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Username:  armageddon12
Joined:  18 Mar 2002
$poons:  23.00
Total posts:  2547 [Show all]
[0.33% of total / 0.62 posts per day]
Post Score:  30  ( 31 / 1) [Show all]
Total votes:  51 [Show all]
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Occupation:  Lazy student
Interests: Video games, movies, anime, and stuff!
 
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armageddon12's Recent Forum Posts
So what's happening to PALGN that's causing all this nostalgia? Is PALGN finished?

Well if that's the case, I might as well write my personal eulogy:

While my personal heyday was back before there was even a website, and 99% of the people who I used to know from back then have left, I still enjoyed coming here all these years later.

Back during that heyday this seemed like the best place for discussion on the web. It wasn't as fast as the IGN boards, or as focused as the GameFAQs boards, and the community were pretty awesome all round.

As the site manifested, I'd be lying if I didn't say I found the site a little underwhelming. I remember James talking it up in the weeks prior, and thinking it sounded somewhat revolutionary. It never quite reached those high expectations, but thinking back it certainly did what James said it would. People from the community did post articles and reviews.

Around that time I guess I lost touch with the community, as didn't have the time or inclination to continue reading the hundreds of posts posted daily. Most of the people who's opinions I valued had either left or stopped posting, and gradually I started just reading the articles.

But eventually I started skimming over the articles, and just looking at the review score. It wasn't because I didn't value the writing, or the opinion, or the site. I just decided I wasted too much time reading gaming articles and not enough time playing them.

Well, I don't really know how to end this, but to all the people who posted on here, and to the people I regarded as my friends. Thank you, and so long.
PALGN wrote
Cave Story+: US $4.99 / AU $4.91 / GBP £3.49
Or buy the Humble Indie Bundle for US $0.30 more and get 11 more games.
David No.1 wrote
Dante in DMC2 was designed by Kazumo Kaneko
I thought it was just his Devil Trigger. It's also why Dante appears in Shin Megami Tensei: Nocturne/Lucifer's Call (outside of Japan at least).
Eurogamer Expo (1 year ago)
I went to the Eurogamer Expo on Friday, so I might as well give a brief rundown of some of the stuff I saw/played.

Dark Souls; I was some what confused when a stranger told me that there was a demo where you couldn't change armour or anything. Later on I played this demo and realised it's the set character mode, where you play as the guy from the box art (with the two horns on his helm). Who seemed to be faced with a Wyvern reminiscent of a certain initial encounter with a Red Dragon. Needless to say with his clunky armour I couldn't progress.

From what I played of the regular game I was fairly impressed, but it felt cheaper than the the first; I went the wrong way initially and there were two seemingly impossible to beat ghosts (at least as a melee character, I'm sure they'd be no problem with magic/sticky white stuff). Later on I confronted the armoured boar who you may have seen, he was easily dispatched, but some kind of knight who reminded me of the Red Eyed Knights in Demon's Souls came and destroyed me as I was low on health (10 grasses is so few, I have the feeling I won't be running around with a giant sword in this game). I couldn't really tell what Hallowed meant, outside of being the equivalent of Soul mode, there certainly didn't seem to be a change in terms of HP.

There was quite a queue of people for Street Fighter X Tekken (although it had a high turnover I didn't have anyone who wanted to wait with me), and the fighters in general were all crammed in a small space with too few units between them. So I got annoyed with the lack of etiquette on display and avoided playing. The couple of high level players on UMvC3 didn't help matters at all, and made me question even picking it up at all; such a broken game.

Ninja Gaiden 3 was a lot of fun; I finished the demo and came away fairly impressed, but the lack of dismemberment reminded me of the original and muted the experience somewhat. But where was the currency? It was a much cooler mechanic taking in coins to earn more coins, than: wait for arm to charge, kill everything, repeat.

If you've read the TGS Day 1 article, I can't help but agree with it wholeheartedly; I too suffered from not getting to grips with the Anarchy Reigns demo; it seemed fun though, but I couldn't help but wonder if I was missing something that allowed everyone else to beat me thoroughly. I did get some kills though, so I didn't feel too bad.

