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Kimberley Ellis Minion for hire


Status: Offline Joined: 21 Nov 2007 Posts: 1528 $poons: 35.20 Location: Melbourne

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Posted: Wed May 26, 2010 2:53 pm Post subject: ModNation Racers Review |
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| ModNation Racers Review by Kimberley |  | | PS3 Review: Move over Mario, there's a new kart in town. | | [View Article] |
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OneManARSNL

Status: Offline Joined: 24 May 2010 Posts: 4 $poons: 0.00
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Posted: Wed May 26, 2010 3:36 pm Post subject: |
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I'm surprised that after all the positive comments they've only given an 8.5....
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Frozencry


Status: Offline Joined: 04 Nov 2005 Posts: 9277 $poons: 1628.10 Location: Sydney

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Posted: Wed May 26, 2010 3:40 pm Post subject: |
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^The load times are bad enough to take it away from a 9, imho.
That's honestly the only thing holding it back for me. Everything about it is fantastically realised; it's just the freaking load times..gah.
That being said, 8.5 is still a pretty high score and is by no means a flop. _________________
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jameseybuddy


Status: Offline Joined: 13 Feb 2006 Posts: 80 $poons: 4.20 Location: Townsville, QLD

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Posted: Wed May 26, 2010 3:43 pm Post subject: |
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I wish this had come out on the 360... I would have snapped it up! _________________
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mikezilla2


Status: Offline Joined: 12 Jun 2007 Posts: 5236 $poons: 588.60

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Posted: Wed May 26, 2010 3:44 pm Post subject: |
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| jameseybuddy wrote: | | I wish this had come out on the 360... I would have snapped it up! |
its a Sony owned studio. _________________
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Cro PALGN Moderator


Status: Offline Joined: 18 Jul 2005 Posts: 4629 $poons: 1074.00 Location: W.A

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Posted: Wed May 26, 2010 4:26 pm Post subject: |
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This is why I don't read reviews, you've gone and convinced me I need to play this, and I'm not one to wait for it to be a bargain.
Well done.  _________________
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bowie

Status: Offline Joined: 27 Jan 2009 Posts: 38 $poons: 2.60

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Posted: Wed May 26, 2010 5:02 pm Post subject: |
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| mikezilla2 wrote: | | its a Sony owned studio. |
Yes and no. The PS3 version was made by United Front Games who are not owned by Sony. The PSP version, however, was made by a Sony studio. Maybe Sony will buy them out like it did with Media Molecule (makers of LittleBigPlanet).
Great game. Lots of fun especially vs a friend in split-screen.
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Gamesta


Status: Offline Joined: 29 Jul 2006 Posts: 3636 $poons: 548.70 Location: SA

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Posted: Wed May 26, 2010 5:18 pm Post subject: |
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| Quote: | | Move over Mario, there's a new kart in town. |
Only played the beta but I would take Mario Kart over this any day.
I'm not that creative and don't have the patience to make my own things (with the exception on Timesplitters 3) so I would very likely spend little to no time making my own tracks.
I will buy this game one day but that will be quite a long way away. _________________ Welcome to the internet. Where any joke can turn into WWIII.
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Tetsuwan


Status: Offline Joined: 01 Mar 2007 Posts: 141 $poons: 7.40

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Posted: Wed May 26, 2010 5:39 pm Post subject: |
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| Gamesta wrote: | | I'm not that creative and don't have the patience to make my own things (with the exception on Timesplitters 3) so I would very likely spend little to no time making my own tracks. |
I'm much the same, but course creation is so quick and easy that I'm changing. Give it a go.
Anyone else have trouble finding an Online match?
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Kimberley Ellis Minion for hire


Status: Offline Joined: 21 Nov 2007 Posts: 1528 $poons: 35.20 Location: Melbourne

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Posted: Wed May 26, 2010 6:08 pm Post subject: |
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I've been tooling around with the game all week and I haven't had an issue with finding an online match.
Although, I have been playing it at all hours of the night so I'm probably playing when most people are on.  _________________
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Gamesta


Status: Offline Joined: 29 Jul 2006 Posts: 3636 $poons: 548.70 Location: SA

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Posted: Wed May 26, 2010 6:50 pm Post subject: |
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| Tetsuwan wrote: | | Gamesta wrote: | | I'm not that creative and don't have the patience to make my own things (with the exception on Timesplitters 3) so I would very likely spend little to no time making my own tracks. |
I'm much the same, but course creation is so quick and easy that I'm changing. Give it a go.
Anyone else have trouble finding an Online match? |
I will definitely give it a go eventually but there's tons of other games I am FAR more interested in than MNR. _________________ Welcome to the internet. Where any joke can turn into WWIII.
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matster

Status: Offline Joined: 13 Mar 2008 Posts: 374 $poons: 18.60

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Posted: Wed May 26, 2010 9:33 pm Post subject: |
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Check out my Torres and Gerrard mods.. Liverpool 10/11 kits _________________
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Cyph

Status: Offline Joined: 17 Apr 2008 Posts: 3977 $poons: 716.80 Location: Perth, WA

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Posted: Wed May 26, 2010 9:41 pm Post subject: |
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Nice review Kimberley!
This is another PS3 title that I'm sitting on the fence on. The load times are enough to put me off, but then I read negative comments about the AI rubberbanding, 'blue turtle shell' syndrome and relatively shallow driving mechanics. Are you able to comment on the latter three?
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ANDYBALLINA


