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Frozencry


Status: Offline Joined: 04 Nov 2005 Posts: 9277 $poons: 1628.10 Location: Sydney

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Posted: Mon Jun 29, 2009 12:36 am Post subject: Love to Hate #2 |
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| Love to Hate #2 by Denny |  | | PALGN Feature: Kicking up a Storm of expletives. | | [View Article] |
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sobriquet835


Status: Offline Joined: 07 Jan 2009 Posts: 2369 $poons: 3.20 Location: Melbourne

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Posted: Mon Jun 29, 2009 1:10 am Post subject: |
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I have the exact same Love/hate thing with Burnout... damn that game can be fucking evil. Any racing game with rubberband AI and weapons/ focus on crashing, actually.
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Puddingfork


Status: Offline Joined: 28 May 2006 Posts: 2708 $poons: 209.15 Location: Brisbane, QLD

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Posted: Mon Jun 29, 2009 1:55 am Post subject: |
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I used to find this with Mario Kart, I'd win based on item luck not skill. This might have been because I was a lot younger (hence crap) though, I'm not sure. _________________
Unofficial PALGN Ventrilo Server 203.14.173.58:5704
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bobboblaw


Status: Offline Joined: 23 Mar 2008 Posts: 1365 $poons: 116.80

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Posted: Mon Jun 29, 2009 2:10 am Post subject: |
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Haha, great article, I completely agree. I bought Motorstorm Pacific Rift not long ago, and absolutely loved it and thought it was the best racer out. So many well designed tracks (with multiple routes/shortcuts) and vehicle classes, and it just looks phenomenal. But then I got to Rank 5 in the festival, and it just ramps up in challenge.
I tried continuing last night in an ATV and crashed literally every 5 seconds. At one point, I was sandwiched by the bastard AI. I was still good enough to get back to 1st place in the last lap due to knowing the track and its' shortcuts, but then I was used boost for just a second too long, my ATV exploded, and I crashed 1 fucking metre from the finish line. RAGE!
I'll still persist in the festival, but if worst comes to worst, I'm still happy to play custom races with the AI set to Easy or Normal, especially with a mate in splitscreen. As much as this game can get frustrating, it's just unbelievable fun with so many adrenaline fueled moments. I'm looking forward to the new DLC, 7 new tracks!
I recommend playing Pure as well. Fairly similar (though Pure you only drive ATV's) but incredibly easy. It only takes around 4 hours to complete the World Tour, and you'll almost always come 1st, but it's still worth a play. _________________
Steam: bobboblaw
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Frozencry


Status: Offline Joined: 04 Nov 2005 Posts: 9277 $poons: 1628.10 Location: Sydney

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Posted: Mon Jun 29, 2009 4:23 am Post subject: |
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Yeah I've got Pure, it's very shallow but good fun to play.
Fondest memory for Pacific Rift is split-screen for sure. Custom matches, I play bike, mate goes monster truck..as do all the other AIs. The result is a s***load of sweating and laughs.
Still believe it's the best racer of the generation. _________________
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Se7en


Status: Offline Joined: 13 May 2006 Posts: 1005 $poons: 141.70

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Posted: Mon Jun 29, 2009 10:42 am Post subject: |
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I'd like to tie a rubberband around MotorStorm's AI and leave it there until it falls, limp, to the floor - it's bad game design. The AI in Pacific Rift is far more acceptable, at least until level 8 rolls around. _________________
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JP2daMC


Status: Offline Joined: 09 Jul 2008 Posts: 952 $poons: 152.40

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Posted: Mon Jun 29, 2009 10:52 am Post subject: |
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Yeah, CPU catch-up (which I think it was called in the Mario Kart days) is very annoying. This is why I won't buy any other Motorstorm games. You should be able to turn it off. I have a feeling you could turn it off in one of the old Mario kart games, but I am old and my memory fails me sometimes  _________________
“Committed to gaming mediocrity and no platinum trophies.”
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Skiller


Status: Offline Joined: 26 Feb 2007 Posts: 661 $poons: 32.20

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Posted: Mon Jun 29, 2009 1:36 pm Post subject: |
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The problem with not having rubber-banding/catchup is that the game just becomes a repetitive restart fest till you do the perfect race. There's nothing more boring than playing the first 200m of a track then restarting the race 200 times because unless you do it exactly right you'll come last. I'd rather have the rubber banding any day, if you know how to use it then it's never a problem.
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JP2daMC


