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BurnZ


Status: Offline Joined: 06 Sep 2004 Posts: 5964 $poons: 3093.00 Location: rocketchainsaw.com.au

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Posted: Thu Jul 01, 2010 11:33 am Post subject: |
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| Facebook Screenshots wrote: |  |
EDIT: A neg? Wah?
EDIT2: Crazyness. _________________
R.I.P. DEJA VU - 21/08/2010
R.I.P. Tanya - 16/04/2011
Last edited by BurnZ on Thu Jul 01, 2010 8:17 pm, edited 2 times in total
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Ghost of Zeon

Status: Offline Joined: 25 Jan 2009 Posts: 313 $poons: 34.00 Location: Ballarat

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Posted: Thu Jul 01, 2010 3:46 pm Post subject: |
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I really wish October would hurry up and come already...... _________________
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BurnZ


Status: Offline Joined: 06 Sep 2004 Posts: 5964 $poons: 3093.00 Location: rocketchainsaw.com.au

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Posted: Sat Jul 10, 2010 2:52 am Post subject: |
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| PC Gamer wrote: | Fallout: New Vegas hands-on – No Gamble
Three girls are splashing and frolicking in the fountain. Drunk and stripped to their underwear, their New California Rangers uniforms discarded on the pavement. You wouldn’t see that kind of lark back east. The fountain water would give you cancer, for one.
Fallout: New Vegas uses the same engine as Fallout 3, but it’s set 2,500 miles west of its Capital Wasteland. The air is cleaner out here, the skies bluer and the water eminently more frolickable. Three years on from Fallout 3’s tale of water purification, New Vegas opens simply: you’ve been shot and you’re rather unhappy about it.
But Obsidian don’t want you to think about that yet. Instead, I had The Strip: New Vegas’s long, still-lit street of casinos and hotels, and its bedampened trio of pissed-up fountainwomen to consider. Leaving the girls to their R&R, I headed toward Tops Casino, one of the less imposing blots against the night sky. Most of Vegas remains unexploded – why waste a nuke on the desert? – and Fallout 3’s biggest landmarks are dwarfed in seconds. One huge curved edifice is a hotel, still accepting guests and seemingly doing a roaring trade.
Tops, too, is busy. In the back, there’s a theatre, the shows organised and performed by a Sammy Davis Jr-a-like. I got chatting to him, the camera snapping into the slow-zoom familiar to the Fallout 3 engine, drinkers in the background suspended in time with their bottles tipped upward to their lips. It turned out pseudo-Sammy wanted performers, people in and around Vegas who could carry a tune or move a little on stage. Handing me four business cards, he kicked off a new quest. It’s one of the notable differences with this Fallout: new quests crop up with happy regularity.
Back on the casino floor, I was introduced to Vegas’ most Vegas-y touch: high-stakes, hardcore gambling. The possibility of shotgun weddings wasn’t confirmed. Games are rudimentary in their application, but blackjack and roulette are nonetheless quick and useful – characters with a high luck attribute will be bringing in the big bucks, rolling jackpots on slot machines. It’s here that New Vegas’ new currencies become important. The game’s two confirmed factions – the slave-taking Caesar’s Legion and the New California Rangers – have their own money in addition to Fallout 3’s bottlecaps.
We’ve seen these factions before: both are interwoven into Fallout mythology. Caesar’s Legion like to dress in leather skirts and sport fetching centurion-style brushes on their helmets. I’d advise against admiring their sartorial choice though: they’re a slaving faction, and friendly dalliances with their leaders will undoubtedly make your reputation plumb new depths. The New California Rangers are the other side of the coin, representing the armed force of the huge New California Republic.
Away from Vegas and back out on the wastes, I found an NCR soldier on duty. On duty inside the mouth of a 20ft plastic dinosaur. He was protecting Novac – a settlement sprung up around a motel (and its dinosaur), and named after a busted No Vacancies sign. Chatting to the NCR dude, it turned out someone had nabbed his wife, selling her into slavery. Novac’s a small place – it had to be one of his neighbours who did the wifenapping. Time for some sleuthing.
Obsidian want to up the importance of chatting, bringing the skills you previously used on the field into dialogue. In Vegas, I was able to call on my superlative sneaking powers to smuggle my holdout guns into a strict no-guns casino. The option to try this pops up in regular conversation, your actual skill determining whether a conversational gambit is successful or not.
Back in Novac, I had to use all my wiles and thievery skills to work out who hated the NCR sniper’s wife enough to actually sell the poor woman.
Anyone with Fallout 3 experience knows turning invisible is as easy as crouching – in sneak mode I ducked behind a desk, spying a suspicious floor-set safe, and jimmied it open with a familiar lockpicking minigame. Inside, damning evidence – the contract handed to slavers. Time for some frontier justice. The ranger told me to bring the culprit out in front of dino’s mouth when he was on duty, with a red beret on as a sign. Luring the slaver out with the promise of something interesting to see, I watched as my sniper chum drew a bead, and popped their target’s head like a squeezed egg.
This kind of super-visceral fighting is back in New Vegas, the time-pausing VATS system a tradeoff between Fallout’s proper roleplaying roots and standard first-person shootery. New Vegas looks like a fuller, funner Fallout. |
| New PC Gamer Screenshot wrote: |  |
_________________
R.I.P. DEJA VU - 21/08/2010
R.I.P. Tanya - 16/04/2011
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BurnZ


