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Grand Theft Auto: Chinatown Wars for iPhone and iPod Touch n
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Jahanzeb




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PostPosted: Tue Jan 19, 2010 2:09 pm    Post subject: Grand Theft Auto: Chinatown Wars for iPhone and iPod Touch n Reply with quote

Grand Theft Auto: Chinatown Wars for iPhone and iPod Touch now available by Jahanzeb
PALGN News: More portable crime action.
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elnoob




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PostPosted: Tue Jan 19, 2010 3:27 pm    Post subject: Reply with quote

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I remember Independence FM making an appearance in GTAIV, though I could never get it to work properly. Either way, just purchased this, and am keen to see if they've managed to produce a game worth significant time/effort for the iPhone.
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PostPosted: Tue Jan 19, 2010 3:44 pm    Post subject: Reply with quote

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I am tempted to get it, but I have the DS version already icon_sad.gif
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PostPosted: Tue Jan 19, 2010 8:58 pm    Post subject: Reply with quote

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I tried the DS version and have the PSP version. This one is somewhere in between in terms of graphics but nowhere near either in gameplay.

Virtual d-pads and buttons simply aren't a decent substitute for the real thing.

So as with all games on iPod/iPhone that use this control method, GTA makes the PSP and DS look like real gaming consoles and Apple's gagdet remain perfect for simple touch based games and not 'proper' games.
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PostPosted: Thu Jan 21, 2010 10:16 am    Post subject: Reply with quote

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LeonJ
If Apple is serious about iPod Touch/iPhone, I say they need to add an attachment so I could get a better grip on the device! , like a grip attachment. Every time I game on it for a long period of time, I could feel my hands getting sore. My poor poor knuckles.
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Nic_231




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PostPosted: Thu Jan 21, 2010 2:42 pm    Post subject: Reply with quote

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Ipod games can be great when they take advantage of the medium by using properly designed touch controls. Ports with these 'touch dpads' etc. always feel lacking. There is nothing more frustrating than battling against the controls (or a game with a control scheme that necissitates you cover up the action with your fingers!)
For a well designed Iphone game, I recommend 'Spider: The Secret of Bryce Manor', a great example of how touch controls can work really well and the Iphone can be a viable gaming platform.
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LeonJ




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PostPosted: Thu Jan 21, 2010 3:41 pm    Post subject: Reply with quote

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Yeah, I hate virtual controls with a pashion on the iPhone (I am an iPhone owner). Doesn't work.
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