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| Total Votes : 55 |
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Eyce


Status: Offline Joined: 22 Oct 2003 Posts: 3780 $poons: 6.60 Location: Geelong, Vic.

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Posted: Tue May 29, 2007 7:58 pm Post subject: |
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I only use inverted on Games like Rogue Squadron.
You know, Analogue Stick = Joystick controls on a plane. More realistic that way imho. _________________
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EvilHayama


Status: Offline Joined: 23 Sep 2005 Posts: 1869 $poons: 21.80 Location: Sydney

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Posted: Tue May 29, 2007 7:59 pm Post subject: |
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| ugh the boot wrote: | | many things |
Natural to me means I move the cursor/view/reticle etc up by moving my thumb up. Your argument makes sense in a way, but it's a bit laboured compared to up=up. You yourself are going to feel that the one you're used to is most "natural".
It's all bullshit though! So much thought to justify an apparently arbitrary setting. _________________ Playing: 30sec Hero, Scribblenauts, Dungeon Crawl
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döppelgangbang


Status: Offline Joined: 21 Mar 2005 Posts: 2092 $poons: 1110.40

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Posted: Tue May 29, 2007 8:07 pm Post subject: |
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| Eyce wrote: | I only use inverted on Games like Rogue Squadron.
You know, Analogue Stick = Joystick controls on a plane. More realistic that way imho. |
AHEM
The trouble is not your preference, but when you are given no choice.
After playing Rogue Leader 2 (is that the GC one?) my Rez game began to suffer and I had to switch to inverted. My Rez game has never quite being at the same level since then as its not a flight sim and direct mapping makes more sense. Rez is something I take seriously and this still irks me to this day.
As a remnant from being denied a choice I now play flight sims, FPS's and on rails shooters with inverted controls.
Oh yeah, and once when playing Lego Star Wars: the crap trilogy with a young friend of mine It wasn't until i told her to hold her controller above her head that she could work inverted controls out. Give this technique a try if ever you are having trouble (and denied choice by Georgie boy)
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admeister


Status: Offline Joined: 22 Jan 2006 Posts: 13915 $poons: 983.60 Location: Melbourne

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Posted: Tue May 29, 2007 10:39 pm Post subject: |
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| Jessara wrote: | | I've always liked normal as pushing up to go down just doesn't feel right to me and often makes games harder to play. |
Same here, inverted just feels weird to me. Pushing up should mean whatever you're controlling should move up, it just seems to make more sense to me, ugh's explanation aside. I have played a couple of games inverted, I can adjust, but it feels very uncomfortable, and I'm prone to making mistakes. I guess it all depends on your personal experience, if you've started off playing inverted, then you're going to like inverted of course. _________________
"The first person to prove that cow's milk is drinkable was very, very thirsty." - Fact Sphere.
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Gtpod


Status: Offline Joined: 25 Jun 2002 Posts: 5673 $poons: 641.30 Location: Not where you expect...

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Posted: Tue May 29, 2007 11:07 pm Post subject: |
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| Samboy wrote: | | normal for PC FPS, inverted for Flight Sims, and inverted for Console FPS |
Yep, I'm the same. Normal on PC (except in GTA), inverted on consoles. Since I play consoles more often, voted inverted.  _________________
Pilkipedia - The World's Largest Encyclopaedia of Karl Pilkington
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mcerto


Status: Offline Joined: 31 May 2006 Posts: 1059 $poons: 192.60

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Posted: Wed May 30, 2007 12:04 am Post subject: |
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inverted here
apparently its actually about how you deal with perspective, inverted is, like ugh said, a "behind" way of controlling, where your perspective is behind the character, so it feels natural to pull back to look up. But if your a "normal" person, your perspective is generally situated at the front of the character, or where you play as the character, so you push down to look down (gah, even typing it feels unnatural to me)
but i will say, sensitivity has a lot to do with it for me, for example, halo felt a little clunkier to me coming off perfect dark, so clunky in fact that normal felt...well, normal, but in any other console fps (black for example) inverted is the way to go.
oh, and for flight stuff like bf2, inverted just feels right...
so yeah, i just find it interesting that its different for each person and thier perspective in games _________________
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NismoR34