Status: Offline Joined: 06 Sep 2004 Posts: 5964 $poons: 3093.00 Location: rocketchainsaw.com.au

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Posted: Sun Jul 25, 2010 2:36 am Post subject: |
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_________________
R.I.P. DEJA VU - 21/08/2010
R.I.P. Tanya - 16/04/2011
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BurnZ


Status: Offline Joined: 06 Sep 2004 Posts: 5964 $poons: 3093.00 Location: rocketchainsaw.com.au

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Posted: Wed Aug 11, 2010 2:28 am Post subject: |
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| Bethesda Blog wrote: | Voice cast for New Vegas announced!
In both the print and online editions of USA Today, you can find information on star-studded voice over cast for Fallout: New Vegas. The article featured on the front page of today’s Life section, written by Mike Snider, can be read online here, while an additional article on Game Hunters provides additional info.
Additionally, we put out a release this morning about the cast. Read it after the break.
August 11, 2010 (Rockville, MD) – Bethesda Softworks®, a ZeniMax® Media company, today revealed the star-studded voice over cast for Fallout®: New Vegas™, the follow-up game to the critically acclaimed Fallout® 3. Fallout: New Vegas features Golden Globe-winner and two time Emmy nominated actor Ron Perlman (“Hellboy”, “Sons of Anarachy”), Screen Actors Guild-winner and Emmy and Golden Globe nominated actor Matthew Perry (“Friends”), Mr. Las Vegas himself, Wayne Newton, William Sadler (“Shawshank Redemption”), Zach Levi (“Chuck”), Felicia Day (“The Guild”), Michael Dorn (“Star Trek:The Next Generation”), Kris Kristofferson (“Blade Trilogy,”), Danny Trejo (“Machete”, “From Dusk Till Dawn”), John Doman (“Mystic River”, “The Wire”) and Rene Auberjonois (“Boston Legal”, “Star Trek: Deep Space Nine”).
“The Fallout franchise has taken narratives in interactive entertainment to the next level, and we could not be more excited about the all-new celebrity lineup for Fallout: New Vegas,” said Pete Hines, Vice President of PR and Marketing for Bethesda Softworks. “The voice acting provided by these actors helps drive the compelling and immersive story of Fallout and further adds to the overall gameplay experience.”
Ron Perlman returns to voice the narrator in Fallout: New Vegas, a role he has played in every major Fallout game to date. Matthew Perry plays Benny, a smooth-talking, two faced gangster, and Wayne Newton takes on the role as “Mr. New Vegas,” the radio DJ of the Mojave Wasteland.
Three celebrities take on roles as playable companions in Fallout: New Vegas: Danny Trejo is Raul the Ghoul, a mechanic and former gunslinger; Zach Levi is Arcade, a member of the Followers of the Apocalypse who hides a mysterious past, and Felicia Day is Veronica, a sarcastic Brotherhood of Steel scribe.
The epic cast continues with Kris Kristofferson as Chief Hanlon, a grizzled solider at the end of his career, and Rene Auberjonois as the enigmatic and reclusive Mr. House. Michael Dorn reprises his role as Marcus, an intelligent super mutant, who was last seen in 1998’s Fallout® 2; John Doman is Caesar, the charismatic and powerful dictator at the head of Caesar’s Legion. William Sadler plays Victor, a friendly robot with the personality of an old fashioned cowboy.
In addition to this star-studded cast, players can expect to hear even more celebrity cameos throughout the world of Fallout: New Vegas. |
_________________
R.I.P. DEJA VU - 21/08/2010
R.I.P. Tanya - 16/04/2011
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Ingram


