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Kurupt


Status: Offline Joined: 23 Apr 2007 Posts: 1140 $poons: 211.10

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Posted: Fri Nov 05, 2010 9:24 pm Post subject: |
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lol, was in a 2v2 game, pp v tt, and my team mate left right as we both expanded at about 15 minutes. So it was now 2 v 1, except I was basically 4 basing. So I went 10 gate, 4 robo and 2 star, got 200/200 ( and probably 75 of my team mates zeals) by 25 minutes then steam rolled them.
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Agent 042


Status: Offline Joined: 01 Apr 2009 Posts: 371 $poons: 216.30

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Kurupt


Status: Offline Joined: 23 Apr 2007 Posts: 1140 $poons: 211.10

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Posted: Wed Nov 10, 2010 9:03 pm Post subject: |
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So, been playing as Zerg lately. Enjoying it immensely. Just been doing it in 3v3's, as i don't think I'm good enough for 1 or 2. Just after a few tips from those pro Zerg players.
So far I've got a few of build orders. The first is 9 overlord, 10 extractor, 12/13 pool. This build order I've found is pretty strong in the midgame, it's just slow at the start, especially if I'm against other Zerg.
The second is 8 pool, then pump lings once my queen is done. I found this really good for start of the game, but it's a bit slow transitioning to midgame.
Then of course there's the 6pool.
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grim-one


Status: Offline Joined: 07 Dec 2007 Posts: 6646 $poons: 1567.30 Location: Perth

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Posted: Thu Nov 11, 2010 2:11 pm Post subject: |
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| Kurupt wrote: | | So, been playing as Zerg lately. Enjoying it immensely. Just been doing it in 3v3's, as i don't think I'm good enough for 1 or 2. Just after a few tips from those pro Zerg players. |
vs P or T I like:
9 overlord
14 pool
13 extractor
16 overlord
16 queen
or
9 overlord
15 hatch
14 pool
14 extractor
16 overlord
From either of these you can basically build any unit tech you like. Speedlings -> mutas is dependable. Roaches are also great choices early on, especially if they're walled off. Banelings are especially against Terran marines if you catch them outside of the wall.
vs Z you need to scout them early. If they're going an early pool (6-10 pool) you need to match it. If they're not, you can choose to try and rush them or to wait it out and do one of the above builds. _________________
Steam:grim_one | PSN/Live:najakh | Flickr
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Kurupt


Status: Offline Joined: 23 Apr 2007 Posts: 1140 $poons: 211.10

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Posted: Fri Nov 12, 2010 2:06 am Post subject: |
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That seems a bit a late to me. I've found when I do 11-13 pool, my first lings are popping out right when their first zeal is. And basically everything needs a spawning pool, so everything is that little bit later.
Also, really missing chrono boost. Whenever i think that tech is done, it's only half way.
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hotmustardsauce

Status: Offline Joined: 13 Jan 2010 Posts: 567 $poons: 1.40
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Posted: Fri Nov 12, 2010 10:03 am Post subject: |
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^It depends on the map as well. Zergs should generally exclude maps with short rush distances ,e.g. Steppes of War unless you are crazy aggressive, such that you can go for a more macro game.
Basically go early pool if the distance to your opponents base is short but otherwise 14 pool is standard. Scout earlier (9-10) to see if they are going for early aggression, e.g. double gateway and chuck down an early pool if they are.
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grim-one


Status: Offline Joined: 07 Dec 2007 Posts: 6646 $poons: 1567.30 Location: Perth

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Posted: Fri Nov 12, 2010 12:13 pm Post subject: |
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Zerg doesn't generally play very offensively against T or P early on, due to wall offs. You only need to get just enough lings to hold off an attack as it happens. You're way better off getting a good start on macro than building dozens of lings that just sit there, waiting.
If you want early pressure though, Myles/Frogs tells me a 7 roach rush is great against Protoss
10 extractor-trick to 11
11 overlord
11 spawning pool
15 extractor
16 queen (stop drones here)
18 overlord
18 roach warren
17 overlord (yes, two)
spawn-larva on queen when she pops
roach x7
Source: nifty genetic build tester _________________
Steam:grim_one | PSN/Live:najakh | Flickr
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Kurupt


