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Pagan's Mind




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PostPosted: Fri Jul 09, 2010 2:42 pm Post subject: Reply with quote

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Kyle Clarthy
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Bish
You may as well jump into EO3. As far as I know there isn't going to be any continuity story wise and the mechanics will be much more refined. Also maybe it's just me but I think the setting for EO3 looks absolutely fantastic, I can't wait to play it!
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PostPosted: Fri Jul 09, 2010 4:00 pm Post subject: Reply with quote

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Kyle Clarthy
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EO3 seems to have a pretty hefty class overhaul though.
Like most sequels, EO 2 to EO 1 just had a new setting, a few tweaks and a few extra classes. From what I gather, they've come up with some new class ideas that don't just mimic the functions of the ones in 2. It seems to me (or maybe it's just wishful thinking) that with the class variation between 2 and 3, although they'll have essentially the same mechanics, they'll feel like very different games if just for the different party tactics you can employ.
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PostPosted: Fri Jul 09, 2010 4:18 pm Post subject: Reply with quote

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Pagan's Mind
Sounds like I should definitely get 3 and either 1 or 2 then? Is there much of a difference between 1 and 2? I've seen 1 at JB for $15, so if there's not a huge difference I may as well get that.
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Pagan's Mind




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PostPosted: Fri Jul 09, 2010 5:46 pm Post subject: Reply with quote

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Kyle Clarthy
Bish
Bish wrote:
EO3 seems to have a pretty hefty class overhaul though..


I'm really glad to hear that. EO2 really felt unbalanced in terms of classes. I mean the Survivialist was pretty much useless whereas the Hexer was a bit of a game breaker. When I was researching party setups for EO2 I found most players had almost exactly the same setup towards the end of the game.

Jedi_Amara wrote:
Sounds like I should definitely get 3 and either 1 or 2 then? Is there much of a difference between 1 and 2? I've seen 1 at JB for $15, so if there's not a huge difference I may as well get that.


There isn't a huge difference between 1 and 2 like Bish said. Start with the first and see how you like it =) Can't go wrong for $15. EO2 might be a little harder to track down as you'll have to import and Atlus' games can become pretty rare.
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PostPosted: Fri Jul 09, 2010 6:38 pm Post subject: Reply with quote

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Pagan's Mind
Kyle Clarthy
Haha, yeah, what was it, R/DH/WM/G/H?
I never used a Dark Hunter because moves like Ecstasy and Climax weirded me out, but there's serious potential for game breaking with the pairing of the War Mage and Hexer. I ditched my Hexer because I didn't like it.

But yeah, general role classes are a bit samey: Phalanx takes over from Protector, Warrior sounds like Ronin, Zodiac is an Alchemist, taking the Defensive/Offensive/Magic roles.
The newly created classes are Beastking, who can apparently summon animal/monster allies to battle, a Pirate which seems to be an offensive support class (if that makes sense?) and a Shinobi who can create a clone of themselves effectively giving your party another member on top of the typical 5. I guess by itself it sounds more like "the same system with a few extra classes", but apparently you can have subclasses too, where you can learn some skills from another class, so there's potential there for making some interesting combinations.

I guess only time will tell if there's a game-breaking team out there.
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PostPosted: Fri Jul 09, 2010 6:54 pm Post subject: Reply with quote

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Pagan's Mind
I think I'm going to wait to see what you guys think about the third game before I buy an EO game. They seem intriguing, but may be too tough for me, and, as always, I still haven't grown accustomed to the 1st person style in these dungeon crawlers. But my interest has definitely grown.
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PostPosted: Fri Jul 09, 2010 6:57 pm Post subject: Reply with quote

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Kyle Clarthy
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Yeah, someone let me try out their EO2 at the Connection Tour and I was shocked to discover it was 1st person! Definitely not something I'm used to (I don't generally play FP games at all). But it seemed really pretty~
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PostPosted: Fri Jul 09, 2010 8:22 pm Post subject: Reply with quote

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Kyle Clarthy
It does have a great art style and the music is superb too!

