| View previous topic :: View next topic |
| Author |
Message |
Jellyfish

Status: Offline Joined: 17 May 2005 Posts: 5186 $poons: 22.60 Location: Melbourne, Victoria

|
Posted: Mon Feb 26, 2007 2:49 pm Post subject: Supreme Commander |
|
|
|
|
Seeing as a few other people have got it. I want to see how people like it, what strategies you've come up with and some of the crazy things you've seen (like the sheer number of units).
My own highest unit count was in UEF mission 2 where I had to attack a base. 50 Attack Bombers, 50 Interceptors, 250 Medium Tanks, 50 Light Attack Bots, 100 Light Anti-Air Tanks, 100 Heavy Tanks, 50 Flak Tanks, 10 Mobile Shield Generators and 25 Gunships... 750 Units on a simutanous assault, on this base and believe it or not the attack failed horribly
The AI is massively improved upon anything I've seen in a RTS before. Especially the base defences bit, to pull off any kind of successful attack you need combined arms to win.
|
|
| Back to top |
|
|
Aftershock


Status: Offline Joined: 29 Sep 2006 Posts: 2604 $poons: 617.40 Location: Crawling back.

|
Posted: Mon Feb 26, 2007 4:29 pm Post subject: |
|
|
|
|
Ive just got hold of a new GPU, and im not sure whether to get this, or start saving for the Half-Life 2 Orange Box. (HL2, EP1,EP2, TF2, Portal).
What system / settings are you running this on? _________________
|
|
| Back to top |
|
|
ObsoletE


Status: Offline Joined: 30 Sep 2003 Posts: 20357 $poons: 34.20 Location: Perth, WA :: Jubei'Thos

|
Posted: Mon Feb 26, 2007 4:38 pm Post subject: |
|
|
|
|
3.2 GHz Pentium HT.
1 GB RAM
nVidia 6800GT (256MB - AGP)
i stress tested my system in a 1v1 game getting 2 armies at maximum unit capacity firing on one location right next to water and it was running with no slowdown at maximum everything.
i actually have more issue running AOE3, if that helps. _________________
My Play-Asia Affiliate Link.
|
|
| Back to top |
|
|
Frozencry


Status: Offline Joined: 04 Nov 2005 Posts: 9277 $poons: 1628.10 Location: Sydney

|
Posted: Mon Feb 26, 2007 4:48 pm Post subject: |
|
|
|
|
| ObsoletE wrote: | 3.2 GHz Pentium HT.
1 GB RAM
nVidia 6800GT (256MB - AGP)
i stress tested my system in a 1v1 game getting 2 armies at maximum unit capacity firing on one location right next to water and it was running with no slowdown at maximum everything.
i actually have more issue running AOE3, if that helps. |
You have got to be joking.
The only difference I have in terms of system setup is a nVidia 7600GT (256MB - AGP). So would that mean that I'd be running this game with flying colours?
Mind you I haven't bought it yet. _________________
|
|
| Back to top |
|
|
Jellyfish

Status: Offline Joined: 17 May 2005 Posts: 5186 $poons: 22.60 Location: Melbourne, Victoria

|
Posted: Mon Feb 26, 2007 4:51 pm Post subject: |
|
|
|
|
2.13 GHz Core 2 Duo
1 GiB of RAM (553 MHz @ 5-5-5 15)
X1950 XTX 512 MiB
The game runs fine at it's High setting (though one thing (shadows?) is set to medium on that), with 4 plays with 500 Units a piece, it only starts to drop frames when you zoom in and out, also the shields seem to cause some slowdown when you've got heaps up.
I hope to get more (better) RAM so I can see if it's my CPU or the RAM that's causing the issues.
My computer is rated 4.5 in Vista and the game recommended that you be 5.0 (everything other than the RAM is 5.3+). So it really is a demanding game.
|
|
| Back to top |
|
|
Huseyadaddie


Status: Offline Joined: 13 May 2006 Posts: 549 $poons: 51.30 Location: <*-*>

|
Posted: Tue Feb 27, 2007 3:25 pm Post subject: |
|
|
|
|
|
Chris Taylor ( The Designer) has actually said the game is CPU dependent and does not rely heavily on the GPU.
|
|
| Back to top |
|
|
Crestfallen


Status: Offline Joined: 13 Jun 2006 Posts: 3428 $poons: 228.80 Location: frayed ends of sanity

|
Posted: Tue Feb 27, 2007 3:41 pm Post subject: |
|
|
|
|
| Huseyadaddie wrote: | | Chris Taylor ( The Designer) has actually said the game is CPU dependent and does not rely heavily on the GPU. |
Yeah some IT guy I know told me his CPU held back the game.
I've got a P4 3.0 (Northwood chip). Wonder how much of an oc I can safely get.
|
|
| Back to top |
|
|
Aftershock


