| View previous topic :: View next topic |
| Author |
Message |
ugh the boot


Status: Offline Joined: 01 Mar 2006 Posts: 4908 $poons: 281.80 Location: Sydney

|
Posted: Tue May 09, 2006 4:03 pm Post subject: |
|
|
|
|
^ heh..
I guess this motion sensing addition is a fair trade for the rumble, but I guarantee there won't be that much innovation with it. _________________
Wii Friend Code: ugh - 0264 5224 8589 9060
Ps3 Id: ugh_the_boot
|
|
| Back to top |
|
|
EvilHayama


Status: Offline Joined: 23 Sep 2005 Posts: 1869 $poons: 21.80 Location: Sydney

|
Posted: Tue May 09, 2006 4:10 pm Post subject: |
|
|
|
|
Dual Shock 2 => Dual Shake 1! _________________ Playing: 30sec Hero, Scribblenauts, Dungeon Crawl
|
|
| Back to top |
|
|
Eyce


Status: Offline Joined: 22 Oct 2003 Posts: 3780 $poons: 6.60 Location: Geelong, Vic.

|
Posted: Tue May 09, 2006 4:40 pm Post subject: |
|
|
|
|
If they said that the Rumble interferes with sensory technology... Then how the hell does the Wiimote and X360 have rumble then?
If Sony put all their efforts to flog off their competition and design a console that doesn't fit it's components inside the current case, then how the hell do we think that we'll get a better controller since last versions?
Then again, the stealing was expected, considering they stole the small analogue stick from the N64. _________________
|
|
| Back to top |
|
|
k1dcharm


Status: Offline Joined: 02 Mar 2006 Posts: 303 $poons: 0.00

|
Posted: Tue May 09, 2006 4:41 pm Post subject: |
|
|
|
|
I take my words back, there are anolog trigger buttons, L2 & R2.
As for vibration, the only time I'll miss the vibration is when playing MGS
|
|
| Back to top |
|
|
Cerebral PALGN Moderator


Status: Offline Joined: 18 Mar 2002 Posts: 8339 $poons: 737.50 Location: Melbourne

|
Posted: Tue May 09, 2006 4:56 pm Post subject: |
|
|
|
|
| Eyce wrote: | | If they said that the Rumble interferes with sensory technology... Then how the hell does the Wiimote and X360 have rumble then? |
Since when does the X360 have sonsory technology? And since when does the Wiimote have rumble?
Think about it. If the controller were to respond to movement, what do you think would happen if you were shake the controller as though it were rumbling? _________________
My play-asia affiliate link (I may as well be honest about this)
|
|
| Back to top |
|
|
fraxyl


Status: Offline Joined: 22 Mar 2005 Posts: 59 $poons: 3.20

|
Posted: Tue May 09, 2006 5:13 pm Post subject: |
|
|
|
|
Redesigned?! Save for the lower triggers, it's hardly changed at all... unless they mean re-designed from the boomerang concept.
Just lame.
Did anyone ever see any hands-on impressions about the boomerang one? It looks like it would be more comfortable to hold than chunky here. _________________ ~fraxyl
|
|
| Back to top |
|
|
fraxyl


Status: Offline Joined: 22 Mar 2005 Posts: 59 $poons: 3.20

|
Posted: Tue May 09, 2006 5:25 pm Post subject: |
|
|
|
|
| Cerebral wrote: | | Eyce wrote: | | If they said that the Rumble interferes with sensory technology... Then how the hell does the Wiimote and X360 have rumble then? |
Since when does the X360 have sonsory technology? And since when does the Wiimote have rumble?
Think about it. If the controller were to respond to movement, what do you think would happen if you were shake the controller as though it were rumbling? |
The Wii remote has had rumble from the beginning, unless they've stated contrary to the first announcements of the remote. I don't think Eyce was saying the 360 controller has sensory, just the fact that it's wireless and still has rumble.
I can see rumble being used to great effect in FPS games, they no longer have to program in recoil for weapons, it's just there, or there may be some sort of sensitivity settings so that it's less sensitive to the rumbles? Dunno really. _________________ ~fraxyl
|
|
| Back to top |
|
|
ObsoletE


Status: Offline Joined: 30 Sep 2003 Posts: 20357 $poons: 34.20 Location: Perth, WA :: Jubei'Thos

|
Posted: Tue May 09, 2006 5:44 pm Post subject: |
|
|
|
|
i haven't seen anything saying one way or the other that the wii-mote had force feedback, i just assumed if it was there, it'd be in the nunchuck/offhand device since, as Sony has said in the statement, it would interfere with the motion sensor mechanics. _________________
My Play-Asia Affiliate Link.
|
|
| Back to top |
|
|
Qbert


