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UWSguy




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PostPosted: Wed Sep 03, 2008 10:49 pm    Post subject: Reply with quote

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+ed for the Excel Saga reference
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Quin




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PostPosted: Thu Sep 04, 2008 1:53 am    Post subject: Reply with quote

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Actually, speaking of which, I enjoy games that have a nature of self-parody to themselves, or break the fourth wall in innovative ways.

While Banjo-Kazooie simply shattered the fourth wall, it was done in a way that makes you chuckle. Star Ocean 3 break it too with the optional dungeon content, but is far more subtle about it.

I guess the developer room endings in Chrono Trigger and Chrono Cross would also fall into this.
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PostPosted: Thu Sep 04, 2008 3:06 am    Post subject: Reply with quote

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Gtpod
admeister
ObsoletE wrote:
personally, i'm waiting for the day that we not only have to manage our ammunition in shooting games, but the fuel for our vehicles of destruction too.


Look no further than FarCry 2. Ammo management and weapon maintenance (as well as alterations), and vehicles refuelling/ maintenance.

Whether it all comes together, and to what degree the depth goes, remains to be seen. But honestly, its looking to do all that stuff and pretty well.

Quote:
Actually, speaking of which, I enjoy games that have a nature of self-parody to themselves, or break the fourth wall in innovative ways.


I don't think any game ever has managed to parody itself, an entire industry, and repeatedly break the forth wall better than No More Heroes.

That game is a love letter to gaming itself.
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NismoR34




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PostPosted: Fri Sep 05, 2008 6:52 am    Post subject: Reply with quote

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BumJab wrote:
I think GT more or less did have a blowout in the professional level races where tyre wear came in. You could get to the point where the car was completely undriveable really


By memory it wasn't a blow out in the literal sense of the term but yes, if you didn't pit and wore them out it would eventually get to the point where you couldn't drive and would have to retire. This was in Gran Turismo 4, by the way.
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PostPosted: Fri Sep 05, 2008 8:07 pm    Post subject: Reply with quote

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Favourite Gaming Cliche must be the Konami Code... when you buy a Konami game, the first thing you do is press start and try it out lol
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PostPosted: Fri Sep 05, 2008 9:58 pm    Post subject: Reply with quote

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3. Everything is in 3's. Especially boss fights, but it brings me comfort knowing that the bosses 3rd form is the final one and that I've nearly killed them.
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ObsoletE




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PostPosted: Sat Sep 06, 2008 1:01 am    Post subject: Reply with quote

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Charly
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oh, rats.

any western RPG player should love rats.

and spiders.
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PostPosted: Sat Sep 06, 2008 4:06 pm    Post subject: Reply with quote

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The Crappy Movie Licence game.

Everyone needs to laugh at something once in a while, might as well be laughing at crappyness. icon_lol.gif
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PostPosted: Sat Sep 06, 2008 5:07 pm    Post subject: Reply with quote

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Charly
ObsoletE wrote:
oh, rats.

any western RPG player should love rats.

and spiders.

And escaping dungeons where you no doubt start off locked in.
People not getting angry/offended when you walk into their house rummage through their belongings and take what you want.
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Benza




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PostPosted: Sat Sep 06, 2008 6:35 pm    Post subject: Reply with quote

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Charly
ObsoletE wrote:
oh, rats.

any western RPG player should love rats.

and spiders.


God no, this is one cliche that needs to die.
Along with the sewer level.
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Quin




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PostPosted: Sat Sep 06, 2008 8:40 pm    Post subject: Reply with quote

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Charly
Don't forget the obligitory capture-by-evil-empire-and-sentenced-to-death bit that usually happens before the whole dungeon escape bit.
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Gizmocreative




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PostPosted: Mon Sep 08, 2008 6:11 pm    Post subject: Reply with quote

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Appel
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double jumps, pressing jump after that first button press and getting that little bit of extra height to reach the elusive platform always holds a special place in my heart.
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3mt




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PostPosted: Mon Sep 08, 2008 6:21 pm    Post subject: Reply with quote

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i love games where you start out in humble beginnings and then end as a famous hero. I also have a spot for the one man army games, because it gives you a sense of achievement when you defeat that horde of evil antlions or something.

