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LeonJ




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PostPosted: Thu Jan 07, 2010 3:19 pm    Post subject: Reply with quote

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Should be an excellent romp. The first game was brillant and you'd think the second will improve on everything the first one suffered with.

Can't wait.
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PostPosted: Thu Jan 07, 2010 5:24 pm    Post subject: Reply with quote

Cerebral wrote:
ME1 had a ton of flaws from sloppy gunplay to frame rate and texture issues but the excellent characterisation and universe won it over for me.


And the repetitiveness. Don't forget the repetitiveness. Did I mention the repetitiveness?
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PostPosted: Thu Jan 07, 2010 5:37 pm    Post subject: Reply with quote

I've had my copy of the CE preordered since the first day it was up on EB's website. It is easily my most hyped game this year.

My love for Mass Effect is almost purely just for the character depth it has. Nowadays too many games have basically no story, and no real depth to their characters, and I really love me some character depth and story. So for me Mass Effect was a breath of fresh air after some of the games released in the past few years.

Plus technically speaking it's the first shooter I've ever bothered finishing.
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PostPosted: Thu Jan 07, 2010 11:15 pm    Post subject: Reply with quote

EDGE review appears to be fake, so expect it to be much lower. They did give ME 7/10 and Dragon Age 5/10, so I expect similar scores.

Nietzsche wrote:
I still think the first game's ending is one of the best moments in gaming so your missing out. While it doesn't have many huge plot twist it has lots of little turns although Saren as a bad guy was weak as he was just a face to put to the enemy.


I liked that Saren wasn't just a 'bad guy'. I thought it added an extra element of depth to his character, and showed how the Reapers were the true villians.

But yeah, Mass Effect doesnt have a whole lot of plot twists, but the execution of the content is great. Before you even leave the Citadel (unmarked spoilers ahead, this is a ME2 thread after all) you learn that the Reaper's existed, that they wiped out the Protheans, and it has been happening time and time again. You get confirmation of a lot of this when you pick up Liara too.

The only real 'twists', I suppose, are that a Reaper is actually hulking around our Galaxy with Saren, and that the Keepers in the Citadel are likely even older than the Protheans and are responsible for letting the Reapers back in due to mind control.

So while it doesnt have a big reveal its the overall presentation that's cool. The first conversation Sovereign is sininster and you get a good idea of how insignificant you are to him, learning that the Citadel is actually one big mass relay is cool, and it was a great moment to visit their homeworld and last stand of Ilos to learn their fate.

As said, Mass Effect pretty much steals a ton of ideas and concepts from all the popular sci-fis, and then blends them all together. But really, in the videogaming world what else is there? There's hardly any sci-fi games that attempt to create lush, complete universe rich with lore, and even though much of the content is unoriginal its presentation is phenominal.

I'm super excited for Mass Effect 2 because I know I'll be hooked for weeks. There's something strangely mystical and enchanting about travelling from system to system throughout the galaxy, despite how artificial and fake it is.
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Soap of Death




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PostPosted: Fri Jan 08, 2010 12:09 am    Post subject: Reply with quote

I'm excited for this game. Not just excited, but excited in the way that Big Kev used to be.
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PostPosted: Fri Jan 08, 2010 9:46 am    Post subject: Reply with quote

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admeister
Jarrod
lapzod wrote:
And the repetitiveness. Don't forget the repetitiveness. Did I mention the repetitiveness?


Sorry, did you think it was repetitive? I'm unsure. You need to be clearer.