Status: Offline Joined: 29 Mar 2005 Posts: 4541 $poons: 209.00 Location: Guayaquil

|
Posted: Tue May 09, 2006 6:29 pm Post subject: |
|
|
|
|
Dam, I've allways hated the dualshock The 360 controller seems like the better one so far (haven't had hands on either mind you.) _________________
|
|
| Back to top |
|
|
~DESTROY~


Status: Offline Joined: 01 Mar 2006 Posts: 338 $poons: 3.20 Location: Up The Proverbial Without A Paddle.

|
Posted: Tue May 09, 2006 6:39 pm Post subject: |
|
|
|
|
There you go.
Theres an explanation why Nintendo were in secret Competion with Sony
And why Nintendo already have their Machines assmbled,packaged and stockpiled, Still though isnt it kinda a LOW act for Sony to steal Nintendos Idea???
Shudda TM,d it nintendo. tsk tsk tsk!!! _________________
|
|
| Back to top |
|
|
Jag


Status: Offline Joined: 01 Apr 2006 Posts: 213 $poons: 3.20

|
|
| Back to top |
|
|
InvivnI


Status: Offline Joined: 20 Mar 2006 Posts: 2041 $poons: 513.10 Location: Melbourne

|
Posted: Tue May 09, 2006 6:57 pm Post subject: |
|
|
|
|
|
Oooh! Look at those little light indicators, 1, 2, 3, 4.... hmmm, are we seeing 4 player support for the PS3? That would be great, as TV's big enough to have 4 players in Split screen without them being blind are becoming more common now.
|
|
| Back to top |
|
|
Qbert


Status: Offline Joined: 29 Mar 2005 Posts: 4541 $poons: 209.00 Location: Guayaquil

|
Posted: Tue May 09, 2006 6:58 pm Post subject: |
|
|
|
|
4 player support has been confirmed for about 12 months now... _________________
|
|
| Back to top |
|
|
Jag


Status: Offline Joined: 01 Apr 2006 Posts: 213 $poons: 3.20

|
Posted: Tue May 09, 2006 7:01 pm Post subject: |
|
|
|
|
but sony comfired up to 7 wirless controllers where r the lights for those? _________________
|
|
| Back to top |
|
|
Jellyfish

Status: Offline Joined: 17 May 2005 Posts: 5186 $poons: 22.60 Location: Melbourne, Victoria

|
Posted: Tue May 09, 2006 7:29 pm Post subject: |
|
|
|
|
|
^ They never said 7 players, they said Bluetooth can support up to 7 devices; Four controllers, and three other things like head sets.
|
|
| Back to top |
|
|
zombibubonik


Status: Offline Joined: 17 May 2005 Posts: 373 $poons: 123.60 Location: Victoria

|
Posted: Tue May 09, 2006 7:35 pm Post subject: |
|
|
|
|
Since Nintendo is bringing out a traditional-style controller 'cradle' for the Wii-mote, wouldn't that effectively render the PS3 controller completely obselete? From what I've heard, it would work just like a Wavebird but with the addition of the Wii-motes sensors _________________ Wii Friend Code: 1013-7016-8449-0184
MK Wii Friend Code:5455-9736-3195
PM me if you add me so I can confirm you please
|
|
| Back to top |
|
|
ugh the boot


Status: Offline Joined: 01 Mar 2006 Posts: 4908 $poons: 281.80 Location: Sydney

|
Posted: Tue May 09, 2006 7:59 pm Post subject: |
|
|
|
|
Well going back to the question Eyce asked.....cuz it was something I was gonna ask myself untill I realised that the Xbox doesn't have motion sensor technology....so the 360 controller can include rumble without worrying about disrupting the effects of the motion sensor.
The thing with the Wiimote?! I thought it did have a rumble fetaure on the actual remote and not on the add ons?! I could be wrong but if they wanna simulate a fishing rod, a golf club etc....well it would be more realistic to have rumble then wouldn't it?! Maybe Nintendo's tech is a bit more advanced and can support motion sensory tech and rumble simultaneously than what sony were able to conjure up in the last couple of days before E3?! Just a thought.... _________________
Wii Friend Code: ugh - 0264 5224 8589 9060
Ps3 Id: ugh_the_boot
|
|
| Back to top |
|
|
DancesInUnderwear

