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Anthony


Status: Offline Joined: 13 Aug 2007 Posts: 791 $poons: 3.60 Location: Victoria

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Posted: Sat Jan 23, 2010 8:15 pm Post subject: The Palcast - 23/01/10 |
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| The Palcast - 23/01/10 by Anthony |  | | PALGN Feature: PALGN’s brand new podcast. | | [View Article] |
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THEMAN


Status: Offline Joined: 29 Aug 2005 Posts: 3526 $poons: 719.80

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Posted: Sat Jan 23, 2010 10:19 pm Post subject: |
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someone talking sound nordic. weeiirrddd... mazzz effect evah _________________
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Jahanzeb


Status: Offline Joined: 06 Mar 2009 Posts: 2268 $poons: 7.40 Location: Sydney NSW

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Posted: Sun Jan 24, 2010 12:05 am Post subject: |
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| THEMAN wrote: | | someone talking sound nordic. weeiirrddd... |
That would be me  _________________
Now Playing:
Sonic Generations
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mikezilla2


Status: Offline Joined: 12 Jun 2007 Posts: 5236 $poons: 588.60

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Posted: Sun Jan 24, 2010 1:40 am Post subject: |
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the new FF isn't that hard is it ? it appeals to me for looking nothing like the standard FF
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Vervain


Status: Offline Joined: 23 Dec 2005 Posts: 5659 $poons: 0.00 Location: Melbourne

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Posted: Sun Jan 24, 2010 12:42 pm Post subject: |
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To Anthony:
There is actually one game series I can think of that does let you carry over your character between games. It's the ol' .hack// series on the PS2. It elt's you carry over your character and items from the end of each game over to the sequel (there's 4 games). _________________
http://www.play-asia.com/SOap-23-83-6u9h.html
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Evan


Status: Offline Joined: 10 Mar 2007 Posts: 439 $poons: 145.40 Location: Sydney

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Posted: Fri Feb 12, 2010 11:18 am Post subject: |
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There's a few - there's also Quest for Glory, and a number of games in the Wizardry series did as well. So did Ultima Ultima VI, for example, also let you import your characters from Ultima V. I'm pretty sure The Bard's Tale had an import function as well.
It fell out of favour mainly for balancing issues; while the characters could come across, they couldn't be as powerful as they were in the previous games. And, given the budgets of the time, they simply didn't have the ability to track your previous decisions like Mass Effect 2 does.
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Sin Ogaris

Status: Offline Joined: 05 Dec 2005 Posts: 10616 $poons: 1588.60 Location: Melbourne

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Posted: Fri Feb 12, 2010 8:20 pm Post subject: |
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Yeah, back in the day every RPG series offered importable characters. It was especially handy in titles such as The Bards Tale (I imported my way through this series) or Ultima where you needed a tank of a party to complete the first dungeon let alone finish the game (TBT3 was a big one for this, I remember playing it afterwards without importing and I needed to level my characters from lvl1 to about lvl 15 or so to beat the first boss, basically you needed Conjurors and they were a third tier class).
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Evan


Status: Offline Joined: 10 Mar 2007 Posts: 439 $poons: 145.40 Location: Sydney

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Posted: Sun Feb 21, 2010 9:35 pm Post subject: |
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Heh - Ultima V had some of the worst balancing issues ever. The number of combatants you'd face scaled with your party size. So, if you wanted an easy walk through the final dungeon, you just made sure not to recruit anyone. Do it right and you'd be significantly overpowered compared to every other creature in the game and yet only ever face one or two enemies per battle.
Far better than Ultima IV on the Apple where they wouldn't let you save in the final dungeon ...
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