(God yes, I never hope to have to drive the Mako on procedurally generated terrain again.)
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LeonJ




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PostPosted: Fri Jan 08, 2010 10:17 am    Post subject: Reply with quote

Mako bits were very poorly done. Not the exploring but more then crazy hills that prevent you from getting to places on the map.
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PostPosted: Fri Jan 08, 2010 11:21 am    Post subject: Reply with quote

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Jarrod
I like that Saren wasn't just a bad guy too. He is still an absolute tosser but it shows he isn't some narrow minded villain. It also adds depth to the plot twist of the Reapers.
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PostPosted: Fri Jan 08, 2010 6:18 pm    Post subject: Reply with quote

Some more details from the OXM review;

  • Uncharted planet exploration overhauled. You 'tease open' a planet on the galaxy map for the mineral mining and what-not, and are directly dropped to sidequest locations rather than explore the planet via the Mako.
  • XP is not earned from every kill now, but instead from completing missions.
  • Game will be on two disks for the Xbox360, though apparently only will require one swap.
  • Plot takes a bit longer to pick up pace, but still delivers.



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PostPosted: Fri Jan 08, 2010 7:56 pm    Post subject: Reply with quote

Wow, gross. I hope we can still be evil without going all icky, I spent a long time making my Shepard as handsome as possible.

I think it's a real shame there won't be any more Mako-ing in ME2. I'm well aware of the public opinion on the subject, but I just can't get behind it. I loved every second I spent in that glorious Rocket Tank. From what I understand the control was awful on the 360 version, but the PC controls were perfect. Or, rather, they would have been perfect if there was an additional horizontal thruster. I loved being able to hop into the air vertically, but I was hoping the sequel might bring a Mako Mk 2 with maybe a red stripe and a booster for getting up those inclines that were just sliiiightly too steep.

Now Bioware has bowed to the more vocal people who had the misfortune of playing the game on the wrong platform, or who simply couldn't recognise the awesomeness of a bouncy Rocket Tank that can leap into the sky to punch the face of God at the touch of a button.

I'm also gutted that the Normandy has been replaced by an uglier version without the T-tail that has the nerve to call itself SR.2. The Normandy sits just behind the Millennium Falcon on my list of Greatest Spaceships of All Time; it was absolutely gorgeous. Now apparently it gets destroyed in the sequel. She will be sorely missed.

Still, I can't wait for Mass Effect 2. I was utterly enthralled by the first game, I pumped thirty hours into it over five days and then started a new game as soon as the credits finished rolling. I'm doing my 'get ready for the sequel' playthrough now.
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PostPosted: Fri Jan 08, 2010 9:23 pm    Post subject: Reply with quote

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I didn't enjoy driving the buggy (PC version) it seemed like it was too sensitive and a little tap of left or right would make it skid everywhere like It didn't have any grip. and I kept falling off edges all the time. icon_sad.gif Really frustrating!
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PostPosted: Fri Jan 08, 2010 9:37 pm    Post subject: Reply with quote

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Kyle Clarthy
Jarrod
No XP for killing? Lame.

I hate it when games take away the whole levelling up mid-mission after clearing a room of tough enemies. It makes you want to charge in and kill a bunch of people, instead of just rushing towards the mission objective so that you can cash in the useless item and get your xp...
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Cerebral
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PostPosted: Sat Jan 09, 2010 2:07 am    Post subject: Reply with quote

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Kyle Clarthy
Jarrod
Nietzsche
But on the other hand, it means the game doesn't penalise you if you don't choose to kill every enemy you come across. i.e. talking your way out of a situation is rewarded more highly (through paragon and renegade points) rather than simply killing everyone and getting more XP.

I hope they overhauled the economic system as well. In the original you'd get XP and money for killing enemies - and it scaled. Toward the end, I'd get tens of thousands of credits simply for clearing out a room, when quests throughout the game will offer you 500-1000 credits. Didn't make sense, and diminished the reward for persuasive barter.
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PostPosted: Sat Jan 09, 2010 2:15 am    Post subject: Reply with quote

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Jarrod
The mako is horrible in every way. In later playthroughs I didn't even even shoot any enemies with it I just went to the end objective. Even worked on Hardcore, not sure about Insane difficulty. Not getting XP for killing things is a strange choice. Could be great or leave one with no satisfaction for exploring everywhere. I like the idea that avoiding killing stuff nets you the same XP for killing everything though.
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PostPosted: Sat Jan 09, 2010 2:15 am    Post subject: Reply with quote

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Jarrod
Cerebral wrote:
I hope they overhauled the economic system as well. In the original you'd get XP and money for killing enemies - and it scaled. Toward the end, I'd get tens of thousands of credits simply for clearing out a room, when quests throughout the game will offer you 500-1000 credits. Didn't make sense, and diminished the reward for persuasive barter.


