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Nietzsche


Status: Offline Joined: 18 Nov 2008 Posts: 2543 $poons: 119.80 Location: Melbourne, Victoria, Australia, Earth

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Posted: Wed Dec 01, 2010 5:54 pm Post subject: |
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Halo 3 looked good (sort of). All this business about 720p/1080p is just crap. Hell most people will probably not sit close enough for their eyes to see any noticeable difference.
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Cyph

Status: Offline Joined: 17 Apr 2008 Posts: 3977 $poons: 716.80 Location: Perth, WA

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Posted: Wed Dec 01, 2010 6:19 pm Post subject: |
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I think you can, especially if you have something to compare it against (i.e. a PC version running in higher res).
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RWS El Chupanebre


Status: Offline Joined: 07 Sep 2006 Posts: 121 $poons: 18.80 Location: Melbourne, Australia

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Posted: Wed Dec 01, 2010 11:06 pm Post subject: |
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Wouldn't mind seeing this revamped for 360, having said that though, will it be true to the original or will it involve some of the extra gameplay that has been introduced into the Halo series since then?
But multiplayer and achievables should be pretty cool for the hardcore Halo players _________________
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Azza


Status: Offline Joined: 07 Jan 2008 Posts: 1819 $poons: 117.80 Location: Perth

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Posted: Wed Dec 01, 2010 11:35 pm Post subject: |
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Maybe a CE expansion to Reach (ala Bad Company 2: Vietnam)? _________________
Facebook | Youtube | XBL Gamertag: Comrade Azza | Steam ID: Comrade_Azza
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Nietzsche


Status: Offline Joined: 18 Nov 2008 Posts: 2543 $poons: 119.80 Location: Melbourne, Victoria, Australia, Earth

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Posted: Wed Dec 01, 2010 11:51 pm Post subject: |
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That would make me buy Reach.
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drinniol


Status: Offline Joined: 06 Nov 2005 Posts: 267 $poons: 19.90

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Posted: Thu Dec 02, 2010 10:31 am Post subject: |
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| Cyph wrote: | | I think you can, especially if you have something to compare it against (i.e. a PC version running in higher res). |
PC monitors cap out at 30 inches, though. If higher res per inch is better then Shirley you'd want an iPhone version right? :P
With my next $3 grand imma gonna git me a 65" woo.
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Sin Ogaris

Status: Offline Joined: 05 Dec 2005 Posts: 10616 $poons: 1588.60 Location: Melbourne

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Posted: Thu Dec 02, 2010 10:52 am Post subject: |
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Well, a game at 1920x1080 on my PC monitor, at the distance I sit, still shows noticable jaggies. So a higher res is always going to be better. Hell; I only sit about a meter and a half from my tv so I can guarantee if I had a massive one the difference would be huge.
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Cyph

Status: Offline Joined: 17 Apr 2008 Posts: 3977 $poons: 716.80 Location: Perth, WA

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Posted: Thu Dec 02, 2010 11:41 am Post subject: |
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I'm not going to get into an argument about PC vs console gaming. But if you'll much rather play a console game at lower res than its PC counterpart then good for you. Myself on the other hand, I'll almost always choose PC as my primary gaming platform.
Also, regarding monitor sizes, if you can afford to, you have the choice to simultaneously run more than one monitor.
An interesting read;
http://www.tomshardware.com/news/Pc-gaming-crysis-multi-platform-consoles-Cevat-Yerli,11714.html
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Benza


Status: Offline Joined: 11 Mar 2008 Posts: 14586 $poons: 119.20

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Posted: Thu Dec 02, 2010 12:17 pm Post subject: |
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| Quote: | | However he also admitted over two years ago that PC gaming piracy had literally forced the developer to go multi-platform. |
Are you sure that it had nothing to do with making a game that became shorthand for "Your pc can't run this" _________________
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Cyph

Status: Offline Joined: 17 Apr 2008 Posts: 3977 $poons: 716.80 Location: Perth, WA

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Posted: Thu Dec 02, 2010 12:39 pm Post subject: |
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| Benza wrote: |
| Quote: | | However he also admitted over two years ago that PC gaming piracy had literally forced the developer to go multi-platform. |
Are you sure that it had nothing to do with making a game that became shorthand for "Your pc can't run this" |
Quite possibly. But someone has to push the envelope otherwise things become stagnant.
Regarding Crysis directly though, most computers now days can run it quite reasonably well and it's a beauty of a game to look at.
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Benza


