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Quin


Status: Offline Joined: 19 Mar 2002 Posts: 3434 $poons: 342.10 Location: Portsmouth, UK

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Posted: Sat Jun 19, 2010 1:04 pm Post subject: |
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| Kyle Clarthy wrote: | Also, region locking needs to go!  |
Yes, it does. I'm very thankful that the PSP, DS & PS3 don't use region locks so far, it's kept me most entertained. _________________
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Bish


Status: Offline Joined: 10 Apr 2009 Posts: 473 $poons: 191.40

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Posted: Sun Jun 20, 2010 2:41 pm Post subject: |
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Yes.
Yessss.
I don't know what "Etrian Odyssey" on the 3DS is going to be (maybe just a 3D port of this?), but so long as it means that I don't have to wait for the 3DS for more EO goodness, I am a happy camper.
Also, Co-op. | 1up wrote: | However, certain portions of the game offer the chance to team up wirelessly with a handful of other players to tackle deadly boss battles.
If you're familiar with Dragon Quest IX's co-op multiplayer, EOIII probably won't offer too many surprises -- it offers what is basically a highly simplified distillation of DQIX's co-op battle mechanics. The exploration portions are completely excised, though; players join up wirelessly and jump immediately into a battle by selecting a mission. Once the fight begins, each player inputs their choice of command, all which are executed in turn once the last combatant has confirmed his or her selection. Each player's queued command appears above their name on their status display |
_________________
| Calvin wrote: | | I'm not dumb. I just have a command of thoroughly useless information. |
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Marka


Status: Offline Joined: 04 Apr 2006 Posts: 1369 $poons: 117.20

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Posted: Sun Jun 20, 2010 10:49 pm Post subject: |
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| Quin wrote: | | Kyle Clarthy wrote: | Also, region locking needs to go!  |
Yes, it does. I'm very thankful that the PSP, DS & PS3 don't use region locks so far, it's kept me most entertained. |
As far as I can see it's just a price fixing tool.
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Kyle Clarthy


Status: Offline Joined: 23 Nov 2006 Posts: 2005 $poons: 2463.20 Location: Middle of Nowhere, Victoria

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Posted: Sun Jun 20, 2010 11:18 pm Post subject: |
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Bish, you're almost making me want that game!
It does sound like an interesting series, but for all the interesting things I hear about it, the more tedious (in my opinion) stuff I hear about it, too, like how tough the gameplay is, or drawing maps.
As for the 3DS, they mention it's a franchise that will be appearing on the system, but they don't mention when ... sure, it could be a port, but it could also be EO4. There's plenty of time for them to make one, isn't there?
By the way, have you heard of a game called 7th Dragon? Do you have any opinions about that one? _________________
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Pagan's Mind


Status: Offline Joined: 19 Jun 2009 Posts: 2900 $poons: 4.40 Location: Gold Coast

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Posted: Mon Jun 21, 2010 12:18 am Post subject: |
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I can't wait for EO3 and I'm happy Atlus USA has picked it up already. I just hope they keep the tough difficulty. The ocean theme looks interesting.
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Bish


Status: Offline Joined: 10 Apr 2009 Posts: 473 $poons: 191.40

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Posted: Mon Jun 21, 2010 9:50 am Post subject: |
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Interesting, if a little weird, I think.
I mean, dungeons are dungeons, and they're limited in size, but limiting the open world/sea? Well, it's only a minor gripe, I'm just more curious as to how it would work.
The GFAQs boards were arguing about the difficulty though. Definitely harder than the average RPG, but possibly easier than EO1 and 2. Apparently in the earlier levels, Prince/ss and Farmers cut down the difficulty like Hexer and Dark Hunter (in terms of support, rather than damage dealing though).
| Kyle Clarthy wrote: | | By the way, have you heard of a game called 7th Dragon? Do you have any opinions about that one? |
Vaguely? I think it did okay and scored okay, but I never really payed attention to it, just one of those things I stumbled upon. Why? Is it getting an English release? _________________
| Calvin wrote: | | I'm not dumb. I just have a command of thoroughly useless information. |
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Kyle Clarthy


Status: Offline Joined: 23 Nov 2006 Posts: 2005 $poons: 2463.20 Location: Middle of Nowhere, Victoria

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Posted: Mon Jun 21, 2010 11:19 am Post subject: |
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Not sure about a release date, but I was just reading about it ... it seemed interesting and similar.
Here, check this out, if you want to ... It was what I read the other day. Sounds kind of strange but you might like what you see. However, it seems to be stuck in limbo. _________________
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Pagan's Mind


Status: Offline Joined: 19 Jun 2009 Posts: 2900 $poons: 4.40 Location: Gold Coast