The first thing they need to do is raise the money cap. I'm a compulsive looter in RPGs, and it didn't take me long to hit 9,999,999 credits. So I bought everything I could buy, thinking I'd be alright, and promptly hit the cap again a short time later. At the end of my playthrough I had a team of Colossus armour-clad badasses with Level X Spectre Gear, with a full inventory of assorted junk and, you guessed it, 9,999,999 credits.

Just give me an extra digit. I'll hit a hundred million ten times less frequently than I did ten million. Either that or give me something really expensive to buy. Like, say, a Mako.
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PostPosted: Sat Jan 09, 2010 2:18 am    Post subject: Reply with quote

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Did you collect all the mining stuff? I can't understand that at all
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PostPosted: Sat Jan 09, 2010 2:41 am    Post subject: Reply with quote

Nietzsche wrote:
Did you collect all the mining stuff? I can't understand that at all


I did. It just accounts to XP, that's it. And credits. I'm a bit OCD with games like this though.

As for the economy, I'm not sure how it works now but from what I've read there's a lot less loot. A lot less. Instead the focus is on modifications and upgrades of armor and weapons, rather than have an inventory of 150 Elanis Risk Control IV pistols while you're using Spector gear.

EDIT: Some more info;

  • Traditional loot pretty much gone. You wont be getting loot for kills or anything like that. Instead you will use credits and mined ore (from planets) to upgrade stuff at your ship.
  • Upgrading weapons, armor, biotics, and even the ship itself are present.
  • Can find blueprints for new weapons.
  • The advantages of importing your character include more experience, credits, mineral resources and paragon/renegade points. The amount of which will depend on your level.
  • Texture pop-in is gone. Vamoosh. Yay!
  • Completing quests for your companion will unlock new abilities for them.

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PostPosted: Tue Jan 12, 2010 3:59 am    Post subject: Reply with quote

  • There are more planets to explore than the original, and each has more effort put into backstory and questing.
  • Heatsink system works pretty much exactly like ammo. clips and reloads, have to pick up 'ammo'.
  • You do get XP for kills, but you now cant level up until a mission is over. Essentially it tallies up points for level ups.
  • Combat feels more like Gears of War / Uncharted 2 now, mostly due to greater refinement of controls and mechanics, and heavier control of squad.
  • AI opponents have different tactics based on race rather than a universal AI system. Krogan are far more aggressive than others, for example.
  • cannot alter squad-mate armor and they automatically level up.
  • Can customise the look of your armor.
  • Install is ~18GB apparently. Load times from the DVD on the Xbox360 are ~12 seconds, and with an install ~6 seconds.
  • Around 100 choices in Mass Effect will cross over to Mass Effect 2 and 3, and the same obviously applies to choices made in ME2. Even stuff like how you treated the reporter in ME will make some kind of impact in either ME or ME2.
  • ~30 hours of cinematics in ME2. Not sure if this includes a single play, or a collection of all possible cinematics.

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PostPosted: Tue Jan 12, 2010 9:48 am    Post subject: Reply with quote

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Jarrod
I don't like the whole importing a character thing.

I can't remember what choices I made in ME and how I upgraded him.
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PostPosted: Tue Jan 12, 2010 10:22 am    Post subject: Reply with quote

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Jarrod
LeonJ wrote:
I can't remember what choices I made in ME and how I upgraded him.


I have the same concern, it's been ages since I finished Mass Effect and over the different playthroughs and charaters I have no idead what my choices were!

Hopefully they took this problem into account and give you a quick recap of what choices you made with which ever previous character you choose to continue ME2 with.
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PostPosted: Tue Jan 12, 2010 10:22 am    Post subject: Reply with quote

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EatChildren wrote:
  • There are more planets to explore than the original, and each has more effort put into backstory and questing.


