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ArcherGrave


Status: Offline Joined: 17 Apr 2009 Posts: 738 $poons: 39.80

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Posted: Sun Apr 26, 2009 1:55 pm Post subject: Red Faction: Guerilla DEMO Discussion |
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Red Faction: Guerilla
Demo was released for Xbox 360 and PS3
with extra SLEDGE HAMMER!
Size: 700mb
Now i heard this game was coming and i didnt expect 360 to get this, it was one of my favorite games on the PS2 and after playing the demo it came back to me why , one of the first games to have a destructible environment on the PS2.
it seems the terrain isnt very destructible but everything else blows up in pieces , when you blow things up you can "salvage" blown up pieces towards upgrades.
And i think it uses the same engine mass effect used,
Movie experience
Characters look quite realistic
Blue gunfire ( i know thats not because of the engine )
Materials look exactly as they should
( After you play it , it will remind you of mass effect %100 sure )
Anyways, PLAY IT!
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G3ck0

Status: Offline Joined: 09 May 2008 Posts: 7516 $poons: 3.80 Location: Brisbane

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Posted: Sun Apr 26, 2009 2:07 pm Post subject: |
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I think it is awesome! I love where there are the apartment block things and you throw bombs on certain spots to try and collapse the thing. And walking the walker straight through buildings is fun. I think I will buy it.
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ANDYBALLINA


Status: Offline Joined: 23 May 2008 Posts: 3461 $poons: 977.20 Location: Ballina

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Posted: Sun Apr 26, 2009 2:11 pm Post subject: |
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After hearing Sambo110 rave about it. I think I will have to look into it.
And if its similar to Mass Effect, then it should be awesome. _________________
PSN: ANDYBALLINA1
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G3ck0

Status: Offline Joined: 09 May 2008 Posts: 7516 $poons: 3.80 Location: Brisbane

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Posted: Sun Apr 26, 2009 2:17 pm Post subject: |
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In my opinion you have to play it as a sandbox game, as in not focus on killing enemies, doing the mission etc, but just having fun. Like placing bombs in the middle of the road and trying to blow them up at the right time so vehicles go spiralling through fences etc. and making them do backflips etc.
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ObsoletE


Status: Offline Joined: 30 Sep 2003 Posts: 20357 $poons: 34.20 Location: Perth, WA :: Jubei'Thos

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Posted: Sun Apr 26, 2009 2:29 pm Post subject: Re: Red Faction: Guerilla DEMO Discussion |
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| ArcherGrave wrote: | | ( After you play it , it will remind you of mass effect %100 sure ) |
reminded me of Saint's Row 2 actually - ME was probably the furtherest game to mind when i was playing the demo...
(as for engines, ME uses Unreal Engine 3, RFG uses GeoMod 2.0)
demo was pretty good, although way too short to get any sort of bearing on whether i consider it a purchase.
my main hesitation is the open-world/sandbox nature of the game. i dunno how to put my concerns into words actually, but they weren't really quelled by the demo.
silly thing is, if this were how Mercs 2 turned out, i'd be fantastically happy, but for some reason, i think of RF as being somewhat more intimate, with levels designed with more complexity than what the demo showed. i mean i get that the demo was probably designed with ultimate destruction as the selling point, but i think that's the problem, i wanted to see more of the tactical destruction.
anyway, still keeping my eye on it, if nothing else, i'll probably rent it. _________________
My Play-Asia Affiliate Link.
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Benc82


Status: Offline Joined: 08 Jun 2008 Posts: 1559 $poons: 454.30 Location: Perth, WA

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Posted: Sun Apr 26, 2009 2:32 pm Post subject: Re: Red Faction: Guerilla DEMO Discussion |
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| ArcherGrave wrote: |
And i think it uses the same engine mass effect used,
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Mass Effect engine = Unreal Engine 3
This is a different engine apparently- Geo Mod 2.0 _________________ XBL/PSN/Steam: BenC82
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Karai Pantsu PALGN Moderator


Status: Offline Joined: 17 Aug 2006 Posts: 10109 $poons: 29.06 Location: Melbexico

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Posted: Sun Apr 26, 2009 2:40 pm Post subject: |
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Demo?! DEMO?! WHY AM I AT WORK RIGHT NOW INSTEAD OF DOWNLOADING IT?!
Gah!
DO WANT!
Although after Obs impressions I am slightly worried - as I recall we have fairly similar views on Red Faction, so if it isn't a hit with him... _________________
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ObsoletE


