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Metroid: Other M Review
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Jarrod




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PostPosted: Wed Sep 08, 2010 11:44 pm    Post subject: Metroid: Other M Review Reply with quote

Metroid: Other M Review by Jarrod
Wii Review: Something old and something new, but is this marriage a happy one?
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Jahanzeb




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PostPosted: Thu Sep 09, 2010 12:03 am    Post subject: Reply with quote

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Excellent review icon_smile.gif
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David No.1




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PostPosted: Thu Sep 09, 2010 12:16 am    Post subject: Reply with quote

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Indeed, excellent review. It's like you went into my head and mentioned everything I wanted to say!

PALGN wrote:
forced first person scavenger hunts.


Oh gawd... I was stuck on one of these parts for 15 minutes or so! Not very fun Sakamoto/Team Ninja!

Agreed with the music... but as soon as I heard that 'Ridley theme' my Metroid fanboyness came straight out.

Awesome game though, no matter what anyone says!
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Last edited by David No.1 on Thu Sep 09, 2010 1:15 pm, edited 1 time in total
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PostPosted: Thu Sep 09, 2010 12:34 am    Post subject: Reply with quote

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?oe?oe
sobriquet835
Jarrod wrote:
We hope you know the air-speed velocity of an unladen swallow.


You may have my babies, sir.
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light487




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PostPosted: Thu Sep 09, 2010 9:27 am    Post subject: Reply with quote

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It's games like this that make me regret giving my Wii to my parents... oh well.. I'll live..
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Benza




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PostPosted: Thu Sep 09, 2010 9:57 am    Post subject: Reply with quote

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hinduguru
Man I knew the storyline writing was going to be horrible ever since that trailer came out with the line "The past is prologue"

seriously that's one of the worst lines of dialogue I've ever heard.
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ANDYBALLINA




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PostPosted: Thu Sep 09, 2010 11:30 am    Post subject: Reply with quote

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I'm really enjoying the writing and the more cinematic/story driven experience. I think its a nice addition to the series and apart from some control issues, its a fun game.

Nice review Jarrod, very well written.
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WarAdept




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PostPosted: Thu Sep 09, 2010 12:27 pm    Post subject: Reply with quote

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It really is a shame about the music. Nintendo's musical score card over the years has been nothing short of phenominal and SSBB compilation/remixes of so many themes has highlighted how good it actually was.

Here's to hoping that Skyward Sword (or whatever the next major 1st party IP comes out next) has some brilliant tracks in it.
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tbenton




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PostPosted: Thu Sep 09, 2010 1:11 pm    Post subject: Reply with quote

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This game certainly does not translate well. It is way too Japanese and I agree, some of the dialogue is really painful.

PALGN wrote:
forced first person scavenger hunts.


I HATE THEM SO MUCH PLEASE MAKE THEM STOP!!!!!!

Does the Wii's D-pad hurt anyone else's fingers?
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PostPosted: Thu Sep 09, 2010 5:02 pm    Post subject: Reply with quote

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@tbenton, don't be such a big baby!

We mature gamers used to play games UNTIL OUR FINGERS WERE RAW AND OUR BLISTERS BLED AND WE LOVED IT - warface etc

(but i agree somewhat, especially when playing VC SMBLL for 4 hours straight, and dying 9000 times)
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Jarrod




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PostPosted: Fri Sep 10, 2010 1:12 am    Post subject: Reply with quote

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David No.1 wrote:
Agreed with the music... but as soon as I heard that 'Ridley theme' my Metroid fanboyness came straight out.


That track is great for the most obvious reasons, and there are a couple of other cool ones, but I think its that the whole package is really weak in terms of music. None of it is technically bad, and some scenes work a lot better than others, but in the end its all a bit generic and unmemorable, which is so strange for a Metroid game.

ANDYBALLINA wrote:
I'm really enjoying the writing and the more cinematic/story driven experience. I think its a nice addition to the series and apart from some control issues, its a fun game.


Yeah, look, as I said in the review the writing and cinematics will leave a different impression on different people. I didnt think it was anywhere near as bad as I heard it would be, but I can see how some others will hate it with a passion, and I can also see how some others wont mind at all. After all, the Metal Gear Solid franchise suffers from many similar writing issues and people seem to love those.

My main issue with Samus' monologues is that they're written to be read, not to be spoken. Writing spoken dialogue is much different than writing reading dialogue. The latter is usually full of a lot more descriptive terms, and that is one thing Samus does a bit too much of.

But thanks for the comments all. The review turned out a lot longer than I intended it to be :/.
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tbenton




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PostPosted: Fri Sep 10, 2010 9:00 am    Post subject: Reply with quote

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@waz79 I'm sorry, I will now drink my cup of concrete and harden up.

