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Splinter Cell Conviction unveiled
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Luke




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PostPosted: Fri May 18, 2007 2:17 am    Post subject: Splinter Cell Conviction unveiled Reply with quote

Splinter Cell Conviction unveiled by Luke
PALGN News: Things will be different.
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PostPosted: Fri May 18, 2007 7:04 am    Post subject: Reply with quote

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Wow no PS3 release, I wonder why that is?

Sounds neat but I hope they remove the ambiguity of whether your visible or not. I didn't like the visibility in Double Agent, in fact playing the demo turned me right off the game.
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PostPosted: Fri May 18, 2007 9:36 am    Post subject: Reply with quote

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Already saw the user made thread about this (explains why there isn't any PS3 release too) and I have my doubts about this game. For me it sounds interesting, but it might just alienate the entire Splinter Cell fan base.. I mean how different can a sequel be?
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PostPosted: Fri May 18, 2007 10:01 am    Post subject: Reply with quote

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Kaboth wrote:
Wow no PS3 release, I wonder why that is?


Splinter Cell 5 was never going to be on the 360

I give credit they are trying to re-invent the franchise rather than do the SOS (same old shit) but stealth was what made this series. I am skeptical about it but hope they cal pull off a good one
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PostPosted: Fri May 18, 2007 10:36 am    Post subject: Reply with quote

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Article wrote:
The gameplay mechanic of hiding in the shadows while patiently waiting for the perfect moment to get the drop on a terrorist has been scrapped in favor of a more active style of play. ... Sam Fisher is the new Jason Bourne, constantly hunted and forced to improvise around every corner."

Sold, sold, SOLD! Unless they're talking the Matt Damon version of Jason Bourne, in which case: OBJECTION!

I was never comfortable with the overly stealth oriented style of gameplay in the SC series, or the fact that this highly trained operative couldn't hit a stationary target from 5 feet... so this re-haul actually makes the game sound appealing to me. The fact that use Bourne as a point of comparisson just sealed the deal <3
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PostPosted: Fri May 18, 2007 11:08 am    Post subject: Reply with quote

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I didn't like the stealth mechanic in this series. It was too trial and error, and far too punishing when you made a simple mistake. Thus, I'm pretty happy about the makeover. Hopefully the gameplay's a bit faster paced, too.
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PostPosted: Fri May 18, 2007 11:29 am    Post subject: Reply with quote

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Cerebral wrote:
I didn't like the stealth mechanic in this series. It was too trial and error, and far too punishing when you made a simple mistake. Thus, I'm pretty happy about the makeover. Hopefully the gameplay's a bit faster paced, too.


Dude the stealth thing was the entire point of the game, want more action? Play Gears of War
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PostPosted: Fri May 18, 2007 11:55 am    Post subject: Reply with quote

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It's a different kind of stealth - one grounded more in realism, where guards won't walk right past the four glowing lights.
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PostPosted: Fri May 18, 2007 1:57 pm    Post subject: Reply with quote

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drinniol wrote:
It's a different kind of stealth - one grounded more in realism, where guards won't walk right past the four glowing lights.


I hate this complaint of the Splinter Cell games. The lights on the goggles were never actually visible in-game, they were only there so the player could see Sam in darkness.
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PostPosted: Fri May 18, 2007 2:05 pm    Post subject: Reply with quote

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^ Agreed Chris. Having actually used night-vision goggles before, they don't bloody well glow! icon_razz.gif
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PostPosted: Fri May 18, 2007 2:43 pm    Post subject: Reply with quote

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I agree. The goggles were more of an associative 'trademark' than anything else. This change sure comes as a surprise though! Im a big fan of the Splinter Cell series and own all of them on PC bar Double Agent which I was forced to buy on GameCube. Let's hope this ambitious idea comes out as a quality result in the end. Im open for new things but hopefully this gameplay transition goes fairly smoothly rather than shocking long time fans of the series. Im sure the studio are wary of culling the series' fanbase by doing something rash, so fingers crossed it's done right.

Just please dont make the PC version a direct port of the 360 one! Because of this fact with Double Agent, I wasn't able to bind my damn keys properly, which irked me to the point of getting the damn GameCube copy (WHICH I HATE! .. yet to complete it).. I just can't play a Splinter Cell game with a controller. It kills the experience for me.
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PostPosted: Fri May 18, 2007 2:58 pm    Post subject: Reply with quote

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I like the sound of this - maybe there'll be some car chases too!

but that would be stretching it.
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PostPosted: Fri May 18, 2007 4:47 pm    Post subject: Reply with quote

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Chris wrote:
drinniol wrote:
It's a different kind of stealth - one grounded more in realism, where guards won't walk right past the four glowing lights.


I hate this complaint of the Splinter Cell games. The lights on the goggles were never actually visible in-game, they were only there so the player could see Sam in darkness.


It's still a ludicrous situation - they'd be able to smell him, at least. Besides, he had an indicator on his back in Double Agent. I suppose that didn't glow, either? Transmitted telepathically to his brain?
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PostPosted: Fri May 18, 2007 4:53 pm    Post subject: Reply with quote

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drinniol wrote:
Chris wrote:
drinniol wrote:
It's a different kind of stealth - one grounded more in realism, where guards won't walk right past the four glowing lights.


I hate this complaint of the Splinter Cell games. The lights on the goggles were never actually visible in-game, they were only there so the player could see Sam in darkness.


It's still a ludicrous situation - they'd be able to smell him, at least. Besides, he had an indicator on his back in Double Agent. I suppose that didn't glow, either? Transmitted telepathically to his brain?

