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Pagan's Mind


Status: Offline Joined: 19 Jun 2009 Posts: 2900 $poons: 4.40 Location: Gold Coast

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Posted: Mon Apr 05, 2010 1:01 am Post subject: |
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There was a 60% resist death accessory behind one of those Tyrant enemies but unfortunately you can't go back after reaching the final boss. If you picked it up then it would be a great help against the death attack. Also his ultimate attack (Merciless Judgment I think it's called) is percentage based so it can't outright kill you even if you have low HP so don't stress healing before he does it. This is an offensive battle so don't worry too much about healing. Good luck and don't give up
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Peveus


Status: Offline Joined: 07 Mar 2004 Posts: 2569 $poons: 750.40 Location: Melbourne

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Posted: Mon Apr 05, 2010 12:28 pm Post subject: |
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I forgot to warn you about Death. You can buy resist-death items from the shops and upgrade them a lot to be quite resistant, and if you equip two of them you'll have I think about 85% resistance.
Just equip two of them on the player character, dont worry about anyone else. I had one upgraded and one fresh from the store on Lightning, though in my case the boss never cast Death anyway. _________________
Currently Playing: Xenoblade Chronicles (Wii)
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Kyle Clarthy


Status: Offline Joined: 23 Nov 2006 Posts: 2005 $poons: 2463.20 Location: Middle of Nowhere, Victoria

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Posted: Mon Apr 05, 2010 12:53 pm Post subject: |
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Thanks to Peveus, Pagan's Mind, Adam and dloiscute.
I managed to beat the game last night. Poison really helped, and the boss actually died during a point where he was using his major attack that takes a percentage of health away, so I was all prepared to heal up from the damage, but I didn't even need to bother. I got the achievement, too.
The winning combination was using a party of Light, Vanille and Sazh, two characters I never really bothered using until that battle.
I guess that at the end of the game I was trying to avoid as many battles as I could, so I missed that accessory.
I thought the ending was really quite sad, personally.
I'm just trying to decide whether to bother with post-game stuff now.
I'm just glad that battle is over.
He was a terrible villain, in my opinion. _________________
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cloudpkk

Status: Offline Joined: 10 Mar 2010 Posts: 121 $poons: 0.80
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Posted: Mon Apr 05, 2010 2:16 pm Post subject: |
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Ok i just got this game! Played it for 8 hours and the Story is Extremely Linear I cant even wanderer away from the main quest.. Currently up to disc 2 and still nothing i like...
I was a big final fantasy fan but this game i think cant even push myself to continue playing..
Overall, this game should not be in the final fantasy series.
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pandabear190

Status: Offline Joined: 25 Feb 2008 Posts: 48 $poons: 2.40
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Posted: Mon Apr 05, 2010 2:18 pm Post subject: |
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| Kyle Clarthy wrote: | Thanks to Peveus, Pagan's Mind, Adam and dloiscute.
I managed to beat the game last night. Poison really helped, and the boss actually died during a point where he was using his major attack that takes a percentage of health away, so I was all prepared to heal up from the damage, but I didn't even need to bother. I got the achievement, too.
The winning combination was using a party of Light, Vanille and Sazh, two characters I never really bothered using until that battle.
I guess that at the end of the game I was trying to avoid as many battles as I could, so I missed that accessory.
I thought the ending was really quite sad, personally.
I'm just trying to decide whether to bother with post-game stuff now.
I'm just glad that battle is over.
He was a terrible villain, in my opinion. |
really surprised you used sazh for anything as i found that his stats were pretty horrible throughout the game is there anything special about him that i missed
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Adam


Status: Offline Joined: 30 Aug 2006 Posts: 1965 $poons: 0.20 Location: Melbourne

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Posted: Mon Apr 05, 2010 2:24 pm Post subject: |
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Sazh is very versatile - he's the only one who can easily be a Commando, Ravager and Synergist, as well have a basic Medic level without wasting too much CP.
While his magic isn't as high as Hope, or his strength as high as Fang, he's a good all-rounder that you can count on to get everyone buffed up, help with healing, build up the stagger gauge and then deal out damage while a target is staggered in the Aggression or Cerberus paradigms. _________________
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LeonJ