Status: Offline Joined: 09 Jul 2003 Posts: 6223 $poons: 136.00 Location: Canberra

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Posted: Wed May 30, 2007 5:32 am Post subject: |
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I have only ever really played FPS games on console so it is Inverted all the way for me. It just feels the most 'natural', which makes sense when you consider the stuff that Ugh and some others have been saying. I'm not controlling a character just through my eyes while playing a game, I'm (if the game is doing its job anyway) being immersed as the character I am playing and therefore it feels like a natural extension of me. Or something.
I really hope that made sense. _________________
Raptured Reality
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ugh the boot


Status: Offline Joined: 01 Mar 2006 Posts: 4908 $poons: 281.80 Location: Sydney

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Posted: Wed May 30, 2007 10:26 am Post subject: |
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| EvilHayama wrote: | Natural to me means I move the cursor/view/reticle etc up by moving my thumb up. Your argument makes sense in a way, but it's a bit laboured compared to up=up. You yourself are going to feel that the one you're used to is most "natural".
It's all Bulls*** though! So much thought to justify an apparently arbitrary setting. |
Well in that case when you're playing a game you're imagining controlling some disjointed camera, whereas when I play a game i'm basically imagining it from the main character's perspective. If you are a camera hovering in an environment you would go up to look up, but when you are a person you tilt your head back to look up. Don't say it's bullsh!t just because your brain can't perceive it that way. My argument may be 'laboured' but it works in practice.
Also what are you gonna do if one day you get dumped into a real life situation where you have to control a cockpit view with a joystick? You're not gonna be able to look up by pushing up on the joystick....you're gonna need to adapt, you're also not gonna be able to go into the settings and reverse the controls...it's that simple. Sure it may never happen....but that's just the way it is and those who use inverted will basically never have to use non-inverted....ever. Real life professionals use inverted.
Those people who actually use inverted for joysticks/flight sims/fps on consoles and non-inverted for a mouse are actually doing it the natural way. _________________
Wii Friend Code: ugh - 0264 5224 8589 9060
Ps3 Id: ugh_the_boot
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Jim Dash


Status: Offline Joined: 12 Jan 2006 Posts: 4766 $poons: 451.60 Location: SA

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Posted: Wed May 30, 2007 12:07 pm Post subject: |
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Normal for me. Just the way I've always played, what I'm used to. I love it when friends cme over and get all confused because they're used to inverted.
I gotta admit, I had a suspicion this thread was talking about belly buttons or something at first.
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ObsoletE


Status: Offline Joined: 30 Sep 2003 Posts: 20357 $poons: 34.20 Location: Perth, WA :: Jubei'Thos

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Posted: Wed May 30, 2007 12:54 pm Post subject: |
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Inverted for PC FPS.
Inverted for Flight games. (which is typically the "normal" setting within these games.)
Inverted for Console FPS.
Inverted for 3rd Person games.
Inverted for camera control.
i like Ugh's analogy actually, it's quite similar to the one i use, David's explanation also fits well with me too.
the Analogy i use is similar to Ugh's, but concerns the mouse.
imagine you wanted to force someone to look at something, and weren't afraid to use violence, standing semi-behind them, you'd put your hand on their head, and grab their hair, right?
now this grip is quite similar to how you hold a mouse.
now, imagine you want to force them to look up.
you would pull the back of their head down, no?
that's how i imagine FPS controls working, so inverted seems more natural.
the other thing is, i could've sworn that the first FPSs that had mouse looking support actually used to use this control scheme, and up/forwards = looking up was the inverted scheme.
and games that don't have the option to invert the Y-Axis are totally FTL, though usually they aren't worth playing. (Warhammer 40k: Fire Warrior, i'm looking at you.)
---
i am the only person i know who uses inverted camera controls though. but as a test, i just asked my sister (a tragically persistant non-gamer, where tongue position is the most important aspect of controls) to have a go of Painkiller, just saying that the mouse looks around, and left it on normal, and she couldn't get her head around the up=up thing. i inverted it, and she was fine. (well, except for still totally sucking at gaming.)
doesn't prove anything per se, but i just found it interesting. _________________
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Crestfallen