Status: Offline Joined: 05 Oct 2005 Posts: 5194 $poons: 9.00 Location: radelaide

|
Posted: Tue May 09, 2006 8:27 pm Post subject: |
|
|
|
|
| InvivnI wrote: | | Oooh! Look at those little light indicators, 1, 2, 3, 4.... hmmm, are we seeing 4 player support for the PS3? That would be great, as TV's big enough to have 4 players in Split screen without them being blind are becoming more common now. |
Yeah, welcome to 1996, Sony.
|
|
| Back to top |
|
|
theory PALGN Moderator


Status: Offline Joined: 17 May 2005 Posts: 9112 $poons: 1275.00 Location: Melbourne

|
Posted: Tue May 09, 2006 10:40 pm Post subject: |
|
|
|
|
| DancesInUnderwear wrote: | | InvivnI wrote: | | Oooh! Look at those little light indicators, 1, 2, 3, 4.... hmmm, are we seeing 4 player support for the PS3? That would be great, as TV's big enough to have 4 players in Split screen without them being blind are becoming more common now. |
Yeah, welcome to 1996, Sony. |
It's funny cos it's true!
So the 360 is the odd one out then... could the 360 be the new Dreamcast? _________________
|
|
| Back to top |
|
|
Cerebral PALGN Moderator


Status: Offline Joined: 18 Mar 2002 Posts: 8339 $poons: 737.50 Location: Melbourne

|
|
| Back to top |
|
|
Xamerkapsy


Status: Offline Joined: 13 Jun 2003 Posts: 119 $poons: 0.00

|
Posted: Wed May 10, 2006 12:01 am Post subject: |
|
|
|
|
| k1dcharm wrote: | | Xamerkapsy wrote: | | k1dcharm wrote: | | Good to see that Sony stick to the original design. The only disappointment is no trigger buttons. |
Have a closer look, they look a lot like triggers to me. |
I mean analog triggers, like the Z button on N64, LR or XBox |
Only analogue part of the N64 controller was the control stick, the Z-Trigger was a digital button.
And seriously, have a look, the L2 and R2 buttons look analogue.... _________________ 75WHM/SMN or BLM Subs - Rank 8 Windurst
World Serpent Slayer
|
|
| Back to top |
|
|
Matt Bassos


Status: Offline Joined: 01 Sep 2004 Posts: 868 $poons: 110.20 Location: Brisbane

|
Posted: Wed May 10, 2006 12:35 am Post subject: |
|
|
|
|
Ahh classic Sony... keep it up.
|
|
| Back to top |
|
|
Jellyfish

Status: Offline Joined: 17 May 2005 Posts: 5186 $poons: 22.60 Location: Melbourne, Victoria

|
Posted: Wed May 10, 2006 12:42 am Post subject: |
|
|
|
|
| theory wrote: | | So the 360 is the odd one out then... could the 360 be the new Dreamcast? |
Nintendo don't have HD. Microsoft doesn't have Motion-sensetivity. Sony don't have rumble. Which disadvantage actually hampers gameplay? They might as well replace the controller with a mouse and keyboard and make the anti-gamepad people happy.
|
|
| Back to top |
|
|
David


Status: Offline Joined: 14 Nov 2004 Posts: 3925 $poons: 0.00 Location: Sydney

|
Posted: Wed May 10, 2006 1:00 am Post subject: |
|
|
|
|
| nikack wrote: | | theory wrote: | | So the 360 is the odd one out then... could the 360 be the new Dreamcast? |
Nintendo don't have HD. Microsoft doesn't have Motion-sensetivity. Sony don't have rumble. |
Sega didn't have money, and that was the deciding factor. The closest company to being in that position is Sony.
Oh, and Sony don't have motion sensitivity either, it's just tilt control (like Warioware Twisted).
|
|
| Back to top |
|
|
Jim Dash


Status: Offline Joined: 12 Jan 2006 Posts: 4766 $poons: 451.60 Location: SA

|
Posted: Wed May 10, 2006 1:19 am Post subject: |
|
|
|
|
Microsoft isn't going anywhere!
Not the chages I expected to Sony's controller, I can't believe they didn't change the shape. Not that I ever had a problem with the dual shock or anything though.
I'm looking at the motion sensor as a bit of a bonus, but think losing rumble will hurt. After all these years with rumble technology, and the latest doesn't have it?
|
|
| Back to top |
|
|
|