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Jeremy Jastrzab
16 Aug, 2007

PaRappa The Rapper Review

PSP Review | This old dog needs to be taught some new tricks.
The original PaRappa the Rapper hit the gaming scene at just the right time. As gaming moved to larger formats (CDs), this opened up the potential for creating much more immersing gaming experiences around the use of sound and music. As such, the music genre started feeling its way into the gaming world. PaRappa the Rapper was really one of the first in a long line of games to really connect the musical reactions from what was happening on the screen to the inputs that you were giving off the gaming pad. And so, a whole new genre that appealed to a new audience was born as the PS1 took off to being the dominant console of that generation.

Almost 10 years after its original release, PaRappa the Rapper has been ported to the PSP. Some factions have argued that the game ought to have been released on the PSN, rather than as a full priced PSP game. However, we’d argue, that while the game was quite an influence upon its initial release, the music genre has evolved considerably since then. Given this, the game really should have been taken back to the drawing board and looked for new ideas, rather than this attempt to recycle the formula worked upon for the inception of the genre.

For those who never played it, PaRappa the Rapper tells a loose story revolving around a stylised cartoon dog named PaRappa, and the exploits with his friends, who happen to be a singing cat, a DJ bear and a dainty sunflower love interest. These exploits include hanging out at a beach, donut palour, learning to drive and other arbitrary tasks. There are six “levels” and at the beginning of each, PaRappa discovers that he needs to do something - become stronger, learn to drive, earn money - which then sets off a rap. Upon completion of this rap, he will have achieved whatever he set out to achieve.

Something stinks.

Something stinks.
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In the least, the style and presentation of the game do not look out of place by today’s gaming standards. Sure, the style does represent an overtly cutesy and exaggerated approach but it fits in well with the game and the feel that it’s trying to capture. The whole “I gotta believe” theme comes off a tad cheesy but it does provide a platform for the game to work off. Furthermore, the game has a wholesome goodness about it and is essentially a feel good game, which is something that the other music games of the day lacked.

The issues with this re-release are two fold. Firstly, while the method and execution of the gameplay worked reasonably well upon its initial release, the gameplay method of pressing buttons as they appeared on the screen has since been upgraded and exploited in new and different ways. This includes various input devices such as a dance mat or mock guitar. Secondly, the game is brutally punishing on your timings and anyone without any musical direction will likely find themselves incredibly frustrated with this game.

The PSP really has only one other music game-timing game of note – Gitaroo Man Lives!, which actually manages to play quite well on the PSP. With the case of PaRappa, we’re not sure whether it’s the actual timing or the ported display that causes a lot of the problem. As with most timing games, you’re watching a meter on the screen that prompts you to press the given button. This meter is actually quite tiny in proportion to the rest of the display, so we believe that part of the problem relates to the fact that it can be hard to directly hit the prompted button at the right time.

There are six “raps” or levels in PaRappa the Rapper, and two difficulty settings. In each rap, you'll score points for correct timings and lose points for incorrect timings. Lose too many points and you'll fail the rap. On the easy setting, so long as you're not stuffing around, you should be able to pass without too many concerns. However, it's incredibly easy this way and you'll only be able to play through the first three raps. In complete contrast, the "normal" difficulty is brutally difficult. Unless you're highly musically inclined, the game is an awful struggle. Still, this does stop players from completing the game in under an hour. There is a multiplayer component, where four players can rap competitively and a game share option is available as well.

Oh come on, we're not THAT bad...

Oh come on, we're not THAT bad...
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In its day, PaRappa the Rapper was reasonably endearing, primarily because what you put into the controller would happen on the screen. This put it above most of the other music-timing games, as they would require you to press the right button and then "something" would happen. In PaRappa for example, if the command was to "chop" or "turn right", PaRappa would perform that action. Furthermore, the game required you to pick up the rhythm and keep to it. As far as musical games went, it worked reasonably well.

Aside from the exceedingly punishing need to have the correct timing, the primary issues with the gameplay are that it lags behind the improvements that have been made in the music genre and that it loses a lot of mainstream appeal. Once music games started adding dance mats, crazy peripherals and touch screens, the act of simply pressing buttons in sequence feels redundant. The difficulty also puts the game out of reach for people who still struggle to remember the position of the triangle button on their pad.

The truth is that with the existence of games such as Ouendan and Ouendan 2, which have revolutionised the musical genre, and games like Guitar Hero, which have taken music games to the absolute mainstream, there is no way for PaRappa the Rapper to compete. This little pup simply can't withstand the modern male cheer leading squad or the legends of rock.

