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BurnZ


Status: Offline Joined: 06 Sep 2004 Posts: 5964 $poons: 3093.00 Location: rocketchainsaw.com.au

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Posted: Thu May 28, 2009 9:10 am Post subject: |
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| PS Blog wrote: | Killzone 2 Patch 1.27 Details
Even though the game has been out in stores for a while, Guerrilla remains committed to keeping Killzone 2 one of the strongest multiplayer experiences for PLAYSTATION 3. This week sees the release of Patch 1.27, which introduces a number of tweaks based on direct feedback from the Killzone community. We sat down with Eric Boltjes, Guerrilla’s Lead Multiplayer Designer, to walk us through the most important changes and the reasons for their implementation.
First of all, Eric, can you run us through the highlights of Patch 1.27?
Sure! Most importantly, we’ve added functionality to make the process of finding and playing with friends much easier, tweaked the Skirmish Mode to keep it interesting for players with lower-bandwidth network connections, introduced a new ‘High Precision’ option to the controller configuration menu, and improved the overall balance of the game. There’s also a host of smaller changes as well, but I’ll save that for the change log.
Let’s start with the first one: finding and playing with friends. How has that been changed?
We’ve examined how party systems work and added similar functionality to our game where possible. The ‘Join Friend’ option has been changed so that the player can automatically join a friend’s faction and squad – even if faction balancing is on. In addition, squads and their factions are now persistent over multiple games, so friends can keep playing together continuously.
You said the Skirmish Mode been tweaked – can you explain?
Well, we’ve decided to unlock all the badges in Skirmish Mode. Considering that the game has been out for a while, and that many players have already reached the rank of General, we believe this is a nice way for players with lower-bandwidth network connections to experience the full range of weapons and abilities available in the Warzone.
Control-wise, what exactly does the new ‘High Precision’ option do?
When this option is switched on, it makes the analog sticks more responsive to small movements. Turned off, the controls behave exactly as they did before the patch. It’s not a radical overhaul of the control system, so the layout and the ‘weight’ of the controls remain the same.
Still, a lot of us here at Guerrilla really enjoy the new High Precision option, so we’ve decided to switch it on by default for new players. Existing Killzone 2 players will have the option turned off by default after patching – we wouldn’t want to force a sudden change to the controls on you!
How have you improved the overall balance of the game?
For starters, Patch 1.27 allows players to switch factions manually if the factions are unbalanced. If the factions consist of, say, 13 players versus 11 players, a player from the largest faction can manually switch over to make it an even 12 versus 12. Switching in the other direction is not allowed, so players from the smaller team can’t defect to the larger team if the battle doesn’t go their way. Players who switch over retain all their points, but squad affiliations will of course be lost.
Furthermore, we’ve removed the temporary invulnerability awarded to players who spawn at a spawn point other than the base camp. The players will still be safe at their own base camp, but custom-placed or mission-based spawn points do not yield temporary invulnerability anymore. This will hopefully give opposing players already at this location a fair chance.
Finally, we’ve made a couple of changes to the Badge abilities. The Assault Badge, for instance, was deemed too powerful by many players – so we tweaked down its Armor ability from 100 hit points to 50 hit points. The Tactician Badge’s secondary ability (to request air support from a Sentry Bot) has also been tweaked to make the Sentry Bot more useful. It can aim more accurately now, and its health is a little higher as well. To make it even more useful, we’ve reduced the way automated turrets target them, so they’re not shot down as fast. It should certainly make the Air Support Specialist ribbon easier to obtain!
Thank you for your time, Eric!
Thank you, and thanks to all the Killzone 2 fans out there! We hope this patch demonstrates our continued support and dedication to Killzone 2. Stay tuned for more downloadable content and more tweaks coming in the near future!
Eric Boltjes, Lead Multiplayer Designer, Guerrilla Games |
I'd like them to fix crap that should of been fixed ages ago:
- C4 is still broken
- People are still glitching in Blood Gracht
- Game causing PSN disconnect errors _________________
R.I.P. DEJA VU - 21/08/2010
R.I.P. Tanya - 16/04/2011
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Windburn


Status: Offline Joined: 17 Oct 2007 Posts: 1302 $poons: 222.60 Location: Melbourne, Victoria

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Posted: Thu May 28, 2009 10:48 am Post subject: |
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| LeonJ wrote: | | Well I clocked modern warface on veteran, I can't imagine a game being much hard then that. |
I'd say KZ2 was definitely comparable to MW on Veteran. That's actually a very good parallel to make, they can both get quite tough.
I've finished MW, but unfortunately have yet to finish KZ2 though (there was a part towards the end where you get swarmed that I was *really* stuck at), but that's also been because I haven't had as much time to spend at it lately.
I'm actually a bit disappointed with this new patch, I really thought I would unlock everything by myself (eventually), but I guess I won't bother with it now. I also noticed a couple of times I tried to play online that there were no games to be found...
...is this a problem now with KZ2, or did I just pick a bad time? _________________
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BurnZ


Status: Offline Joined: 06 Sep 2004 Posts: 5964 $poons: 3093.00 Location: rocketchainsaw.com.au

