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UWSguy


Status: Offline Joined: 07 Jun 2005 Posts: 2262 $poons: 429.60 Location: Sydney

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Posted: Wed Sep 03, 2008 10:49 pm Post subject: |
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+ed for the Excel Saga reference
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Quin


Status: Offline Joined: 19 Mar 2002 Posts: 3434 $poons: 342.10 Location: Portsmouth, UK

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Posted: Thu Sep 04, 2008 1:53 am Post subject: |
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Actually, speaking of which, I enjoy games that have a nature of self-parody to themselves, or break the fourth wall in innovative ways.
While Banjo-Kazooie simply shattered the fourth wall, it was done in a way that makes you chuckle. Star Ocean 3 break it too with the optional dungeon content, but is far more subtle about it.
I guess the developer room endings in Chrono Trigger and Chrono Cross would also fall into this. _________________
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Jarrod


Status: Offline Joined: 07 Dec 2007 Posts: 8284 $poons: 369.60 Location: Preston

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Posted: Thu Sep 04, 2008 3:06 am Post subject: |
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| ObsoletE wrote: | | personally, i'm waiting for the day that we not only have to manage our ammunition in shooting games, but the fuel for our vehicles of destruction too. |
Look no further than FarCry 2. Ammo management and weapon maintenance (as well as alterations), and vehicles refuelling/ maintenance.
Whether it all comes together, and to what degree the depth goes, remains to be seen. But honestly, its looking to do all that stuff and pretty well.
| Quote: | | Actually, speaking of which, I enjoy games that have a nature of self-parody to themselves, or break the fourth wall in innovative ways. |
I don't think any game ever has managed to parody itself, an entire industry, and repeatedly break the forth wall better than No More Heroes.
That game is a love letter to gaming itself. _________________
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NismoR34


Status: Offline Joined: 09 Jul 2003 Posts: 6223 $poons: 136.00 Location: Canberra

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Posted: Fri Sep 05, 2008 6:52 am Post subject: |
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| BumJab wrote: | | I think GT more or less did have a blowout in the professional level races where tyre wear came in. You could get to the point where the car was completely undriveable really |
By memory it wasn't a blow out in the literal sense of the term but yes, if you didn't pit and wore them out it would eventually get to the point where you couldn't drive and would have to retire. This was in Gran Turismo 4, by the way. _________________
Raptured Reality
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daishogun


Status: Offline Joined: 28 Mar 2008 Posts: 663 $poons: 50.60 Location: Parramatta

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Posted: Fri Sep 05, 2008 8:07 pm Post subject: |
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Favourite Gaming Cliche must be the Konami Code... when you buy a Konami game, the first thing you do is press start and try it out lol _________________
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Psy Storm

Status: Offline Joined: 17 Jun 2008 Posts: 86 $poons: 5.60
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Posted: Fri Sep 05, 2008 9:58 pm Post subject: |
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3. Everything is in 3's. Especially boss fights, but it brings me comfort knowing that the bosses 3rd form is the final one and that I've nearly killed them.
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ObsoletE


Status: Offline Joined: 30 Sep 2003 Posts: 20357 $poons: 34.20 Location: Perth, WA :: Jubei'Thos

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Posted: Sat Sep 06, 2008 1:01 am Post subject: |
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oh, rats.
any western RPG player should love rats.
and spiders. _________________
My Play-Asia Affiliate Link.
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Azza


Status: Offline Joined: 07 Jan 2008 Posts: 1819 $poons: 117.80 Location: Perth

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Posted: Sat Sep 06, 2008 4:06 pm Post subject: |
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The Crappy Movie Licence game.
Everyone needs to laugh at something once in a while, might as well be laughing at crappyness.  _________________
Facebook | Youtube | XBL Gamertag: Comrade Azza | Steam ID: Comrade_Azza
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Jellyfish

Status: Offline Joined: 17 May 2005 Posts: 5186 $poons: 22.60 Location: Melbourne, Victoria

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Posted: Sat Sep 06, 2008 5:07 pm Post subject: |
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| ObsoletE wrote: | oh, rats.
any western RPG player should love rats.
and spiders. |
And escaping dungeons where you no doubt start off locked in.
People not getting angry/offended when you walk into their house rummage through their belongings and take what you want.
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Benza


Status: Offline Joined: 11 Mar 2008 Posts: 14586 $poons: 119.20

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Posted: Sat Sep 06, 2008 6:35 pm Post subject: |
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| ObsoletE wrote: | oh, rats.
any western RPG player should love rats.
and spiders. |
God no, this is one cliche that needs to die.
Along with the sewer level.
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Quin


Status: Offline Joined: 19 Mar 2002 Posts: 3434 $poons: 342.10 Location: Portsmouth, UK

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Posted: Sat Sep 06, 2008 8:40 pm Post subject: |
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Don't forget the obligitory capture-by-evil-empire-and-sentenced-to-death bit that usually happens before the whole dungeon escape bit. _________________
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Gizmocreative


Status: Offline Joined: 16 Jan 2007 Posts: 2816 $poons: 1140.26 Location: Brisbane

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Posted: Mon Sep 08, 2008 6:11 pm Post subject: |
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double jumps, pressing jump after that first button press and getting that little bit of extra height to reach the elusive platform always holds a special place in my heart. _________________
check it
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3mt


Status: Offline Joined: 20 Jun 2007 Posts: 1578 $poons: 327.90 Location: Sydney

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Posted: Mon Sep 08, 2008 6:21 pm Post subject: |
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i love games where you start out in humble beginnings and then end as a famous hero. I also have a spot for the one man army games, because it gives you a sense of achievement when you defeat that horde of evil antlions or something.
The useless armor must be abolished! The games *cough*FF* in which the females have a tendency to have mini skirts and fetish-orientated armour that WONT protect them from monsters! I mean, how often is it that you see a rouge, young female, with a perfect complexion and a perfect and lithe body that roughs it out? A more realistic scenario is that she'll get raped and tortured by the evil guards guarding the tower. _________________
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daishogun