Status: Offline Joined: 11 Mar 2008 Posts: 14586 $poons: 119.20

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Posted: Thu Dec 02, 2010 1:31 pm Post subject: |
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Quite possibly. But someone has to push the envelope otherwise things become stagnant. |
Sure push the envelope all you want, just don't then turn around and bitch and moan about piracy when your game that pushed the envelope beyond all reasonable means at the time doesn't sell well.
If you make a game only a tiny fraction of people can play, suprise su-fucking-prise only a tiny fraction of people will buy it. _________________
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Cyph

Status: Offline Joined: 17 Apr 2008 Posts: 3977 $poons: 716.80 Location: Perth, WA

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Posted: Thu Dec 02, 2010 1:35 pm Post subject: |
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| Benza wrote: | | Quote: |
Quite possibly. But someone has to push the envelope otherwise things become stagnant. |
Sure push the envelope all you want, just don't then turn around and bitch and moan about piracy when your game that pushed the envelope beyond all reasonable means at the time doesn't sell well.
If you make a game only a tiny fraction of people can play, suprise su-****-prise only a tiny fraction of people will buy it. |
Well yeah, that's his failing but not that of the industry as a whole.
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Jarrod


Status: Offline Joined: 07 Dec 2007 Posts: 8284 $poons: 369.60 Location: Preston

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Posted: Thu Dec 02, 2010 1:35 pm Post subject: |
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Plenty of people could run Crysis, especially after the first patch (I think it was). It was quite scalable. The problem was the engine had optimisation issues prior to the first patch, so a lot of people were getting assy performance, and well...if you wanted all the bells and whistles you needed to have a beast of a PC.
Thats why Valve try not to make their too stressful on hardware. They make sure their games look good and do new things, but want it to be playable on high settings by a wide audiance. _________________
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Benza


Status: Offline Joined: 11 Mar 2008 Posts: 14586 $poons: 119.20

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Posted: Thu Dec 02, 2010 1:53 pm Post subject: |
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| Quote: | | Plenty of people could run Crysis, especially after the first patch (I think it was). |
Ah ok so it wasn't that it was over ambitious they just sold a broken game to people and it bit them in the arse.
Good
| Jarrod wrote: |
Thats why Valve try not to make their too stressful on hardware. They make sure their games look good and do new things, but want it to be playable on high settings by a wide audiance. |
And there games are massively successful.
See also: Blizzard
So sorry I don't see much merit to an argument that consoles are holding back PC games. Sure if you have a top end PC you're going to be able to run games that blow the PS3 out of the water. But if you develop a game that needs that to run you're going to crash and fucking burn. _________________
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Jarrod


Status: Offline Joined: 07 Dec 2007 Posts: 8284 $poons: 369.60 Location: Preston

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Posted: Thu Dec 02, 2010 1:58 pm Post subject: |
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Im not arguing for Crytek, just saying that was the situation.
To be fair though, you dont need a top end PC to blow the PS3 out of the water. Buying a PC that will run practically modern games at 1920x1080 and a good dose of AA and AF, in-game settings maxed, is very affordable.
But yeah, we're not going to see many if any 'far ahead of their time' games like Crysis. As much as I respect Crytek for pushing the tech, te super computer market is a minority. Always was, always will be.
Thankfully Crytek still try to push it where appropriate (as they will be doing with Crysis 2), and we've got great Eastern European developers pushing tech as well (see Metro 2033). _________________
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Cyph

Status: Offline Joined: 17 Apr 2008 Posts: 3977 $poons: 716.80 Location: Perth, WA

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Posted: Thu Dec 02, 2010 2:22 pm Post subject: |
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The original Crysis for its time was fairly ahead of the then hardware market. However, because of its heavy requirements, hardware manufacturers began an arms (video card) race and other game developers were then benchmarked against Crysis. It did spur on growth and development of the sector. And usually that is what happens every few years or so; someone comes out with some graphically groundbreaking tech that is ahead of its time and provides manufacturers and other developers a reason to advance and catchup.
As Jarrod said, you don't need to spend much these days to get a fairly powerful PC gaming rig.
That said, since a lot of people are now console consumers, more so than earlier this decade, PC developers who also multi-platform develop for consoles need to keep in mind those technical limitations, and thus, arguably do not optimise the PC platform as much as they could have. That's not always the case but there have been some fairly disappointing PC ports (and that said, some great ones too).
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Frozencry


Status: Offline Joined: 04 Nov 2005 Posts: 9277 $poons: 1628.10 Location: Sydney

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Posted: Thu Dec 02, 2010 2:30 pm Post subject: |
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CryEngine 2 was the first engine to utilise SSAO and many other effects; all of which are virtual standards for modern games today. In 07' those effects were considered too taxing to run as well, so CryTek did an incredible job optimising an engine that was theoretically infeasible to run at decent framerates at its time. There's a huge stigma around CryEngine 2 and how it was unplayable, and most of it is over-exaggerated nonsense.
For what it did, it was freaking magic that it worked so well. Full Object Motion Blur and Volumetric God Rays are still bat s**t hard to run and rare in most games, yet Crysis pulls it off surprisingly well. _________________
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Jarrod


