“This is the design that we came up with. There may be people that complain about its usability, but that's something, which users and game software developers will have to adapt to. The button's location is [architectured] on purpose," Kutaragi added. "It's according to specifications. This is something that we've created, and this is our specification. There was a clear purpose to it, and it wasn't a mistake."
"I believe we made the most beautiful thing in the world. Nobody would criticize a renowned architect's blueprint that the position of a gate is wrong. It's the same as that."
Kutaragi does however agree that the button is less responsive than the others, because it's so close to the PSP's 480x272 screen.
PALGN will be sure to put the PSP through its paces when it hits PAL shores.

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