Status: Offline Joined: 17 Sep 2009 Posts: 401 $poons: 56.60 Location: Ballarat

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Posted: Wed Aug 11, 2010 3:23 am Post subject: |
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Pretty awesome voice cast. Makes since for Mathew Perry to do a voice since he was a big fan of Fallout 3.
Rene Auberjonois only needs to speak like Odo and he'll sound like a Ghoul.
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Nietzsche


Status: Offline Joined: 18 Nov 2008 Posts: 2543 $poons: 119.80 Location: Melbourne, Victoria, Australia, Earth

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Posted: Wed Aug 11, 2010 4:38 pm Post subject: |
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Awesome, Felicia Day. I'm going to roam the desert pretending to be Dr Horrible, hopefully with some sorta Ice weapon
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BurnZ


Status: Offline Joined: 06 Sep 2004 Posts: 5964 $poons: 3093.00 Location: rocketchainsaw.com.au

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Posted: Thu Aug 12, 2010 12:44 pm Post subject: |
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| Bethesda Blog wrote: | Behind the Scenes: The Many Voices of New Vegas
Fallout: New Vegas is a massive game. On top of that, it’s a Fallout game — every choice made by the player adds up to a scary number of variations, and every character must react differently to those choices with unique dialogue. And every character needs a voice.
Following up on yesterday’s announcement of many of the game’s voiceactors, we talked with Fallout: New Vegas senior producer Jason Bergman about the monumental task of organizing the effort, which included recording around 65,000 lines of dialogue. Bergman filled us in on the process of casting, sharing anecdotes ranging from Matthew Perry’s Fallout fandom, to Star Trek connections and more. Warning: minor character background spoilers.
Casting the Wasteland
In casting New Vegas, the first thing we did was look at our characters and pull out what we thought were the most interesting ones to find actors for. Then we tried to find the most interesting actors that would bring the most unique voices to those characters. We obviously got some pretty interesting people.
It’s important to point out that we’re not going to announce our full cast. We have quite a few actors, some of whom are fairly well known, that we are not talking about and will not talk about because we want some things to be a surprise.
Matthew Perry as Benny
Matt first got on our radar because he went on talk shows — the first being Ellen — and one of his anecdotes was that he played so much Fallout 3 that he had to get surgery on his wrist. In fact, he even gave an Xbox 360 and a copy of Fallout 3 to Ellen, I believe. So we contacted him to see if he would be interested, as we had a role that we thought would be a really good fit for him.
After reaching out we had a meeting with Matt where it was me, him, a couple people from Obsidian, and people from the talent agency. The conversation basically just descended into nerdiness. He just wanted talk about Fallout 3, and gaming in general. That guy is not faking it – he is really that into Fallout 3 and games in general. It was cool; you can tell when someone is genuinely enthusiastic.
Voice-wise and attitude-wise, think of Benny as the lost Rat Pack character. He’s the head of the Chairmen, who run the Tops casino. His character has his own agenda. Matthew Perry really dove head-first into his role, and that was not easy; there’s some Rat Pack slang in there.
Wayne Newton as Mr. New Vegas
Mr. New Vegas is interesting because he’s just a voice on the radio, he has no body. He was created by Mr. House, so he’s literally just a voice. He tells what’s going on in the world, he’s always upbeat, and he has some very bizarre lines.
Wayne Newton was so happy with his role — he had a great time. He’s done some VO work in the past, but he’s never done a video game before. The thing about Wayne Newton is that he’s a professional host. His whole career is built on “everything’s great, everyone is welcome.” He is that guy. Between takes he was sitting around telling Dean Martin stories. He’s phenomenal.
Rene Auberjonois as Mr. House
Rene is best known as Odo on Deep Space Nine, but he’s an actor who’s been around for a long time. He was in the original M.A.S.H., and he’s been doing voiceover in video games since 1996. So almost as long as there has been voice in video games, Rene Auberjonois has been doing it. He’s done things like Gabriel Knight — he’s been around.
When he came into the studio, the last game he had done was Uncharted 2. That game was done with performance capture, so he had to put on the whole suit with the balls. In New Vegas, because he’s playing Mr. House — a huge character in the game with a lot of dialogue — he was afraid that he was going to be in that suit for six hours. He was very relieved that he just had to get in a booth to read. And from his very first line he got the character, he got the voice. It was amazing to hear him work.
Felicia Day as Veronica
She plays Veronica, our Brotherhood of Steel scribe who’s a companion you can get. That was interesting because she was cast very early, before the role was fully written, so basically the designer wrote the character for her. She was great to work with; very professional, very low-key and down to earth.
William Sadler as Victor
This was probably my favorite session that I attended. William is a character actor; he was in The Shawshank Redemption, was on Deep Space Nine for a number of episodes, he was in The Pacific, and he was the bad guy in Die Hard 2. I was really excited to cast him because he finds the voice, and he develops the character around the voice. When you’re doing VO work that’s really what you want.