I played Journey, and I was surprised how much I got into it in a busy show, I played the bridge level so I was glad I wasn't seeing anything new, and I even attracted a crowd of people who seemed impressed by my mastery of the simple mechanics and foreknowledge of scarf upgrade locations. I don't think the multiplayer functionality was in place, so that might be what the hold up is with the release as it seems pretty well polished, regardless I want it now!

There was a retro zone and I played Super Pac-Man, Gradius, and Gun.Smoke. The number of passers-by calling Gradius R-Type put me off, so even with the Konami Code I couldn't get past the first level.

I played Super Mario 3D Land, Kid Icarus Uprising, and Mario Kart 7. Maybe it was just the 3DS's slide pad, but I walked away unimpressed with them all. 3D Land felt especially difficult to control, even 64 DS handled better, and that was with a D-Pad!!!

I was slightly more impressed with Skyward Sword than I thought I'd be, but I found myself waggling sword swipes just as effectively as in TP. But I think it was poorly calibrated as I couldn't do proper swings either. The other mechanics were ok, except perhaps the weapon selection wheel; possibly again due to the calibration. And while I remember being impressed with the bow in TP, having to draw an arrow and such, on the show floor with a time limited demo it made me question motion control's future.

I played a bit of Saint's Row: The Third, I didn't see Lupin, but I did see giant dildo weapons. For some reason the demo I was playing on had invincibility on; I'm not sure if they all had that. But the mechanics seemed solid, and it had that same silly charm of the first two games.

I avoided the Vita, partly due to long queues, but mostly because you couldn't choose what to play. If I got anything other than Uncharted or Wipeout I'd be really annoyed by the wasted hour of queuing. From what a friend of mine tells me the game you got was picked by lottery, Wipeout apparently being the rarest, the Feisar AG Pilot cosplaying booth girl informed him. Although were Feisar around in 2048? He was really impressed both with the handheld and Uncharted Golden Abyss.

I also played Rayman Origins; my god such a pretty game, played like the GBA one though, so not much to talk about there.

And lastly Tintin, which was surprisingly fun, at least in the 2.5D platforming section. The Move controlled flying section however seemed a little pointless.

I also played a couple of indie games who's names I've forgotten, and Awesomenauts a PSN/XBLA title that felt like a combination of Smash Brothers, the DOtA subgenre, and Earthworm Jim. Although maybe the latter was only because my cowboy guy had EWJ's blaster. I was pretty impressed, although that might be because I won.

Afterwards my group and I retired to the Bavarian Beer Bar, where we drank from steins, ate würste, and tried to sing along to the European pop music and David Hasselhoff. Such an authentic Deutches experience!
Jahanzeb wrote
BloodRayne Betrayal
It's out on the European XBLA I believe, it's certainly on PSN.
No Chris Sawyer, no buy. Well, unless it winds up as good regardless.
Galaga Legions was pretty disappointing, so I'm sad to see they didn't match up to the brilliant Pac-Man Championship Edition DX. Although it does seem a LOT better, judging from the demo. Just changing to a twin stick shooter format from the relatively horrible satellite system of Legions is a huge step up.

Here's hoping they aren't deterred from releasing more updates to their classics.
I wound up picking up the Augmented Edition because the Collector's Edition is way over priced; £52 extra for a Play Arts Kai and a numbered box? No thanks, not when I can import the figure for less than £30.
Ah this is the first footage I've seen displaying the story and progression elements. Can you return to a previous level?

Looking on the thatgamecompany forums, it seems like the beta is VERY limited, there are meant to be 5000 codes in total and tgc got just 200, less than sites like IGN (450) and Destructoid (300). I hope tgc sees that as a personal slight and are lured elsewhere as their 3 game deal with Sony is up.
I hope this isn't for the NGP, it looks terrible, even compared with Wipeout Pure.
Benza wrote
looks the same to me?
Everything is brighter, changing the tone, and the camera angles are slightly altered, making it seem less dramatic. It's much more noticeable in the intro.

