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| Username: | draexem |
| Joined: | 14 May 2010 |
| $poons: | 4.40 |
| Total posts: | 44 [Show all] [0.01% of total / 0.04 posts per day] |
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draexem's Recent Forum Posts
Re: Broadband Discussion and NBN Discussion (2 years ago)
InvivnI wrote
We have state governments for the same reason why we have local councils, because every region is different - and has different requirements. A national transport plan won't work because transport issues in Darwin are different to transport issues in Melbourne.
Also, the reason you have given on why we have State Governments is wrong. The Government of NSW was made in 1856 but Australia didn't have a federal system of Government till 1901. This should give you a bit of a hint on why State Governments were formed and one of the reasons why many people believe they are now obsolete.
Re: Broadband Discussion and NBN Discussion (2 years ago)
grim-one wrote
So draexem - what do you actually want them to do, other than throw money at the problems?
What I want? Just off the top of my head, and going on things already promised by Labor... where the hell's our hospital takeover? Where's our education revolution (unless their idea of a revolution is a syllabus change and computer access for all). What happened to 'Global Warming' being the biggest threat to yada yada. Even without the idea of global warming, the days of relying on coal and oil are ending and there needs to be some very serious investment in researching clean energy.
grim-one wrote
At least there's a solid plan for better broadband, that will deliver results if it gets done. Far too many people are stuck on sub-standard links or on the horror that is pair-gain and RIM. Not to mention rural users with next to no choices.
grim-one wrote
I agree the State governments are largely superfluous, but I'm not sure running things at the Federal level would be any more efficient or reliable. Being such a long way from Canberra, I think my state might be neglected in favour of 'closer' issues...
Re: Broadband Discussion and NBN Discussion (2 years ago)
grim-one wrote
These are all state run, not the federal government (although health will be soon I believe).
grim-one wrote
Not sure how you're proposing the federal government would fix this
grim-one wrote
Again, not sure how you think the government would magically fix this. Research is being done at CSIRO and there's a few trials in place. Not to mention the solar cell rebate available (or maybe this is a WA thing).
President Barack Obama unveiled on February 1 a $28.4 billion budget request for DOE for fiscal year (FY) 2011, including $2.36 billion for the DOE Office of Energy Efficiency and Renewable Energy (EERE). The proposed budget aims to reduce unnecessary energy use, boost renewable energy sources, and strengthen clean energy research as the United States moves toward a clean energy economy.
grim-one wrote
The cost will be spread over 10 years, it's not all that much in federal budget terms.
grim-one wrote
Private sector hasn't done anything dramatic with overhauling residential communications, apart from Telstra laying cable which it won't share, in the last 20+ years. It costs too much money and the return on investment is too long for companies to justify to shareholders. They need to be prodded by this for anything to happen.
Re: Broadband Discussion and NBN Discussion (2 years ago)
John Marston wrote
Obviously you have fast internet and not located in a rim/pairgain city maybe you should read up about rims and pair gains before you say its a waste of money. There are heaps of people in my area that can not even get adsl1 they are stuck on wireless which is expensive and crap around here. We are also ranked 50th in the world internet speed....
For the majority of people, super fast broadband is a luxary (there are exceptions but I'm talking about the majority of people here). Let's address homelessness, law enforcement and people's health before we look at how quickly we can zoom information into everybody's homes, yes?
Island_Wolf wrote
That's State government responsibility (at least that what I think they mostly are). I've seen enough money thrown at it but not good outcomes due to poor planning. I'll take public transport, Sydney's failed T-card that cost money, fail transport proposals, the only decent thing was MyZone and that's about it.
Island_Wolf wrote
Housing affordability can't be controlled by the gov.
Island_Wolf wrote
Education system is a joke and I believe uni should be better looked after but no one cares about unis.
Re: Broadband Discussion and NBN Discussion (2 years ago)
Seems like a big fat waste of money to me. Our law enforcement needs a boost, hospitals are falling apart, our public transport system is still a joke, the education system is always in need of a revamp, housing affordability is insane, we need to search for alternate sources of energy (not only because of global warming but because China and India will be buying up a lot of the coal and oil, sending prices marching upward and anyway they are both finite resources) ... but lets spend 47 billion dollars on providing 'super fast broadband' to the entire country at the tax payers expense. Because we obviously all have a clear idea on what the important things in life are.
What a joke. Leave the provision of super fast broadband in the hands of the private sector for the time being, there's far too many other things to be done.
What a joke. Leave the provision of super fast broadband in the hands of the private sector for the time being, there's far too many other things to be done.