William plays Victor, the robot that pulls you out of the grave at the start of the game. He’s a securitron robot with a picture of an old-timey cowboy on the screen that’s based on the Vegas Vic sign. The voice needed to be this old-timey cowboy, and the lines kind of vary between old-timey cowboy and pseudo-robot voice, and he just totally nailed it. He was so upbeat with the lines, and he delivers this crazy Western dialogue so well.
John Doman as Caesar
John Doman, who plays our Caesar, also played Bill Rawls on The Wire. That’s another one where he hadn’t been cast yet, but John Gonzalez, who wrote that character, really had Rawls in mind, so he was over the moon when we cast Doman as Caesar. [Doman] had some tongue-twisters, because there’s some Latin, so that was not easy.
Zach Levi as Arcade
Zach was another one with some Latin lines, but he totally pulled it off. He was cast fairly early, and his character was also written for him. He’s great to work with, and was really happy, because he’s a big gamer.
Kris Kristofferson as Chief Hanlon
He’s playing the head of the [New California Republic] Rangers, who is this grizzled old guy that’s at the end of his career and has become very introspective. Kris Kristofferson brought so much to that character. First of all he was a Ranger. He actually flew helicopters in Vietnam. He’s been in the military, he knows a lot of people in the military – he brought all of that to the character. This guy Kris plays, he’s got the weight of the world on his shoulders, and he doesn’t like the way things are going. It’s a great performance.
Ron Perlman as the Narrator
He certainly knows what he’s reading at this point. The thing about Ron Perlman is that he does a lot of VO, he does books on tape. He’ll show up and just read; he’s that good. You can put anything in front of him and just sit back and listen.
Danny Trejo as Raul the Ghoul
Danny Trejo is a very down to earth, nice guy. Just before we started recording the session someone asked me if we were going to do any modulation on his voice because he’s playing Raul the Ghoul. But Danny Trejo naturally speaks that way; that’s Danny Trejo’s voice. He actually didn’t need any modulation; his voice, his instrument just has so much meat behind it that it’s amazing to hear him talk. And, he loved playing his character.
Michael Dorn as Marcus
We did bring back Michael Dorn, who is voicing the character Marcus, originally from Fallout 2. Michael’s voice has changed, but that’s what we had hoped for because Marcus has aged as well.
Michael Dorn has done lots of VO work, lots of cartoon work, lots of video games, lots of Klingon work. I should confess, I am a very big Star Trek fan. If it were up to me, this entire cast would be comprised of not just Star Trek, but Deep Space Nine characters. Of the actors we’ve announced, we have three, but that’s not even the whole number – if you look at the entire cast, we’re up to double digits.
Here’s the thing though, casting all those actors wasn’t intentional; I discovered through the process of casting that Star Trek is to Los Angeles what Law and Order is to New York. If you’re in New York and you go to a Broadway show and open the playbill every actor in there has appeared on Law and Order, and it’s because there’s such a need for actors on those shows. At its peak, most of those actors in LA appeared on Star Trek. The King, our Elvis impersonator in the game, was a Jem’Hadar on Deep Space Nine — James Horan, phenomenal actor.
The VATS Pack
We do have a very large cast simply because we had 65,000 lines of voiceover dialogue, which is significantly more than Fallout 3. We have a lot of alternate versions of the same lines because the player can align themselves with any one of three main factions, and their decisions completely change the storyline. If the player is male, if the player is female — there are a million variations on every line.
We did all of our voiceover recording in LA, so we had access to a pool of very experienced voiceover talent, which was great. I have nothing but respect for voiceover actors. It is hard work, and especially tough for a game like this. We had one role where we had 1800 pages of dialogue. Not lines – 1800 pages.
One person who we worked with is Yuri Lowenthal, who literally wrote the book on video game VO – he actually wrote a book on voice acting for video games. Another session I got a kick out of was Jason Spisak. He plays Vulpes Inculta, one of the members of Caesar’s Legion. Vulpes is a very dark character; a very dark character. He’s talking about horrible things he’s doing to people, like burning people alive – and inbetween takes, Jason Spisak is doing shtick, because he’s a really funny guy. But the results are just great, because he read his lines in this evil, flat tone.
We worked with the great Fred Tatasciore, who is revered among VO actors. He’s done the voice of The Hulk like ten times. In New Vegas he voices Tabitha, the cross-dressing super mutant, as well as Rhonda, Tabitha’s other personality. He’s one of those guys that you can tell to change the tone of a voice by 3%, and he can do it. It’s like a workout for this guy — he was drenched in sweat afterwards, he really got into it. He’s just amazing. Great to work with.
Another actress we worked with was Andrea Thompson. She was on Babylon 5 and NYPD Blue, but more relevant to us, she was a CNN Headline News anchor. What was great about her is that she has the ability to read anything cold, because she did headline news. I was talking with her, and she told me it’s just a skill you develop when you’re doing eight hours of live television a day. You could hand her a phonebook and she would read it, and it would sound like the most natural thing in the world. It was really fun to work with somebody who was that good. |
_________________
R.I.P. DEJA VU - 21/08/2010
R.I.P. Tanya - 16/04/2011
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mattp91


