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Frozencry


Status: Offline Joined: 04 Nov 2005 Posts: 9277 $poons: 1628.10 Location: Sydney

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Posted: Sun Nov 21, 2010 7:26 pm Post subject: The Shoot Review |
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| The Shoot Review by Denny |  | | PS3 Review: It misses just about every target. | | [View Article] |
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DarkYoshii


Status: Offline Joined: 31 May 2006 Posts: 788 $poons: 23.30 Location: Brighton, Victoria

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Posted: Sun Nov 21, 2010 7:30 pm Post subject: |
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Would agree on all of those points myself. After playing a few stages in, I found that calibration could be a nightmare plus registration of the first special move was never solid, had to do the motion a few times to even get it to trigger.
Literally, almost no point? The only thing that makes this better than a standard light fun title is that you can turn around and that doesn't even work properly.
Pass. Time Crisis costs the same and is much more engaging. _________________ Host on Australian gaming TV show Level 3
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kheven

Status: Offline Joined: 17 Nov 2008 Posts: 30 $poons: 2.40 Location: Berwick, Victoria

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Posted: Sun Nov 21, 2010 7:36 pm Post subject: |
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give it a lick...it tastes just like raisins! _________________
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agracos

Status: Offline Joined: 12 Nov 2010 Posts: 151 $poons: 13.80
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Posted: Mon Nov 22, 2010 12:17 am Post subject: |
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It's because of these games trying to lure the casual player in with quirky, slightly cute-sy style games that I have stayed away from Move so far. Once it starts being integrated into real games (and I mean integrated well, not just as an after thought), then I might consider it. But does everyone remember that the sixaxis controller can be used to wildly flap your arms around? The only game I played that featured anything to do with that was Heavy Rain. So I think we still have a while before every game is being played with motion sensors.....
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Balguren

Status: Offline Joined: 14 Aug 2007 Posts: 142 $poons: 14.40

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Posted: Mon Nov 22, 2010 11:28 am Post subject: |
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All Sony is tring to do is sell things that cost them very little to make for large profit and copy other companies (wii) items expecting to do as well which wont happen saddly.
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