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Posted: Mon Jun 21, 2010 6:41 pm Post subject: |
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Has anyone played The Wizard of Oz on the DS? I heard about it back when it was just released in Japan and people were praising it for it's graphics and unique setting.
I just looked it up and noticed it had a US release a while ago. Is it any good?
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Bish


Status: Offline Joined: 10 Apr 2009 Posts: 473 $poons: 191.40

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Posted: Mon Jun 21, 2010 7:21 pm Post subject: |
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| Kyle Clarthy wrote: | | However, it seems to be stuck in limbo. |
Bah.
Yeah, that and stuff like Soma Bringer, Tales of Innocence, Front Mission: Borders of Madness and other games that I'm probably forgetting. Mind you, some of them never really even kicked off an english version, but wishful thinking, k?
:<
I should just buy the Japanese version and hire a translator to watch me play so I can ask them what everything is. _________________
| Calvin wrote: | | I'm not dumb. I just have a command of thoroughly useless information. |
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Kyle Clarthy


Status: Offline Joined: 23 Nov 2006 Posts: 2005 $poons: 2463.20 Location: Middle of Nowhere, Victoria

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Posted: Mon Jun 21, 2010 7:48 pm Post subject: |
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| Pagan's Mind wrote: | Has anyone played The Wizard of Oz on the DS? I heard about it back when it was just released in Japan and people were praising it for it's graphics and unique setting.
I just looked it up and noticed it had a US release a while ago. Is it any good? |
Pagan, apparently the game has a few shortcomings, but if you're willing to look past them, the story and setting is meant to be pretty good, but it seems to be catered to first timers. Also, you move with the stylus and have no option to use the D-pad. The battles are meant to be pretty basic. It might be worth checking out if you were interested.
Here's a gamerankings link.
Bish, that sounds like a plan ... not a very good one, but a plan nonetheless. _________________
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Pagan's Mind


Status: Offline Joined: 19 Jun 2009 Posts: 2900 $poons: 4.40 Location: Gold Coast

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Posted: Mon Jun 21, 2010 11:52 pm Post subject: |
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It seems like a bit of a hit or miss. I'll check it out eventually but I won't make it a priority especially considering how many RPG's I've already missed over the past couple of years.
The setting still really intrigues me, kind of like how Kingdom Hearts did with Disney and Final Fantasy.
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Kyle Clarthy


Status: Offline Joined: 23 Nov 2006 Posts: 2005 $poons: 2463.20 Location: Middle of Nowhere, Victoria

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Posted: Tue Jun 22, 2010 2:04 pm Post subject: |
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Yes, I think that's essentially why I passed on the game in the end, too, as I was very intrigued about how they would handle the setting. I'm sure it would be a good game, but there's enough on our plates already to worry about!  _________________
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Jedi_Amara


Status: Offline Joined: 25 Dec 2006 Posts: 3377 $poons: 24.40 Location: Melbourne

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Posted: Tue Jun 29, 2010 11:41 pm Post subject: |
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I've heard Etrian Odyssey is really good, but I was kind of turned off dungeon crawlers by Pokemon Mystery Dungeon (the first one) and Children of Mana - they just seemed really boring and repetitive. Worth me picking up EO, or is it going to be more of the same? _________________
Games I'm after | Play-Asia link
MY PSP IS NOT PINK! - now with added blog
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Kyle Clarthy


Status: Offline Joined: 23 Nov 2006 Posts: 2005 $poons: 2463.20 Location: Middle of Nowhere, Victoria

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Posted: Sat Jul 03, 2010 9:27 am Post subject: |
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Hey, Jedi, how's Phoenix Wright going for you?
Here's a new article about The Last Story and its "chatty companions".
| Quote: | The game’s unnamed producer says, “players are surrounded by conversation from comrades.” Characters talk while moving and during battle. “Often, conversations on the move are trivial. Drama exists in the middle of battle,” the director writes. In battles, allies talk at set intervals and during techniques.
While players may ignore these conversations at first, these are designed to flesh out each character’s personality and their relationships with each other.
Even when playing alone, the producer wants you to feel the “warmth of beings surrounded by companions”. |
Sounds pretty cool, although I agree slightly with someone who commented on the article, and that was that during a battle, it's sometimes hard to focus on a conversation when you're focused on staying alive. Still, I doubt it will be too distracting.
I wonder why they're not revealing the name of the producer, though? Is there something I'm missing? _________________
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Jedi_Amara


Status: Offline Joined: 25 Dec 2006 Posts: 3377 $poons: 24.40 Location: Melbourne

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Posted: Sat Jul 03, 2010 3:31 pm Post subject: |
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| Kyle Clarthy wrote: | | Hey, Jedi, how's Phoenix Wright going for you? |
I got halfway through the last case, then I started WarioWare: Touched (no idea why) and bought a PSP and got distracted... >_>;; _________________
Games I'm after | Play-Asia link
MY PSP IS NOT PINK! - now with added blog
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the_spensa