Status: Offline Joined: 27 Jul 2010 Posts: 161 $poons: 36.80 Location: central coast, nsw

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Posted: Thu Aug 12, 2010 5:12 pm Post subject: |
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wow this game keeps sounding better and better too long of a wait though
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Gregsy


Status: Offline Joined: 10 Apr 2008 Posts: 717 $poons: 128.40 Location: Newcastle

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Posted: Thu Aug 12, 2010 5:50 pm Post subject: |
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Love your work BurnZ. Even though I played the shit out of Fallout 3, I can see myself putting more hours into this game. Looking forward to it. _________________
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Sin Ogaris

Status: Offline Joined: 05 Dec 2005 Posts: 10616 $poons: 1588.60 Location: Melbourne

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Posted: Thu Aug 12, 2010 7:46 pm Post subject: |
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Marcus is back? Freaking sold.
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BurnZ


Status: Offline Joined: 06 Sep 2004 Posts: 5964 $poons: 3093.00 Location: rocketchainsaw.com.au

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Posted: Sat Aug 14, 2010 11:19 am Post subject: |
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| Kotaku wrote: | My First 30 Minutes With Fallout: New Vegas
The start of Fallout: New Vegas is a good surprise, so stop reading if you don't want event a hint. Not that the first scene of Fallout: New Vegas makes sense (or hasn't been alluded to before). The confusion it elicits is intentional.
The game begins, as I recently experienced first hand, in first-person perspective, the camera pulling back from the Las Vegas stip out into the Mojave desert, where our hero's hands are tied. We are facing three men, one of them in a checkerboard jacket. They are armed. Our courier mission has gone bad and these men mean us harm. We are shot.
When the playable portion of Fallout: New Vegas begins, we wake up in a house. (We've told you about this part before.) We are being tended to by a helpful man, Doc Mitchell, though the player will rightly feel confused about what is going on. There is no Vault to start this new Fallout, no lengthy locked-room training zone in which we might play portions of our hero's youth as we learn the game and the stakes. In New Vegas we are confined briefly, just enough for the helpful man to double-check what we look like and to ask us a few questions — get us to describe what we see in some inky blots — to better understand us. That's all character-customization of course. We are picking and confirming our character's attributes of body and mind in this, the newest of the malleable Fallout role-playing games.
Before leaving the house we may also choose our first Trait, an extra character-defining quality not offered in 2008's Fallout 3. Some of these have pros and cons. For example, "Four Eyes" would give us plus-one to our perception if we wear glasses, minus-one if we don't. An odder one, Weird Wasteland, would turn a lot of the game's cheekier jokes on or off. For example, you can play New Vegas with a willingness to come across a refrigerator that contains a bullwhip and hat — or you can play without worrying about seeing them. The jokes are an homage to Fallout 2, which was also full of pop-culture references to the delight of some fans and the consternation of others.
A producer who is working on the game with development studio Obsidian Entertainment told me I would be free very early in this game. As soon as I stepped outside of the game's few-minute profiling section I could go anywhere I wanted across the New Vegas landscape. This Fallout sequel is less linear than its predecessor, the developer told me. We gamers are expected to wander it and can pursue one of four main paths, allying ourselves with the factions of the game's violent Vegas-area West. We can take the path of the California Republic or of Caesar's Legion or one that has us side with the people of the vibrant New Vegas either with or without its leader, the charismatic Mr. House. There are about 2200 speaking characters to encounter in this game, the producer said, and all but one of them can be killed — and will stay dead — if you choose to be such a brute.
I had about a half-hour to play New Vegas, which is an eye-blink of time for a Fallout game. I had the opportunity to be trained in the gameplay or to wander. The training is optional. An early quest can bring us to a lady who will teach us how to shoot, using the returning probability-based VATS targeting system of Fallout 3, which pauses combat and lets the player select body parts to target. She also instructs us how to use the game's added iron-sights weapon view. Most of this will feel familiar to players of Fallout 3.
New Vegas runs on what seems to be the same technology and functions of Bethesda's in-house-developed Fallout 3. The game systems are mostly the the same. You still wear a Pip-Boy on your arm with displays for your inventory, map and stats, just like in Fallout 3.
I bailed out of training early and walked the desert. We were far from the Vegas strip. I walked down a highway, past a ruined rollercoaster and up a hill topped with towering statues representing an attempt at peace by two of the game's factions. The Mojave desert doesn't have the familiar landmarks of Fallout 3's Washington, D.C., so statues like that help define the terrain. I was frequently accosted by gangs who shot at me; and I found near the statues some guards at whom I shot.
