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02 Jul, 2005

Ridge Racer Interview

PSP Interview | Namco update us on their upcoming PSP title, Ridge Racer.
Q: We've seen Ridge Racer V on PS2, can you tell us what is different about this game?

A. The PSP version features a selection of popular courses from previous installments throughout the Ridge Racer series. All graphical effects, sound and features have been improved and refined to offer a brand new experience. There is also a wide range of soundtracks available from throughout the series, and cars can be upgraded.

Q: So it's not just a port?

A: No, this is the essence of the whole Ridge Racer series, distilled into one game for portable play, with all new features added.

Q: What new elements have you introduced to the game?

A: The main single addition is the Nitrous system: Nitrous is stored up when the player drifts around corners and can be triggered at the correct time. WiFi play between players is the next important feature brand-new to the series. This means the drift, previously a great feature, now takes on a whole new relevance, and becomes an integral part of your racing strategy.



Q: Is this created by the same team that worked on the previous games?

A: Yes.

Q: Tell us more about the WiFi elements in the game.

A: Up to 8 players can play using the Wi-fi feature. Using a selectable handicap system, players can compete seriously (no auto-catch up!), or just play for laughs.

Q: Are you going to include any downloadables that can be used to enhance the title at a later date?

A: There will not be any downloadable features in this title.



Q: As a developer what is the most exciting element of working on software for PSP?

A: We were very impressed with the graphical and sound capabilities of the hardware, and tried our best to use these to the fullest extent possible. We think players will be very surprised as to the extent of the smoothness and polish of what we have been able to achieve. For example effects such as lighting on the road surface, animated scenery, environment mapping, light trails and motion blur have all been included.

Q: What features does the game have that take into consideration the fact that the PSP is portable?

A: In World Tour mode, the player is able to create a custom tour with preset time limits (5 min. to 60 min.) and the different car classes. Races are relatively short, just 3 laps, and the handling of the game is suited to instant pick-up and play.



We'd like to extend our thanks to Namco for the interview. We'll have more information on Ridge Racer soon, including a preview shortly.

Related Ridge Racer Content

Ridge Racer Review
01 Sep, 2005 The ride of your life.
Ridge Racer Preview
07 Jul, 2005 We deliver a 'hands-on' preview of Ridge Racer.
The 10 toughest videogame characters of all time
06 Oct, 2004 PALGN takes a look at the 10 toughest hardest “is that all you got” videogame characters of all time.
4 Comments
7 years ago
oooo!! an interview!! haven't seen one of them before!
7 years ago
yep very cool indeed ! Keep the interviews coming
7 years ago
Ridge Racer is the definitive purchase for a PSP no? Well it seems like it is (and Lumines), so I think they'll be my first titles for my PSP. Namco have always been great developers in my books and the Ridge series (yes even Ridge Racer V) has been very fun. Thanks for the interview.
7 years ago
Yes it is a definite purchase, is a bit easy at the beginning but gets steadily harder, there are some awesome unlockables.

We have an interview with Sony scheduled right now which will be covering the Australian PSP launch so look out for that icon_smile.gif
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  Pre-order or buy:
    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  Out Now
European Release Date:
  Out Now
Publisher:
  Sony Computer Entertainment Inc.
Developer:
  Namco
Players:
  1-8

Extra:
Wi-fi support for 1-8 players

Read more...
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