Again, that was a gameplay tool, it changed colours based on your stealth level. You can't honestly think it was meant to be a tool for Sam Fisher to check in the middle of his back to find out how stealthy he was being! And smell him? I'm pretty sure the guy takes showers, and I don't know about you, but I can be scent-free after a shower.
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PostPosted: Fri May 18, 2007 5:00 pm    Post subject: Reply with quote

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Yeah, and then there's the whole take on it being a game! It's a game! Believe it or not (this is a fun fact to spout at parties!) games... wait for it... do not have to adhere to real world laws!
I feel like an asshole, but really you made it happen.
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PostPosted: Fri May 18, 2007 5:29 pm    Post subject: Reply with quote

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I made you be an arsehole? Awesome. Maybe you should just chill a little? Yes, I know it's a game, and games have gameplay tools. That doesn't change the fact it was a jarring obstacle to suspension of disbelief.
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PostPosted: Fri May 18, 2007 5:45 pm    Post subject: Reply with quote

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To stoke the flames a bit further... icon_twisted.gif

I remember seeing a vid of Fischer, in the shadows, interrogating an enemy rather loudly. All the while his cohorts fumbled around directly infront of Sam, mere inches away, exclaiming 'Has he gotten away?' or something of that nature. It was quite the ridiculous scene. You can't possible say that's a 'gameplay' feature icon_razz.gif

I like Splinter Cell games and I think you need to suspend belief a tad and give Ubisoft a bit of license in this regard, but you can't give them a pass for screwing up every now and then.

There's a fine balance between realism and fun, and that's why I'm not complaining.
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PostPosted: Fri May 18, 2007 6:01 pm    Post subject: Reply with quote

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Now now boys and girls.. play nice!

I think Splintercell has elements of realism, but it needs to rely on a trademark system of visual association to help it stand out from the crowd. Every gaming franchise has them. It's important to establish some sort of identity that makes it reknowned.

So drinniol, dont take what people here say too personally.
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PostPosted: Fri May 18, 2007 6:07 pm    Post subject: Reply with quote

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<insert Karai's 1st post>

I LOVE how it's gonna be more action oriented. The stealth stuff was getting a bit boring (too slow paced). And Sam Fisher is a secret agent....not a ninja....so no reason he can't get involved in a bit of rough and tumble as well as sneaking around (see bond).

*groan @ those that think the lights on the old Sam Fisher were supposed to be visible in-game.* It was basically used as a tool to keep track of your player onscreen in the dark environments. Honestly how are you supposed to know where you character is and which way he's facing if you're slowly creeping around an environment that blends in perfectly with your outfit? Also yea it became a bit of a 'trademark' for him to be seen with it.
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PostPosted: Fri May 18, 2007 8:19 pm    Post subject: Reply with quote

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drinniol wrote:
Yes, I know it's a game, and games have gameplay tools. That doesn't change the fact it was a jarring obstacle to suspension of disbelief.

Do you seriously find characters not having dynamic levels of body odor to be a 'jarring obstacle' to your suspension of disbelief in gaming? Well hell, you must find 90% of games/TV/movies to be pretty hard to enjoy then. Good luck with that.

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Yeah, chances are that was all just flame-bait and more fool me for rising to it really. Stinky heroes... that's just what we need more of!
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PostPosted: Sat May 19, 2007 4:05 am    Post subject: Reply with quote

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I'm welcoming the new Splinter Cell style. I found the other titles a bit dull because of their play style but this one seems to offer a more versatile gameplay mechanic with a variety of different methods to avoid detection.

I also like the fact that there is no lights, yes it's a game, blah blah blah, but it's still a bit much to have this dude lit up like a christmas tree and yet be invisible. In terms of being able to see him in dark areas, it's not like he really changes his position on screen all that much so you can be 99% sure of his place at all times, in terms of direction I don't think it's that much of a stretch for a gamer to remember which direction they pushed the analogue stick five seconds ago, is it? Besides I'm quite sure there were two vision modes designed specifically for seeing in the dark, did it occur to anyone that perhaps you could use night vision in an area too dark to see Fisher? As a game set in real World scenarios even the smallest kink in the immersion can jolt you out of the game World and into reality, these kinks could very well have been avoided.

In any case, this is a welcome change, finally a stealth game where it appears you can actually walk down the street without alarm bells ringing (yes, I know the Hitman titles offered this, but that's about it).
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PostPosted: Sat May 19, 2007 4:34 am    Post subject: Reply with quote

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renegadesx wrote:
Cerebral wrote:
I didn't like the stealth mechanic in this series. It was too trial and error, and far too punishing when you made a simple mistake. Thus, I'm pretty happy about the makeover. Hopefully the gameplay's a bit faster paced, too.


Dude the stealth thing was the entire point of the game, want more action? Play Gears of War

When I said I didn't like the stealth mechanic, I didn't mean they should remove it. There's a difference between stealth, and 'make one wrong move and restart the f***ing mission'. One's fun, one isn't.
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PostPosted: Mon May 21, 2007 12:33 am    Post subject: Reply with quote

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People asking for a Splinter Cell without stealth is like me asking for a new Tekken, that's actually a racing game. If you don't like stealth, SC really isn't your game, it's not even your genre. If they can combine the new gameplay with the old, then maybe it will be okay, but I don't want to see SC turn into a poor-man's Assasin's Creed, or worse still, a 3D Double Dragon. They need to work on improving over the previous games, sequels are about refinement and not re-inventing the wheel.
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