Kyle, I know I've said this before but give Strange Journey a try icon_razz.gif It's similar to EO but way easier and you don't have to worry about mapping.
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PostPosted: Fri Jul 09, 2010 8:55 pm Post subject: Reply with quote

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Neonyx
Oh, geez, Pagan! When am I going to have the time, what with Disgaea and Miles Edgeworth to play, and Super Paper Mario, which is clearly written in my sig, too. Take a look, it's in between the other two games ...

... Okay, okay ... I just felt like I needed a break from my DS, and I need to finished Super Paper Mario. So, I'm getting even further behind in trying to beat one of my DS games before Dragon Quest 9 arrives!

So, tell me, when should I start playing Strange Journey? icon_wink.gif
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PostPosted: Fri Jul 16, 2010 8:23 pm Post subject: Reply with quote

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Kyle Clarthy
So I just tried to pre-order EO 3 with the tasty pre-order bonus off of Amazon, but it refused to ship to Australia.
='(

Kyle Clarthy wrote:
So, tell me, when should I start playing Strange Journey? icon_wink.gif
The sooner you start it, the sooner you'll stop playing it from frustration, and the sooner you'll get back into it with renewed determination to beat it.
;D
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PostPosted: Tue Jul 20, 2010 10:41 am Post subject: Reply with quote

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Jessara
There was an article on Siliconera I thought I'd share entitled

The Origins Of Xenoblade’s Development



Quote:
Monolith Soft and Nintendo’s first collaboration was the quirky Disaster: Day of Crisis, an action-adventure game that focused on what they described as “never-before-seen thrilling movie scenes”. Since Monolith Soft specialized in RPGs, Disaster was a whole different monster for the company. It took much longer than they had originally expected to finish the game; the development process spanned two years, from 2006 to 2008.

Monolith Soft creative director, Tetsuya Takahashi, himself, however, had finished the now famous model of the two Xenoblade Gods in July of 2006.

Not only was this before the retail availability of the Wii, but Nintendo developer, Hitoshi Yamagami, (Sin & Punishment: Star Successor, The Legendary Starfy, the Fire Emblem games), who was also the producer of the game, was first presented with the idea while Monolith was right in the middle of working on Disaster. When Hirohide Sugiura, president of Monolith, came up to him and announced, “We have a new design,” the model was the first thing Yamagami saw. At the time, Yamagami was just starting to itch to see something new, so the surprise came at the perfect time.

The two Gods ended up being incredibly detailed. Part of the reason was that Takahashi had some of the younger staff members pose for him as models.1 This was not only to establish the pose for the gods, but also to map out the different field areas. For example, just from observing where the lights in the room hit and didn’t hit, he decided that where the “sunlight” hit the back would be the jungle, and where it didn’t hit would be cold, snowy fields.

1. As an aside, it seems like Takahashi got a lot of weird looks during this time. Not only was everyone still busy with Disaster, but even Kou Kojima, the other Monolith director who would work on Xenoblade, began to ask, “Why are you making a model in the middle of the office?”




Quote:
Seeing this much thought being put into just the models, Yamagami was extremely excited to hear more about this prospective project. Unfortunately, since Takahashi was visually-oriented and liked to represent his ideas with something he could see and feel, this also meant that, even though the model itself was meticulously done, there wasn’t much else to the idea yet. Despite this, Yamagami was still so impressed with the design and the concept that he felt that, no matter what, a game had to be created for this world.

It wasn’t until the April of 2007 that the team actually started prototyping Xenoblade. Along with Yamagami, Yurie Hattori2 (Endless Ocean, Sin & Punishment: The Star Successor) and Genki Yokota (Disaster: Day of Crisis, Fossil Fighters) from Nintendo also helped develop the game. Yokota was experienced with RPGs, and he and Kou Kojima determined the general direction of the system, while Hattori assisted Takahashi and Takeda with the scenario by looking at it from another perspective — both from the eyes of a player and as a female.

