Home
Twitter
RSS
Newsletter
What was the question again? Games and Art?
This forum is locked you cannot post, reply to or edit topics   This topic is locked you cannot edit posts or make replies    PAL Gaming Network Forum Index
   -> General Forums, Archive
View previous topic :: View next topic  
Author Message
Daniel Golding




Status: Offline
Joined: 02 Oct 2007
Posts: 473
$poons: 230.10
Location: Melbourne
australia.gif

PostPosted: Sun Nov 11, 2007 10:31 pm    Post subject: What was the question again? Games and Art? Reply with quote

What was the question again? Games and art? by Daniel
PALGN Feature: The battle over the cultural status of games is changing.
[View Article]

Back to top
Trade $poons with user View users profile Send private message Visit posters website
NegativeZero




Status: Offline
Joined: 07 Aug 2007
Posts: 161
$poons: 13.40
Location: Melbourne
australia.gif

PostPosted: Mon Nov 12, 2007 1:36 pm    Post subject: Reply with quote

Score:
3

Vote:
Passa
Itachi
Daniel Golding
Ironically, Will Wright is a member of the camp that believes that games are toys and entertainment, and not art.
Back to top
Trade $poons with user View users profile Send private message
Aftershock




Status: Offline
Joined: 29 Sep 2006
Posts: 2604
$poons: 617.40
Location: Crawling back.
blank.gif

PostPosted: Mon Nov 12, 2007 4:46 pm    Post subject: Reply with quote

Score:
0

Vote:
Great read. somewhat out of the blue, but welcome nonetheless.
_________________
Back to top
Trade $poons with user View users profile Send private message Send email Visit posters website MSN Messenger
Lord Haart




Status: Offline
Joined: 19 Jul 2007
Posts: 1293
$poons: 179.90

blank.gif

PostPosted: Mon Nov 12, 2007 5:40 pm    Post subject: Reply with quote

Score:
0

Vote:
Nice article.

Personally, I feel games should be art, but most are not deserving of that status, subjective as the title of "art" may be. While art is more about perception, I still feel that games miss the opportunity to convey meaningful themes and issues in the majority of cases.

I hate using movies as an analogy, but games are currently more the equivalent of "Dude Where's My Car" and "300" then anything else. Funny, gory and entertaining, sometimes even with basic themes of patriotism etc. But ultimately they rarely exploit their capacity to make people <i>think</i>.

We should not hold games up to other media such as paintings and movies - they have the potential, as an <i>interactive</i> medium, to convey much more meaning and inspire far more thought than the media which are currently considered to be forms of art.

Games like Haze, which I admire greatly for breaking the 4th wall in a very strong way, are just the tip of the iceberg. Will Wright's Spore has the chance to be another game which really does bring the name of gaming up another level, by giving players an experience that makes them really think about how as humans we came to be (evolution, etc).
Back to top
Trade $poons with user View users profile Send private message Visit posters website
The Brett




Status: Offline
Joined: 14 Mar 2006
Posts: 970
$poons: 47.60

blank.gif

PostPosted: Mon Nov 12, 2007 7:50 pm    Post subject: Reply with quote

Score:
2

Vote:
Qbert
Lord Haart
The huge cost of making games, as is the case with movies, means that creating a piece of "art" is always going to be about balancing capitalism with creativity. Money will always be a motivating factor in most games produced, even Okami. That's why I don't think that movies or games can either ever truly be considered pure art, because they are too expensive to make. Movies can get closer because cost is often an incredibly important factor in obtaining that artistic vision- Lord of the Rings comes to mind as an example. Games, on the other hand, are inherently artificial and as such, the actual way of obtaining a game that is considered "art" is not so easy. I don't feel Okami is art, neither do I feel Shadow of the Colossus is art. Killer 7 is closer due to its interpretive nature as a package, whereas I feel games like Okami and SotC are just "pretty." Prettiness does not equate to art, in my opinion.