Yay! More backstory equals more fun!

EatChildren wrote:
  • Heatsink system works pretty much exactly like ammo. clips and reloads, have to pick up 'ammo'.


  • Boo! Running out of ammo sucks!

    EatChildren wrote:
  • You do get XP for kills, but you now cant level up until a mission is over. Essentially it tallies up points for level ups.


  • Shrugtake! Feels about as normal.

    EatChildren wrote:
  • Combat feels more like Gears of War / Uncharted 2 now, mostly due to greater refinement of controls and mechanics, and heavier control of squad.


  • ... tentatively boo. I liked the way Mass Effect played out a lot more than Gears of War.

    EatChildren wrote:
  • AI opponents have different tactics based on race rather than a universal AI system. Krogan are far more aggressive than others, for example.


  • Yay! That's a nice touch of realism.

    EatChildren wrote:
  • cannot alter squad-mate armor and they automatically level up.


  • Boooooo. Should be pretty easy to see why.

    EatChildren wrote:
  • Can customise the look of your armor.


  • Yay, for even easier self-explanatory reasons!

    EatChildren wrote:
  • Install is ~18GB apparently. Load times from the DVD on the Xbox360 are ~12 seconds, and with an install ~6 seconds.


  • Sweet zombie god. I'd better clear some space.

    EatChildren wrote:
  • Around 100 choices in Mass Effect will cross over to Mass Effect 2 and 3, and the same obviously applies to choices made in ME2. Even stuff like how you treated the reporter in ME will make some kind of impact in either ME or ME2.


  • Awesome. I like consequences.

    EatChildren wrote:
  • ~30 hours of cinematics in ME2. Not sure if this includes a single play, or a collection of all possible cinematics.


  • ... I have no idea if that's a good thing or bad thing. Does that include just good old fashioned talking?
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    PostPosted: Tue Jan 12, 2010 12:24 pm    Post subject: Reply with quote

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    Jarrod
    JackSlack wrote:

    ... tentatively boo. I liked the way Mass Effect played out a lot more than Gears of War.

    I think the way Mass Effect worked is that s long as you had your aimer over an enemy, the game would roll some dice behind the scenes to determine if you hit it or not. The way ME2 is said to work is more like a traditional shooter, where it is entirely up to your aiming skill (makes sense with the location damage too). I don't really consider this as a bad thing, as Gears had a great combat system.

    Also read somewhere that squadmates' appearances may change (aesthetically) depending on their loyalty to you.
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    PostPosted: Tue Jan 12, 2010 12:39 pm    Post subject: Reply with quote

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    EatChildren wrote:
    # cannot alter squad-mate armor and they automatically level up.

    You can change their armor you just can't change their colour. Levelling up is a weird one. I can't see why they would disable manual level up of allies
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    PostPosted: Tue Jan 12, 2010 12:46 pm    Post subject: Reply with quote

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    Cerebral wrote:
    I don't really consider this as a bad thing, as Gears had a great combat system.


    Yeah, but see, I'm bad at shooters. The extra randomness makes me look better.

    Wakka wakka.
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    PostPosted: Tue Jan 12, 2010 4:52 pm    Post subject: Reply with quote

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    Cerebral wrote:
    I think the way Mass Effect worked is that s long as you had your aimer over an enemy, the game would roll some dice behind the scenes to determine if you hit it or not. The way ME2 is said to work is more like a traditional shooter, where it is entirely up to your aiming skill (makes sense with the location damage too). I don't really consider this as a bad thing, as Gears had a great combat system.


    Yeah, thats how it works now. The rolling and weapon stats for accuracy and what-not are gone, replaced by player skill. Plays like a shooter in otherwords.

    Nietzsche wrote:
    You can change their armor you just can't change their colour. Levelling up is a weird one. I can't see why they would disable manual level up of allies


    Really? I thought you couldn't, but instead their armour would change based on loyalty.
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