Status: Offline Joined: 29 Sep 2006 Posts: 2604 $poons: 617.40 Location: Crawling back.

|
Posted: Tue Feb 27, 2007 6:52 pm Post subject: |
|
|
|
|
2.8Ghz Pentium D
1.5gb ram
7600GS
hmmm.....more CPU dependent you say? hmmm wonder if the extra ram helps. _________________
|
|
| Back to top |
|
|
Crestfallen


Status: Offline Joined: 13 Jun 2006 Posts: 3428 $poons: 228.80 Location: frayed ends of sanity

|
Posted: Tue Feb 27, 2007 6:59 pm Post subject: |
|
|
|
|
| |[Aftershock]| wrote: | 2.8Ghz Pentium D
1.5gb ram
7600GS
hmmm.....more CPU dependent you say? hmmm wonder if the extra ram helps. |
RAM will not substitute the CPU needs
|
|
| Back to top |
|
|
Jellyfish

Status: Offline Joined: 17 May 2005 Posts: 5186 $poons: 22.60 Location: Melbourne, Victoria

|
Posted: Tue Feb 27, 2007 9:40 pm Post subject: |
|
|
|
|
Dual Core is unofficially recommended.
Crest, I wouldn't overclock a P4 unless I had liquid cooling or perhaps liquid nitrogen. Bloody hell those things get hot.
|
|
| Back to top |
|
|
admeister


Status: Offline Joined: 22 Jan 2006 Posts: 13915 $poons: 983.60 Location: Melbourne

|
Posted: Tue Feb 27, 2007 9:48 pm Post subject: |
|
|
|
|
| nikack wrote: | Dual Core is unofficially recommended.
Crest, I wouldn't overclock a P4 unless I had liquid cooling or perhaps liquid nitrogen. Bloody hell those things get hot. |
Absolutely, I've seen more than one CPU end up melted due to overclocking. Dual Core would certainly do the job, as for me, I've got the same CPU as Obs, with 1GB of ram.  _________________
"The first person to prove that cow's milk is drinkable was very, very thirsty." - Fact Sphere.
|
|
| Back to top |
|
|
Huseyadaddie


Status: Offline Joined: 13 May 2006 Posts: 549 $poons: 51.30 Location: <*-*>

|
|
| Back to top |
|
|
Crestfallen


Status: Offline Joined: 13 Jun 2006 Posts: 3428 $poons: 228.80 Location: frayed ends of sanity

|
Posted: Wed Feb 28, 2007 4:14 pm Post subject: |
|
|
|
|
| nikack wrote: | Dual Core is unofficially recommended.
Crest, I wouldn't overclock a P4 unless I had liquid cooling or perhaps liquid nitrogen. Bloody hell those things get hot. |
thanks for the heads up. But i thought it was just the Prescott chips that got hot?
|
|
| Back to top |
|
|
Karai Pantsu PALGN Moderator


Status: Offline Joined: 17 Aug 2006 Posts: 10109 $poons: 29.06 Location: Melbexico

|
Posted: Wed Feb 28, 2007 5:04 pm Post subject: |
|
|
|
|
| ObsoletE wrote: | 3.2 GHz Pentium HT.
1 GB RAM
nVidia 6800GT (256MB - AGP)
i stress tested my system in a 1v1 game getting 2 armies at maximum unit capacity firing on one location right next to water and it was running with no slowdown at maximum everything.
i actually have more issue running AOE3, if that helps. |
AMD Athlon 3200 XP+
1gb RAM
ASUS 6600GT (128mb AGP)
Runs like a dog, even just at the initial stage of the Tutorial... on Medium settings (no v-sync, AA, etc.)
Haven't tried it on low yet, but I'm not hopeful  _________________
|
|
| Back to top |
|
|
Greymist PALGN Administrator


Status: Offline Joined: 29 Jun 2004 Posts: 331 $poons: 0.00 Location: Melbourne

|
Posted: Wed Feb 28, 2007 8:48 pm Post subject: |
|
|
|
|
Has anyone bought the Collectors Edition, I did and a couple of maps are damaged, I'm going to send it back for replacement.
The main reason I bought the Collectors Edition was to get the extras as I can't currently play it.
I've got a AMD 64 3500+, 1Gb RAM, 6800GT 256MB Video and a ViewSonic VX2025WM, the killer is Windows 2000 that won't run the sucker.
Later I will upgrade to a Core Duo E6600, about 2-4Gb of RAM, not sure on video card and Vista Ultimate.
If I can't get a version of the Collectors Edition without damage to the extras I would rather wait until I get my new pc and then buy the standard edition.
|
|
| Back to top |
|
|
Jellyfish