Status: Offline Joined: 29 Sep 2004 Posts: 10312 $poons: 1868.80 Location: Grand Line

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Posted: Mon Apr 05, 2010 4:16 pm Post subject: |
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I just rolled into Chapter 11, coming in at 30 hours. I have taken my time and upgrade my weapons slowly, deliciously. It's actually nice to play a FF game with a weapon/upgrade/shop system that makes sense for once.
While some parts was a bit slow, I've really enjoyed the strict slow build up to opening up the game. I understand everything perfectly, the story is set and it's just a great game.
The battle system is magic. It takes away the grind and makes you more of a commander in battles instead of a micro-manager.
I can probably say that because I've haven't been power gaming this title (due to having a very busy personal life in the last few months). So the hour or two every couple of days keeps it fresh for me. _________________ Shin J Leon.
XBL - LeonJ
PSN - LeonJ
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Scrav


Status: Offline Joined: 06 Nov 2007 Posts: 1349 $poons: 335.90 Location: SA, Adelaide

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Posted: Mon Apr 05, 2010 7:17 pm Post subject: |
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| LeonJ wrote: | | It's actually nice to play a FF game with a weapon/upgrade/shop system that makes sense for once. |
I actually thought that was the weakest part of the game and didn't make any sense. It all seemed tacked on badly.
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THEMAN


Status: Offline Joined: 29 Aug 2005 Posts: 3526 $poons: 719.80

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Posted: Fri Apr 16, 2010 10:48 am Post subject: |
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USA NPD:
FINAL FANTASY XIII PS3 SQUARE ENIX Mar-10 828.2K
FINAL FANTASY XIII 360 SQUARE ENIX Mar-10 493.9K
About 1.3 million units all up. I wonder if square enix is happy. Took forever to make. _________________
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dloiscute


Status: Offline Joined: 02 Mar 2008 Posts: 3953 $poons: 1627.40 Location: iSW

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Posted: Fri Apr 16, 2010 11:56 am Post subject: |
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I'd say they would probably be happy.
Adding EU, AUS and JP figures to that and it would easily pass the (combined) 2 million sold. _________________
☑Tekken
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Luketheman5


Status: Offline Joined: 22 Sep 2007 Posts: 2065 $poons: 487.60 Location: Melbourne

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Posted: Fri Apr 16, 2010 12:58 pm Post subject: |
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I'm up to chapter 11, about 20ish hours in. I'm liking it so far, it's a lot better than 12, but it doesn't have that charm 8 did that kept me glued to my seat always playing.
Last night I did a few missions at around 10pm and got so carried away it was 2am before I thought I better get some rest, I don't know what but this game just attracts me more than 12 ever could. _________________
Now playing: Binary Domain
Now Replaying: Mass Effect 2
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emech


Status: Offline Joined: 23 Aug 2006 Posts: 1525 $poons: 131.40 Location: Sydney

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Posted: Fri Apr 16, 2010 1:07 pm Post subject: |
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Ok so I've just finished chpt 9. Boss fight sucked much eh. I HAVNT been hunting down the accessories in side branches, nor upgrading weapons (advise says wait till later chapters for that) and was getting so bored with the lineraty that I was just walking past most encounters to get on with the story and get the game done.
well I obvioulsy was playing it all wrong. So after a couple of hours if mindless grinding I max-out the crystals but I'm STILL beaten by him due to not having strong accessories, and (despite the lineraty) you CANT BACKTRACK to get them and with no stores to buy them from it was another 2 hour repeatitive battle feast to progress. Couldn't they have like a "story" mode that removes the challenges put in for paddding? Also would it have killed them to have a sky battles game(ala skies) So far the ship to ship cutscences have been about the most exciting thing about the game so far.
Ok so they have me hooked now, and I will continue plugging through, but it will be a once play title for me.............. _________________
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Peveus


