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Command and Conquer 4 screens
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Joseph




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PostPosted: Thu Aug 13, 2009 6:12 pm    Post subject: Command and Conquer 4 screens Reply with quote

Command and Conquer 4 screens by Joseph
PC Media: We command you to check out these screens.
[View Article]

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Juztin




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PostPosted: Thu Aug 13, 2009 7:12 pm    Post subject: Reply with quote

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Is that a new UI, about time lol
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ArcherGrave




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PostPosted: Thu Aug 13, 2009 9:04 pm    Post subject: Reply with quote

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first half screen shots show us how the blocky and crap some stuff looks like ( flamers )

I dont get why some stuff is 3 rectangles shooting guns...

The space ship IS AWESOME tho,

They need to fire some people for the rectangle tho
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G3ck0




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PostPosted: Thu Aug 13, 2009 9:20 pm    Post subject: Reply with quote

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ArcherGrave wrote:
first half screen shots show us how the blocky and crap some stuff looks like ( flamers )

I dont get why some stuff is 3 rectangles shooting guns...

The space ship IS AWESOME tho,

They need to fire some people for the rectangle tho


Umm, what?
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GreyWolfJai




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PostPosted: Thu Aug 13, 2009 9:24 pm    Post subject: Reply with quote

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StarCraft 2 looks way better than this... I loved C&C3 but this just looks too much like RA3. Blocky & cartoon like.
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Itachi




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PostPosted: Thu Aug 13, 2009 9:25 pm    Post subject: Reply with quote

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GreyWolfJai wrote:
StarCraft 2 looks way better than this... I loved C&C3 but this just looks too much like RA3. Blocky & cartoon like.


So so very true don't forget also StarCraft 2 also has base building unlike this new one icon_sad.gif.
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Fly




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PostPosted: Thu Aug 13, 2009 10:22 pm    Post subject: Reply with quote

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Itachi wrote:
GreyWolfJai wrote:
StarCraft 2 looks way better than this... I loved C&C3 but this just looks too much like RA3. Blocky & cartoon like.


So so very true don't forget also StarCraft 2 also has base building unlike this new one icon_sad.gif.


I honestly don't get why that facet of RTS' is suddenly deemed unimportant and expendable, because it's not like I enjoy creating choke point lines to screw people, oh no! Please, walk around freely while you're kicking my ass, take your time. It's like RTS' for people who don't know how to micromanage.

And on that train of thought, why restrict building types? If I want to build 75 buildings that give me a special type of unit I'll merely have 74 contingencies if my one gets knocked down, restrict over powered units sure, but you should have people going "aww damn, I have the resources to build 70 of them but now I have to rebuild my one allowance. Sigh."

Quit screwin with C&C damnit! Nod does not like your shenanigans!
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Slipvayne21




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PostPosted: Fri Aug 14, 2009 11:44 am    Post subject: Reply with quote

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Holy McSAME batman !
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Skiller




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PostPosted: Fri Aug 14, 2009 5:12 pm    Post subject: Reply with quote

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Itachi wrote:
So so very true don't forget also StarCraft 2 also has base building unlike this new on


Serious!? No base building!? Hell I'm not even going to keep an eye on this one now icon_sad.gif.
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grim-one




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PostPosted: Fri Aug 14, 2009 5:57 pm    Post subject: Reply with quote

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Fly wrote:
Itachi wrote:
So so very true don't forget also StarCraft 2 also has base building unlike this new one icon_sad.gif.


I honestly don't get why that facet of RTS' is suddenly deemed unimportant and expendable, because it's not like I enjoy creating choke point lines to screw people, oh no! Please, walk around freely while you're kicking my ass, take your time. It's like RTS' for people who don't know how to micromanage


After playing Dawn of War 2, I welcome games that include base building.

DoW2 gets so hectic in multiplayer because you need to keep an eye on all your units, all the time. Buildings slow the pace down during construction phases, where you largely ignore units.

Oh.. and I gave up on C&C back when Tiberium Sun came out =P
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