Status: Offline Joined: 07 Dec 2007 Posts: 8284 $poons: 369.60 Location: Preston

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Posted: Thu Dec 02, 2010 2:42 pm Post subject: |
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| Denny wrote: | | There's a huge stigma around CryEngine 2 and how it was unplayable, and most of it is over-exaggerated nonsense. |
You're right about everything, but I still believe there were engine optimisation issues for older hardware, which were obviously a given considering what CryEngine 2 was doing.
But I know for a fact the first patch (I think it was the first, may have been the second) gave a massive boost in performance for people who weren't running super high end systems, myself included. Even scaled down the game was running like total ass, especially whenever AI was on the screen, but once patched it was much easier to get solid performance out of the game.
Though none of that knocks what Crytek achieved, because they achieved a lot. I just think that may have contributed to people's feelings about the game. Its one thing to have a game that when maxed out runs like total shit, and can scale down quite well, but its another to have a game that doesn't run too hot even when scaled down. _________________
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Nietzsche


Status: Offline Joined: 18 Nov 2008 Posts: 2543 $poons: 119.80 Location: Melbourne, Victoria, Australia, Earth

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Posted: Thu Dec 02, 2010 2:57 pm Post subject: |
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When I played Crysis it looked like crap but it ran. I think they must have eventually patched it because I didn't have any stability problems.
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Trex0321


Status: Offline Joined: 27 Aug 2008 Posts: 102 $poons: 1.80

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Posted: Fri Dec 03, 2010 2:54 am Post subject: |
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http://www.theesa.com/facts/salesandgenre.asp The Entertainment Software Association only talking about NA (north america)
Sales & Genre Data
According to data compiled by the NPD Group, a global market research company, computer and video game companies posted strong sales in 2009. The industry sold 273.5 million units, leading to $10.5 billion in revenue. Of these sales:
* Game console software sales totaled $8 billion with 176.7 million units sold;
* Computer game sales were $538.4 million with 23.5 million units sold; and,
* There were $1.9 billion in portable software sales with 73.2 million units sold.
The most popular game genres in 2009 were "Action" and "Sport Games," each of which accounted for more than 18 percent of all games sold. In addition, of the games sold in 2009, 60 percent were rated "Everyone (E)" or "Everyone 10+ (E10+)." The NPD Group's data also indicates that only 17 percent of games sold last year were rated "Mature (M)."
PC Games made 1/16th(roughly) the amount that console games made. Of course games will be for the foreseeable future, console ports onto pc.
Also back on topic id love a hd remake with achievements of Halo CE.
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plantshot

Status: Offline Joined: 08 Mar 2009 Posts: 51 $poons: 2.00 Location: Melbourne

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Posted: Mon Dec 06, 2010 11:38 am Post subject: |
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Well I already have a HD version of Halo CE. The PC version! You just gotta turn up the resolution to 1080p and bang there you have it full HD Halo CE.
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Cyph

Status: Offline Joined: 17 Apr 2008 Posts: 3977 $poons: 716.80 Location: Perth, WA

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Posted: Mon Dec 06, 2010 1:15 pm Post subject: |
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| Trex0321 wrote: | http://www.theesa.com/facts/salesandgenre.asp The Entertainment Software Association only talking about NA (north america)
Sales & Genre Data
According to data compiled by the NPD Group, a global market research company, computer and video game companies posted strong sales in 2009. The industry sold 273.5 million units, leading to $10.5 billion in revenue. Of these sales:
* Game console software sales totaled $8 billion with 176.7 million units sold;
* Computer game sales were $538.4 million with 23.5 million units sold; and,
* There were $1.9 billion in portable software sales with 73.2 million units sold.
The most popular game genres in 2009 were "Action" and "Sport Games," each of which accounted for more than 18 percent of all games sold. In addition, of the games sold in 2009, 60 percent were rated "Everyone (E)" or "Everyone 10+ (E10+)." The NPD Group's data also indicates that only 17 percent of games sold last year were rated "Mature (M)."
PC Games made 1/16th(roughly) the amount that console games made. Of course games will be for the foreseeable future, console ports onto pc.
Also back on topic id love a hd remake with achievements of Halo CE. |
Interesting stats, however, they don't factor in online revenue sales/subscriptions.
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xboxdude


Status: Offline Joined: 05 Dec 2010 Posts: 214 $poons: 260.20 Location: Somewhere in Vic

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Posted: Tue Dec 07, 2010 6:43 pm Post subject: |
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I really hope that this will come out. I really enjoyed halo 1 on pc _________________
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