Status: Offline Joined: 07 Mar 2004 Posts: 2569 $poons: 750.40 Location: Melbourne

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Posted: Fri Apr 16, 2010 5:16 pm Post subject: |
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emech grinding has very little effect on that battle, the key to victory is simply to attack like crazy when he starts charging his main attack, NOT defend like you would think to.
The game never requires you to have any magical accessories, you could beat the game without any. _________________
Currently Playing: Xenoblade Chronicles (Wii)
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Pagan's Mind


Status: Offline Joined: 19 Jun 2009 Posts: 2900 $poons: 4.40 Location: Gold Coast

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Posted: Fri Apr 16, 2010 5:40 pm Post subject: |
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| THEMAN wrote: | | About 1.3 million units all up. I wonder if square enix is happy. Took forever to make. |
It was the fastest selling FF in the history of the series so I'd say they'd be very happy with that. I'm happy it sold well, one of the best RPG's this gen.
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embersilvermoon


Status: Offline Joined: 07 Aug 2008 Posts: 186 $poons: 61.00 Location: Melbourne

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Posted: Sat Apr 17, 2010 1:05 pm Post subject: |
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I know I'm a very late contributor to the scene... just finished FFXIII myself and thought I'd add my two cents to the contribution. Most of it though is likely to be a rehash of what other people have mentioned. As a warning, minor spoilers do lie ahead
Story, Characters and Plot
I thought the plot was done well and giving insight as to what happened prior to the events leading up to FFXIII is a great idea in my opinion. The plot got a little hazy at the end although the datalog helped to make sense of what happened to some extent.
Graphics
I don't believe I need to say much more than it's absolutely gorgeous
Soundtrack and voice acting
Pretty good soundtrack in my opinion. The soundtrack that plays during the fight scenes is literally stuck in my head. Voice acting was very good, although a number of people say that Vanille's accent and voice was really annoying. I personally didn't mind it too much.
Gameplay
The one thing that stands out to me as a flaw is the linearity. You are in a tunnel from the start to approximately chapter 11, where you have a bit of freedom. Little side branches offer you treasures or more monsters if you decide to fight them. Once you continue on the storyline from chapter 11, the tunnel continues till the end of the game. FFXIII only offered one fight after another on an extremely linear path. It felt like one massive gauntlet scattered with cutscenes.
Nautilus was a great place to allow for some diversions part way through the story. I enjoyed the little chocobo diversion and I thought it would've been nice to offer a minigame or two at Nautilius. Unfortunately it was an extremely linear place. I think the linearity was helped by the fact that the map tells you to go here next...
I'm a person that prefers a 'sandbox' environment and enjoy little distractions here and there so to have FFXIII be so linear felt quite restrictive.
To its credit I believe FFXIII has one of the best fight systems... with one irritating factor for me. To get the negative(s) out of the way first, I dislike systems where if the leader dies, the game is over - Why can't my friends raise me from KO like I do for them? Never really something I enjoyed in Persona 3, 4, Baldur's Gate Saga and now FFXIII. Add to that the instant death move, and you can perhaps understand why it gets frustrating (80+ % death resistance and I still got killed by instant death against the final boss towards the end... unlucky ). Ok, that's my rant out of the way...
Now for the positive, I thought the combination of the Crystarium, Paradigm Shift and battles was done really well, and I commend them for implementing such a system. The systems when put together worked really well for what they were aiming, which was a faster paced battle system. The only thing I'm trying to imagine is Hope or Vanille taking on the role of a sentinel as I can't imagine either of them taking on that role >_>... a bit unusual that everyone has access to all roles towards the end although I'm not complaining about it. I like the freedom of allowing everyone access to all roles.
Overall it's a fairly good game although I wished it allowed for more opportunity for exploration. _________________ Recently Finished: Legend of Heroes - Trails in the Sky (8/10)
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Cerebral PALGN Moderator


Status: Offline Joined: 18 Mar 2002 Posts: 8339 $poons: 737.50 Location: Melbourne