The useless armor must be abolished! The games *cough*FF* in which the females have a tendency to have mini skirts and fetish-orientated armour that WONT protect them from monsters! I mean, how often is it that you see a rouge, young female, with a perfect complexion and a perfect and lithe body that roughs it out? A more realistic scenario is that she'll get raped and tortured by the evil guards guarding the tower.
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daishogun




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PostPosted: Mon Sep 08, 2008 10:22 pm    Post subject: Reply with quote

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^^^^
I loled so hard at that! It's so true, but now it occurs in MMORPG's (or Memmurpegers as Yahtzee says) like AOC... another cliche is the main character falls in love with someone, who gets taken away, and then they go to save them, and then a whole lot of other crap happens to drag out the story line
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doubt




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PostPosted: Mon Sep 08, 2008 10:35 pm    Post subject: Reply with quote

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I love having the protagonist able to demolish armies unscathed.
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doubt




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PostPosted: Mon Sep 08, 2008 10:35 pm    Post subject: Reply with quote

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I HATE MY INTERNET BROWSER. Sorry for the accidental double post.
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TockyFC




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PostPosted: Thu Sep 11, 2008 12:37 pm    Post subject: Reply with quote

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Tetsuya Nomura's Character designs.

And the ingame character models in FF games (except FFVIII) beging midgets. I'm not on my computer at the moment so I can't confirm, but the FFX/FFX-2 character models were the equivalent of about 4-foot tall, if you were to check the proportions. The tallest and most fearsome of them was Kimahri and he was still only about as tall as the average person XD


*rawr!*
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Benza




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PostPosted: Thu Sep 11, 2008 1:42 pm    Post subject: Reply with quote

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FF10 didn't have midget charecters though, everyone was normaly proportioned. Kihmari was like 7 foot tall?

They haven't done the midget thing since 7 (With the exception of 9 were the charecters were suposed to be that size wich didn't actully have Nomura charecter designs cause they went back to Ammano for that game?)
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HATZIE




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PostPosted: Fri Sep 12, 2008 2:41 am    Post subject: Reply with quote

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i was playing tony hawk american waste land the other day and my board was just floating and i racked up like 4,000,000 points then it landed it i was pretty happy icon_smile.gif
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Karai Pantsu
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PostPosted: Fri Sep 12, 2008 3:15 am    Post subject: Reply with quote

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Sin Ogaris
That would be a bug, not a cliche icon_wink.gif
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Cramsy




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PostPosted: Fri Sep 12, 2008 1:27 pm    Post subject: Reply with quote

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Bosses with short term memory loss.

1.Huge attack
2.Get attacked while recharging the same attack ( that the player can dodge everytime)
3.Repeat
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Sin Ogaris




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PostPosted: Fri Sep 12, 2008 1:35 pm    Post subject: Reply with quote

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NismoR34
Fetidchimp
Bosses with asshat AI. I love it how every boss seems to have like one or two possible attacks, one being so easy to dodge it's not funny, but even if you don't dodge it the damage it does is negligible, the other so impossible to dodge and so powerful that it leaves you dead in game and ready to break something in real life.

I'll rue the day when game bosses actually make use of their surroundings and formulate tactics based on what YOU are doing, not the set programming ingrained in their brains since birth.
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Cramsy




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PostPosted: Fri Sep 12, 2008 1:39 pm    Post subject: Reply with quote

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Zombie levels, Although they are usually a pain you finally get to use the games shotgun for a few hours nonstop.
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Fetidchimp




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PostPosted: Fri Sep 12, 2008 1:47 pm    Post subject: Reply with quote

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Sin Ogaris wrote:
Bosses with asshat AI. I love it how every boss seems to have like one or two possible attacks, one being so easy to dodge it's not funny, but even if you don't dodge it the damage it does is negligible, the other so impossible to dodge and so powerful that it leaves you dead in game and ready to break something in real life.

I'll rue the day when game bosses actually make use of their surroundings and formulate tactics based on what YOU are doing, not the set programming ingrained in their brains since birth.


hahah, i was seriously just talking to itachi about how i hated the boss at the end of overlord for that exact reason icon_smile.gif i looked at this post and the msn at nearly exaclty the same time.....
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PostPosted: Fri Sep 12, 2008 6:19 pm    Post subject: Re: Gaming Cliches you love Reply with quote

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3mt
UWSguy wrote:

Personally I like the humble beginnings in RPGS - starting of in a quaint village etc. Beginnings like Lost Odyssey where you are thrown into an epic plotline from the get go are adrenaline pumping yes but they feel almost too overwhelming to me. I like the gradual ascention to greatness.


Yeah this is mostly true for RPG games, however you had to love FFX. (SPOILER)

Beginning off with Sin trashing Spira was awesome : ]

(SPOILER)


Something I never want to see removed from most games is the original antagonist enemy guy. Like I love things to be different but for some reason I love final bosses to be the same. A Mario game without Bowser at the end or a Zelda game without Ganon/dorf at the end is not a good game imo. I don't care how much fun I had during the game, it just creates an awkwardness feeling that I miss if I don't get to kill something again for the tenth time icon_sad.gif
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