Status: Offline Joined: 30 Sep 2003 Posts: 20357 $poons: 34.20 Location: Perth, WA :: Jubei'Thos

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Posted: Sun Apr 26, 2009 2:52 pm Post subject: |
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^ don't write it off completely from my impressions, as one thing i hadn't picked up on from the pre-demo stuff was that this was a sandbox game (call me slow ), and so i wasn't expecting it.
it's definitely not bad, but it's not what i expected, and i'm not sure if it's "Red Faction", if you know what i mean... _________________
My Play-Asia Affiliate Link.
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ArcherGrave


Status: Offline Joined: 17 Apr 2009 Posts: 738 $poons: 39.80

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Posted: Sun Apr 26, 2009 2:56 pm Post subject: |
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| Sambo110 wrote: | | I think it is awesome! I love where there are the apartment block things and you throw bombs on certain spots to try and collapse the thing. And walking the walker straight through buildings is fun. I think I will buy it. |
EXACTLY!!!11!!!1!! ( lol )
Agree with everything Sambo has said.
I actually thrown a bomb on some guys face, PRICELESS
and..
I agree with obs that apparently it is sandbox ( not experienced in demo )
It has me worried because i didnt want sandbox for this.
But i wasnt expecting anything out of this and its going to be a purchase for me, it seems like a very "movie" experience for me. atleast the cut scenes.
And rebels on mars + sledge hammer = fun
So funny when you hack them with you hammer you can actually feel the impact ( the way they got hit looks correct ^^ )
Anyways it is exactly like Mass effect for me except without the magic and stop time thing, otherwise i dont see why it is much different.
Oh and the way cars fly when you shoot them seems pretty cool, also how they try to avoid the missiles even alittle bit is nice, and yes the AI is kinda hard to understand, sometimes they seem ok other times they are alittle thick but nothing to worry about.
( Also i just played halo wars demo, thats great too, best console RTS , have to buy it too )
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G3ck0

Status: Offline Joined: 09 May 2008 Posts: 7516 $poons: 3.80 Location: Brisbane

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Posted: Sun Apr 26, 2009 3:05 pm Post subject: |
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Hitting someone with a sledgehammer, them making cracks in the wall is funny. The only bad destruction is the low concrete walls, it's just heaps of squares. And if you get in a vehicle and follow the road left, you can sorta see it goes free roam, but the demo ends if you go too far out unfortunately.
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Karai Pantsu PALGN Moderator


Status: Offline Joined: 17 Aug 2006 Posts: 10109 $poons: 29.06 Location: Melbexico

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Posted: Sun Apr 26, 2009 3:30 pm Post subject: |
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| ObsoletE wrote: | ^ don't write it off completely from my impressions, as one thing i hadn't picked up on from the pre-demo stuff was that this was a sandbox game (call me slow ), and so i wasn't expecting it.
it's definitely not bad, but it's not what i expected, and i'm not sure if it's "Red Faction", if you know what i mean... |
Oh...
Yeah, I'm well aware that it's changed into 3rd person non-linear, open-world styles - still expecting a big shock when I finally get to experience it. However, for the new destruction (and that construction mech - sweet merciful crap that looks good) alone I would give this a go. The fact that it's a throw back to RF 1 is the cherry on top.
Edit: Went to grab it on 360 but, alas, Gold only download for the time being - so jumped to the PS3 and hit that up instead. I've many an issue with Sony's network offering, but at least it provides downloads on an equal footing.
So! Limited impressions left me... well, impressed. They've obviously put a good amount of work into the new Geomod capabilities - the level of destruction is pretty impressive! That said, it feels as if they've made everything out of tinfoil to help show that up - I shouldn't be able to tear through buildings with a single swing of my sledgehammer... I mean, sure, it looks the business, but it also makes it feel more like a gimmick (and one I'll tire of faster if it's so easy to ruin everything).
That's about it thus far though - I spent a good 45 mins with it, mainly just rampaging until put down, then going again. Last play saw me complete the objective, which was pretty fun except for the disappointing walker movement. Videos suggested those things being capable of a good clip, not lumbering along like a drunken, now-born elephant giving it's hind-legs a go.
Did anyone else notice that the depth of field focusing was a little buggy? Perhaps more of an issue on SD, but I noticed that when looking/moving around quickly the DoF blur could get stuck at the wrong point making targeting difficult until it readjusted. _________________
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Karai Pantsu PALGN Moderator