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hotmustardsauce

Status: Offline Joined: 13 Jan 2010 Posts: 567 $poons: 1.40
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Posted: Sun Apr 18, 2010 3:52 pm Post subject: |
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Just started playing and I must say this game is pretty weak.
Whats with the long cut-scenes and the cheesy character dialogue?
Graphics are good but not amazing and its getting awfully boring and linear. I do nothing but mash x once i get into the fight, apart from that i'm just watching cutscenes.
Also, why on earth can't I jump ?whats with having to find a specific circle thingy before being able to jump?
Pretty lame game so far. Not sure if its worth sticking around till it gets better (i heard it takes 20 hours or so to get better?)
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Cyph

Status: Offline Joined: 17 Apr 2008 Posts: 3977 $poons: 716.80 Location: Perth, WA

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Posted: Sun Apr 18, 2010 4:25 pm Post subject: |
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I honestly don't get people's problem with this game. I'm only up to chapter 10, but from the experience so far I can quickly say this;
a) the graphics are awesome, likewise with the cutscenes (on PS3 that is)
b) the sound track is good for an rpg, voice acting is top notch (very rarely is it over acted)
c) the plot is simply sublime
d) although the start of the game (well, up to chapter 11 apparently) is linear, it does not even affect the game play if you invest in the plot (read, datalog). Also, the swapping in and out of characters (and paradigms) keeps things interesting early on, e) and in response to hotmustardsauce, why do you need the ability to control jump? It ain't counter-strike, it's an RPG.
What the above points culminate in is that FF13 is still an old school RPG, but with pretty graphics and a fresh combat system. You get what you put in.
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hotmustardsauce

Status: Offline Joined: 13 Jan 2010 Posts: 567 $poons: 1.40
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Posted: Sun Apr 18, 2010 4:32 pm Post subject: |
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Its just intuitive. When you see a ledge, you press "X" to jump over it. Why do i have to wander around till i find some stupid circle so i can jump?
Graphics are good but nothing special. I just finished uncharted2 and gow3 and this really isn't that exceptional.
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hotmustardsauce

Status: Offline Joined: 13 Jan 2010 Posts: 567 $poons: 1.40
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Posted: Sun Apr 18, 2010 4:36 pm Post subject: |
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I also don't like the combat system, its more button mashing akin to an action game. I'm more of a fan of traditional turn based battle systems especially those in strategy RPGs.
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Pagan's Mind


Status: Offline Joined: 19 Jun 2009 Posts: 2900 $poons: 4.40 Location: Gold Coast

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Posted: Sun Apr 18, 2010 5:00 pm Post subject: |
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| hotmustardsauce wrote: | | Graphics are good but nothing special. I just finished uncharted2 and gow3 and this really isn't that exceptional. |
God of War 3 is an over-the-top cinematic action game that lasts 10 hours. Final Fantasy XIII is long, story driven game with strong character development. It's like comparing apples with oranges. Also FFXIII has the best graphics seen in a JRPG. Name me one JRPG that looks better.
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Kyle Clarthy


Status: Offline Joined: 23 Nov 2006 Posts: 2005 $poons: 2463.20 Location: Middle of Nowhere, Victoria

