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Kimberley Ellis Minion for hire


Status: Offline Joined: 21 Nov 2007 Posts: 1528 $poons: 35.20 Location: Melbourne

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Posted: Sat Feb 13, 2010 12:55 pm Post subject: No Alan Wake for PC |
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| No Alan Wake for PC by Kimberley |  | | PC News: PC gamers are sad pandas. | | [View Article] |
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Frozencry


Status: Offline Joined: 04 Nov 2005 Posts: 9277 $poons: 1628.10 Location: Sydney

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Posted: Sat Feb 13, 2010 12:55 pm Post subject: |
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Those...bastards.
*cries* _________________
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Nic_231


Status: Offline Joined: 15 Nov 2004 Posts: 574 $poons: 63.30 Location: Melbourne

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THEMAN


Status: Offline Joined: 29 Aug 2005 Posts: 3526 $poons: 719.80

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Posted: Sat Feb 13, 2010 1:07 pm Post subject: |
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wtfeva!
wasn't this like the posterchild of DX10 when it first came out? L O L _________________
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Juztin


Status: Offline Joined: 19 Dec 2006 Posts: 862 $poons: 98.00 Location: Adelaide, SA, Australia

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Posted: Sat Feb 13, 2010 3:36 pm Post subject: |
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Somewhat ok with this, though still annoyed, dont have the money to upgrade my rig anytime soon so getting this for the xbox360 is a way cheaper alternative, but has THEMAN said, it's sucks that a PC version is not longer being developed, has there would of been a great mod fan base if that had released the Mod Tools on PC also, but no more .....
back to Batman Arkham Asylum.... _________________ Became a DAD on the 29/10/09 @ 10:47am, to a 7lbs 71/2oz baby girl, named Gianne Lee Joseph-Webster.
Become a DAD again on 15/10/10 @ 12:02am, to a 7lbs 1oz baby boy, named Kaden James-Peter Joseph-Webster
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Karai Pantsu PALGN Moderator


Status: Offline Joined: 17 Aug 2006 Posts: 10109 $poons: 29.06 Location: Melbexico

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Posted: Sat Feb 13, 2010 3:47 pm Post subject: |
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So much for it being the game that would finally utilise multi-core processes fully... *sigh* _________________
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el_rezzo


Status: Offline Joined: 26 May 2007 Posts: 677 $poons: 35.40 Location: Geelong, VIC

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Posted: Sat Feb 13, 2010 4:42 pm Post subject: |
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It's been in development for so long I assumed they were working on a PC version, what the hell have they been doing then? _________________
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JackSlack


Status: Offline Joined: 10 Sep 2003 Posts: 1175 $poons: 244.60 Location: Sydney, Australia

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Posted: Sat Feb 13, 2010 4:44 pm Post subject: |
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| el_rezzo wrote: | | It's been in development for so long I assumed they were working on a PC version, what the hell have they been doing then? |
I'm willing to bet it would not be difficult for them to release it for PC.
But, given piracy rates on PC, more and more developers are deciding to skip it altogether, as the profit margin just isn't high enough.
The phrase "tragedy of the commons" comes back to me.
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el_rezzo


Status: Offline Joined: 26 May 2007 Posts: 677 $poons: 35.40 Location: Geelong, VIC

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Posted: Sat Feb 13, 2010 8:25 pm Post subject: |
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| JackSlack wrote: | | But, given piracy rates on PC, more and more developers are deciding to skip it altogether, as the profit margin just isn't high enough. |
With Microsoft probably giving them a big bag of cash for the exclusive they probably told Remedy that there wouldn't be any commercial reason to release on PC true. Seems like Alan Wake will make a lot of money through future DLC chapters which would also be a bit of a hassle on PC. _________________
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A13x


Status: Offline Joined: 02 Apr 2007 Posts: 3362 $poons: 2126.10 Location: Adelaide