I don't think we've yet come to understand how to make a game "art." I think a major restriction on that fact is a lack of variety in terms of input methods. It's still too linear in design, too restrictive in terms of imagination for the player.
Back to top
Trade $poons with user View users profile Send private message
Daniel Golding




Status: Offline
Joined: 02 Oct 2007
Posts: 473
$poons: 230.10
Location: Melbourne
australia.gif

PostPosted: Mon Nov 12, 2007 9:54 pm    Post subject: Reply with quote

Score:
1

Vote:
Lord Haart
Brett, I agree with a lot of your points, but I disagree on the issue of consumerism. Just because something is expected to make money doesn't mean it inherently cannot be art. To me, in fact, the greatest art is that which works within the mainstream to create meaning. In that sense, it isn't just art which has created itself a niche, where only an informed and art-literate audience view it. That is almost a pointless exercise, in my view, as the only ones who will consume it will have often already thought about the issues contained within.

The best art is that which can speak to the mainstream, those for whom the ideas presented within are new. Anyway, I think what we are talking about here is a sort of inherent segregation of art: as obviously a cultural product can be called 'art' whether it is speaking to mainstream or niche groups. It's a question of 'high art' here, and I guess to a certain extent I find that sort of discussion unhelpful, and slightly irrelevant.
_________________
Back to top
Trade $poons with user View users profile Send private message Visit posters website
Lord Haart




Status: Offline
Joined: 19 Jul 2007
Posts: 1293
$poons: 179.90

blank.gif

PostPosted: Mon Nov 12, 2007 10:12 pm    Post subject: Reply with quote

Score:
0

Vote:
I agree to extent with both sets of ideas raised; art must appeal to the masses, but this does not mean that Big Brother is art.

I think we can all agree that the real question isn't "is this art", but rather "does this make me think, and re-evaluate my environment and myself". Games have the ability to do that more than movies, books or paintings, as they are interactive. But thus far, few games have lived up to the task. AoE2 is one of the few games that changed the way I thought, it brought some post-colonialist themes across in a way my (then) young mind could grasp, and I grew more tolerant and understanding of other cultures as a result.

But now it's time to go further. Microsoft holds an "Imagine Cup" challenge yearly, and one of the new categories is creating a computer game. The theme is sustainability and the environment. I'm not trying to sell MS here, just thought that it's worth using as an example of what kind of initiatives I feel have the potential to uplift games to the artistic level.
Back to top
Trade $poons with user View users profile Send private message Visit posters website
Daniel Golding




Status: Offline
Joined: 02 Oct 2007
Posts: 473
$poons: 230.10
Location: Melbourne
australia.gif

PostPosted: Mon Nov 12, 2007 10:34 pm    Post subject: Reply with quote

Score:
1

Vote:
Lord Haart
Lord Haart wrote:
I agree to extent with both sets of ideas raised; art must appeal to the masses, but this does not mean that Big Brother is art.


Yes indeed. The best art creates meaning within the mainstream. I fail to see much meaning within Big Brother. icon_razz.gif

Lord Haart wrote:
Games have the ability to do that more than movies, books or paintings, as they are interactive.


I disagree. I think one of the more common fallacies of talking about games is to assume that they are inherently capable of more meaning than other art forms. Sure, they are interactive, but only to the point of 'literacy', i.e. the amount of skill required to move the game-fiction along. You could draw the same line in literature. When a writer says "John walked into the room", the reader is working to imagine the non-described universe. You don't need to be told "the room had four walls and a ceiling", just the same as a gamer doesn't need to be told that a giant flashing X is a weak-spot. Obviously it gets more complex than that, but the essential argument is the same. In terms of interactivity - sure, games are more interactive than other mediums. The audience doesn't have as much say in the narrative or outcome of a film as in some games, but that doesn't mean that a game can inherently have more range of meaning. One person can view a film and interpret it completely differently than another viewer; the audience is as active in creating meanings as in games.

Where games and other art differs is in the consumer choosing, to an extent, the way that the narrative, or fiction, flows. You may choose to be 'good' or 'evil' in BioShock, and that dictates the ending. But the endings are still created by the author of the game, and the gamer has only chosen that ending in their play through.
Back to top
Trade $poons with user View users profile Send private message Visit posters website
Lord Haart




Status: Offline
Joined: 19 Jul 2007
Posts: 1293
$poons: 179.90

blank.gif

PostPosted: Mon Nov 12, 2007 11:06 pm    Post subject: Reply with quote

Score:
1

Vote:
Daniel Golding
Yes, I see your point, and agree. Currently, games have a limited number of gameplay paths.