While messing with combat, I learned about a couple of tweaks to the Fallout 3 system. Targeted body parts can sometimes be armored, which is represented by a shield icon. This makes some enemies harder to kill, of course. The item-repair system has changed. Now, from the start, players can combine like weapons and repair them to 100% functionality. If you raise your repair skills in this game you are raising your ability to make better forms of ammo and to slow the degradation of your guns. There are also now potions and poisons that you can make, just as there were weapons to forge in the last game. Weapons are made at workbenches located in the game world; potions and poisions are brewed at campfires.
At the recommendation of the attending developer, I made a turn and walked to a place called Nipton. Here, I was told, I would see how warped the world of New Vegas could be. Weird is right. I found a town taken over by people in wolfskins. Some of the town's citizens were hanging, crucified for uncertain crimes. This wolf gang was too tough for me to fight, but to vile for me to want to leave unscathed.
I did not reach Las Vegas. I did not find out what my courier mission was supposed to be. I did not find the men who shot me. I had barely gotten started. I liked the small tweaks I saw in the gameplay, but, in this my first hands-on with New Vegas, I was struck by how similar the game runs to Fallout 3. New Vegas is a game that doesn't feel like new tech. It feels like new content, a return to the earlier Western U.S. focus of the original Fallouts.
It's hard to predict where this Fallout: New Vegas desert adventure will lead the player, but I like that it starts with a mystery and is open to the discoveries of a wanderer. |
| Joystiq wrote: | Preview: Fallout: New Vegas
When I played Fallout: New Vegas at E3 earlier this year, I got the impression that it was basically more of the same -- there was the same faction-based open-ended gameplay as Bethesda's acclaimed Fallout 3, the same VATS-flavored first-person shooting, and the same dialogue-driven story, albeit in a new setting.
After playing through about the first 90 minutes of New Vegas, however, I think I might have been wrong. I don't think it's exactly the same as its predecessor. I think it might be better.
The main difference here is that rather than just wandering out into the Wasteland looking for Dad, you start out with a conflict. While there is the expected opening montage ("War" still hasn't changed -- surprise!) explaining the in-game factions like the New California Republic and the Caesar's Legion, the scene quickly changes to a first-person view, at which point a Vegas swinger type in a zoot suit apologizes for your bad luck, shoots you in the face and leaves you for dead.
That's a far cry from the first game's Vault mini-story, and while I appreciated Fallout 3's buildup at the time, I think I prefer New Vegas' quicker kickoff. Actual character creation is handled by one Doc Mitchell, who is there when you wake up to tend to your wounds, customize your character's looks, and distribute skill points through word association and Rorshach tests.
Once you've been cleared by the Doc (very obviously voiced by Battlestar Galactica's Michael Hogan -- I couldn't help but call him "Colonel Tigh" in my head), you're more or less free to wander the world. There is an extended tutorial quest to walk you through movement, combat, and the best ways to use your PipBoy, but if you just want to get with the post-apocalyptic questin', you can do so.
And there's good reason to -- having a clear enemy to hunt down from the outset made the first part of New Vegas feel more directed than Fallout 3. The open world and sidequests are still there (slightly more alive and colorful than the Capital Wasteland, actually -- most of the desert you explore hasn't yet been completely bombed out by radiation), but I was propelled through my session by the storyline: what I was courier-ing for whom, and why this zoot suit shot me.
I also got to hear a little bit about Caravan, the gambling pastime that Obsidian built specifically for New Vegas (the game will also have more traditional games like blackjack and roulette). It involves betting on cards that you can collect throughout the storyline -- I would know more, but at the time, I hadn't yet picked up enough bottle caps to play.
There are a few other additions as well -- perks are back, along with "traits," which are returning to the series after being absent in Fallout 3. They're special abilities that come with a price -- "Good Natured" will boost your social skills at the cost of some attack damage, and "Wild Wasteland" will create some "interesting" encounters, both good and bad. Traits are optional, but they seem like they could both add some variety to the game, and make for some excellent replay value. Radio stations are back, but I only heard Mr. New Vegas playing some swingin' tunes for the desert denizens.
I couldn't tell you specifically why, but VATS feels better -- it feels smoother and easier to use. In the first title, I often found myself just playing in real-time, but in New Vegas, I much more instinctively pulled up the VATS system, both for the great camera views and to help me set up my shots. I used the new VATS against a faction called the "Powder Gangers," chucking dynamite and decapitating them with laser pistols in slow motion.
New Vegas is still Fallout -- it plays the same as the first title, and while the animations and models are new, it's got the same retro wasteland aesthetic. If you loved Fallout 3, you'll probably like this one, and if you hated Fallout 3, New Vegas probably won't change your mind. But the subtitled sequel does seem to improve on Bethesda's formula in a few significant ways. In the first hour and a half or so, it's cleaner, faster, and smoother than the first go-round. And that may make visiting the Wild West Wasteland an even better experience than exploring the Capital. |
| QuakeCon Screenshots wrote: |  |
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R.I.P. DEJA VU - 21/08/2010
R.I.P. Tanya - 16/04/2011
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Nietzsche