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Posted: Sat Feb 13, 2010 8:40 pm Post subject: |
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| Microsoft wrote: | | Some games are more suited for the intimacy of the PC, and others are best played from the couch in front of a larger TV screen. We ultimately realised that the most compelling way to experience Alan Wake was on the Xbox 360 platform, so we focused on making it an Xbox 360 exclusive. |
What?
This game was supposed to be a benchmark for Direct X 10 and Multi-Core CPUs, and had been talked up as such for quite a while, then all of a sudden, PC support is dropped, and the only way to play it is on aged console hardware?
I was looking forward to this for it's story, coming from Remedy, like the Max Payne games, and the technical advancements it would be bringing. All I have seen since last year's E3 has been a disappointment from what was first seen years ago. _________________
<3
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el_rezzo


Status: Offline Joined: 26 May 2007 Posts: 677 $poons: 35.40 Location: Geelong, VIC

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Posted: Sun Feb 14, 2010 12:07 am Post subject: |
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| A13x wrote: | | This game was supposed to be a benchmark for Direct X 10 and Multi-Core CPUs, and had been talked up as such for quite a while, then all of a sudden, PC support is dropped, and the only way to play it is on aged console hardware? |
It's quite ironic that Alan Wake was once touted as being the reason for needed multi-core and DX10 when it will be released years late on 360 which is a pretty basic computer in itself. I thought I remember reading back in August that the game was done and was just being polished but can't remember where. After the 2 awesome Max Payne games I was hoping Remedy would continue on their merry way but 7 years is a long time between games. Lucky they have Futuremark. _________________
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THEMAN


Status: Offline Joined: 29 Aug 2005 Posts: 3526 $poons: 719.80

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Posted: Sun Feb 14, 2010 12:28 am Post subject: |
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| A13x wrote: | | Microsoft wrote: | | Some games are more suited for the intimacy of the PC, and others are best played from the couch in front of a larger TV screen. We ultimately realised that the most compelling way to experience Alan Wake was on the Xbox 360 platform, so we focused on making it an Xbox 360 exclusive. |
What?
This game was supposed to be a benchmark for Direct X 10 and Multi-Core CPUs, and had been talked up as such for quite a while, then all of a sudden, PC support is dropped, and the only way to play it is on aged console hardware?
I was looking forward to this for it's story, coming from Remedy, like the Max Payne games, and the technical advancements it would be bringing. All I have seen since last year's E3 has been a disappointment from what was first seen years ago. |
well, whatever it was.. when it finally debuted at E3, it was a third person shooter.....
and yeah.
its a pity this isn't going to hit PC because the ONLY/MAIN reason why this got as much press was the DX10 thing. DX10 visuals!!!! ...
fail. _________________
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MIkes


Status: Offline Joined: 03 May 2006 Posts: 1761 $poons: 409.00 Location: Melbourne

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Posted: Sun Feb 14, 2010 5:08 pm Post subject: |
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I have the grave feeling this is just the first announcement of things that won't be in the game that they claimed would be years ago.
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grim-one


Status: Offline Joined: 07 Dec 2007 Posts: 6646 $poons: 1567.30 Location: Perth

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Posted: Sun Feb 14, 2010 5:55 pm Post subject: |
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| PALGN wrote: | | This decision was about matching this specific game to the right platform. |
Translation: We're already over-budget and behind schedule so we made the decision to cut the platform that takes longer to test and has lower sales =P _________________
Steam:grim_one | PSN/Live:najakh | Flickr
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Jellyfish

Status: Offline Joined: 17 May 2005 Posts: 5186 $poons: 22.60 Location: Melbourne, Victoria

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Posted: Sun Feb 14, 2010 8:09 pm Post subject: |
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| THEMAN wrote: | | wasn't this like the posterchild of DX10 when it first came out? L O L |
Except it's taken so long to come out DirectX 10 has already been cast into the pit of "obsolesce" in favour of the more powerful DX11. Being a poster child Microsoft game they wouldn't release it without the newest technology which would force yet another delay.
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Sin Ogaris

Status: Offline Joined: 05 Dec 2005 Posts: 10616 $poons: 1588.60 Location: Melbourne

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Posted: Mon Feb 15, 2010 7:51 am Post subject: |
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This really ******* sucks. For reasons already mentioned.
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Infested Jibbs


Status: Offline Joined: 22 Jul 2005 Posts: 5969 $poons: 1307.90

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Posted: Mon Feb 15, 2010 10:16 am Post subject: |
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Who said pc gaming was dead? _________________
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