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Kimberley Ellis
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PostPosted: Wed May 26, 2010 2:53 pm    Post subject: ModNation Racers Review Reply with quote

ModNation Racers Review by Kimberley
PS3 Review: Move over Mario, there's a new kart in town.
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PostPosted: Wed May 26, 2010 3:36 pm    Post subject: Reply with quote

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I'm surprised that after all the positive comments they've only given an 8.5....
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PostPosted: Wed May 26, 2010 3:40 pm    Post subject: Reply with quote

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^The load times are bad enough to take it away from a 9, imho.

That's honestly the only thing holding it back for me. Everything about it is fantastically realised; it's just the freaking load times..gah.

That being said, 8.5 is still a pretty high score and is by no means a flop.
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PostPosted: Wed May 26, 2010 3:43 pm    Post subject: Reply with quote

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I wish this had come out on the 360... I would have snapped it up!
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PostPosted: Wed May 26, 2010 3:44 pm    Post subject: Reply with quote

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jameseybuddy wrote:
I wish this had come out on the 360... I would have snapped it up!


its a Sony owned studio.
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PostPosted: Wed May 26, 2010 4:26 pm    Post subject: Reply with quote

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mikezilla2
This is why I don't read reviews, you've gone and convinced me I need to play this, and I'm not one to wait for it to be a bargain.

Well done. icon_think.gif
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PostPosted: Wed May 26, 2010 5:02 pm    Post subject: Reply with quote

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mikezilla2 wrote:
its a Sony owned studio.


Yes and no. The PS3 version was made by United Front Games who are not owned by Sony. The PSP version, however, was made by a Sony studio. Maybe Sony will buy them out like it did with Media Molecule (makers of LittleBigPlanet).

Great game. Lots of fun especially vs a friend in split-screen.
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PostPosted: Wed May 26, 2010 5:18 pm    Post subject: Reply with quote

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Move over Mario, there's a new kart in town.



Only played the beta but I would take Mario Kart over this any day.


I'm not that creative and don't have the patience to make my own things (with the exception on Timesplitters 3) so I would very likely spend little to no time making my own tracks.


I will buy this game one day but that will be quite a long way away.
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PostPosted: Wed May 26, 2010 5:39 pm    Post subject: Reply with quote

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Gamesta wrote:
I'm not that creative and don't have the patience to make my own things (with the exception on Timesplitters 3) so I would very likely spend little to no time making my own tracks.


I'm much the same, but course creation is so quick and easy that I'm changing. Give it a go.

Anyone else have trouble finding an Online match?
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PostPosted: Wed May 26, 2010 6:08 pm    Post subject: Reply with quote

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I've been tooling around with the game all week and I haven't had an issue with finding an online match.

Although, I have been playing it at all hours of the night so I'm probably playing when most people are on. icon_think.gif
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PostPosted: Wed May 26, 2010 6:50 pm    Post subject: Reply with quote

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Tetsuwan wrote:
Gamesta wrote:
I'm not that creative and don't have the patience to make my own things (with the exception on Timesplitters 3) so I would very likely spend little to no time making my own tracks.


I'm much the same, but course creation is so quick and easy that I'm changing. Give it a go.

Anyone else have trouble finding an Online match?



I will definitely give it a go eventually but there's tons of other games I am FAR more interested in than MNR.
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PostPosted: Wed May 26, 2010 9:33 pm    Post subject: Reply with quote

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Check out my Torres and Gerrard mods.. Liverpool 10/11 kits
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PostPosted: Wed May 26, 2010 9:41 pm    Post subject: Reply with quote

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ANDYBALLINA
Nice review Kimberley!
This is another PS3 title that I'm sitting on the fence on. The load times are enough to put me off, but then I read negative comments about the AI rubberbanding, 'blue turtle shell' syndrome and relatively shallow driving mechanics. Are you able to comment on the latter three?
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PostPosted: Wed May 26, 2010 11:16 pm    Post subject: Reply with quote

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Kimberley Ellis
Cyph
Cyph wrote:
Nice review Kimberley!
This is another PS3 title that I'm sitting on the fence on. The load times are enough to put me off, but then I read negative comments about the AI rubberbanding, 'blue turtle shell' syndrome and relatively shallow driving mechanics. Are you able to comment on the latter three?