Status: Offline Joined: 28 Mar 2008 Posts: 663 $poons: 50.60 Location: Parramatta

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Posted: Mon Sep 08, 2008 10:22 pm Post subject: |
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^^^^
I loled so hard at that! It's so true, but now it occurs in MMORPG's (or Memmurpegers as Yahtzee says) like AOC... another cliche is the main character falls in love with someone, who gets taken away, and then they go to save them, and then a whole lot of other crap happens to drag out the story line _________________
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doubt


Status: Offline Joined: 12 Aug 2007 Posts: 473 $poons: 89.20

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doubt


Status: Offline Joined: 12 Aug 2007 Posts: 473 $poons: 89.20

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TockyFC


Status: Offline Joined: 26 Jun 2008 Posts: 18 $poons: 1.80

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Posted: Thu Sep 11, 2008 12:37 pm Post subject: |
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Tetsuya Nomura's Character designs.
And the ingame character models in FF games (except FFVIII) beging midgets. I'm not on my computer at the moment so I can't confirm, but the FFX/FFX-2 character models were the equivalent of about 4-foot tall, if you were to check the proportions. The tallest and most fearsome of them was Kimahri and he was still only about as tall as the average person XD
*rawr!* _________________ Don't step yo.
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Benza


Status: Offline Joined: 11 Mar 2008 Posts: 14586 $poons: 119.20

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Posted: Thu Sep 11, 2008 1:42 pm Post subject: |
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FF10 didn't have midget charecters though, everyone was normaly proportioned. Kihmari was like 7 foot tall?
They haven't done the midget thing since 7 (With the exception of 9 were the charecters were suposed to be that size wich didn't actully have Nomura charecter designs cause they went back to Ammano for that game?)
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HATZIE


Status: Offline Joined: 26 Jul 2008 Posts: 559 $poons: 1.80 Location: Bendigo,Vic

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Posted: Fri Sep 12, 2008 2:41 am Post subject: |
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i was playing tony hawk american waste land the other day and my board was just floating and i racked up like 4,000,000 points then it landed it i was pretty happy  _________________
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Karai Pantsu PALGN Moderator


Status: Offline Joined: 17 Aug 2006 Posts: 10109 $poons: 29.06 Location: Melbexico

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Posted: Fri Sep 12, 2008 3:15 am Post subject: |
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That would be a bug, not a cliche  _________________
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Cramsy


Status: Offline Joined: 09 Sep 2008 Posts: 472 $poons: 1.00 Location: Melbourne

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Posted: Fri Sep 12, 2008 1:27 pm Post subject: |
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Bosses with short term memory loss.
1.Huge attack
2.Get attacked while recharging the same attack ( that the player can dodge everytime)
3.Repeat
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Sin Ogaris

Status: Offline Joined: 05 Dec 2005 Posts: 10616 $poons: 1588.60 Location: Melbourne

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Posted: Fri Sep 12, 2008 1:35 pm Post subject: |
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Bosses with asshat AI. I love it how every boss seems to have like one or two possible attacks, one being so easy to dodge it's not funny, but even if you don't dodge it the damage it does is negligible, the other so impossible to dodge and so powerful that it leaves you dead in game and ready to break something in real life.
I'll rue the day when game bosses actually make use of their surroundings and formulate tactics based on what YOU are doing, not the set programming ingrained in their brains since birth.
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Cramsy


Status: Offline Joined: 09 Sep 2008 Posts: 472 $poons: 1.00 Location: Melbourne

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Posted: Fri Sep 12, 2008 1:39 pm Post subject: |
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Zombie levels, Although they are usually a pain you finally get to use the games shotgun for a few hours nonstop.
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Fetidchimp


Status: Offline Joined: 02 Jul 2007 Posts: 8666 $poons: 60.20

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Posted: Fri Sep 12, 2008 1:47 pm Post subject: |
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| Sin Ogaris wrote: | Bosses with asshat AI. I love it how every boss seems to have like one or two possible attacks, one being so easy to dodge it's not funny, but even if you don't dodge it the damage it does is negligible, the other so impossible to dodge and so powerful that it leaves you dead in game and ready to break something in real life.
I'll rue the day when game bosses actually make use of their surroundings and formulate tactics based on what YOU are doing, not the set programming ingrained in their brains since birth. |
hahah, i was seriously just talking to itachi about how i hated the boss at the end of overlord for that exact reason i looked at this post and the msn at nearly exaclty the same time.....
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IISpacebreakII

Status: Offline Joined: 26 Sep 2007 Posts: 2911 $poons: 10.40

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Posted: Fri Sep 12, 2008 6:19 pm Post subject: Re: Gaming Cliches you love |
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| UWSguy wrote: |
Personally I like the humble beginnings in RPGS - starting of in a quaint village etc. Beginnings like Lost Odyssey where you are thrown into an epic plotline from the get go are adrenaline pumping yes but they feel almost too overwhelming to me. I like the gradual ascention to greatness.
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Yeah this is mostly true for RPG games, however you had to love FFX. (SPOILER)
Beginning off with Sin trashing Spira was awesome : ]
(SPOILER)
Something I never want to see removed from most games is the original antagonist enemy guy. Like I love things to be different but for some reason I love final bosses to be the same. A Mario game without Bowser at the end or a Zelda game without Ganon/dorf at the end is not a good game imo. I don't care how much fun I had during the game, it just creates an awkwardness feeling that I miss if I don't get to kill something again for the tenth time
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