Status: Offline Joined: 18 Nov 2008 Posts: 2543 $poons: 119.80 Location: Melbourne, Victoria, Australia, Earth

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Posted: Sat Aug 14, 2010 5:27 pm Post subject: |
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I'm not going to read those. Media blackout form here on out as I'm buying it anyway.
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BurnZ


Status: Offline Joined: 06 Sep 2004 Posts: 5964 $poons: 3093.00 Location: rocketchainsaw.com.au

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Posted: Sat Aug 14, 2010 11:20 pm Post subject: |
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| Joystiq wrote: | How Ellen DeGeneres got Matthew Perry his role in Fallout: New Vegas
Who should ex-Friends star Matthew Perry thank for landing his latest job, a role in Fallout: New Vegas? Not his agent. According to senior producer Jason Bergman, Perry's role was cemented thanks to talk show host Ellen DeGeneres. On the April 24, 2009 show, Perry appeared not only to promote 17 Again, but he also gave Ellen an Xbox 360 system with a copy of the game.
"I played this video game so often that I injured my hand so severely that I had to go to a hand doctor and get injections in my hand because I love this video game so much," Perry told Ellen at the time. "The game is called Fallout 3. I'm not affiliated with this game at all, I just love it. But I signed it, so it looks like I created it."
Apparently, that act earned him the good graces of Bethesda and Obsidian, leading to his eventual casting as Rat Pack-esque character Benny. With his name now cemented in the game's credits, he'll able to give away signed copies of New Vegas ... and actually have it mean something. |
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R.I.P. DEJA VU - 21/08/2010
R.I.P. Tanya - 16/04/2011
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BurnZ


Status: Offline Joined: 06 Sep 2004 Posts: 5964 $poons: 3093.00 Location: rocketchainsaw.com.au