Perhaps it's just to accommodate the 3D.
At least they didn't screw up the Impa and Zelda escaping Hyrule Castle cutscene like they screwed up the intro... Oh wait.
I believe it's both, you can either get it from WiFi or one of the select stores.
They're totally crossing the streams, what kind of Ghostbusters game lets you do that?!
Gotta agree with all the complaints. Thankfully I'm just not interested in MvC3 at the moment. There's just not enough there for the fans. Why didn't they put in this Chris? Why are they putting in Nina Williams instead of Jill? Why isn't Frank West in the game instead of guy from Dead Rising 2? Why isn't Rad Spencer in the game, as opposed to wife arm Commando?

It's all so they can exploit the fans for DLC money, and as a fan I feel it's my duty to boycott when a company drops the ball. Same reason I won't be getting a 3DS on launch.
PALGN wrote
It's almost here - Beyond Good & Evil HD will be available tomorrow for 800 MSP (AU$13). A lot has been said about this PlayStation 2 and original Xbox title, because it's a real gem.
No love for the GameCube/Windows version?
Cyph wrote
I fear that this game will suffer by being multiplatform
I love to be pessimistic too, but I don't think it will matter much in this instance, Demon's Souls didn't really have a need for the PS3. Though that said, apparently Dark Souls is going to be missing the dedicated servers of the first, so there probably won't be the stone summoning system, nor the messages - so at least we won't have to worry about it getting any easier.
As much as I like the style of Epic Yarn, this looks like exactly what I want from a Kirby game, I might pass on Epic Yarn as a result.
PALGN wrote
The second sequel of thirteen finals
Don't you mean third sequel? Well, ignoring some of the looser sequels (Ivalice series and FFVII sequels), there's; FFX-2, FFIV: The After Years, and now FFXIII-2.
Great, now everyone can freeze in fear of an enemy they've killed a dozen times.
Well, I guess this rules out Strange for the third Nolan film. Still, looking forward to this.
NMANOZ wrote
I thought that was last week's daily deals.
Goddamn. I check this article every week, and the one week there's something I want, it's a week out of date.
But the question is; are the Crazy Bikers ready to make some crazy money?
Pac Man Championship Edition DX seems like a poor title choice, it is after all a sequel with new modes and maps. If there's an endless mode I'll definitely pick it up, loved the first one despite it's flaws.
And no news on taking your DSi/XL DSiWare titles forward to the 3DS I take it? Nor taking 3DSware titles to another 3DS? Utter bs. I don't want to buy a 3DS and a year or 2 down the line buy a 3DSLite only to be without half my games. And the -Ware titles are the only ones I'm interested in currently (apart from Starfox).

And why haven't they changed the shell design? That edge looks real uncomfortable for extended play (like the DS Phat).
Sequel to DeathSpank? I haven't even bought the first yet. Nor Alien Breed (though that's mostly because Alien Swarm was free and awesome).
Benza wrote
the AXL/ BYR was basically what they had on the Advanced
How? There's only 4 buttons on the GBA. So no, they did not have that setup. What they did have was one button would be assigned as two strengths, holding the button produced one strength and tapping produced another. Which is different to the proposed schemes above.

2) is the same as a SNES pad (though it should be YXL=Punch BAR=Kick) and is probably the best choice. As for Throw, Focus Attacks and Ultras, either assigning them to the touch screen or button combinations are the only choices that don't require giving up on a kick/punch button.
Finally, how many years have they been talking about this? I know they mentioned it sometime after Ikaruga HD, but I thought there was a mention of it during the Ikaruga HD development window...

Regardless, between this, and Bangai-O HD, Treasure's line-up next year is looking great. Though maybe after this they'll get around to RSG3.
Well hopefully the puzzles are harder in the full game, as all of those were "intuitive", and by that I mean insultingly easy.

plazma wrote
a fifth confirmed character
Do you mean 4th?
With Case Zero and Case West, is there a need to buy Dead Rising 2?