones will be races with bhp limits (250, 350, 500).
-Standards upgraded to premiums (higher poly models, dash view, changeable rims etc).
-Brake tuning will be added
-New tracks are being worked on
-New races/championships will be released that are BHP limited, not manufacturer limited.
-There will be an as yet unnanounced update to online play (I can't say more than this).
-B Spec and replays will get fast forward buttons.
-Some more stuff I can't say yet
It's a common complaint, and it's being worked on. Priority for audio just now is to give the user their own BGM on menus as well as in race, to equalize the volume of in-race user BGM and to give a more seemless transition of audio when you change screens.
Some new engine sounds are being worked on too.
Sorry nothing I can do there. We are in the process of setting up dedicated race series though (this is the next stage in online development) to allow users to run their own series, just like those in A-Spec. Some of these will have rewards for the best racers.
There will be some old favourites brought back from earlier in the series, but I can't say which yet - it's a surprise!
We didn't want to just offer upscaled tracks so we're redesigning them from scratch. They look fantastic so far!
Exiting the menus is awkward right now, I agree. It's planned to make the "O" button take you right out of a menu and not have to press "X" to confirm every time, but it's not a high priority at the moment. There's always the "My home" button for when you're in A-Spec/B-Spec.
-Load times can't be fixed, it's due to the amount of data that has to be loaded from the disk, and we can't speed that up. If it's REALLY slow, disconnect from PSN. Equally if you have a slow internet connection menus will lag, since we've programmed online integration in both since and multiplayer.
-There's plans to release several new "Home Screens" and allow the user to choose the layout that suits them best. Not a priority though, we want to sort out the gameplay first.
-Jazz music, might not be everyones tastes but it was chosen at team meetings. As I said earlier, soon you'll be able to replace the background BGM with user BGM so it won't be an issue.
-Delievered cars are being worked on as a priority. Chances are the fuction will stay but the cutscene will be skippable.
-As for loving your own music, it'll be equalized in volume across all tracks soon, and you'll be able to change tracks in game, so it should get even better!
The conformation pop-ups are there because of Sony. Apparently people get all pissy if we don't warn them they're about to do something, so we don't really have a choice on all of them, but some will go. We did try though.
Everything will be released sequentially, bit by bit in different patches for those on slower internet connections (each patch will be no bigger than 150Mb).
As I said above, we had to import the AI system from GT4 with a few tweaks. We have a whole new system almost ready to go but Sony's requirements for 1080p/60FPS means we couldn't get it done on time. It'll be available in patch in due course.
DLC won't be announced until it's up and online. This way if it's delayed a bit we don't get people moaning again. We want it perfect, especially after the criticism the game has got.
Wait and see. New cars will be available via DLC *eventually*. Most likely these will cost.
We were pressured in to a release by Sony who really need to boost PS3 sales this Christmas. This title is a console seller, hence the rush.
All standard car sounds were imported from GT4 (with a bit of tweaking on some).
When they become premium cars the engine sounds will be updated too.
As for the engine sounds on premium cars, they were recorded specifically for GT5. If they don't sound good, get a new setup because in the test labs here they sound fantastic
NASCAR sounds were taken from the cars themselves. If they sound bad get a better speaker setup. As far as we're aware there's no EQ issues with engine noises but we're looking out for them in case they do crop up.
Can't change the rims on standards because they're completely different models to the premiums. High poly wheels on a low poly car would look crap. When they're upgraded to premium you'll be able to change wheels.
Phototravel isn't available for standard cars because the low poly count means they look bad if I'm honest. Jagged door frames, poor shadows, low quality textures.... we don't really want people taking pictures of those and spreading them round the net when we're working on making all cars premium, would give a false impression.
Photo travel will be available to all cars when upgraded to premium.
3D was a Sony requirement, to show off their new Bravia TVs (there will be bundle deals with TV/PS3/GT5 soon). Because of that we had to up it to 60FPS and Sony want the 1080p, again to show off the new Bravia TVs.
Go Karts were planned from the start for a bit of fun, I quite like them personally. They may have more use later on, just wait.
8 months after prolouge we would have had a finished game (at a much higher quality than the current release) but Sony gave their demands so we had to agree, hence almost 3 years of working our asses of to try and get what they wanted.
If it doesn't it'll be EQ or compression issues, and we'll certainly want to know about it. We check all the community boards daily so if it's posted on there we'll see it. Like I said they're all genuine recordings and no major issues reported so far.
GT3 was the last one really designed for users without a wheel in the high spec races. Wheels have become much more commonplace now, so it made sense to start catering development towards them.
GT5 is so much better with a wheel but only once we get the update out.
Like I said, wait and see what tracks are coming Who knows, there might be quite a nice collection of classics.
It'll be easier when everything is premium and you have the option of buying each car used or new (Lupo will be listed under the VW dealer).
The used car dealership will be getting a makeover with new "Sort By" options (Manufacturer/Price/Age/BHP etc). It'll still update just as often though, so it'll be no easier to get a second hand Lupo, but you'll be able to buy a new one (at a premium of course).
-Kaz likes the Skyline. He's not going to budge on that. Ever. His choice.
We can't say because they'll get flooded with comments of people wanting to contact us.
Lets just say if it's well known, we check it.
I can say we check the GT5 forum on the PS3 boards, but not and 3rd party ones (if it's a big community, we watch it).
t was debated, but Kaz sees GT5 as his own baby, he wants to nurture it for a long time, so waiting out until GT6 would mean several years of waiting. Sony wanted 1080p NOW for the new Bravia series, so we had to give in.
GT6 isn't even being worked on just now, we're probably looking at future gen consoles for it. |
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Sin Ogaris