Re: Dragon Age 2 - March 2011 (2 years ago)
There's been plenty of responses from Bioware at their forum about these issues. For those who don't visit here's a selection:
David Gaider wrote
So you have 5 options on the main wheel plus "Investigate", which brings you to another wheel hub where you have up to 5 more options (plus "Return"). So we do, in fact, have the ability to put up more options than we did in DAO. We're not always going to use all of those, of course (any more than we did all six in DAO) but in terms of the number of choices we put up we are not limited by the wheel at all.
I think the problem some people are expressing is that they don't like the paraphrase system, and that sometimes the intent of the paraphrase isn't clear. I think the icon system we use (an icon is represented in the middle of the dialogue wheel when we need to express a particular intent, such as "Intimidate" or "Flirt" or "Combat") mitigates that to an extent... but I don't doubt there are people for whom that's simply never going to work. You are also correct, however, that there's no point in assigning problems to the system that simply don't exist... nor in assuming that the style used in Mass Effect's narrative structure will be exactly the same in DA2 simply because we use the same system (though what else do you have to compare it to for the moment?).
We're not apologizing for these changes, nor are we trying to hide them. This is still Dragon Age to us. It feels a bit like the people who tried to argue with us that our "Baldur's Gate spiritual successor" couldn't be called that because it didn't have every feature that BG did-- we know what a Dragon Age game should feel like, to us, and to be honest I don't think it rests in player VO/not player VO or a dialogue wheel. We think it rests in the choices the player gets to make, the world and characters you're interacting with and the party-based combat.
Granted, it would be nice if we showed some more things that the particular group which hangs out on these forums would like-- but I have the feeling that no matter how much information we divulged on the announcement it would never quite be enough for you guys. So letting you guys absorb this part before seeing more of what's actually in the game is maybe not a bad idea. Like I've said many times now, you'll see for yourselves in time whether the game's for you... but I think if you're assuming that, even though the same people are working on it who worked on Origins that it won't feel like a Dragon Age game just because, say, your player character talks that you're probably selling us a bit short.
I think the problem some people are expressing is that they don't like the paraphrase system, and that sometimes the intent of the paraphrase isn't clear. I think the icon system we use (an icon is represented in the middle of the dialogue wheel when we need to express a particular intent, such as "Intimidate" or "Flirt" or "Combat") mitigates that to an extent... but I don't doubt there are people for whom that's simply never going to work. You are also correct, however, that there's no point in assigning problems to the system that simply don't exist... nor in assuming that the style used in Mass Effect's narrative structure will be exactly the same in DA2 simply because we use the same system (though what else do you have to compare it to for the moment?).
We're not apologizing for these changes, nor are we trying to hide them. This is still Dragon Age to us. It feels a bit like the people who tried to argue with us that our "Baldur's Gate spiritual successor" couldn't be called that because it didn't have every feature that BG did-- we know what a Dragon Age game should feel like, to us, and to be honest I don't think it rests in player VO/not player VO or a dialogue wheel. We think it rests in the choices the player gets to make, the world and characters you're interacting with and the party-based combat.
Granted, it would be nice if we showed some more things that the particular group which hangs out on these forums would like-- but I have the feeling that no matter how much information we divulged on the announcement it would never quite be enough for you guys. So letting you guys absorb this part before seeing more of what's actually in the game is maybe not a bad idea. Like I've said many times now, you'll see for yourselves in time whether the game's for you... but I think if you're assuming that, even though the same people are working on it who worked on Origins that it won't feel like a Dragon Age game just because, say, your player character talks that you're probably selling us a bit short.
Re: Kevin Rudd no longer PM? (2 years ago)
Fetidchimp wrote
is the chinese version more fun than the american version
Re: What game are you playing? (2 years ago)
Sin Ogaris wrote
So, Red Dead Redemption can go die in a fire. While the story is picking up and the interactions are becoming a HELL of a lot better than the first few missions (although the characters are still annoyingly cliched) and the whole "everybody is bi-polar" thing they had going seems to be over (Bonnie's dad, anyone?) the bugs are killing the experience.
Anyway I'm currently playing Sacred 2 and the only thing I'm feeling is a renewed sense of appreciation for it's predecessor. This game just doesn't do it for me at all, and I really miss the original save anywhere system *starts installing Sacred gold back on computer*.
Re: Kevin Rudd no longer PM? (2 years ago)
InvivnI wrote
Did anyone see Hawke on Channel 10 last night? He should run again, inject some character back into the proceedings.
I'd vote for him.
I'd vote for him.
I'd vote Labor if Gillard will agree to just stop talking. Fair dinkum it's worse than Chinese waterboarding
Re: Kevin Rudd no longer PM? (2 years ago)
Fly wrote
Original point stands though!