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Posted: Thu May 28, 2009 10:55 am Post subject: |
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| Windburn wrote: | I also noticed a couple of times I tried to play online that there were no games to be found...
...is this a problem now with KZ2, or did I just pick a bad time? |
What times were you trying? The only times I can't find a game is when I tried at 7am.
Hitting refresh a few times might make one appear. Sometimes that works for me.
EDIT: | Windburn wrote: | | I'm actually a bit disappointed with this new patch, I really thought I would unlock everything by myself (eventually), but I guess I won't bother with it now. |
That's for Skirmish mode, which is offline with bots. _________________
R.I.P. DEJA VU - 21/08/2010
R.I.P. Tanya - 16/04/2011
Last edited by BurnZ on Sat May 30, 2009 2:41 am, edited 1 time in total
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dloiscute


Status: Offline Joined: 02 Mar 2008 Posts: 3953 $poons: 1627.40 Location: iSW

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Posted: Thu May 28, 2009 3:47 pm Post subject: |
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I tend to find that whenever I go to play K2 online, there are at least 7 AUS games on at all times.
I just hope I can skip the intro cut scene again. I haven't been able to since like 3 patches ago. _________________
☑Tekken
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bobboblaw


Status: Offline Joined: 23 Mar 2008 Posts: 1365 $poons: 116.80

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Posted: Fri Jun 05, 2009 2:37 am Post subject: |
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Patch is up, just over 70MB. It also adds 12 new trophies for the next batch of DLC. Their objectives are identical to the last, just tied to the 2 new maps. _________________
Steam: bobboblaw
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Smurf80


Status: Offline Joined: 03 Apr 2008 Posts: 1929 $poons: 261.60

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Posted: Thu Jun 11, 2009 1:10 pm Post subject: |
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Does the new map pack hit PSN tomorrow? _________________
Thanks to segax for the sig!
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bobboblaw


Status: Offline Joined: 23 Mar 2008 Posts: 1365 $poons: 116.80

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Posted: Fri Jun 12, 2009 2:28 am Post subject: |
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| Smurf80 wrote: | | Does the new map pack hit PSN tomorrow? |
Indeed. The new map pack is up now for $9.95
I'm trying to purchase it, but for some reason I keep getting errors when attempting to add funds to my wallet. Is this happening to anyone else? _________________
Steam: bobboblaw
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G3ck0

Status: Offline Joined: 09 May 2008 Posts: 7516 $poons: 3.80 Location: Brisbane

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Posted: Fri Jun 12, 2009 2:44 am Post subject: |
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I couldn't skip the cutscene until about a minute in today. It just made some noise whenever I hit a button. And the sound wasn't awesome like it was last time...
Last edited by G3ck0 on Fri Jun 12, 2009 1:46 pm, edited 1 time in total
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BurnZ


Status: Offline Joined: 06 Sep 2004 Posts: 5964 $poons: 3093.00 Location: rocketchainsaw.com.au

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Posted: Fri Jun 12, 2009 3:41 am Post subject: |
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I can skip it when Visari's eye appears on screen. Used to be quicker before any patches were released.
I don't know if this is even longer now as I don't have the new maps. _________________
R.I.P. DEJA VU - 21/08/2010
R.I.P. Tanya - 16/04/2011
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bobboblaw


Status: Offline Joined: 23 Mar 2008 Posts: 1365 $poons: 116.80

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Posted: Fri Jun 12, 2009 4:38 am Post subject: |
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Still skips when Visari's eyes appear for me (with new maps)
I have to say, holy shit these maps look freaking incredible. Guerilla weren't joking when they said they were the best looking thing they'd done. Wow! Southern Hills is my fav, there's a heap of stuff going on in the background, and some of the effects, especially with the crashed ship, need to be seen to be believed. _________________
Steam: bobboblaw
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Smurf80


Status: Offline Joined: 03 Apr 2008 Posts: 1929 $poons: 261.60

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Posted: Sat Jun 13, 2009 10:51 am Post subject: |
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Thats odd Im pretty sure I can skip the cut scene as soon as the logo for Guerilla games comes up. I just hit X. _________________
Thanks to segax for the sig!
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G3ck0

Status: Offline Joined: 09 May 2008 Posts: 7516 $poons: 3.80 Location: Brisbane

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Posted: Fri Jun 19, 2009 10:18 pm Post subject: |
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Played this again tonight, not sure if I want to keep it or not. I think I just don't like the controls, compared to Halo 3 it is so damn hard to aim and I suck online, quit after about 2 minutes into a game. Might trade it in, not sure yet.
EDIT: Does anyone have a GAME magazine? And if so, how much does it trade in for?
EDIT 2: Can trade it in and get both Halo 3 map packs and The Lost and the Damned. I had more fun playing with bots than I did online, I think I might trade it in and it can go on my "buy when it is cheap and I get a job" list.
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grim-one


Status: Offline Joined: 07 Dec 2007 Posts: 6646 $poons: 1567.30 Location: Perth

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Posted: Tue Oct 06, 2009 3:56 pm Post subject: |
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Is anyone still playing Killzone 2? I've picked it up at the new budget price and I'm really getting into the multiplayer. Currently ranked around Major (2 bars?) and trying to unlock more of the abilities.
Also are the six pay-for maps still played online? I have the feeling any games using them are hidden to those who don't have htem, but I don't really want to sink $20 on them if I never get to use them online. _________________
Steam:grim_one | PSN/Live:najakh | Flickr
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