Status: Offline Joined: 05 Dec 2005 Posts: 10616 $poons: 1588.60 Location: Melbourne

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Posted: Wed Dec 08, 2010 10:52 am Post subject: |
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If they manage to fix a lot of the blunders then I can say without a doubt it'll be a 10/10 game.
Kudos to him too (whoever it is), for actually being honest and admitting their game isn't up to scratch.
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light487


Status: Offline Joined: 05 Jul 2007 Posts: 1264 $poons: 178.60 Location: Sydney

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Posted: Wed Dec 08, 2010 11:05 am Post subject: |
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Wish I knew what the question for this answer was:
| Quote: | | -Kaz likes the Skyline. He's not going to budge on that. Ever. His choice. |
I like the Skyline, in the game, too!  _________________
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fatpizza


Status: Offline Joined: 09 Apr 2007 Posts: 1722 $poons: 348.20 Location: Perth

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Posted: Wed Dec 08, 2010 11:12 am Post subject: |
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| Benza wrote: | [rom what I've been seeing of the game, people seem to be really forgiving of stuff that wouldn't cut it in any other racing game. I mean 1000 cars is impressive and all, but less impressive when they haven't finished all of em. The robotic drivers that completely ignore were you are on the track in favor of following lines. The crappy crash physics (Hell the fact that you have to get to level 40 before you can unlock crash physics seems dodgy)
Nothing in any review I've read has made the game seem, well finished. |
What I've been seeing people also seem to be nitpicking the stuff that other games get a pass on, simply because it's GT5. It goes both ways. _________________
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inigel

Status: Offline Joined: 24 May 2008 Posts: 85 $poons: 5.40
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Posted: Wed Dec 08, 2010 11:20 am Post subject: |
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| Benza wrote: | | I mean 1000 cars is impressive and all, but less impressive when they haven't finished all of em. |
The 800 odd standard cars were just copied and pasted from GT4 (Bugatti Veyron from GT PSP) with slight enhancement. The 200 Premium Cars were modelled from scratch.
But I agree that the zombie AI is rubbish.
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Benza


Status: Offline Joined: 11 Mar 2008 Posts: 14586 $poons: 119.20

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Posted: Wed Dec 08, 2010 11:24 am Post subject: |
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| Quote: | | The 800 odd standard cars were just copied and pasted from GT4 (Bugatti Veyron from GT PSP) with slight enhancement. The 200 Premium Cars were modelled from scratch. |
That's kind of my point. Imagine if another racing game came out with 80% of it's cars copy and pasted from a PS2 game. It would get torn to shreds. _________________
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Adam


Status: Offline Joined: 30 Aug 2006 Posts: 1965 $poons: 0.20 Location: Melbourne

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Posted: Wed Dec 08, 2010 11:26 am Post subject: |
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^Just to be clear, even if this game was called 'Happy Go Racing Simulator 5', I would have given it a similar score.
The collection aspect of the sheer volume of cars can't be denied, and they don't look that bad. They just pale in comparison to the time spent on the premium models. I was still racing standard cars around most of the time quite happy. _________________
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Nietzsche


Status: Offline Joined: 18 Nov 2008 Posts: 2543 $poons: 119.80 Location: Melbourne, Victoria, Australia, Earth