Status: Offline Joined: 23 May 2008 Posts: 3461 $poons: 977.20 Location: Ballina

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Posted: Wed May 26, 2010 11:16 pm Post subject: |
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| Cyph wrote: | Nice review Kimberley!
This is another PS3 title that I'm sitting on the fence on. The load times are enough to put me off, but then I read negative comments about the AI rubberbanding, 'blue turtle shell' syndrome and relatively shallow driving mechanics. Are you able to comment on the latter three? |
I can comment. Abit further into it after my first lot of impressions, so will comment abit more for you.
The load times really are not that bad. I don't find the AI rubberbanding much at all and as for the driving mechanic's, they are not shallow really. I find the driving is challenging, its more about skill, taking short cuts and using the track to your advantage more than just using the power up's. Overall its more challenging than Mario Kart (doesn't have the same charm though) and its more about skill driving.
Then add the awesome customization and its a really fun racer. I say give it a go. _________________
PSN: ANDYBALLINA1
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Cyph

Status: Offline Joined: 17 Apr 2008 Posts: 3977 $poons: 716.80 Location: Perth, WA

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Posted: Thu May 27, 2010 1:22 am Post subject: |
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Hmm... everything has a right price Thanks Andy for fielding my questions.
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Windburn


Status: Offline Joined: 17 Oct 2007 Posts: 1302 $poons: 222.60 Location: Melbourne, Victoria

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Posted: Thu May 27, 2010 3:15 am Post subject: |
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I'm rapt that so many are now getting on board, great review Kimberley!
If you guys haven't already, add me to PSN (id: Pete-Err) as I'll surely be spending a fair bit of time in MNR.
I'm finding the creation tools here far more accessible than LBP too, which requires almost a full design brief and technical knowhow (switches, etc) to get the most out of its levels. This is much more friendly to the pick up and play artist, and I've managed to get out some pretty damn spiffy looking creations too (if I do say so myself!).
Looking forward to seeing you guys track side, and also checking out what you've managed to mock up in-game! _________________
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mikezilla2


Status: Offline Joined: 12 Jun 2007 Posts: 5236 $poons: 588.60

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Posted: Thu May 27, 2010 3:19 am Post subject: |
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i figured its much easier to play as shown by the tech demo but what would you say is the hardest building feature ? _________________
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Windburn


Status: Offline Joined: 17 Oct 2007 Posts: 1302 $poons: 222.60 Location: Melbourne, Victoria

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Posted: Thu May 27, 2010 3:34 am Post subject: |
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The absolute hardest?
Probably the advanced tools in the track creator. Trying to get water levels right while still having tunnels in your track, and developing meaningful and accurate jumps (though these aren't really that hard to do).
It's not so much that it's hard though as it will take some experience to get the tracks perfect and learn the sheer volume of tools at your disposal. Like correctly banking your turns for optimum drifting or changing the width of courses to give a better sense of speed (narrowing), etc.
I guess it's easy to make a good track, but much harder to make a really great one (though no where near as hard as making a good LBP level). _________________
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Windburn


Status: Offline Joined: 17 Oct 2007 Posts: 1302 $poons: 222.60 Location: Melbourne, Victoria

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Posted: Thu May 27, 2010 3:46 am Post subject: |
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Here, take a look at these track editing demonstrations for a better idea of the fine-tuning and level of detail you can get stuck into in the track creator:
http://www.youtube.com/watch?v=TWVDnDyjwIY
http://www.youtube.com/watch?v=PmOb22Z-W_E
It's pretty full on.
What I'm personally hanging out for is to see what the inFamous devs have done with their track from the Artist Spotlight. That one looked brilliant. _________________
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Waka


Status: Offline Joined: 25 Aug 2007 Posts: 811 $poons: 23.00 Location: James David RodrĂguez

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Posted: Thu May 27, 2010 8:45 pm Post subject: |
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I can handle bad load times. I finished Sonic The Hedgehog 2006.
I was already excited for this, and now i'm even more excited! I love player generated content. _________________
Currently Playing: Sonic CD
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benspyda


Status: Offline Joined: 30 Aug 2007 Posts: 332 $poons: 15.40

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Posted: Thu May 27, 2010 11:36 pm Post subject: |
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Damn, after watching some video of this and playing a lot of Mario kart DS recently, I have a strange urge to get this. _________________
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Gamesta


Status: Offline Joined: 29 Jul 2006 Posts: 3636 $poons: 548.70 Location: SA

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Posted: Thu May 27, 2010 11:39 pm Post subject: |
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| Waka wrote: | I can handle bad load times. I finished Sonic The Hedgehog 2006.
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Replace Sonic with F.E.A.R. on PS3. _________________ Welcome to the internet. Where any joke can turn into WWIII.
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Moistflaps


Status: Offline Joined: 27 Mar 2008 Posts: 790 $poons: 370.40 Location: Fortress of Solitude

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Posted: Fri May 28, 2010 6:57 pm Post subject: |
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I'd content to sit through longer load times if the quality at the end of the loading screen is exceptional.
It is here...so no complaints!!! _________________ Kill each other nicely please.
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Frozencry


Status: Offline Joined: 04 Nov 2005 Posts: 9277 $poons: 1628.10 Location: Sydney

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Posted: Fri May 28, 2010 6:59 pm Post subject: |
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^I guess I might just be spoilt by my PC or something. I admit though, the game is epic. I'm yet to make a track. I need to make a track soon, and I'll make it really hard, because it's almost tradition for Denny to make really frustratingly difficult levels in games. _________________
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AlaCarcuss

Status: Offline Joined: 04 Dec 2004 Posts: 32 $poons: 0.60
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Posted: Sat May 29, 2010 3:46 pm Post subject: |
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[quote="Gamesta"
I'm not that creative and don't have the patience to make my own things (with the exception on Timesplitters 3)[/quote]
Holy crap man - you made Timesplitters 3!!! Well done
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