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Posted: Sun Apr 18, 2010 5:12 pm Post subject: |
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| Cerebral wrote: | Been spamming death on Neochu for the last hour. The only time it lands was just as Screech goes off.
*Furrows brow, turns off Xbox* |
I was beginning to get frustrated with that fight, too ... I think what I ended up doing was use of of those items that buffed my characters before battle, which probably wasn't needed. I stayed alive a little longer than normal, which I think gave me more time to put a couple of other debuffs on Neochu. I'm pretty sure that's how it worked. I'm not sure how truthful this is, but people are saying it's easier to get Death to work if the creature is carrying a number of statuses. I think that just having my characters buffed before we encountered Neochu gave me a lot more time to cast that spell. Don't give up.
| hotmustardsauce wrote: | | I also don't like the combat system, its more button mashing akin to an action game. I'm more of a fan of traditional turn based battle systems especially those in strategy RPGs. |
The battles could be as button mashy as you want, but if you look at it, the battles are just a glorified ATB battle, except you can do more attacks or moves per turn. I think I was a little put off at first, but really, nothing has changed and essentially they've just combined the ATB system the series is known for and the gambits of FF12.
| Quote: | | Graphics are good but nothing special. I just finished uncharted2 and gow3 and this really isn't that exceptional. |
I'm not a big fan of stressing about how realistic the graphics look in a game, but I think that the game did an amazing job. It had a good sense of style, the characters had good expressions and I think that while the characters don't look realistic compared to you or me they were appealing.
| Cyph wrote: | | although the start of the game (well, up to chapter 11 apparently) is linear, it does not even affect the game play if you invest in the plot (read, datalog). Also, the swapping in and out of characters (and paradigms) keeps things interesting early on, e) and in response to hotmustardsauce, why do you need the ability to control jump? It ain't counter-strike, it's an RPG. |
I really liked the linearity at the beginning of the game, to be honest. It's the exact same way FFX is, and really, it didn't detract from the game, in my opinion. The exploration was there for people who wanted it at the end, which is usually what happens in the case of RPGs. The world opens up and you can go anywhere and do anything. For the first half of the game, we were getting to know the characters, the battle system, and their plight. I guess what I'm saying is that the side missions, etc, were there for those who stuck around at the end and actually wanted to do them.
But having said that, once I finished the final boss, I wasn't really too keen on doing much more with the game. The game didn't grab me the way other FF's have done and I'm not saying it's a bad game, it's just not the same style of story or character interaction that old style FF's were. Still, I did feel some emotional pull towards characters while I barely did for FF12, so I think that FF13 was a step up in the story/character department. _________________
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THEMAN


Status: Offline Joined: 29 Aug 2005 Posts: 3526 $poons: 719.80

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Posted: Sun Apr 18, 2010 5:26 pm Post subject: |
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| Cyph wrote: |
c) the plot is simply sublime |
plot. sublime?  _________________
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Cerebral PALGN Moderator


Status: Offline Joined: 18 Mar 2002 Posts: 8339 $poons: 737.50 Location: Melbourne

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Posted: Sun Apr 18, 2010 6:51 pm Post subject: |
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The plot had a good concept was so poorly executed they had to add a huge datalog just to understand the basic concepts of the game world. Wouldn't call that sublime by any length of the imagination.
| Pagan's Mind wrote: | | hotmustardsauce wrote: | | Graphics are good but nothing special. I just finished uncharted2 and gow3 and this really isn't that exceptional. |
God of War 3 is an over-the-top cinematic action game that lasts 10 hours. Final Fantasy XIII is long, story driven game with strong character development. It's like comparing apples with oranges. Also FFXIII has the best graphics seen in a JRPG. Name me one JRPG that looks better. |
I don't see how the genre of a game dictates seperate standards of graphical quality (let alone how story/character driven a game is - if anything shouldn't more graphical detail be put into the characters of a character driven game?). It isn't comparing apples to oranges - he just named two of the best looking games this generation, so it isn't unreasonable for FFXIII not to match their quality. _________________
My play-asia affiliate link (I may as well be honest about this)
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Pagan's Mind


Status: Offline Joined: 19 Jun 2009 Posts: 2900 $poons: 4.40 Location: Gold Coast

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Posted: Sun Apr 18, 2010 7:16 pm Post subject: |
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| Cerebral wrote: | | I don't see how the genre of a game dictates seperate standards of graphical quality (let alone how story/character driven a game is - if anything shouldn't more graphical detail be put into the characters of a character driven game?). It isn't comparing apples to oranges - he just named two of the best looking games this generation, so it isn't unreasonable for FFXIII not to match their quality. |
I agree but that said I would still rate FFXIII up there with the best in terms of graphics. This game is simply jaw dropping in places (Lake Bresha for example) and the FMV's are top notch.
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