2. Hattori was also one of the major driving forces behind Style Savvy, aka Girls Mode. She has a surprising amount of range.

The two worked well together after the initial bumps. The hitches weren’t conflicts, though — as Takahashi put it, he experienced a real “culture shock” when they first started.

Originally, Takahashi had wanted to give up on a portion in Xenoblade because he knew that if they tried to do everything they wanted, there was no way they would be meeting the prospective release date. There were many problems when they first began tackling the development of the game, and progress was off to a slow start. Thus, even if the team really didn’t want to, as a professional, Takahashi was prepared to sacrifice bits and parts to make the development deadlines. However, after discussing the problem with Yamagami, the Nintendo developer said, “You’ve already gone this far, so why not go all the way?”

According to Takahashi, there were many times in his career where he jumped into a game, only to never finish it the way he wanted to. Thus, he was actually prepared to compromise some of his concepts when he started working on the game — all the more reason he was so surprised when Yamagami told him what he did. Takahashi gladly took Yamagami’s words to heart and dived enthusiastically into his work. He even did some of the testing himself despite the fact that he, as the leader, was supposed to be more of a “background presence”.




Quote:
Thanks to this new level of determination, the game’s contents skyrocketed. As we already know, special care was taken with the visuals, and one of the creators’ proudest points with Xenoblade was that you can go anywhere you see. Over and above that, the characters’ appearance and movement speed changed as different pieces equipment sported different appearances or weight. Also, time flowed in this game, and depending on the time of day, different monsters would appear.



The game’s battle system is seamless, meaning that there’s no transition between traveling over the map and battles. The decision to do this, as Kojima, the developer in charge of the battle system, says, was because it wasn’t possible to integrate a turn-based system into this game, yet still make everything feel as immersive and fluid as they wanted. There was also a “future vision” system embedded into both story events and battles where you could see what would happen just a little into the future. This vision automatically activates and usually occurs when the enemy is preparing for an extremely damaging attack. After the quick flash, the battle continues as usual. However, with your new knowledge, you could guard, dodge, or perhaps even somehow spin the enemy around with your party members’ help to avoid the strike.



As for the scenario, not only did the team aim to make a solid story with well-rounded characters, they concentrated on conveying their desired emotions. It would appear they succeeded; Yamagami stated that whenever he got to a certain point, he’d always start yelling enthusiastically (angrily) at the screen, and, according to Kojima, one of the debug staff would always cry at the exact same spot no matter how many times they played through it. (Also according to Kojima, that person had ended up in tears about ten times by the time the game was completed.)



The staff also urged the players to play the game at least twice, since there is a lot of clear data that isn’t available through the first playthrough. Some of the bonus material are more story events and new battles and quests.


Hmm, it sounds like a massive game. I wonder if anyone here would be willing to play it through twice. I understand that it's basically a reward if you wanted to play it again because you love it so much, but it can sometimes be annoying because you inevitably start feeling like you're only playing half the game the first time through. Still, this really looks like the RPG that's been missing for a long time, so I have a feeling I would play it through again.

Please, please, please bring this game here ... lol
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PostPosted: Tue Jul 20, 2010 1:33 pm Post subject: Reply with quote

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Bish
Bish wrote:
So I just tried to pre-order EO 3 with the tasty pre-order bonus off of Amazon, but it refused to ship to Australia.
='(


I can probs arrange to get it for you, but you'd have to pay double shipping - within the US to a friend of mine (unless it's enough to qualify for super saver shipping? Haven't looked) and then from the US to Australia. PM me if you wants icon_smile.gif

I bought EO from a user here the other day, who knows when I'll have a chance to try it out though...
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PostPosted: Sat Jul 24, 2010 4:25 pm Post subject: Reply with quote

I was actually thinking of doing the same thing (have some cousins in America) but then I figured eh, a free artbook isn't exactly necessary, so thanks anyway. But then someone directed me to videogamesplus.ca, and they were perfectly fine with me placing an order, probably since they are Canadians, the nicest people in the world. icon_biggrin.gif