However, we are moving into the realms of Emergent Gameplay, where even the authors don't always know what will occur. Spore for instance has no "goal" or "end" (afaik). The game is there to be played, and each player will take something different from the game - but rather than the player interacting with the game, the game can interact with the player. A movie or novel can indeed do this, but given that narratives have a single plotline (with a handful of exceptions - eg choose-your-own-adventure books), a game potentially has an infinitely greater scope.

Plus it's far more accessible to people who aren't great fans of conventional art.

Ultimately, art strives to change the way we percieve the world around us, and ourselves within it. While you can follow a movie or a book and pretend you are the main character, this entails a mental shift to temporarily take on that personality. In games, the personalities are so flexible - in a few years time, it's almost plausible that we will find RPGs where the main character really is you, no matter who you are.
Back to top
Trade $poons with user View users profile Send private message Visit posters website
Daniel Golding




Status: Offline
Joined: 02 Oct 2007
Posts: 473
$poons: 230.10
Location: Melbourne
australia.gif

PostPosted: Mon Nov 12, 2007 11:20 pm    Post subject: Reply with quote

Score:
0

Vote:
Yes, that's a very interesting point. In a slightly stretched way, it's almost like fan-fiction, or mash-ups, or something like that. While the author produces the work, it can mutate into innumerable fan-created meanings. But in the case of something like Spore, it is inherently 'mutatable' ( icon_razz.gif ) instead of fan-fic, which happens usually in spite of the author.

However, while it's interesting to talk about the possibilities of games, it's a little too 'Nostradamus' for me. We can argue all day about what games can be, but we won't really be talking 'honestly', if you like, until we are talking about what games are. I find that a lot of debate on the intellectual merit of games focuses on possibilities to shy away from the fact that, by most standards, games now are not particularly great on the intellectual scale. icon_razz.gif
_________________
Back to top
Trade $poons with user View users profile Send private message Visit posters website
Mark




Status: Offline
Joined: 25 Mar 2002
Posts: 2408
$poons: 17.20
Location: Victoria
australia.gif

PostPosted: Tue Nov 13, 2007 12:05 am    Post subject: Reply with quote

Score:
1

Vote:
Daniel Golding
I think the main issue with categorising videogames as art or not lies directly with what they are: games.

I was going to make a point about other games, but in the article it talks about the Chess issue, which is entirely true. Videogames are primary interactive products, and from that perspective it all makes sense in why people wouldn't call videogames art - they are just games that you play, regardless of how attractive they may look. Just like a boardgame. Regardless of how clever and attractive it is, you can't possibly call it 'art'.

So, I think if you break-down a videogame into sections such as story writing and visual appearance (like a movie) then there's your art. But videogames as a whole? I can't see them being art, honestly.

Interesting article though and I think this is my first article I've read from you . Wouldn't mind seeing PALGN doing more of these one-off type articles outside of the typical columns. But in saying that... roundtables!!!
_________________

Back to top
Trade $poons with user View users profile Send private message Send email
ObsoletE




Status: Offline
Joined: 30 Sep 2003
Posts: 20357
$poons: 34.20
Location: Perth, WA :: Jubei'Thos
australia.gif

PostPosted: Tue Nov 13, 2007 1:32 am    Post subject: Reply with quote

Score:
1

Vote:
Lord Haart
warning: this post will jump around a bit. i don't know if there's an actual point to it, more it's really just a series of thoughts i had regarding the matter posted in a sort of verbal diarrhea manner. there is probably more than one contradiction in what i say.
if a film can be considered art, why then can't a game?

i don't know that i agree with either stance. i can see that art goes into making games and film, but are the end products necessarily art?

and if they are art, what realistic differentiation can be made between "Psycho" or David Lynch films as art, and (to use an earlier example) "Dude, Where's My Car?" or Adam Sandler films as non-art?
or, "Shadow of the Colossus" and "Crazy Frog Racer" or "Elf Bowling"?
the same creative processes are employed across the board, perhaps we just don't see the artistic merits of "Deuce Bigalow: Male Gigolo".

