The game's similarity to Tetris arguably starts and ends with block-dropping, providing it's own twists to a tried and true formula. There are only two colours on display here at anytime, and squares are dropped that consist of four blocks. The objective is to join the matching colours in squares and rectangles (at least 2 by 2) and then wait for them to clear and boost your score.
The big twist is that the game is governed by the time-line. This is a vertical line that sweeps across the screen at a constant rate and clears the completed sets of squares and rectangles. As the game gets further on, the speed at which the line moves increases, making it more difficult to put your blocks together. Occasionally, you’ll get a special block that will join all of the same colour together, ready for clearing the next time the time-line passes.
The gameplay is well-paced, methodical and tactical, and it’s likely that players will return due to the unpredictability and on-the-spot thinking, while compiling things just the way you want them holds it's own appeal. When these things come off, there is no greater feeling of satisfaction, nor is there a greater source of addiction.
The game has 24 different levels and four gameplay modes, these include:
-Challenge mode: Keep playing until you can play no more, with changing music and backgrounds
-Single Skin mode: Like Challenge mode, except you’re stuck in the same background with the same music
-Time-trial: Accumulate the highest score in the allotted time.
-Puzzle mode: Attempt to create images of objects out of the blocks
Lumines multiplayer can be played against the CPU or a second player. The mode is similar to tug-of-war, with players starting with an equal-sized playing area and attempting to win space off one another by completing combos and maximizing point scores, to leave the opponent struggling for room. Eventually the loser is the one who gets too cramped for room.
While Lumines doesn’t look like it will challenge for the title of the most technically outstanding title on the PSP, it's no visual slouch. As can be seen on screen shots, the game is full of style and graphical flair. As mentioned, they will change as you play the Challenge mode and more style, skins and backgrounds will be unlocked as you play.
Lumines has a lot going for it. The most impressive thing is that amount of attention it has managed to receive. For a mere puzzle game, it has a lot of people talking and hopefully can have the same impact when it releases at the upcoming PSP launch. It has the potential of being one of the few titles that keep the player coming back for a long time to come.

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