Status: Offline Joined: 09 Jul 2008 Posts: 952 $poons: 152.40

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Posted: Mon Jun 29, 2009 2:21 pm Post subject: |
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That's true, but if I suck, I'd rather come last cause I deserve to, and if I'm good, I'd like to win by a massive margin. You can have the perfect race, only to hit something with a few seconds to go, and not even get a place. That's lame in my book. _________________
“Committed to gaming mediocrity and no platinum trophies.”
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G3ck0

Status: Offline Joined: 09 May 2008 Posts: 7516 $poons: 3.80 Location: Brisbane

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Posted: Mon Jun 29, 2009 2:25 pm Post subject: |
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I remember a game that did that, Crash Tag Team Racing I think? If you were losing they would slow down heaps, if you were winning they would speed up. You ended up winning every race.
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hinduguru


Status: Offline Joined: 06 Jan 2007 Posts: 1711 $poons: 402.20 Location: Sydney, Australia

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Posted: Mon Jun 29, 2009 2:45 pm Post subject: |
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I've been playing GRID (360) over the last week, and the AI in this game is ridiculous. Despite playing 20+ hours, i was still struggling on the lowest difficulty (insultingly known as Basic lol...and there are FOUR! higher levels, plus another unlockable one apparently!) because of the catchup AI and other AI issues, such as the fact your car spins out much more easily than CPU cars, even if its the very same model. The faster the cars, the cheaper the opposition too.
The only reason this game was tolerable is because of the "Flashback" system, which lets you rewind the last few moments of a race and re-attempt it, without having to restart from the beginning of the race. Even using all 5 of my allotted Flashbacks, 95% of my wins were by less than 1 second, often less than 0.5 seconds. If the Flashback option wasn't around, i probably would've snapped the disc in half
| Jason Picker wrote: | I have a feeling you could turn it off in one of the old Mario kart games, but I am old and my memory fails me sometimes  |
Dunno about Mario Kart, but i recall NFS Underground 2 (Xbox) having an option to toggle "Catch-up AI". I immediately turned it off.
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brad_sickness


Status: Offline Joined: 07 Jan 2007 Posts: 1447 $poons: 122.60 Location: Toowoomba, Queensland

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Posted: Mon Jun 29, 2009 2:58 pm Post subject: |
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I am feeling this way over Motorstorm: Pacific Rift. It feels like the AI is more interested in taking me out, rather than retain the lead but either way, they still manage to win even when they sacrifice themselves to take me out in the process.
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Se7en


Status: Offline Joined: 13 May 2006 Posts: 1005 $poons: 141.70

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Posted: Mon Jun 29, 2009 3:31 pm Post subject: |
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| brad_sickness wrote: | | I am feeling this way over Motorstorm: Pacific Rift. It feels like the AI is more interested in taking me out, rather than retain the lead but either way, they still manage to win even when they sacrifice themselves to take me out in the process. |
Absolutely right. The competition will sacrifice an optimal racing line to throw themselves into a wall/chasm taking you with them. Despite their repeated suicides they're still in front at the finish line. The game devolves into an exercise in trial and error, with luck being the primary predictor of victory. _________________
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Karai Pantsu PALGN Moderator


Status: Offline Joined: 17 Aug 2006 Posts: 10109 $poons: 29.06 Location: Melbexico

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Posted: Mon Jun 29, 2009 3:45 pm Post subject: |
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^ That sort of behaviour really put me off completing the single-player challenges in the Mashed titles. It's one of my all time favourite local MP games, for sure, but in single player it's beyond fiendish. Against 2 or 3 AI opponents they will, without fail, use or or two cars to pin you against a wall or force you off the track - sacrificing points of one AI driver to guarantee the victory for another. Massively cheap and frustrating. _________________
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grim-one


Status: Offline Joined: 07 Dec 2007 Posts: 6646 $poons: 1567.30 Location: Perth

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Posted: Mon Jun 29, 2009 5:45 pm Post subject: |
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| bobboblaw wrote: | | I recommend playing Pure as well. Fairly similar (though Pure you only drive ATV's) but incredibly easy. It only takes around 4 hours to complete the World Tour, and you'll almost always come 1st |
You must be playing a different game to me. I'm struggling to win most of the 'Race' events and I've spent way more than 4 hours. Motorstorm sounds very similar to Pure for me.
Wipeout is my Love to Hate game. It's great fun, but I don't get anywhere without hours and hours of practice. _________________
Steam:grim_one | PSN/Live:najakh | Flickr
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Aftershock


Status: Offline Joined: 29 Sep 2006 Posts: 2604 $poons: 617.40 Location: Crawling back.