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Posted: Wed Dec 08, 2010 11:28 am Post subject: |
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Wait, the Bugatti Veyron isn't premium? That's just absurd.
Damage is available from the start. Premium cars have greater damage effects than standard. I'm not sure about damage affecting performance. I heard somewhere that they might be patching that in.
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Benza


Status: Offline Joined: 11 Mar 2008 Posts: 14586 $poons: 119.20

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Posted: Wed Dec 08, 2010 11:36 am Post subject: |
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| Adam wrote: | ^Just to be clear, even if this game was called 'Happy Go Racing Simulator 5', I would have given it a similar score.
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Fair enough, it just seems like the text of your review doesn't really add up to the score. _________________
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Adam


Status: Offline Joined: 30 Aug 2006 Posts: 1965 $poons: 0.20 Location: Melbourne

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Posted: Wed Dec 08, 2010 11:39 am Post subject: |
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^The main reason the game got an 8.5 rather than an 8 from me was the sheer amount of content.
Whether it's premium or not, there's simply a huge amount of cars, tracks, events, video content (even if it's paid) and extras. And to be honest, despite the gripes, I liked playing it. My favourite all-time racing game is Burnout 3: Takedown though, so maybe I'm not the intended target audience. _________________
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light487


Status: Offline Joined: 05 Jul 2007 Posts: 1264 $poons: 178.60 Location: Sydney

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Posted: Wed Dec 08, 2010 11:40 am Post subject: |
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I agree with the score. I love the game, I have a Logitech Driving Force GT steering wheel etc.. but there are enough inconsistencies and annoyances to make me not play it constantly. I would hardly say I am disappointed nor bored with the game.. but I would hardly say that it has lived up to my expectations either. Objectively, it is definitely a fine car racing sim but there are lots of things that let it down for one reason or another.. if it were just one thing here or there.. then a 9/10 would be in order.. but there's just too many little things.. _________________
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inigel

Status: Offline Joined: 24 May 2008 Posts: 85 $poons: 5.40
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Posted: Wed Dec 08, 2010 11:45 am Post subject: |
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| Nietzsche wrote: | | Wait, the Bugatti Veyron isn't premium? That's just absurd. |
Ironic considering the Veyron is the most premium car money can buy now.
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Justin_Case


Status: Offline Joined: 12 Apr 2009 Posts: 358 $poons: 61.50

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Posted: Wed Dec 08, 2010 2:41 pm Post subject: |
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Sounds like it'll be worth picking up in 6 or so months, when it's truer to what Kaz wanted. What about the people who shelled out full price on release, let alone the signature edition? They should release a Platinum Edition with it all patched up too, be annoying having to update it all the time. _________________ "Gentlemen we just seized an airfield... That was pretty f***ing ninja."
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light487


Status: Offline Joined: 05 Jul 2007 Posts: 1264 $poons: 178.60 Location: Sydney

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Posted: Wed Dec 08, 2010 3:29 pm Post subject: |
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| Justin_Case wrote: |
Sounds like it'll be worth picking up in 6 or so months, when it's truer to what Kaz wanted. What about the people who shelled out full price on release, let alone the signature edition? They should release a Platinum Edition with it all patched up too, be annoying having to update it all the time. |
The day I got it, which was release day, I popped it into my PS3 and downloaded a 133MB patch.. 2 days later (or so), another 133MB patch.. and so on. _________________
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sobriquet835


Status: Offline Joined: 07 Jan 2009 Posts: 2369 $poons: 3.20 Location: Melbourne

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Posted: Wed Dec 08, 2010 4:40 pm Post subject: |
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Yeah, there seems to be another 150-ish GB patch every time I play it.
About the load times... I honestly don't find them that bad. The menus could be a bit slicker, though.
Also, I don't understand the complaints about the intro. The intro is awesome! Yeah it's long, but that's why it can be skipped. I mean, I've watched the whole thing a few times despite it's length. If it was some unlockable video, I probably wouldn't watch it at all. Each to their own though, I guess.
I'd also like to see a proper circuit creator, or atleast a bit more flexibility. Those little options on the side, like "Track length" and "Change in Elevation?" Yeah, I'd like to be able to set those manually, bare minimum. Of course, it would be better if it worked like in ModNation racers, but would also be extremely complex, given that the nature of the game is completely different.
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Benza


Status: Offline Joined: 11 Mar 2008 Posts: 14586 $poons: 119.20

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Posted: Wed Dec 08, 2010 4:48 pm Post subject: |
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| sobriquet835 wrote: | | Yeah, there seems to be another 150-ish GB patch every time I play it. |
Please tell me that was meant to be MB  _________________
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