Also, playing Puzzle Quest 2.
The AI still cheats like a dirty rudeword.
That is all.
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PostPosted: Sat Jul 24, 2010 4:44 pm Post subject: Reply with quote

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Bish
Not buying it then.

icon_lol.gif

Seriously, if they still "cheat", I'll be in danger of throwing my DS, so no sale.
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PostPosted: Sat Jul 24, 2010 6:59 pm Post subject: Reply with quote

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Kyle Clarthy
Hahaha, maybe I'm being a bit harsh.
If I were being generous, I'd probably say that it sometimes gets really super lucky. The frequency of occurrence is definitely way down than Challenge of the Warlords, to a more... acceptable state. You'll no doubt find yourself just sitting there telling "OH COME ON" as the AI gets turn after turn after turn after Heroic Effort after turn after turn, but these infuriating moments are far and few between. More likely they're going to have a few good chains and then it'll be back to you.
The minigames are nice and different too. Not particularly deep, and you're still matching symbols, but at least its not exactly the same thing you do through most of the game.
Thank god for the bug fixes too.
I don't really like the 'World' though. Challenge of the Warlords had you moving across a great big map (Even if it was just point to point), and this, to me, made it feel like an epic journey. Here I'm just delving into a really deep dungeon below a town. And everybody seems pretty apathetic about the looming evil.

Still, core gameplay is good, and this is enough to keep me going.
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PostPosted: Fri Jul 30, 2010 2:02 pm Post subject: Reply with quote

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Here's some more The Last Story info, and they've finally gotten around to revealing characters. From Andriasang.com

Meet Elza's mercenary crew!

Quote:
Jump has first details this week on the first set of allies who will accompany main character Elza on his travels in The Last Story.

Three characters in Elza's mercenaries group are introduced in the magazine. The accompanying images were pulled from the recent trailer.


Quote:


Quark

The mercenary leader. He met Elza in his youth and accompanies Elza as an older brother.



Seiren

The mercenary mood maker. She's got a foul mouth, but she's kind and considerate of her friends.



Yuris

He's the youngest of the mercenaries, but has great capabilities in battle. He's a magic user.


I know this is fairly pointless, but any update or info is good in my opinion. I think it leaves me wanting to know more. For a game that was supposedly nearly done, it's taken a long time for info to appear, huh?
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PostPosted: Wed Aug 04, 2010 8:51 pm Post subject: Reply with quote

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So guys I was looking at the Arc Rise Fantasia and apparently even with of the voice acting, alot of people are loving the gameplay. Its seem it is designed like an old school traditional RPG so the bosses battle are very difficult and it has a world map. I know we shouldn't be getting my hopes up for this but it is being localised by Rising Star Games so there could be a chance.
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PostPosted: Thu Sep 30, 2010 10:31 pm Post subject: Reply with quote

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Kyle Clarthy
Just in case nobody realised, The Last Story Official Japanese Website has been updated with a bit of information. I don't know what it is though, I can't read Japanese. What I do know though is the the release date for it in Japan is the 27th of January.
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PostPosted: Fri Oct 29, 2010 4:12 pm Post subject: Reply with quote

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the_spensa wrote:
So guys I was looking at the Arc Rise Fantasia and apparently even with of the voice acting, alot of people are loving the gameplay. Its seem it is designed like an old school traditional RPG so the bosses battle are very difficult and it has a world map. I know we shouldn't be getting my hopes up for this but it is being localised by Rising Star Games so there could be a chance.


And in the worst case scenario, GeckoOS is your friend.
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PostPosted: Sun Oct 31, 2010 9:04 pm Post subject: Reply with quote

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Esposch wrote:
the_spensa wrote:
So guys I was looking at the Arc Rise Fantasia and apparently even with of the voice acting, alot of people are loving the gameplay. Its seem it is designed like an old school traditional RPG so the bosses battle are very difficult and it has a world map. I know we shouldn't be getting my hopes up for this but it is being localised by Rising Star Games so there could be a chance.


