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segax




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PostPosted: Tue Oct 06, 2009 8:18 pm    Post subject: Reply with quote

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wow .. just wow .. awesome stuff frozen. LOVE IT ! Is that photoshop only ?
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Frozencry




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PostPosted: Wed Oct 07, 2009 1:40 am    Post subject: Reply with quote

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Cheers! It was actually Painter 11, with slight sharpening done in Photoshop.
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segax




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PostPosted: Thu Oct 08, 2009 10:08 pm    Post subject: Reply with quote

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Nice .. keep it up. can't wait to see another masterpiece !
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Frozencry




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PostPosted: Fri Oct 09, 2009 7:14 pm    Post subject: Reply with quote

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Cian
mikezilla2
segax
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3mt
Another tribute:


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3mt




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PostPosted: Fri Oct 09, 2009 7:18 pm    Post subject: Reply with quote

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Nice, Denny! I especially love the Colossus one.

*Takes a look at Painter 11 price* O.O

Um, is there a lot of difference between Photoshop and Painter? I wana make use of my graphic tablet again!
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Sin Ogaris




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PostPosted: Fri Oct 09, 2009 7:28 pm    Post subject: Reply with quote

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Denny, you rock. I really love the "painted" feel of the last couple of images.

That said, I was also going to say I absolutely adore the glossy, vibrant look of the earlier few Alien/Space images.
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Frozencry




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PostPosted: Fri Oct 09, 2009 8:38 pm    Post subject: Reply with quote

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3mt
Cheers guys, much appreciated.

3mt: difference between Photoshop and Painter is quite significant. Painter offers a MUCH more broad level of brush customisation and versatility, however it is very much purely a digital painters tool, while Photoshop has more ability in an overall sense.

I actually use both, though Photoshop more for a refinement and post processing use, the paintings themselves are entirely Painter.
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segax




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PostPosted: Fri Oct 09, 2009 9:38 pm    Post subject: Reply with quote

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Awesome stuff frozen .. How long does it take you to finish these paintings?
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Frozencry




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PostPosted: Fri Oct 09, 2009 9:39 pm    Post subject: Reply with quote

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Usually 3 to 4 hours, some longer. Depends on how detailed I want to go.
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Frozencry




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PostPosted: Sat Oct 10, 2009 1:31 am    Post subject: Reply with quote

Yes, a double post, but I've happened to do something new:



Quite a lot of reference used once more. Helps an assload.
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Frozencry




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PostPosted: Sat Oct 10, 2009 4:09 pm    Post subject: Reply with quote

TRIPLE POST AHHH.

I had a dream last night and also an idea.



I'll stop breaking rules and triple posting now.
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RanerX




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PostPosted: Sat Oct 10, 2009 4:15 pm    Post subject: Reply with quote

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Woah Denny + Respect, I saw kratos and the orc

So im a 'light' programmer and i pretty much only know how to use MS Visual Express, ( C# code )

But im thinking of going into 3D ( Maybe Torque )

But i need a Modeling program for everything e.g Buildings ,Characters

But i dont have any experience in it and i was wondering if you guys could point me in the correct direction, with some manuals and programs.

I have already made a 2d Game and its in pre-alpha mode atm,
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Frozencry




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PostPosted: Sat Oct 10, 2009 4:38 pm    Post subject: Reply with quote

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For starters, Blender is the way to go. It's an open source 3D modelling program, quite powerful as well. Most of the info and starter manuals should be on that site.

Keep in mind however 3D for games is much more time consuming and complex than 2D. There's a ton of things to take into account depending on the depth to which you go for development. This includes modeling characters to spec so you don't overdetail and lag the game, texturing and UV maps, then eventually for animation, rigging and solid levels of animation skill. So if you are keen, be prepared as well, as it requires a lot of dedication.
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RanerX




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PostPosted: Sat Oct 10, 2009 4:44 pm    Post subject: Reply with quote

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Yeah i know about blender and i have a friend who is currently learning how to use it,
When i opened it up i was very * WTF!? * icon_razz.gif you could say it was confusing.
I will start looking in blender more if you recommend it.
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3mt




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PostPosted: Sat Oct 10, 2009 5:57 pm    Post subject: Reply with quote

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Yeah, I would recommend using Blender too. I'm a super noob at 3d modelling, but once you get used to the interface, you'll see that it's quite intuitive.
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Cian