Status: Offline Joined: 23 Apr 2007 Posts: 1140 $poons: 211.10

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Posted: Fri Nov 12, 2010 8:27 pm Post subject: |
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Yeah, I read that. But I'm more after solid play styles, then just cheese.
Will have a few games tonight with a 14 pool and just getting 10 or lings.
Also, when's a good time to expand? I know I should be doing it before everyone else, but there's not a lot of opportunity early unless I skip something.
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grim-one


Status: Offline Joined: 07 Dec 2007 Posts: 6646 $poons: 1567.30 Location: Perth

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Posted: Fri Nov 12, 2010 10:09 pm Post subject: |
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None of them are 'cheese', just very different openings. None of them are all in either, they all lead to a decent economy.
A good time to expand? As soon as you have 300 minerals spare. Generally you'll run out of larvae while minerals skyrocket. Pressuring your opponent while you expand is always good too. _________________
Steam:grim_one | PSN/Live:najakh | Flickr
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grim-one


Status: Offline Joined: 07 Dec 2007 Posts: 6646 $poons: 1567.30 Location: Perth

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Posted: Sat Nov 13, 2010 10:54 pm Post subject: |
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I have to say, after playing a few 1v1 games against Protoss now, that 7 roach rush is awesome. Cheers Myles for the tip
Funniest game I've had so far with it - P has a nice little wall off with 2x zealots, 1x stalker, 1x sentry sitting behind it. Roaches run up and kill his only pylon which is in the wall, powering down the gateways! Zerglings wouldn't have touched the wall at all, but roaches just bulldozed it =D _________________
Steam:grim_one | PSN/Live:najakh | Flickr
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Sin Ogaris

Status: Offline Joined: 05 Dec 2005 Posts: 10616 $poons: 1588.60 Location: Melbourne

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Posted: Sat Nov 13, 2010 11:16 pm Post subject: |
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I tend to go for a lair immediately after my first queen, after the lair is done I'm generally in a good position to expand. That's my system anyway.
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hotmustardsauce

Status: Offline Joined: 13 Jan 2010 Posts: 567 $poons: 1.40
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Posted: Sun Nov 14, 2010 2:16 am Post subject: |
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anyone else watch the GSL grand finals fake boxer vs Nestea?
Crazily good. GSL seems to be so much more entertaining than MLG
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Kurupt


Status: Offline Joined: 23 Apr 2007 Posts: 1140 $poons: 211.10

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Posted: Sun Nov 14, 2010 2:43 am Post subject: |
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| Sin Ogaris wrote: | | I tend to go for a lair immediately after my first queen, after the lair is done I'm generally in a good position to expand. That's my system anyway. |
I've been experimenting with lair or queen first. Queen first is good if you want to mass lings. Otherwise the lair first puts me in a better position for midgame.
| hotmustardsauce wrote: | anyone else watch the GSL grand finals fake boxer vs Nestea?
Crazily good. GSL seems to be so much more entertaining than MLG |
Had a quick look, but couldn't find them. Got a link?
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hotmustardsauce

Status: Offline Joined: 13 Jan 2010 Posts: 567 $poons: 1.40
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ShortRaver


Status: Offline Joined: 23 Sep 2009 Posts: 643 $poons: 185.60 Location: Melbourne

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Posted: Mon Nov 15, 2010 12:24 pm Post subject: |
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I'm really finding the latest round of maps in 2v2 very frustrating to play with due to the distant expansion points. In most cases I'm going for an early secure of them just to lock down my later game.
Does anyone have any issues with them at the moment? _________________ Playing: Fallout: New Vegas
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grim-one