Status: Offline Joined: 12 Dec 2006 Posts: 628 $poons: 141.80 Location: Sydney

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Posted: Sun Jul 04, 2010 6:32 pm Post subject: |
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So it looks like the Last Story has taken a page from Rogue Galaxy in regards to its "chatty companions". I remember it working pretty well in Rogue Galaxy though I can't remember if it was used in battle other asking permission to use an item. So we'll see how it goes. _________________ Currently Playing : Atelier Iris 2 (PS2), Xenoblade Chronicles (Wii), Legend of Heroes : Trails of the Sky (PSP), 9 Hours, 9 Persons, 9 Doors (DS) and Final Fantasy XIII (PS3)
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Kyle Clarthy


Status: Offline Joined: 23 Nov 2006 Posts: 2005 $poons: 2463.20 Location: Middle of Nowhere, Victoria

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Posted: Wed Jul 07, 2010 11:04 pm Post subject: |
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So, who's buying/pre ordering US Dragon Quest IX and who's buying/pre ordering the Aussie version? I want a show of hands!
I can't wait to create my own little guy ...
Will anyone be able to play co-op with it, or is everyone going to be playing it solo?
___________________________
Siliconera posted a bit of an impression about Puzzle Quest 2, so take a look.
| Quote: | It’s time to get addicted again – D3 Publisher has released a new Puzzle Quest that’s ready to monopolize your time. Pretend Puzzle Quest: Galactrix never happened, because Puzzle Quest 2 returns to the RPG match-3 battle roots established by Infinite Interactive in Puzzle Quest: Challenge of the Warlords.
The story in Puzzle Quest 2 isn’t a really big deal. Odds are, you’ll forget about it 15 minutes after you start playing. You are a hero (an assassin, barbarian, sorcerer or templar) who has come to Verloren, a fortress town home to people who are being assaulted by monsters coming from a mysterious castle tower. As the hero, it’s your job to save the townsfolk from dark forces.
One of the biggest Puzzle Quest 2 changes is you get to see your hero journeying around isometric areas in and around Verloren. You walk up to people to talk to them, perhaps to shop or take quests. You can see foes on the map and tap them to initiate a battle. Puzzle Quest 2 also has door unlocking and area searching mini-games, which are essentially more match-3 puzzles with a different ruleset to make things more challenging. These mini-games add a bit more variation, even though the mini-games are just more match-3 puzzles.
Just like the original Puzzle Quest, sometimes the match-3 battles in Puzzle Quest 2 all come down to luck. This means that, even when you are well prepared, you could fail. Thankfully, you aren’t severely punished for this. You don’t lose gold early on when you lose "random" battles and you still earn a small amount of experience.
Thankfully, you can use weapons in battles to give you an edge. Once you’ve acquired enough of weapon energy, you can use one of your equipped items on the enemy. Weapons can deal a good chunk of damage, and are often what you need to turn a dangerous situation to your advantage. You can also refine the materials acquired after battles to improve your weapons and armor, or use the money to just buy better equipment.
Spells/skills also return. Like before, you must make matches of certain colored gems to meet requirements to cast them. Once you do, you can unleash buffs, status ailments or attacks which can help influence your battles. These abilities are learned by leveling up – no more capturing enemies to learn their abilities.
Side quests give players a chance to boost experience points and earn those precious points for you your character’s five attributes. Provided you talk to any characters you come across, side quests are easy to find and act much like regular RPG side quests. You get extra experience and sometimes special items. Plus these extend the amount of gameplay.
Unfortunately, a number of features from Puzzle Quest didn’t make it into Puzzle Quest 2. You can’t create items or capture enemies and mounts to make your character more formidable. It’s disappointing, since those would have made the experience more well-rounded. This also means no citadel, where the crafting and capturing actions, among other things, took place. I can maybe understand the omission of mounts. Your character is supposed to be crawling through dungeons adjacent to Verloren, but enemy capturing could have easily been included and implemented. Your hero could have just had his or her own little place in Verloren to keep captured enemies or maintain a workbench.
In a way, Puzzle Quest 2 could be seen as a sequel and compliment to the original Puzzle Quest. While the core mechanics, fighting match-3 puzzle battles to improve your character and become a hero, are essentially the same, both games have a little something extra to offer players. Puzzle Quest 2 adds in equipment, dungeon crawling and match-3 mini-games, while the original Puzzle Quest had some capturing, crafting and even leveling elements that gave players more ways to customize their character and game. Each game has something to offer DS owners and if you enjoy one, you’ll likely enjoy the other.
Food for Thought
* While the assassin class sounds really cool, it can be a little difficult to play as so beginners may want to go with a barbarian or templar.
* While the autosave is a nice feature, I’m not too fond of it. I’d have preferred to be able to save at my discretion.
* Local multiplayer returns, so if you have a friend with Puzzle Quest 2 you can play against one another.
* There’s a guide feature, which will alert you to a match on a board or show you where you should go in dungeons. |
I'm still looking at buying this game eventually, but I am still stumped about which version to look into. For some reason I can't help but feel as if the DS version may be the inferior version ... so, I'd like some impressions before I decide. _________________
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Jarrod