i think the popularity issue raised is somewhat counter-intuitive though. the whole "Art-house" movement of films isn't really known for being popular with the masses, but rather stereotypically enjoyed by men with goatees and funny hats, and women with hairy armpits (or something).
so then doesn't the application of the "art" tag to games mean then that it's the games that people don't get that are, in fact, art?

ultimately, i think that there's the potential for some sort of interactive media to be art. but when i try imagine what kind of product it would be, i come up more with something like flOw or Geometry Wars rather than Zelda, Metroid, Bioshock, Half-life or Ico.
_________________


My Play-Asia Affiliate Link.
Back to top
Trade $poons with user View users profile Send private message Send email Visit posters website
Lord Haart




Status: Offline
Joined: 19 Jul 2007
Posts: 1293
$poons: 179.90

blank.gif

PostPosted: Tue Nov 13, 2007 1:53 am    Post subject: Reply with quote

Score:
0

Vote:
Some more random food for thought:

- Can in-game graphics be art?
- Are plot devices that create a narrative enough to be art?
- Is the player's freedom (to an extent varying according to the game) symbolic of the freedom to interpret art?
- Is "art" just a means of saying something, and do any games have something they try to say?
- Are there 'styles' within a game which mark it as part of it's creator's body of work? (John Woo, Sid Meier [sp?])

Ultimately I think the argument is moot, since the broad definition of "art" can apply to basically everything, from a monkey+paint+canvas to the mona lisa to cultivating a garden to sports;conversely, the 'narrow' definition of "art", as stated poetically by ObsolettE, is basically the body of work "stereotypically enjoyed by men with goatees and funny hats, and women with hairy armpits."

So perhaps the real question people are saying is - can games be transformed from mere entertainment which at best is simple fun, and at worst, the equivalent of a lobotomy, to something which culturally and mentally enriches us as humans?
Back to top
Trade $poons with user View users profile Send private message Visit posters website
mayo




Status: Offline
Joined: 31 Dec 2005
Posts: 58
$poons: 2.20

australia.gif

PostPosted: Tue Nov 13, 2007 1:25 pm    Post subject: Reply with quote

Score:
0

Vote:
Electroplankton.
_________________
Back to top
Trade $poons with user View users profile Send private message
Daniel Golding




Status: Offline
Joined: 02 Oct 2007
Posts: 473
$poons: 230.10
Location: Melbourne
australia.gif

PostPosted: Wed Nov 14, 2007 1:49 am    Post subject: Reply with quote

Score:
1

Vote:
Lord Haart
Mark wrote:
I think the main issue with categorising videogames as art or not lies directly with what they are: games.


Absolutely. I think this is a very important point, and I tried to emphasise it in my article. It seems that quite often, when people argue for games-as-art, they forget the actual 'game' aspect of it. It isn't just an interactive film: there are choices to be made, strategies to be employed, obstacles to be overcome. It's an issue that requires serious thought. I don't think it inherently prevents games being regarded as art, but it does mean we need to rethink our approach, somewhat.

Mark wrote:
Interesting article though and I think this is my first article I've read from you . Wouldn't mind seeing PALGN doing more of these one-off type articles outside of the typical columns. But in saying that... roundtables!!!


Indeed, it is my first non-news article! Thank you very much. I've found the small debate here very encouraging indeed, and will be looking to do more one-off articles like this.

Lord Haart wrote:
- Can in-game graphics be art?


Interestingly enough, I just read a book on this subject. It was quite interesting, but focused more on the visual aspect of games than anything else. It's an avenue worth pursuing. After all - the soundtrack of a film is usually considered to be capable of art, and it's likely the same principle at work.

Lord Haart wrote:
- Are plot devices that create a narrative enough to be art?


Or are they simply devices for gameplay, rather than narrative, as Mark is almost suggesting?

Lord Haart wrote:
- Is "art" just a means of saying something, and do any games have something they try to say?


I actually tend to think of a definition of art as something which has authorial meaning. So I guess you are on to something, in my opinion, there. Do any games have something to say? I'm sure there are some fairly long bows to be drawn here, but I'd say 'yes'. You can certainly read a lot of meaning into numerous games. Does, Spider-Man 2, for example, embody Corbusierian ideals of domesticising the modern city, where everything is known (as a lot of superheros in general are read)? It certainly provides the player with an authentic modern city (NY) and the tools to protect its citizens against daily perils (falling from a skyscraper, losing a balloon icon_razz.gif ), and any time a citizen is in distress the HUD immediately lets you know (everything is knowable). That's a pretty basic reading, but the principles are there. I suspect the majority of art-critics simply haven't developed the academic tools or even the desire to read meaning in games.