Status: Offline Joined: 17 Aug 2006 Posts: 10109 $poons: 29.06 Location: Melbexico

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Posted: Mon Apr 27, 2009 10:08 pm Post subject: |
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Unashamed bumpage - anyone else had a go with the demo yet? I'd be keen to read what others think of what there is to see so far.
Kind of surprised there hasn't been more interest TBH... I was under the impression that a bit of the old Smashy-Smashy would get more of a response than this. _________________
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kartanym

Status: Offline Joined: 09 Dec 2007 Posts: 1596 $poons: 252.30 Location: Perth, WA

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Posted: Mon Apr 27, 2009 10:35 pm Post subject: |
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Ok, I've tried the demo out, and while it's fun for the short time you get, I can't help but be a little concerned.
Let me put it this way, it's GTA in a shooters skin and it looks fantastic, but unless there's some creative use of the destructible environments and more than just 'go here, find that, shoot your way out' levels, it's just GTA in a shooters skin.
So although the demo's great, it's hard to say whether it'll be worth a purchase come the full version. I'll be keeping me eye on the reviews though, I certainly do hope it's as good as it wants to be.
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THEMAN


Status: Offline Joined: 29 Aug 2005 Posts: 3526 $poons: 719.80

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Posted: Tue Apr 28, 2009 12:05 am Post subject: |
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U G L Y
pass _________________
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dloiscute


Status: Offline Joined: 02 Mar 2008 Posts: 3953 $poons: 1627.40 Location: iSW

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Posted: Tue Apr 28, 2009 12:08 am Post subject: |
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I like the idea of going third person. But the aiming felt so imprecise.
Not really disappointed, I had fairly low expectations so it ended up being ok.
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Karai Pantsu PALGN Moderator


Status: Offline Joined: 17 Aug 2006 Posts: 10109 $poons: 29.06 Location: Melbexico

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Posted: Tue Apr 28, 2009 8:49 am Post subject: |
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I'm not entirely sold on the third person, to be honest. In some respects it works great - when all you're doing is running about with the sledge smacking people in the chops, or hurling detpacks like a mad thing. But when you're trying to play focus on the gunplay it becomes somewhat problematic. Again, perhaps this is a problem exacerbated by playing on an already blurry CRT in SD, but I find it difficult to actually pinpoint enemy locations while shooting. It seems that the cover system is fairly unpolished too - locking to cover is entirely capricious, working when and if it feels like it, and the loose controls + camera doesn't allow you a decent chance to pop and fire with any degree of effectiveness.
And the destruction - WTH is with that? I can tear through a wall as easy as sneezing on it, but take my sledge to a little exhaust pipe on the roof and I have to wail on that bastard for ages before it breaks! Seems like it suffers from that classic physics engine issue whereby a few things stacked together suddenly become an immovable object, where one alone would move/smoosh as easily as a paper cup. Bah.
Here's hoping the PC version will bring some decent mods to remedy this.
All that said, I'm still enjoying what the demo has to offer. I could nitpick for hours on end based on this ten-minute of content sized demo - or I could simply amuse myself by smacking chunks of wall into troops with a magical sledge. I think the latter wins, for now at least. _________________
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ArcherGrave


Status: Offline Joined: 17 Apr 2009 Posts: 738 $poons: 39.80

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Posted: Tue Apr 28, 2009 12:37 pm Post subject: |
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^
+1 thats all the problems with it,
I went outside and got the smallest car you can get ( seriously it was pathetic ) And i rammed through everything even buildings, wtf?
And there is no terrain deformation, not even alittle :/.
And yes third person can feel alittle off when trying to figure out enemies locations.
And for some reason i see hope for it >.<, I recommend everyone play the demo and post up what you think here ( But im pretty sure karai hit it spot on )
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kartanym

Status: Offline Joined: 09 Dec 2007 Posts: 1596 $poons: 252.30 Location: Perth, WA