And in the worst case scenario, GeckoOS is your friend.


Oh yeah, I really should get round to putting GeckoOS on the Wii, although I just want to back up my saves on a memory stick before I do, just in case also I got to wait for the next update so there's a bit of waiting to do.
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PostPosted: Tue Jan 25, 2011 8:21 pm Post subject: Reply with quote

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Kyle Clarthy
Theres a whole bunch of The Last Story information out, and being the holiday season i'd forgotten to check so I only found these today.







Also this new info:
Dolby Pro Logic II compatible
from the options menu, you can select mono, stereo and DPLII
during command mode you can switch the button for executing the command between up or down
this support was added because a girl with small hands in the Mario Club debugging unit suggested it
destroyed map objects like bridges and pillars are automatically repaired
think of these as attack gimmicks rather than background elements
view "pointer" lines indicating who the enemies are targeting
change the settings for these lines: off, shown only when Elza has executed his Gathering move, shown always, show pointers for both enemies and allies
Elza can use his wind magic to spread the effects of Magic Circles
Magic Circles can also be spread through jump slash and vertical slash
16 save slots
"chuudan save" feature for when you want to stop play and come back later
chuudan save is auto saved
this will start you back at the previous load point
no Wiimote shake controls
game will auto switch controls when you plug in a Classic controller
camera can be controlled with the right stick
flip the camera controls around if you want
Sakaguchi likes to play using his LEGO Wiimote and Nunchuk
in multiplayer sessions, you can set your name using up to 8 alphabetic characters
does not use Wiimote speaker
Sakaguchi says The Last Story on another platform isn't possible because his team worked so closely with Nintendo to create the game
strengthen your weapons and equipment by taking them to a special shop in town
Elza's bow gun can be strengthened to increase its basic damage parameter
variety of bow types for the bow gun
Elza's arrows for his bow gun are infinite
other bow gun ammo is not infinite

Sources here and here.

There is also a commercial somewhere out there.
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PostPosted: Fri Apr 01, 2011 6:35 pm Post subject: Reply with quote

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Kyle Clarthy
Actual News!

Nintendo of Europe have announce that they are bringing Xenoblade to Europe as Xenoblade chronicles.
At first I was skeptical, being April fools and all, but I read this on multiple sites and now have my hopes high on an import.

It features dual audio and 5 language subtitles (English, French, German, Italian and Spanish).

No date set yet, but I'll definitely have this on pre-order after it is announced.

Source.
Oficcial UK Site.

Nintendo PR wrote:
Nintendo of Europe can confirm that it will be bringing the epic RPG, Xenoblade Chronicles to Europe for Wii. The title, already launched in Japan, brings to life a universe where two worlds called Bionis and Mechonis fight a war that knows no end.

Join the battle for Bionis to repel the invasion of a terrifying mechanical army and uncover the secrets of a mystical sword called the Monado.

Xenoblade Chronicles will be launching later this year for Wii featuring both English and Japanese voice-overs and will be fully subtitled in English, French, Italian, German and Spanish. Keep checking www.nintendo.dk for further information on this epic new adventure for Wii.

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Sounds like Dragon Quest V is being reprinted in the US, if anyone was still looking for it - it's available on Amazon for $40 again. (If this is indeed the case, I'll likely be unloading my PAL copy for an NTSC one, so let me know if anyone's interested icon_razz.gif)
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PostPosted: Mon Jun 20, 2011 9:23 pm Post subject: Reply with quote

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About 18 mins of video showing of Xenoblades incredible environments including some time lapses.

http://youtu.be/1CUNNyNK-4w
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PostPosted: Tue Jun 28, 2011 8:25 pm Post subject: Reply with quote

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Soap of Death
So Want to hear Xenoblade in English?
Then here you go.



Personally I don't mind the british accents, at first it seems weird, but you get used to it pretty quick. It kind of reminds me of Fable. I think the main character's voice is actually pretty good, but the other male characters voice will take a bit more getting used to.
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