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Posted: Fri Aug 20, 2010 3:39 pm Post subject: |
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_________________
R.I.P. DEJA VU - 21/08/2010
R.I.P. Tanya - 16/04/2011
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Ghost of Zeon

Status: Offline Joined: 25 Jan 2009 Posts: 313 $poons: 34.00 Location: Ballarat

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Posted: Sun Aug 29, 2010 5:44 pm Post subject: |
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The Achievement list has been released for the 360 :
http://www.xbox360achievements.org/game/fallout-new-vegas/achievements/
Looks like a lot of grinding to get these ones but if the game is as epic as predicted, then they should be easy to get.
Oh, and best of all - no more karma related achievements! _________________
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BurnZ


Status: Offline Joined: 06 Sep 2004 Posts: 5964 $poons: 3093.00 Location: rocketchainsaw.com.au

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Posted: Mon Aug 30, 2010 2:23 pm Post subject: |
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| Quote: | | Get banned from all the Strip's casinos. |
Time to go crazy The Hangover style! _________________
R.I.P. DEJA VU - 21/08/2010
R.I.P. Tanya - 16/04/2011
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Ghost of Zeon

Status: Offline Joined: 25 Jan 2009 Posts: 313 $poons: 34.00 Location: Ballarat

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PixieGirl


Status: Offline Joined: 16 Sep 2009 Posts: 1538 $poons: 640.60 Location: QLD, Australia

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Posted: Wed Sep 01, 2010 8:59 am Post subject: |
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Will I be able to carry over my Fallout 3 save?? Or will I have to start fresh with a new character? _________________
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Fetidchimp


Status: Offline Joined: 02 Jul 2007 Posts: 8666 $poons: 60.20

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Posted: Wed Sep 01, 2010 9:12 am Post subject: |
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I don't think it's the same guy so i don't imagine so. _________________ kill, kill, kill.....the white man. Kill the white man, kill
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FeralOni


Status: Offline Joined: 20 Mar 2007 Posts: 1117 $poons: 13.00 Location: Glen Iris

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Posted: Wed Sep 01, 2010 9:32 am Post subject: |
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yeah, new character on the other side of america (back to fallout 1 & 2 west coast areas) _________________
R.I.P. DEJA VU - 21/08/2010
R.I.P. Tanya - 16/04/2011
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Kaotac

Status: Offline Joined: 22 Feb 2007 Posts: 251 $poons: 5.80 Location: Lismore NSW

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Posted: Sat Sep 04, 2010 12:46 pm Post subject: |
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I gotta say, DS9 is my fave trek, I got Dr. Horrible and The Guild DVDs from Amazon and our house is counting down the days until Chuck Season 3 can be ordered from Amazon.. so this cast list is epic win as far as I'm concerned.
I'm still hoping that they're hiding some kind of vehicle system up their sleeves. Would be sweet to build, maintain and upgrade a motorbike or dune buggy type thing. Nothing too fast (not talking GTA here), but something to get around in the desert with.
I'm really looking forward to this game. One problem though.. I want to get the collectors edition, but when I went into EB yesterday, all I saw there was the download pack info on the back of the box. Nothing about the CE. We can get it in Australia, right? _________________
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BurnZ


Status: Offline Joined: 06 Sep 2004 Posts: 5964 $poons: 3093.00 Location: rocketchainsaw.com.au

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Posted: Sun Sep 05, 2010 9:21 am Post subject: |
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Yeah, we can get the Collector's Edition here. _________________
R.I.P. DEJA VU - 21/08/2010
R.I.P. Tanya - 16/04/2011
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admeister


Status: Offline Joined: 22 Jan 2006 Posts: 13915 $poons: 983.60 Location: Melbourne

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Posted: Wed Sep 15, 2010 9:50 pm Post subject: |
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In case anyone has been wondering, Namco Bandai have confirmed that the official Aussie release date is October 21st.  _________________
"The first person to prove that cow's milk is drinkable was very, very thirsty." - Fact Sphere.
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grim-one


Status: Offline Joined: 07 Dec 2007 Posts: 6646 $poons: 1567.30 Location: Perth

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Posted: Thu Sep 16, 2010 12:37 am Post subject: |
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| admeister wrote: | In case anyone has been wondering, Namco Bandai have confirmed that the official Aussie release date is October 21st.  |
Did they mention when the GOTY edition with all the DLC is being released?  _________________
Steam:grim_one | PSN/Live:najakh | Flickr
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