PaRappa the Rapper for the PSP is essentially a port of the original game, so what you'll find here is pretty much all the content from the original game. However, there has also been the addition of downloadable content. These come in the form of remixed songs, though it's arguable whether or not they add anything to the package as a whole. Strangely enough, we were unable to download them yet, as we are greeted with a "coming soon" screen. They're available for the US and Japan to download; why not us, especially since the game has now been released?

Yeah, we are that bad.

Yeah, we are that bad.
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While the style of gameplay may not be what we'd expect from today's standards, the graphical stylings and musical flavour of the game still manage to hold their own. As we've mentioned, the graphical style is rather cutesy, but it retains personality and a unique appeal. It is apparent though, that the game is based off the original PS1 game, as no real upgrades have been made. Something should have been done with the meter, such as making it larger or more prominent. The raps still sound good today and they seem fresh from the fact that every second word is NOT an expletive. The in-game sound effects are nicely set-up and aren't your typical menu progressing sounds. Of course, we can't really comment on the remixes, as they're not available yet. At the end of the day though, the sound and music are the highlights of the game.

Standing alone, PaRappa the Rapper is not that bad a game, especially if you consider the competition on the PSP and that it's being charged at below normal retail price. However, it is completely outclassed when the options outside of the handheld gaming arena are taken into account. The DS is currently leagues ahead of the PSP in terms of music games and PaRappa simply can't fight the battle on his own. The game is really only good for a nostalgic feeling, from a time where Sony was fighting its way to the top of the pops. However, the times have change. So much so that this dog's tricks are no longer enough.
The Score
While not terrible, there just isn't enough in PaRappa the Rapper to lift it into contention against today's various music games. 5
Looking to buy this game right now? PALGN recommends www.Play-Asia.com.

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7 Comments
2 years ago
Nice review - I thought that if they'd combined Parappa 1 & 2 for the PSP version, it would be a much better value deal.

Oh and...

"The DS is currently leagues ahead of the PSP in terms of music games and PaRappa simply can't fight the battle on his own."

"Would DJ Max Portable 2 and his older brother and Pump it Exceed please report to the principal's office? You are needed for a rebuttal." icon_razz.gif
2 years ago
hmm... never heard of those two...

Ah, Korean only, that's why.

Well I haven't played/seen then so I can't comment, but if were talking international only releases, the DS has a tonne and then there is Jam Sessions which will pawn everything.

And this is coming from someone who doesn't even like the DS icon_eek.gif
2 years ago
Hehe, yeah the DS also has a good library of music games. I just have to reassure myself that the hundreds of hours I've wasted on DJ Max 1 and 2 haven't been for naught icon_razz.gif.
2 years ago
Jeremy wrote
hmm... never heard of those two...

Ah, Korean only, that's why.

Well I haven't played/seen then so I can't comment, but if were talking international only releases, the DS has a tonne and then there is Jam Sessions which will pawn everything.

And this is coming from someone who doesn't even like the DS icon_eek.gif
There is actually a downloadable demo for DJ max portable 2 for PSP .

here it is, enjoy its hard.
2 years ago
they need to port over bust-a-groove to PSP and im sold icon_biggrin.gif
2 years ago
i'm currently playing parapper and find it really entertaining, but also only really know of elite beat agents and its japanese version for the DS, so i'm not sure what other good music rhythm games it has.

personally i think that the PSP has the better collection, but like above i've played most of them DJ Max, PaRappa, Pump It etc.

either way, i'm enjoying both systems, because the DS always has that unique fun way of playing music games.
2 years ago
Yeah I've always had a kind of affection for the Parappa games, I guess it is just because it is the only style of timed button presses game that actually uses sampled rap.
I liked Parappa 1 but was a bit disappointed having recently played the second one as the raps in it were too "boppy" for my liking.I actually prefer the tone of the music more when you do badly (music changes according to how well you play) as it seems a bit more "darker" if you know what I mean.

I kind of wish more games would come out in this style.I'm surprised no big name rap/hip-hop artists have made a similar game style.

Just my two cents.

Also the Parappa games are far too short.

Also another thing is the button presses even when on time to the corresponding on screen icons seem buggy, and rap challenges end up in gibberish with laid out rap styles that sound good in-game end up scoring you very poorly compared to rapid stutter rap which sounds like crap but scores off the chart.

I hope the button timings are fixed in the PSP version.

Also i agree with rohan182 bust a groove should be ported/updated or some sort of similar game as that was awesome back in the day.
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  Pre-order or buy:
    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  9/08/2007 (Confirmed)
Standard Retail Price:
  $49.95 AU
Publisher:
  Sony Computer Entertainment
Genre:
  Music
Year Made:
  2007
Players:
  4

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