Re: Kevin Rudd no longer PM? (2 years ago)
Fly wrote
Because the only thing silly is the audacity of your accusation in the context of your own reply. Let alone to then go on about how great the Howard era was and you slander a 2 line piece as a scare campaign?
Fly wrote
Laughable in its entirety, I am not only slightly insulted at your slander but completely baffled at your choice of targeted context when you blatantly offer the information that you're a Liberal patsy not 2 posts later.
Re: Dragon Age Origins Awakening (2 years ago)
ManeKast wrote
Games that arent so realistic looking (Final Fantasy) dont really matter on this point.
Re: Kevin Rudd no longer PM? (2 years ago)
Fly wrote
In effect once he's satisfied that technology can work and not impact the internet in a negative tone he will then more than likely use it regardless.
Furthermore the whole NBN thing will not be supported by anyone who believes in small Government.
In other news Gillard is starting to look the same as Rudd, all talk and lots of stuff ups. Labor will probably win the next election but they will be limping over the line.
Re: NRL 2010 (2 years ago)
Gaz has signed, game over peeps
Re: Kevin Rudd no longer PM? (2 years ago)
pixelatedgames wrote
Re: Kevin Rudd no longer PM? (2 years ago)
InvivnI wrote
Irrelevant, Howard did a good job with saving the money, and Rudd did a good job spending it to boost the economy (though admittedly the insulation scheme was a bit of an epic fail).
http://www.laborwaste.com.au/?Page=News
Re: Kevin Rudd no longer PM? (2 years ago)
So who had the shorter reign as PM, Kevin 007 or Whitlam? They'd haveto be fairly close wouldn't it?
So, will Gillard get the woman's vote or will the public be annoyed at the Labor party for doing this?
So, will Gillard get the woman's vote or will the public be annoyed at the Labor party for doing this?
Re: Kevin Rudd no longer PM? (2 years ago)
Fly wrote
This is the key, other nations simply threw money, they wiped debt and they're still struggling to come out of it because they didn't actually stimulate the economy through ultimately negative stimulus aimed at removing debt.
Kevin Rudd's stimulus was no different to any other Western Nations package.
Fly wrote
I'd also like to point out that by and large the insulation stimulus was a success as many undertook it and it kept several employed.
Fly wrote
but this is ultimately as much a failing of the government as it is the home owner for not validating any form of certificate.
Fly wrote
On the school buildings, effectively this was poorly enforced by the Education Union as much as the gov as well.
Fly wrote
But hey, at least it's not someone visiting a gay bar or a strip joint, since then they'd have to be fired. 
Re: Kevin Rudd no longer PM? (2 years ago)
InvivnI wrote
Australia is the only western country that didn't go into recession during the GFC.
Our strong economic position heading into the crisis + our proximity to Asia + mining boom is what really helped see us through. I also like to point out that 2 of the major programs of the stimulus package (the insulation program and the school hall thing) were severly bungled.
On the whole new leader thing, we've been heading towards it for a while. However I would like to say that it was totally cool when one of the senior labor sources labelled Rudd a crypto-fascist. It's a phrase that I've only recently heard on Red Dwarf. It's awesome that Rudd is bringing back that word.
Reserve Bank in trouble for graft scams and prostitutes (3 years ago)
Quote
The Reserve Bank of Australia is hit with a new controversy when its currency firm is linked to bribery with foreign officials and offers of prostitutes to gain banknote printing deals.
Securency International in Melbourne is under scrutiny by the Australian Federal Police as it faces charges on bribing foreign government officials with multi-million dollar commissions to middlement in order to win a bid on banknote printing deals.
An AFP witness, who is a former Securency employee, revealed to the local media that he was tasked by his senior manager to arrange an Asian prostitute for the visiting official from foreign central bank in Melbourne.
The witness have failed to arrange the request, but suggests that other employees may have fulfilled the request for central bank officials.
The witness also learned that a middleman hired by Securency have intentions to bribe a central bank governor from an Asian country.
Securency International is a joint venture between the RBA and British firm Innovia Films. The company produces polymer material to print money in Australia and 26 other nations including Hong Kong, Indonesia, Brazil, China, New Zealand, and Sri Lanka.
Media reports have stated that two of Securency's top executives resigned the same day the controversial audit was released.
The reports have stated the banknote company were paying almost $50 million in commissions to an international network of agents since 2003.
Several countries such as Malaysia and Nigeria have called on the Federal Government to solve the matter on the allegations of bribery and corruption within Securency.
