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Jeremy Jastrzab
15 Aug, 2005

Lumines Preview

PSP Preview | The masters of puzzle make their PSP debut with a twist on an old formula.
Q Entertainment's Lumines is the first project from visionary creator Tetsuya Mizuguchi's new game studio, dedicated to the development of puzzle titles, and it comes from good stock: Meteos for the DS hails from the same studio. Despite the ignominy of a Tetris-clone perception, Lumines became one of the most globally talked-about games in the PSP's line-up.

The game's similarity to Tetris arguably starts and ends with block-dropping, providing it's own twists to a tried and true formula. There are only two colours on display here at anytime, and squares are dropped that consist of four blocks. The objective is to join the matching colours in squares and rectangles (at least 2 by 2) and then wait for them to clear and boost your score.

The big twist is that the game is governed by the time-line. This is a vertical line that sweeps across the screen at a constant rate and clears the completed sets of squares and rectangles. As the game gets further on, the speed at which the line moves increases, making it more difficult to put your blocks together. Occasionally, you’ll get a special block that will join all of the same colour together, ready for clearing the next time the time-line passes.

Shiny!

Shiny!
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The gameplay is well-paced, methodical and tactical, and it’s likely that players will return due to the unpredictability and on-the-spot thinking, while compiling things just the way you want them holds it's own appeal. When these things come off, there is no greater feeling of satisfaction, nor is there a greater source of addiction.

The game has 24 different levels and four gameplay modes, these include:
-Challenge mode: Keep playing until you can play no more, with changing music and backgrounds
-Single Skin mode: Like Challenge mode, except you’re stuck in the same background with the same music
-Time-trial: Accumulate the highest score in the allotted time.
-Puzzle mode: Attempt to create images of objects out of the blocks

Lumines multiplayer can be played against the CPU or a second player. The mode is similar to tug-of-war, with players starting with an equal-sized playing area and attempting to win space off one another by completing combos and maximizing point scores, to leave the opponent struggling for room. Eventually the loser is the one who gets too cramped for room.

This can't be right?!?

This can't be right?!?
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While Lumines doesn’t look like it will challenge for the title of the most technically outstanding title on the PSP, it's no visual slouch. As can be seen on screen shots, the game is full of style and graphical flair. As mentioned, they will change as you play the Challenge mode and more style, skins and backgrounds will be unlocked as you play.

Lumines has a lot going for it. The most impressive thing is that amount of attention it has managed to receive. For a mere puzzle game, it has a lot of people talking and hopefully can have the same impact when it releases at the upcoming PSP launch. It has the potential of being one of the few titles that keep the player coming back for a long time to come.
Overall:
A game that looks to keep PSP owners coming back long after the dust has settled, with addictive, deep and clever puzzle gameplay.

Related Lumines Content

Lumines game demonstration
11 Jan, 2006 Mesmerising.
Lumines Review
01 Sep, 2005 The creator of Rez brings us one of the best puzzle games in years.
Mizuguchi on Lumines
04 Aug, 2005 Rez and Space Channel 5 creator chats about his latest PSP project.
9 Comments
7 years ago
It's a great puzzle game. Very addictive. I've already lost over 20 hours to it. Good fun, still haven't gotten over 500, 000 yet.
7 years ago
This game looks great! I can't wait to play it!
7 years ago
Sounds good. I've heard a lot about the title prior to this, but never went out of the way to see what it's about. But from the sounds of it, it does sound fairly addictive.
7 years ago
Yeah, the first time I saw this was on Gamespot's On The Spot! It looked really good, I just want to give it ago!
7 years ago
Maybe the only reason I consider getting a PSP straight away.

I've been playing Meteos as of late...so addictive.
7 years ago
Hmm... puzzle games are always great when your versing a friend it gets so climatic icon_biggrin.gif.
7 years ago
no that's sex... ahem
7 years ago
Ohh.... and how would you know (crowd *Oooohhh...*), just joking icon_razz.gif. no i've played a lot of puzzle games you really have to be fast at hand and mind in perfect sync. Trust me i'm very asian emersed person and all their games rock you have to have skill to play them games, i esspecially like their take on games e.g. Big 2(card game)one of my all time favs and bubble blaster thing icon_biggrin.gif, and who could forget that game with all the kool characters who do all sort of things when you land big hits (eliminate most of their puzzle pieces) anyway one character says *HADOKEN*, but its not SF icon_biggrin.gif.
7 years ago
Great game... a rarity in terms of 'easy to learn, hard to master' type gameplay. Can be frustrating at the start...but once it 'clicks' (and eventually it will), it is certainly very addictive.

Just one thing... "As the game gets further on, the speed at which the line moves increases, making it more difficult to put your blocks together. "

That is incorrect, the vertical time line (or clear line, whatever you want to call it) moves according to the BPM of the current music and this varies greatly as you progress through the different 'skins'. When a skin features a rapidly moving time line, blocks are cleared quickly, but it is harder to string hi-scoring combos... and vice versa with a 'slower' skin.

Anyhoo - this one's highly recommended for those getting a PSP. I've got Ridge Racers, MGA and Lumines but Lumines occupies the UMD slot 80% of the time. Play with it using a pair of good quality earphones (NOT the ones included in the value pack) and I guarantee you'll be in an almost trance-like state. It's the potent combination of simple gameplay mechanics, aesthetics and sound which does it for me.
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  Pre-order or buy:
    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  Out Now
European Release Date:
  Out Now
Publisher:
  Ubisoft
Developer:
  Q Entertainment
Players:
  1-2

Extra:
Memory Stick Duo
Wi-Fi Compatible (Ad Hoc)

Read more...
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