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Posted: Tue Apr 28, 2009 12:52 pm Post subject: |
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Coming from Rainbow Six Vegas, I didn't find much to dislike about the cover system. I think the demo didnt' really have much areas where it could be used effectively, but I did notice during one sequence that, while pinned down behind cover, I could easily shoot over or around the box. Targeting may be a problem, but I'm sure the option will be there to loosen things up.
On another note, terrain deformation I think is overrated. LucasArts piped on about that so much with Fracture and look how that turned out. General damage is fine for me as long as the gameplay is actually decent enough and the story interesting enough.
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ObsoletE


Status: Offline Joined: 30 Sep 2003 Posts: 20357 $poons: 34.20 Location: Perth, WA :: Jubei'Thos

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Posted: Tue Apr 28, 2009 1:16 pm Post subject: |
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terrain deformation can be over-rated, but personally i thought the original red factions did it really well, but then everything still had weight too it.
like if you drove the mining truck into a building, you'd stop. at least until you turned on the drills.
being able to drill around a laser-gate checkpoint instead of shooting through the control booth was awesome, and will be sadly missed, if i can just drive through the building in this... _________________
My Play-Asia Affiliate Link.
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jomonjin

Status: Offline Joined: 10 Jul 2008 Posts: 116 $poons: 7.60

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Posted: Tue Apr 28, 2009 1:23 pm Post subject: |
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With what looks like a heap of interesting games on the way at the end of May/start of June, I'm happy that the demo for this has turned me off it completely.
Textures were lo-fi, character movement unnatural, enemy AI lacking. Generally rather ugly I thought.
Add the sandbox mission style with no savepoints and returning to the very start of the mission if you mess up in any of the three stages. Yick... I hated it in GTAIV, I hate it still.
There was a ten minute mission timer that flashed up at the beginning and then DISAPPEARED never to show again? Right? Or did I miss something? I couldn't see how much time I had remaining on my timed mission? Craziness.
The environment destruction was great... great tech wasted on what, to me, looks like a rather average game.
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ArcherGrave


Status: Offline Joined: 17 Apr 2009 Posts: 738 $poons: 39.80

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Posted: Tue Apr 28, 2009 1:48 pm Post subject: |
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I dont understand how it is ugly, if your talking about the terrian then yes maybe, but its mars... :/
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kartanym

Status: Offline Joined: 09 Dec 2007 Posts: 1596 $poons: 252.30 Location: Perth, WA

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Posted: Tue Apr 28, 2009 1:59 pm Post subject: |
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Visually I thought it was decent enough, certainly better than most.
The time sits at the top left or right, somewhere up there. It stops once you reach the mech so it becomes a little more free roaming.
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Smurf80


Status: Offline Joined: 03 Apr 2008 Posts: 1929 $poons: 261.60

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Posted: Wed Apr 29, 2009 9:38 pm Post subject: |
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I downloaded this last night and got to play around with it tonight. Im not entirely sold on it some things I like but other things annoyed me. It might be a bargain bin buy for me. _________________
Thanks to segax for the sig!
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bobboblaw


Status: Offline Joined: 23 Mar 2008 Posts: 1365 $poons: 116.80

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Posted: Fri May 01, 2009 11:24 pm Post subject: |
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I played through the demo today, and while it was quite enjoyable, I'm not completely sold on it. The destruction is actually really good. In games like Mercs 2 and BF:BC, it's just far too scripted. A building is either in pristine condition, or it's completely totaled. In RF:G is really quite thrilling how you can destroy sections of buildings, or the way you could destroy the support columns on a building, and the floors above it collapse
My main concerns with the game is the environment. I just think it'll become bland after a few hours. The trailer at the start of the demo showed off a snowy environment, so perhaps there'll be more diversity later on however (or it could just be a cutscene, I don't know). My other beef is with the storyline/characters. The main characters design just seems far too generic to me, and the storyline looks to be the same military tripe. Hopefully it can prove me wrong in that regard, as at the end of the day, it really was fun, but I'd be more interested if it had a compelling narrative. Again, the trailer showed some potential, but I guess I'll just wait and see. _________________
Steam: bobboblaw
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ArcherGrave


Status: Offline Joined: 17 Apr 2009 Posts: 738 $poons: 39.80

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Posted: Sat May 02, 2009 12:10 am Post subject: |
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terrian will change
There will be indoors mission
Missions at the ice caps
and more
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