Since God of War came out on the PlayStation 2 some time ago, it's become one of the most critically and commercially successful games to appear on the system. Along with its awesome sequel God of War 2, the franchise has made leaps and bounds for video games, offering top-quality presentation next to addictive and simple-yet-deep gameplay.
The franchise aims to continue the success with God of War: Chains of Olympus for the PSP. From what we played today, it seems as if the success of the franchise should definitely continue in handheld form. It's fun to play, it pushes the system to the limits graphically and is just as addictive as it was before. Of course, you probably knew that already.
The art style of the game will be instantly familiar to anybody who has played either of the previous games. It's incredibly detailed, with lots of interesting things to look at in the background. Even looking over the city from a higher point is impressive, and the animations are incredibly fluid in every movement you can see. The kills are violent and beautiful, the flow of your attacks are a marvel to watch, and the enemies attack and defend viciously and with realism. The sound was equally impressive, with the effects and soundtrack keeping up the standard set previously. Again, these are all things that we're used to from the franchise, but it's good to see that the transition to hand-held has been positive in terms of presentation.
We were very interested to see how the gameplay we know and love would feel on the PSP, and the news is good. It feels great. Everything feels very intuitive just like it did on the Dual Shock, with attack and defense animations being pulled off with ease. Similarly to the PS2 versions, attacks in God of War are very simple. X is for jumping, square for a weak attack, triangle for a strong one and circle is for grabs (and is the action button for opening doors/chests etc). The game also features a variety of 'mini-games' that we're used to in the form of having to press a certain button at a certain time during boss-battles and other important events.
Like we said, it's very similar to the PS2 God of War. All they needed to do to get this right is to successfully translate it properly onto the PSP. It doesn't have any major gameplay additions as far as we can see, but God of War: Chains of Olympus is still incredibly entertaining and intuitive, and the presentation is absolutely gorgeous in basically every aspect. Not many people would debate just how good of a game God of War is, so if you had any fun with the PS2 versions, this should be an absolute no-brainer. In fact, I think we need to go and spend some more time with it... right now.