Status: Offline Joined: 17 May 2005 Posts: 5186 $poons: 22.60 Location: Melbourne, Victoria

|
Posted: Thu Mar 01, 2007 6:54 pm Post subject: |
|
|
|
|
|
I got the Collector's Edition; it's brilliant with all the extras in it. Except the Chris Taylor video is a little cringe worthy.
|
|
| Back to top |
|
|
Frozencry


Status: Offline Joined: 04 Nov 2005 Posts: 9277 $poons: 1628.10 Location: Sydney

|
Posted: Sun Mar 04, 2007 7:53 pm Post subject: |
|
|
|
|
Been playing this game for the past 2 days now and have probably put something like 15+ hours in it already.
Bloody fantastic game, but can slow down heaps if there are tons of things going off at once.
As for strategies.. Judging by how I play now I focus mainly on air superiority and offensive-defence tactics. Example: I upgrade to tech 2 and on an island near the enemy base I build up a shield generator, about 5 tech 2 artillery cannons, 3 or so tactical missile silos, anti-air flak cannons and some point 2 turrets, all under one shield. I also build a tech 2 radar so I can detect all movement. From this I push further and further in as the enemy is helpless against constant artillery and rocket fire. Whilst all this goes on, back in my base I'm mass producing tech 1 bombers (playing as UEF btw), then when I reach about 120 I launch them into a formation attack and BAM there goes half their base, regardless of their AA. Then I build smaller (50+) groups of tanks (usually tech 2 amphibious tanks as they traverse water with ease, but sometimes I ferry tech 2 tanks) and push them into the base.
So far it works wonders. _________________
|
|
| Back to top |
|
|
Karai Pantsu PALGN Moderator


Status: Offline Joined: 17 Aug 2006 Posts: 10109 $poons: 29.06 Location: Melbexico

|
Posted: Thu Mar 08, 2007 1:42 pm Post subject: |
|
|
|
|
News hot off the gaming press: Game Pro may have accpeted Cash Monies from EA to slag-off Sup Com.
Article in full follows:
| Matt Gallo wrote: | The magazine alledgedly accepted a bribe to give Supreme Commander a 50% score.
There is a huge buzz circulating on the Internet now about the controversial review of the popular real-time strategy game Supreme Commander written by GamePro's Australia division. Most reviews (as seen on ranking sites like GameRankings.com and MetaCritic.com) have been very positive about Supreme Commander, with reviews averaging around 80% - 90%.
GamePro Australia, however, gave Supreme Commander a score of 5 / 10 (50%), stating that the game was, "virtually unplayable" and that Supreme Commander represented the "saddest moment in the history of the [RTS] genre." The review was so controversial that GameRankings.com and MetaCritic.com have pulled the score from their respective sites. Now, while the review is accurate in that SC does have very high system requirements, we had no real issues with the shift key or the frame rate in general when playing on a relatively new system (Dual Core Intel, 1GB RAM, 7800GTX).
Gas Powered Games, developers of Supreme Commander, were understandably upset about the review, as it was one of the first Supreme Commander reviews to appear, and may have swayed some fans from purchasing the game.
Apparently, although this has not been confirmed as of yet, the controversy only became worse when rumors of a bribe began to surface. Electronic Arts, in competition with Gas Powered Games (EA's own RTS, Command & Conquer 3, ships near the end of March), supposedly offered a large sum of money to Game Pro Australia in exchange for the low review score of Supreme Commander.
There are now more rumors that GamePro Australia is being shut down, although this also is not yet confirmed.
If rumors of a bribe are indeed true, this represents an all-time low, not just for Electronic Arts and GamePro, but perhaps for the video game industry as a whole. Who knows if this has happened before.
Be sure to read our review for a fair and honest look at this much talked-about RTS game.
Mar 6, 2007
News by Matt Gallo. |
Edit: I fail at posting... (fixed) _________________
|
|
| Back to top |
|
|
ObsoletE


Status: Offline Joined: 30 Sep 2003 Posts: 20357 $poons: 34.20 Location: Perth, WA :: Jubei'Thos

|
Posted: Thu Mar 08, 2007 2:34 pm Post subject: |
|
|
|
|
i would love to know where their info on this came from.
i remember seeing that 50% score and thinking wtf? _________________
My Play-Asia Affiliate Link.
|
|
| Back to top |
|
|
Karai Pantsu PALGN Moderator