Securency International in Melbourne is under scrutiny by the Australian Federal Police as it faces charges on bribing foreign government officials with multi-million dollar commissions to middlement in order to win a bid on banknote printing deals.
An AFP witness, who is a former Securency employee, revealed to the local media that he was tasked by his senior manager to arrange an Asian prostitute for the visiting official from foreign central bank in Melbourne.
The witness have failed to arrange the request, but suggests that other employees may have fulfilled the request for central bank officials.
The witness also learned that a middleman hired by Securency have intentions to bribe a central bank governor from an Asian country.
Securency International is a joint venture between the RBA and British firm Innovia Films. The company produces polymer material to print money in Australia and 26 other nations including Hong Kong, Indonesia, Brazil, China, New Zealand, and Sri Lanka.
Media reports have stated that two of Securency's top executives resigned the same day the controversial audit was released.
The reports have stated the banknote company were paying almost $50 million in commissions to an international network of agents since 2003.
Several countries such as Malaysia and Nigeria have called on the Federal Government to solve the matter on the allegations of bribery and corruption within Securency.
Good work muppets
Re: Bioware - FF13 ain't an RPG (3 years ago)
GooberMan wrote
After all the arguments and counterarguments, you're still going to whinge about not being able to betray the role you've assumed?
And you underestimate just how sad and lifeless an individual I really am. You have no idea how long I can whinge for. My Dad's a Pom, be very afraid.
GooberMan wrote
And that means it's not a role playing game? What does Pac Man have to betray? Should he be able to make friends with the ghosts instead of eating them? The answer is no because of the ruleset defined by that universe
GooberMan wrote
Including further back than just after the start of the universe? Using methods of observation from within our universe? You're optimistic. The best we can hope to do from within the bounds of this universe is create another one and observe it and assume that's how ours started.
GooberMan wrote
And you've probably never tried creating a world going by that.
GooberMan wrote
Would it blow your mind to consider our reality might have just been made with a set of parameters and logic to see what happens? That the only meaning of our reality is to see what's broken and what should be tweaked?
GooberMan wrote
The idea is that this universe was created by an imperfect god, and that there's no way this universe will ever be stable or rational because it wasn created by an imperfect being.
GooberMan wrote
We don't even know what black holes are exactly. Are they one of these anomalies? Maybe you should try asking one?
GooberMan wrote
Hard core science fiction fans are destroying fiction faster than any bad author can. They get far too caught up in meaningless facts to worry about the actual point behind the story. But it does show that no matter how much work is put in to suspending disbelief, there will always be people that won't buy in to it. If you're one of those people, then fair enough and so be it.
GooberMan wrote
On the contrary, facts are proven and are then superseded by better models that better suit the data collected. This is the point I make. Science will only ever be able to explain things "good enough" instead of perfectly. Newton's laws of gravity have been superseded by Einstein's theory of relativity. I expect relativity will be further superseded once scientists have a greater grasp on quantum mechanics.
Re: Bioware - FF13 ain't an RPG (3 years ago)
GooberMan wrote
The people let loose in this reality can take some fairly good guesses at why something behaves the way it does, but unless they can actually get and understand that underlying code they'll have to accept the anomalies that pop up. And even when they do understand it, they won't be able to change it.
And of course, I expect them to tell these in world reasons to me when I ask.
If my actions are curbed and the 'Gods of the virtual worlds' can't explain it with anything more than a 'we are the Gods, it is as it is', then sorry but an RPG your game is not.
GooberMan wrote
Science can't explain everything in real life. It might do that at one point in the future, but currently it can't. You don't have every single bit of scientific knowledge in your head, and you can't explain everything in real life.
GooberMan wrote
Especially considering the scientific method is to prove that something is false and assume something else is true - at least, until the next big more-accurate model comes along and replaces it.
Re: Bioware - FF13 ain't an RPG (3 years ago)
GooberMan wrote
No there isn't. They're one and the same.
GooberMan wrote
If you don't want to read my post properly, don't quote it. I was continuing the point about alternate realities by bringing up our own. Freedom of choice, in this reality or in an alternate reality, comes down to what the rule set allows you to do.
Edit: Changed 'allowed' to 'not allowed'. I blame my keyboard for the error
GooberMan wrote
Can you explain everything in real life?
GooberMan wrote
No it doesn't. It requires someone to accept something. To accept something, the rule set needs to be consistent. The best sci-fi and fantasy books have a consistent rule set. It's easy to forget it's not real because there'll be very little presented that contradicts prior information.
GooberMan wrote
It is by borrowing scientific and logical concepts from this reality that the alternate reality is easier to understand as there's less to explain.