For the record, I did play Guitar Hero 3 way to much and received RSI in my wrist, but that's another story...

I agree with you for the Lost Levels, that game is insanely hard. No wonder Nintendo didn't want to release it in the US.

Does anyone else think that Samus sounds a bit like Gillian Anderson?
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PostPosted: Fri Sep 10, 2010 10:24 am    Post subject: Reply with quote

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3mt
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Jarrod
Story and voice acting are utter garbage.
Samus is not at all the strong and silent badass that explores untamed woulds and blasts Space Pirates by the dozen that I imagined her to be. Not quite sure why they felt they needed to take her character in this direction but I guess I couldn't expect much more from the team that bought us sixaxis controllable boob jiggle in Ninja Gaiden 2.
Gameplay is fun enough to be redeeming however, still a good sense of exploration and the combat is fun. As long as you mute the cutsences, it still feels like Metriod.

Picture related however.



http://images.memegenerator.net/EmotionalSamue/ImageMacro/2372989/MICROWAVE-BEAM-ACQUIRED-MAKE-DINNER-FOR-ADAM.jpg
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PostPosted: Fri Sep 10, 2010 11:23 am    Post subject: Reply with quote

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I'm not seeing an image?
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PostPosted: Fri Sep 10, 2010 11:51 am    Post subject: Reply with quote

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HTTP Error 503. The service is unavailable.
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tbenton




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PostPosted: Fri Sep 10, 2010 6:21 pm    Post subject: Reply with quote

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Also, does anyone else think the new "no health pick ups" system just sucks? I seem to die way more times in this game than previous metroids. Perhaps I just suck at it?
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Jarrod




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PostPosted: Sat Sep 11, 2010 5:54 am    Post subject: Reply with quote

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Nic_231 wrote:
Story and voice acting are utter garbage.
Samus is not at all the strong and silent badass that explores untamed woulds and blasts Space Pirates by the dozen that I imagined her to be. Not quite sure why they felt they needed to take her character in this direction but I guess I couldn't expect much more from the team that bought us sixaxis controllable boob jiggle in Ninja Gaiden 2.


I'm pretty sure Sakamoto wrote all the dialogue, so blame him. I didn't really think her character was as weak as others seem to think she was though. People seem to have forgotten the crappy narrative of Fusion, and that Samus has been under Federation orders for every mission except for Super and Prime (ironically the best Metroids).

tbenton wrote:
Also, does anyone else think the new "no health pick ups" system just sucks? I seem to die way more times in this game than previous metroids. Perhaps I just suck at it?


It would be too easy with the health drops. Once you get the sensemove down pat you can avoid getting hit very easily. Later in the game you become pretty much invincible.
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waz79




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PostPosted: Sun Sep 12, 2010 4:09 pm    Post subject: Reply with quote

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@tbenton, in general im really dissapointed with the whole "lets make this game easier" ethos of Nintendo in the last year or two. Metroid OM has this simplified structure slapped all over it, and it feels much less rewarding because of it.

Infact, SMG2 pissed me right off because they actually made the first half much easier, and less exploratory, than the first one. WELL Miyamoto not only said it would be harder, but he also said it was made for fans of the first one.

I can't wait to see what they're new approach is going to be with their "more core orientated handheld", the 3DS. I guess it will be worse, since theres alot of money in making games for everyone.

(Sure i wanted Pilotwings, but did i want Pilotwings set on Wahu island, with Miis and the prospect of simplified mechanics and controls? FU** NO)
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Jarrod




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PostPosted: Sun Sep 12, 2010 4:12 pm    Post subject: Reply with quote

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waz79 wrote:
Infact, SMG2 pissed me right off because they actually made the first half much easier, and less exploratory, than the first one. WELL Miyamoto not only said it would be harder, but he also said it was made for fans of the first one.


I'd question the skills of anybody who says SMG is harder than SMG2. SMG2 wasn't all that difficult (EXCEPT FOR THE LAST GREEN STAR FUCK YOU BASTARD), but it was definitely harder on average than the first.

And cutting down the larger, exploring based worlds is not to make it easier, but to refine the platforming. I, personally, found the bigger worlds in SMG to be by far the weakest.
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PostPosted: Sun Sep 12, 2010 4:48 pm    Post subject: Reply with quote

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@Jarron, well i know my opinion on SMG2 is unpopular, you're certainly not alone there, but i still think this refinement just reminded me that SMG2 wanted to be 2D, like NSMBW, rather than 3D, like Mario 64.

And i prefer the latter.
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PostPosted: Mon Sep 13, 2010 7:37 pm    Post subject: Reply with quote

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No Yamamoto = Metroid soundtrack fail.
He was unavailable due to him composing music for DKC Returns, thus they had to get some other guy to do the music for this game.
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