Status: Offline Joined: 13 Jun 2006 Posts: 3428 $poons: 228.80 Location: frayed ends of sanity

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Posted: Wed May 30, 2007 1:58 pm Post subject: |
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Inverted for the camera makes sense because you control the camera, you are not THE camera
However I like to think I am the player, so I don't use inverted for character control.
Inverted on PC FPS Obs?? That seems unheard of to me....I always thought that with mouses people will naturally point at what they want to shoot with up meaning up.
Meh, I guess its just a matter of how your brain is wired. _________________
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Karai Pantsu PALGN Moderator


Status: Offline Joined: 17 Aug 2006 Posts: 10109 $poons: 29.06 Location: Melbexico

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Posted: Wed May 30, 2007 2:17 pm Post subject: |
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I'm finding it hard to wrap my head around the fact that people here prefer different settings for situations that are only slightly different. For example, prefering 'normal' for a FPS but 'inverted' for a 3rd person game. I like my gaming controls as consistant as possible across the board so I'll apply the 'normal' style to any game that doesn't use it by default (and lets you change it), hence why I actually set it to 'normal' for console based flight games.
I don't differentiate much between what I (as an avatar in the game) an doing, so whether it'd be me looking up, or moving a camer up, or flying up... to me that just means 'up' so that's what I push.
It really throws me when a game uses an inverted camera or control method but won't let you change it (or will only let you change the one axis). I doesn't take long to adjust to the different control method, but it really puts me off playing when I'm forced to re-learn basic controls.
[/apparent craziness] _________________
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ObsoletE


Status: Offline Joined: 30 Sep 2003 Posts: 20357 $poons: 34.20 Location: Perth, WA :: Jubei'Thos

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Posted: Wed May 30, 2007 3:08 pm Post subject: |
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| crestfallen wrote: | Inverted on PC FPS Obs?? That seems unheard of to me....I always thought that with mouses people will naturally point at what they want to shoot with up meaning up.
Meh, I guess its just a matter of how your brain is wired. |
yeah, always been an inverted user. i'm guessing it probably stemmed from the fact the first games i ever played were flight-sims, and they're naturally set to pulling back on the mouse/joystick = nose of the plane up.
and like David said, i always considered FPS games to be in control of the character's head (ie: neck muscles) rather than the eyes, so pulling back on the mouse = nose of the character up.
(that's the other difference i noticed here, i always see it as "Pulling Back" and "Pushing Forwards" on the mouse, not "Up" and "Down".) _________________
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will851

Status: Offline Joined: 06 Feb 2006 Posts: 2101 $poons: 26.00 Location: Hobart

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Posted: Wed May 30, 2007 3:26 pm Post subject: |
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normal for me _________________
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Sin Ogaris

Status: Offline Joined: 05 Dec 2005 Posts: 10616 $poons: 1588.60 Location: Melbourne

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Posted: Thu May 31, 2007 2:48 am Post subject: |
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I play in inverted all the time, it feels natural to me. Of course I also ditch crosshairs which makes it easier for me... it's a lot harder to think "I'm putting the mouse here" when there's nothing to indicate a mouse is even associated with the screen. Obsolete puts it perfectly, pulling back and pushing forward the mouse.
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griffter999


Status: Offline Joined: 10 May 2007 Posts: 35 $poons: 3.00 Location: Cardiff

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Posted: Thu May 31, 2007 6:42 am Post subject: |
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normal for PC, inverted for console.
Never understood why! _________________
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Eyce


Status: Offline Joined: 22 Oct 2003 Posts: 3780 $poons: 6.60 Location: Geelong, Vic.

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Posted: Mon Feb 04, 2008 9:54 pm Post subject: |
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Planes = Inverted.
Everything else = Regular. _________________
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