Status: Offline Joined: 07 Dec 2007 Posts: 6646 $poons: 1567.30 Location: Perth

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Posted: Mon Nov 15, 2010 1:15 pm Post subject: |
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I don't like Discord IV and High Orbit, just because it's the expansion points are so damn far away. I always get an early expansion, so I'm a little worried by random 2v2 partners will feel a little put out.
But it does add a little variety. Not all the maps can be the same. I'm actually hoping they introduce a couple where Protoss and Terran can't wall off immediately, like every single map currently has. _________________
Steam:grim_one | PSN/Live:najakh | Flickr
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Cramsy


Status: Offline Joined: 09 Sep 2008 Posts: 472 $poons: 1.00 Location: Melbourne

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Posted: Mon Nov 22, 2010 3:46 pm Post subject: |
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Made it to rank 1 today. I can't see myself ever advancing, I've played too many matches now.
any tips for stopping an army of chargelots? I have no idea how to deal with it.
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hotmustardsauce

Status: Offline Joined: 13 Jan 2010 Posts: 567 $poons: 1.40
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Posted: Mon Nov 22, 2010 6:10 pm Post subject: |
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^kite with marauder slow + stim
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Cramsy


Status: Offline Joined: 09 Sep 2008 Posts: 472 $poons: 1.00 Location: Melbourne

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Posted: Fri Nov 26, 2010 7:06 pm Post subject: |
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played a favored opponent today. Had him beat. Flies his command center away, masses bc's and drags the game to 45 minutes. I had to leave to go out and have a life. F*cking bronze, it's just fill of s*it and I'm just stuck in it.
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Kurupt


Status: Offline Joined: 23 Apr 2007 Posts: 1140 $poons: 211.10

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Posted: Sat Nov 27, 2010 3:09 am Post subject: |
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As soon as he lifts off you should get a few units to focus it till it's in the red, then it'll burn before he can repair it. I usually use 3 or 4 voids or 5 or 6 mutas.
If you don't get it though, you can expect him to land somewhere that your ground forces are useless, so that's the time to switch to air, and get 2 or 3 tech buildings to get their tech up fast.
Also, what were you? if protoss you could have kited with pheonix, or vikings if you were terran.
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Puddingfork


Status: Offline Joined: 28 May 2006 Posts: 2708 $poons: 209.15 Location: Brisbane, QLD

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Posted: Sat Nov 27, 2010 3:25 pm Post subject: |
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| Cramsy wrote: | Made it to rank 1 today. I can't see myself ever advancing, I've played too many matches now.
any tips for stopping an army of chargelots? I have no idea how to deal with it. |
Your MMR is based on recent matches, not every match you've ever played. Once it balances out so that you're winning 50% of matches with Silver, or gold, or whatever then you will be promoted shortly after. No need to worry.
EDIT: Also, been learning heaps every Thursday noon by attending the reddit Wednesday night class and just playing games with those guys during the week. _________________
Unofficial PALGN Ventrilo Server 203.14.173.58:5704
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hotmustardsauce

Status: Offline Joined: 13 Jan 2010 Posts: 567 $poons: 1.40
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Cramsy


Status: Offline Joined: 09 Sep 2008 Posts: 472 $poons: 1.00 Location: Melbourne

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Posted: Wed Dec 01, 2010 5:07 pm Post subject: |
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Just did my placement matches on the NA servers...
45 gold
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hotmustardsauce

Status: Offline Joined: 13 Jan 2010 Posts: 567 $poons: 1.40
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grim-one


Status: Offline Joined: 07 Dec 2007 Posts: 6646 $poons: 1567.30 Location: Perth

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Posted: Sun Dec 05, 2010 9:55 am Post subject: |
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| Quote: | * Repairing SCVs now assume the same threat priority as the unit they’re repairing.
o SCV construction movement made more consistent.
* -- Infestor
o Fungal Growth no longer affects air units. |
Awesome change to SCV repair. No longer will a wall of repairing SCVs around the auto-targeted Thor create mayhem. I assume the construction movement change makes them easier to kill?
That Infestor change is a blow to already weak Zerg anti-air though. Hydras just got that much less effective against muta harass =\
And chat channels! _________________
Steam:grim_one | PSN/Live:najakh | Flickr
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