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Posted: Mon Jun 29, 2009 6:09 pm Post subject: |
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CANNOT WAIT FOR FUEL _________________
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Se7en


Status: Offline Joined: 13 May 2006 Posts: 1005 $poons: 141.70

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Posted: Mon Jun 29, 2009 7:13 pm Post subject: |
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| Aftershock wrote: | | CANNOT WAIT FOR FUEL |
Fuel has been reviewing extremely poorly. I was pumped, but after seeing what it had to offer (very little), I've lost interest. _________________
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InvivnI


Status: Offline Joined: 20 Mar 2006 Posts: 2041 $poons: 513.10 Location: Melbourne

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Posted: Mon Jun 29, 2009 7:17 pm Post subject: |
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It's out... got rubbish reviews. _________________ My Photos
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Full Metal Jackoff

Status: Offline Joined: 11 May 2009 Posts: 23 $poons: 4.60
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Posted: Mon Jun 29, 2009 10:57 pm Post subject: |
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I'm in the minority here, but I found Motorstorm dull as hell and wonder if we'll ever see a revival of Road Rash (The Mega Drive ones, I'd rather not acknowledge the 3DO release).
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He need to cut the ego.


Status: Offline Joined: 22 Nov 2005 Posts: 1762 $poons: 722.80

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Posted: Mon Jun 29, 2009 11:11 pm Post subject: |
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Anyone played Sega Rally (Revo)?
I taught me to avoid the term "advanced AI" because it literally translates as "cheating arsehole prick AI".
Basically you spend most of the race trying to catch up to the leaders because they shot from the start line like a god damn North Korean missile. Then when you are leading, the AI just decide to miraculously catch up and overtake you. And this only occurs if you make no mistakes. If you do make a mistake, forget about it. Just reset.
I'm sure given plenty of hours to invest into the game may have changed my ability to win a few more racers, but it's a racing game for heaven's sake. And an arcade one at that! You shouldn't have to spend 20 bloody hours memorising every corner just so you can place first. The reason difficulty options are given is so that those who do want to do that can play on the hardest difficulty.
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Skiller


Status: Offline Joined: 26 Feb 2007 Posts: 661 $poons: 32.20

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Posted: Tue Jun 30, 2009 10:17 am Post subject: |
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| hinduguru wrote: | | I've been playing GRID (360) over the last week, and the AI in this game is ridiculous. Despite playing 20+ hours, i was still struggling on the lowest difficulty |
I had the same problem, that is until I realised that if I wrecked up my car by deliberately crashing into a few walls it'd handle so much better. I think it was the front wheels or steering I had to wreck up, but it made me get round corners at MUCH higher speeds than in an undamaged car and it just felt alot better too, I'd easily get into first place after dropping to last from the crashes and then I'd be totally unstoppable because I could take corners much faster an with less risk than the AI could. The game got very old very quickly after that though and I stopped playing, any game that forces you to wreck your car for BETTER handling is just epic fail.
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fatpizza


Status: Offline Joined: 09 Apr 2007 Posts: 1722 $poons: 348.20 Location: Perth

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Posted: Thu Jul 02, 2009 2:23 pm Post subject: |
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I got gold on all events on Both Motorstorm and Motorstorm: Pacific Rift and although I loved those games I go agree with a lot of points in this article. There was a certain race in the original Motorstorm(where everyone was in a buggy) which stopped me playing the game for about 3 months but when I got back into it I managed to win(only by 0.001 seconds I might add...).
The same almost happened during PR, in that I literally took me about 5 hours of playtime to win certain races. What annoyed me the most though was that to win these races going as fast as I could wouldn't work, I had to basically go slower and cater to what the AI would do which once I figured that out made it slightly easier.
But when I finally got the Gold Trophy for winning all the races it was one of my most satisfying gaming moments. _________________
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