Status: Offline Joined: 07 Dec 2007 Posts: 8284 $poons: 369.60 Location: Preston

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Kyle Clarthy


Status: Offline Joined: 23 Nov 2006 Posts: 2005 $poons: 2463.20 Location: Middle of Nowhere, Victoria

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Posted: Thu Jul 08, 2010 6:10 pm Post subject: |
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It will be a real shame if we miss out on this and Xenoblade. They both look like quality titles. I can't help but feel negatively about it ... I mean, you'd think the days where we miss out on games are over, but it doesn't seem that way. I want to be positive ...
Was it just me, or were there more than three party members fighting at once? I'm pretty sure I saw five of them at one stage. The video didn't load very smoothly for me, so I couldn't go back and check.
It looks like a very dark game, dark in the atmospheric type of way, and just dark in general. I'm pretty sure concept art was quite colorful, wasn't it?
Thanks for the vid, Jarrod. _________________
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UWSguy


Status: Offline Joined: 07 Jun 2005 Posts: 2262 $poons: 429.60 Location: Sydney

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Posted: Thu Jul 08, 2010 8:03 pm Post subject: |
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I'm hoping Mistwalker does a close (release date wise) release like they did with Lost Odyssey. Hopefully so.
As for Xenoblade, some people are doubtful, but Nintendo usually let one or two big RPGs through for their systems, especially since it is internally developed. I'd say we are more likely to get Xeno than Last Story but who knows.
Hopefully both will come out.
Also Last Story reminds me a lot of FFXII... I think I even saw some Judges!
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Vervain


Status: Offline Joined: 23 Dec 2005 Posts: 5659 $poons: 0.00 Location: Melbourne

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Posted: Thu Jul 08, 2010 11:05 pm Post subject: |
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| UWSguy wrote: | I'm hoping Mistwalker does a close (release date wise) release like they did with Lost Odyssey. Hopefully so.
As for Xenoblade, some people are doubtful, but Nintendo usually let one or two big RPGs through for their systems, especially since it is internally developed. I'd say we are more likely to get Xeno than Last Story but who knows.
Hopefully both will come out.
Also Last Story reminds me a lot of FFXII... I think I even saw some Judges! |
Personally I'd say we're more likely to get Last Story as every Mistwalker developed game so far has come out here. _________________
http://www.play-asia.com/SOap-23-83-6u9h.html
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UWSguy


Status: Offline Joined: 07 Jun 2005 Posts: 2262 $poons: 429.60 Location: Sydney

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Posted: Fri Jul 09, 2010 12:15 am Post subject: |
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We are missing a few like ASH and I don't think Away got a PAL release but yeah, all the big ones are accounted for. Most of the Xeno games have been localized (at least to NA) as well but one or two (like the phone games) are missing.
In other words, we should get both, the only reason I chose Xeno is because some quack online (convincingly) suggested he had reliably been informed that Xenoblade was being translated.
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Jarrod


Status: Offline Joined: 07 Dec 2007 Posts: 8284 $poons: 369.60 Location: Preston

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Posted: Fri Jul 09, 2010 12:28 am Post subject: |
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You guys need to remember that Nintendo are publishing this. Nintendo. The company who seems to think each region is its own dimension, unaware of what goes on elsewhere, and has no care for making sure a game gets localized regardless of how much people want it.
The US still doesn't have, and wont ever get, Disaster: Day of Crisis, despite it being a Nintendo funded Monolith developed game. _________________
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Bish


Status: Offline Joined: 10 Apr 2009 Posts: 473 $poons: 191.40

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Posted: Fri Jul 09, 2010 10:03 am Post subject: |
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EO 3 gets a pre-order artbook bonus.
Play Asia doesn't have the bonus, but Amazon do.
I am currently foaming at the mouth. _________________
| Calvin wrote: | | I'm not dumb. I just have a command of thoroughly useless information. |
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Jedi_Amara


Status: Offline Joined: 25 Dec 2006 Posts: 3377 $poons: 24.40 Location: Melbourne

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Posted: Fri Jul 09, 2010 1:03 pm Post subject: |
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I've been told EO 1 and EO 2 are very samey - with EO 3 coming out, is there any point in me getting one of the first two, or just wait and get EO 3? _________________
Games I'm after | Play-Asia link
MY PSP IS NOT PINK! - now with added blog
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