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PostPosted: Sun Oct 11, 2009 2:32 pm    Post subject: Reply with quote

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Shadow Of The Colossus + Artwork + Denny = Awesomeness.
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Frozencry




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PostPosted: Sun Oct 18, 2009 4:27 am    Post subject: Reply with quote

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Buttmouth
segax
mikezilla2
Geralt of Rivia:


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segax




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PostPosted: Sun Oct 25, 2009 5:00 pm    Post subject: Reply with quote

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Cool, I like it .. Only crit would be the lines on his face probably a bit to thick ..Apart from that great shadows
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kaerlis




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PostPosted: Tue Oct 27, 2009 12:16 am    Post subject: Reply with quote

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i think the dark lips and colored eyes jar you when looking at it too much.
lines may be a bit thick but not something so noticeable.

other than that it is a truely remarkable work of black and white portait underneath. maybe a version in just plain black and white might look interesting, although i do understand the interest of the colored eyes.
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Frozencry




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PostPosted: Fri Oct 30, 2009 3:52 am    Post subject: Reply with quote

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Was resetting up my tools in Painter due to my windows 7 clean install, and through it was just fiddling with brushes to see if my settings were right. Kind of ended up going even further and eventually doodling some random painting like this:


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Tom101007




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PostPosted: Thu Nov 05, 2009 7:44 pm    Post subject: Reply with quote

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i really like that, its got an appeal to it that i cant quite put into words
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Frozencry




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PostPosted: Fri Nov 06, 2009 1:50 am    Post subject: Reply with quote

Time to update on 3D work.

Been doing a lot of research and such for a Wolf I'm making for my diploma animation. This time round went into a lot of work for it, including texture work and such.

So we started off modeling the base mesh in Lightwave, and came out with this:



The face looks more like that of a pigs. Time to high detail it so we can get some viciousness going, as my wolf needs to look evil and menacing. Few hours of sculpting and such in Zbrush and we have this:



Progress! Unfortunately I didn't get a pic of it with the finer details in, like scars and such, but you get the picture. Let's test the head to see if the mapping works okay..



It works! Now to just fine tune it all so there's no odd glitches and texture errors. Right we've got it sculpted, so we export, bring back into LightWave and quickly add a test fiber onto it...



Couple of rendering artifacts, but it's working. Lots of fine tuning to do. That and it looks more like a dog. Hours of tweaking and research on wolf fur later..



Eyyy! It's almost there. There's a small glitch where the fur turns totally white for some reason on his arse. K let's fix that up. Once it's fixed, I rig the model, do test poses to check for deformations, and decide to make a fancy pic too. Posed, composited a background image, touched up, and...



I've got myself an evil looking wolf.

Quite happy with the result. Still working on tweaks constantly etc, as it is for an animation and there'll be a lot of movement, but yeah, happy with the fur and the look!
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Speedy G




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PostPosted: Wed Nov 18, 2009 1:51 am    Post subject: Reply with quote

Wow, I tip my (proverbial) hat to you guys -- some real talent in this thread, that's for sure!

Thought I might add some of my own work (thumbnail for your viewing pleasure):



Pogeymans. I am...a hopeless devotee, what can I say? icon_biggrin.gif

- PS 7.0 + Wacom Intuos3.
- Filters // Blendmode: High Pass // Linear Light (or something. Don't recall which I used).
- Lot of hours.
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Frozencry




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PostPosted: Thu Nov 19, 2009 1:57 pm    Post subject: Reply with quote

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Fantastic colouring on the picture, nice soft touches with the red in particular. I also like the blend technique you've used, gives it an unusual cel-shaded feel. Awesome angle as well.

And your signature is epic.
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Speedy G




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PostPosted: Fri Nov 20, 2009 8:23 pm    Post subject: Reply with quote

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admeister
@Denny: Thanks for the kind words! Glad you like my signature; I think it's pretty sweet, too. Ha ha!

I don't normally use any advanced filters or blends in PS --preferring to keep work basic and 'painterly'-- so this was more experimental than anything else. Quite surprised by the result, to be honest, as the original image is a little dull and the colours unpronounced.

I have another painting sitting in PS, which, from the outset, appears less complicated and time consuming.

Yes, 'tis another Pokemon icon_razz.gif.

-facepalm-
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