Status: Offline Joined: 17 Aug 2006 Posts: 10109 $poons: 29.06 Location: Melbexico

|
Posted: Thu Mar 08, 2007 2:39 pm Post subject: |
|
|
|
|
Yeah, its a bit sketcky - but its also entirely rumour for the time being. Still, paying for reviews is nothing new in the games industry (or any other entertainment industry for that matter), but at the same time its usually just a case of publishers buying good reviews for their average (or worse... Driv3r) games rather than paying people to slag-off competition. It's a pretty ugly turn for the worse if true. _________________
|
|
| Back to top |
|
|
Frozencry


Status: Offline Joined: 04 Nov 2005 Posts: 9277 $poons: 1628.10 Location: Sydney

|
Posted: Thu Mar 08, 2007 2:58 pm Post subject: |
|
|
|
|
Heard of this rumor. Honestly the review was pretty much a load of s**t as it put down the game severely for pretty minor niggles, so if it does happen to be true, EAs reputation is going to drop even more than it already has.
Command and Conquer 3 sucks and is blown apart by Sup Com anyway  _________________
|
|
| Back to top |
|
|
Cerebral PALGN Moderator


Status: Offline Joined: 18 Mar 2002 Posts: 8339 $poons: 737.50 Location: Melbourne

|
Posted: Thu Mar 08, 2007 3:15 pm Post subject: |
|
|
|
|
I'm not really digging Supreme Commander (sorry Frozen ). I downloaded the demo (alongside the demo of C&C3) and found the game to be extremely tedious. Basically, it's slow moving. Everything takes a long time, either to build, or to move, or to move from one end of a massive map to the other, or to load onto a transport so I won't die of old age waiting for them to move from one end of a massive map to the other. Everything moves at a snail's pace.
I find the HUD pretty intrusive, almost taking up 1/3rd of the playing field, and while the zoom in/out is nice, it doesn't let you get a good look at your units unless you zoom a fair way in, at which point you can barely see their surroundings, so I'm finding myself moving a red mess of polygons from one area to the next. The economy system I find to be original, but hugely confusing and catering to the hardcore.
Of course, 99% of these qualms can be attributed to the fact that I've never played TA before, and thus am a massive nub at this game, and I'm basing all of this off 2 hours of slogging through the demo mission, but compared to two hours playing C&C3, I know which game was more fun for me. _________________
My play-asia affiliate link (I may as well be honest about this)
|
|
| Back to top |
|
|
ObsoletE


Status: Offline Joined: 30 Sep 2003 Posts: 20357 $poons: 34.20 Location: Perth, WA :: Jubei'Thos

|
Posted: Thu Mar 08, 2007 3:19 pm Post subject: |
|
|
|
|
yeah, it can be kinda tedious to begin with, especially the building cycle, but i suppose it comes down to using engineers and drones to assist the builder units to maximise the usage.
i guess i was a massive TA fan back in the day, and a lot of the gameplay carries through, so SupCom is probably more of a reminiscing game for me. _________________
My Play-Asia Affiliate Link.
|
|
| Back to top |
|
|
Jellyfish

Status: Offline Joined: 17 May 2005 Posts: 5186 $poons: 22.60 Location: Melbourne, Victoria

|
Posted: Thu Mar 08, 2007 6:16 pm Post subject: |
|
|
|
|
| ObsoletE wrote: | | yeah, it can be kinda tedious to begin with, especially the building cycle, but i suppose it comes down to using engineers and drones to assist the builder units to maximise the usage. |
Chris Taylor said it all, games like Warcraft 3 and C&C aren't "Real" RTS games, they're more like RTTs (Real Time Tactical). The games are suppose to last a long time as real strategy isn't building 20 Zerglings and rushing them at your opponent.
This is very noticable in SC as mass producing anything gets you no where, even Tier 4 units in large (4-5) numbers can be taken down fairly quickly by weaker Tier 2-3 units used in smart combonations.
|
|
| Back to top |
|
|
ObsoletE


Status: Offline Joined: 30 Sep 2003 Posts: 20357 $poons: 34.20 Location: Perth, WA :: Jubei'Thos

|
Posted: Fri Mar 09, 2007 11:18 am Post subject: |
|
|
|
|
yeah, i remember reading that too. he's right really, as zerging is only 1 strategy, and shouldn't be the end-all strategy. _________________
My Play-Asia Affiliate Link.
|
|
| Back to top |
|
|
|