I can comment. Abit further into it after my first lot of impressions, so will comment abit more for you.

The load times really are not that bad. I don't find the AI rubberbanding much at all and as for the driving mechanic's, they are not shallow really. I find the driving is challenging, its more about skill, taking short cuts and using the track to your advantage more than just using the power up's. Overall its more challenging than Mario Kart (doesn't have the same charm though) and its more about skill driving.

Then add the awesome customization and its a really fun racer. I say give it a go.
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PostPosted: Thu May 27, 2010 1:22 am    Post subject: Reply with quote

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Hmm... everything has a right price icon_wink.gif Thanks Andy for fielding my questions.
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PostPosted: Thu May 27, 2010 3:15 am    Post subject: Reply with quote

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mikezilla2
I'm rapt that so many are now getting on board, great review Kimberley!
If you guys haven't already, add me to PSN (id: Pete-Err) as I'll surely be spending a fair bit of time in MNR.

I'm finding the creation tools here far more accessible than LBP too, which requires almost a full design brief and technical knowhow (switches, etc) to get the most out of its levels. This is much more friendly to the pick up and play artist, and I've managed to get out some pretty damn spiffy looking creations too (if I do say so myself!).

Looking forward to seeing you guys track side, and also checking out what you've managed to mock up in-game!
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PostPosted: Thu May 27, 2010 3:19 am    Post subject: Reply with quote

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i figured its much easier to play as shown by the tech demo but what would you say is the hardest building feature ?
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PostPosted: Thu May 27, 2010 3:34 am    Post subject: Reply with quote

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mikezilla2
The absolute hardest?

Probably the advanced tools in the track creator. Trying to get water levels right while still having tunnels in your track, and developing meaningful and accurate jumps (though these aren't really that hard to do).

It's not so much that it's hard though as it will take some experience to get the tracks perfect and learn the sheer volume of tools at your disposal. Like correctly banking your turns for optimum drifting or changing the width of courses to give a better sense of speed (narrowing), etc.

I guess it's easy to make a good track, but much harder to make a really great one (though no where near as hard as making a good LBP level).
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PostPosted: Thu May 27, 2010 3:46 am    Post subject: Reply with quote

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Kimberley Ellis
Here, take a look at these track editing demonstrations for a better idea of the fine-tuning and level of detail you can get stuck into in the track creator:

http://www.youtube.com/watch?v=TWVDnDyjwIY
http://www.youtube.com/watch?v=PmOb22Z-W_E

It's pretty full on.

What I'm personally hanging out for is to see what the inFamous devs have done with their track from the Artist Spotlight. That one looked brilliant.
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PostPosted: Thu May 27, 2010 8:45 pm    Post subject: Reply with quote

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I can handle bad load times. I finished Sonic The Hedgehog 2006.

I was already excited for this, and now i'm even more excited! I love player generated content.
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PostPosted: Thu May 27, 2010 11:36 pm    Post subject: Reply with quote

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ANDYBALLINA
Damn, after watching some video of this and playing a lot of Mario kart DS recently, I have a strange urge to get this.
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PostPosted: Thu May 27, 2010 11:39 pm    Post subject: Reply with quote

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Waka wrote:
I can handle bad load times. I finished Sonic The Hedgehog 2006.




Replace Sonic with F.E.A.R. on PS3.
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PostPosted: Fri May 28, 2010 6:57 pm    Post subject: Reply with quote

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I'd content to sit through longer load times if the quality at the end of the loading screen is exceptional.

It is here...so no complaints!!!
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PostPosted: Fri May 28, 2010 6:59 pm    Post subject: Reply with quote

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^I guess I might just be spoilt by my PC or something. I admit though, the game is epic. I'm yet to make a track. I need to make a track soon, and I'll make it really hard, because it's almost tradition for Denny to make really frustratingly difficult levels in games.
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PostPosted: Sat May 29, 2010 3:46 pm    Post subject: Reply with quote

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[quote="Gamesta"
I'm not that creative and don't have the patience to make my own things (with the exception on Timesplitters 3)[/quote]

icon_eek.gif Holy crap man - you made Timesplitters 3!!! Well done icon_wink.gif
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