Lord Haart wrote:
... to something which culturally and mentally enriches us as humans?


The idea of enriching us as humans or the like is often touted in relation to art. But, honestly, does the Mona Lisa enrich us as humans? Really? Does Mozart's Requiem? Does Plato's The Republic? If the answer to any of these is "no", does that mean they aren't art? I think, in reality, very, very few cultural products will enrich us as humans, and even then, will only do so to a select few. While I agree some definitions of art are ridiculously large, I don't think it is helpful to restrict 'art' to epiphany-inducing miracles of creation. You almost have to wonder how useful the term 'art' is: but then remember that speaking, again, in the mainstream, it has enormous clout, and often decides which 'artist' gets to eat that evening!

Talking about art as simply a way of bestowing a certain amount of meaning, and even legitimacy of meaning, is probably the most realistic approach. Remember that the title of 'art' alone doesn't make it worthwhile: there is good art and bad art. Monkey with paintbrush? Not so hot. Da Vinci? Somewhat better. Video games? I guess we'll just have to wait and see.
Back to top
Trade $poons with user View users profile Send private message Visit posters website
Lord Haart




Status: Offline
Joined: 19 Jul 2007
Posts: 1293
$poons: 179.90

blank.gif

PostPosted: Wed Nov 14, 2007 3:28 am    Post subject: Reply with quote

Score:
0

Vote:
Daniel Golding wrote:
Indeed, it is my first non-news article! Thank you very much. I've found the small debate here very encouraging indeed, and will be looking to do more one-off articles like this.


Looking forward to 'em icon_wink.gif
I'd love to write the odd piece of two for PALGN, it's just a matter of availability - I have uni and travel to deal with. These debates are great icon_smile.gif

Daniel Golding wrote:
Lord Haart wrote:
... to something which culturally and mentally enriches us as humans?


<Your reply here - removed to save space. No need to quote tons of text, no matter how well written icon_wink.gif >


I agree to an extent, but that's where the phrase"culturally and mentally enriches " comes in.

While I haven't read The Republic (it's on my list), I have heard Mozart's Requiem, and been fortunate enough to see the Mona Lisa while travelling. And I've come to the conclusion that art is not simply about introducing new perspective or thought into the auditor's mind. The wonderful thing about these pieces of work is the way they bring out emotion - whether it is the victorious triumph of Tchaikovsky's 1812, or the conflict of feelings we get when we watch the unfolding tragedies of Othello. Art is a reflection of the human spirit, a symbol of what Terry Pratchett ingeniously dubbed "extelligence". It embodies what we are as a society, and is directly linked with our cultural memes.

For games to become Art, therefore, they must be able to capture their players' imaginations and emotions, and make a statement, either about where we as humans are, or where we could be.
Back to top
Trade $poons with user View users profile Send private message Visit posters website
Chris-Leigh




Status: Offline
Joined: 18 Mar 2005
Posts: 1754
$poons: 10.60
Location: Manchester, UK
uk.gif

PostPosted: Thu Nov 15, 2007 10:45 am    Post subject: Reply with quote

Score:
0

Vote:
Daniel Golding wrote:
Lord Haart wrote:
I agree to extent with both sets of ideas raised; art must appeal to the masses, but this does not mean that Big Brother is art.


Yes indeed. The best art creates meaning within the mainstream. I fail to see much meaning within Big Brother. icon_razz.gif


Oooh, dunno if I'd go with that, Daniel. I think art transcends issues such as mainstream/counter-culture. Only my opinion of course, but art is anything that can say something meaningful about the human condition. Whether it impacts the mainstream is irrelevant.
Back to top
Trade $poons with user View users profile Send private message Visit posters website
Display posts from previous:   
This forum is locked you cannot post, reply to or edit topics   This topic is locked you cannot edit posts or make replies    PAL Gaming Network Forum Index
   -> General Forums, Archive
All times are GMT + 11 Hours
Page 1 of 1

 
Jump to: 
 
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum