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Jeremy Jastrzab
17 Aug, 2005

Midnight Club 3: DUB Edition Preview

PSP Preview | Rockstar's franchise goes portable. Any different from the others?
In a move that surprised approximately nobody, Rockstar will be bringing another racing title (yes, another) to a format already stuffed with racers of all descriptions. This time, it's Midnight Club 3 DUB Edition that'll be attempting to make a second coming on Sony's handheld, but even at the outset it’s up against things already, with some formidable competition lining up on the PSP grid. To make things even more ominous, it could yet fail to break away from the mould set by it's home console sibling, or even conquer the dreaded loading time barrier.

Firstly, let's just say this: Midnight Club 3 DUB Edition resembles its console brethren very closely. So closely infact, that Rockstar is looking to ambitiously cram virtually the entire console game onto a single, itty-bitty UMD. And given that a UMD is roughly one-third the size of a DVD, it was never going to be an easy task. Unfortunately, it’s clear that concessions have been made to bring this title to the small screen.

Most of the game is intact. There'll be a veritable ton of cars to choose from, the expansive Career mode, numerous Arcade modes, wireless Multiplayer and the exaggerated, stunt-like speeding through the middle of the night. As far as the actual racing is concerned, PALGN remains confident that the game will retain the 'feel' of the series, despite the demotion to D-pad. However, will it be able to keep up with the pack?

Night Racing

Night Racing
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Fortunately, the Career mode has gotten through the porting process pretty much unharmed. Considering that this is the game’s most outstanding feature, it's a welcome sight. The gist is as follows: you drive around cities earning cash and credentials, as well as improving your garage. There will be plenty of customisation options for the rev-heads, and an auto-upgrade feature for the plebs.

The game strives to be an arcade title in every sense of the word. It's filled with unrealistic physics and occurrences that are there to enliven the experience, such as some cars having special abilities, like a 'bullet-time' mode that allows for better handling. There are also several opportunities for insane stunts and crashes. As far as racing and handling goes, PALGN has no reason not to expect it to be of equivalent quality of the console versions.

You have your regular races that consist of several laps, checkpoints or a mad dash from point A to B, but in addition you can challenge others to capture the flag, tag, and 'paint' (essentially, checkpoint capturing) matches with four to six players. However, the multiplayer will only be played over a wireless network, meaning you won’t be able to play your buddies on the other side of the World.

Looks Similar to the console versions

Looks Similar to the console versions
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Even though the game has most of it's features intact however, the main aspect that does suffer here is the technology. The damage model will not be as comprehensive as it was on the consoles, and the special racing effects, such as the blur at high speeds, probably won’t make the final cut. Alas, this is the unfortunate result of a downgrade, rather than original or PSP-specific titles, like Ridge Racer or WipEout Pure. Reports have suggested that the game is swallowed by the load-time beast, a fatal flaw when we’re talking about handheld titles.

In reality, it’s not that Midnight Club 3 DUB Edition will be a poor title. Indeed, on some levels it actually looks like being quite promising. Though as a PSP or handheld title, it’s competing with a flourishing genre that's overflowing with numerous optimised and PSP-specific titles. And because of that, this could be yet another game that shows why shoehorning console titles onto a handheld in cut-down form is a bad idea.
Overall:
The game will probably give you the Midnight Club experience that fans will appreciate, but we're just not convinced that it'll be any better than on the consoles. Or, for that point, much different.

Related Midnight Club 3: DUB Edition Content

Midnight Club 3: DUB Edition Review
07 Sep, 2005 Midnight Club arrives on the PSP, with interesting results.
Midnight Club 3: Dub Edition Review
27 Apr, 2005 Midnight Club finally returns to the streets, and this time it's got a new best friend...
Midnight Club 3: DUB Edition - New trailer & Screenshots
12 Sep, 2004 Rockstar releases new footage that’ll leave your drooling for more.
3 Comments
4 years ago
The graphics look like they have been majorly downed to. The models look so boxy.

I was very excited about this title when I first heard about it but I think ill give it a miss now.
4 years ago
It looks alright as a game, but it just reminds me of NFSU 2 too much. Same here ill give it a miss, mainly cause i wount be able to afford it anyway icon_razz.gif.
4 years ago
^ Midnight Club was the first street racer that involved roaming streets and looking for opponents. Need for Speed stole the concept - so thats why it may look similar. But believe me, DUB is much better than NFSU2 icon_wink.gif
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  Pre-order or buy:
    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  Out Now
European Release Date:
  Out Now
Publisher:
  Rockstar Games
Developer:
  Rockstar Games

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