Re: Bioware - FF13 ain't an RPG (3 years ago)
GooberMan wrote
In constructing virtual worlds, you're constructing alternate realities. Each of these realities has their own defined rule sets. These rule sets are not necessarily analogous to our own reality and our own rule set. This is where alternate realities start to branch apart from that quick quote you provided - not only should you role play in character, but in universe. Deciding to cast a lightning bolt is hardly something we can do in our reality, but it's something that a mage can do in the Forgotten Realms.
GooberMan wrote
There are interesting sociological implications there for gamers who crave realism in their games - they only want to inherit a role, not a whole new rule set. In that sense, realism is simply an accepted rule set. Assuming that, realism for this reality is not necessarily realism for an alternate reality.
GooberMan wrote
It's a bit strange that suspension of disbelief purely comes down to what people accept in this reality. The human brain is certainly capable of accepting more. How often do people doubt the abilities they have in their dreams?
Re: Bioware - FF13 ain't an RPG (3 years ago)
GooberMan wrote
Which goes back to taking on a role. If you chose to play the role differently than how it should be played, then you're doing it wrong. You're not being true to the character. Let's just use Dungeons and Dragons for a start. If you're a thief and you decide to run in to a battle like a barbarian, then you're doing it wrong. You should have just played as a barbarian. Instead, you're just playing a thief terribly.
GooberMan wrote
I know you understand what I'm saying because of this. I'm not arguing that role playing means no choice, I'm arguing that role playing is stepping in to the shoes of someone that is not you. That is the literal definition of role playing, and there are a plethora of games that do exactly that. Stats, cutscenes, freedom - they're all meaningless to the idea of taking on a role.
I think that you're neglecting the importance of choice in your definition. This was why I highlighted that part of the wikipedia quote for you, it wasn't my intention to take it out of context. I will quote Andrew Rilstone at you though:
In any given situation, a character in a role-playing game should be able to take any action that that character would be able to take if that situation were to occur in real life.
http://www.rpg.net/oracle/essays/rpgoverview.html
Re: Bioware - FF13 ain't an RPG (3 years ago)
GooberMan wrote
Which is overdefining role playing:
A role-playing game is a game in which the participants assume the roles of characters and collaboratively create stories. Participants determine the actions of their characters based on their characterization, and the actions succeed or fail according to a formal system of rules and guidelines. Within the rules, they may improvise freely; their choices shape the direction and outcome of the games.
Can I just emphasise again the line which says:
their choices shape the direction and outcome of games.
GooberMan wrote
If you want to play a game how you see fit, then you're not adopting another role.
Re: Bioware - FF13 ain't an RPG (3 years ago)
GooberMan wrote
So, the topic of discussion is role playing games, right? I think you'll find it very difficult to find a game where you aren't playing a role. Isn't that what most of the games you play consist of after all? They ask you to assume the role of buff hero archetype X in an effort to defeat emo villain archetype Y. Or they ask you to take the role of race car driver X in an effort to be the king of racing event Y.
Re: Bioware - FF13 ain't an RPG (3 years ago)
arbok wrote
and just for the record - id play FF13 over any Bioware game anyday. It might be just me but the Bioware stories and characters bore me to tears.
*It would be silly of me to expect well rounded characters in video games, but I found the characters in Final Fantasy 13 to have less flesh on them than I expected. This effect was compounded by the fact that I played FF just after I played Valkyria Chronicles, Dragon Age and Persona, all games which at least made an effort to make their characters a little more human and less of an object used to tell a story.
Re: Bioware - FF13 ain't an RPG (3 years ago)
Cyph wrote
Fyuusii, I disagree in part. There are different forms of RPGs. True, (pen and paper) DnD can be considered the most pure form of an RPG, but the latest generation of (electronic) RPGs are still RPGs, just implemented in a different form.
Anyway the point is computer rpgs took on its name from it's real life counterpart and therefore the same definition and requirements should still apply. What defines a game as RPG? Freedom of character, choice and consequences all those things. Stats have nothing to do with the RPG genre. A simple test to see how rpg a game is would be to ask yourself how much freedom you have over the actions of your character.
Most rpgs these days are just statistical action/adventure games with poor combat systems and a bunch of statistics mimicking growth.
Re: Australian Election year 2010 (3 years ago)
M@TT_K wrote
TL;DR/EXPLANATION: The curriculum isn't bad, it's just the way that the school teaches it that is a bit stupid (sometimes)
M@TT_K wrote
I am planning to get into medicine
M@TT_K wrote
Last year, year 10 for me, we would have compulsory careers meetings in which we'd get information about, you guess it, careers. One of the main points the careers teacher made was that you do NOT have to go to University in order to get a job. We were also given quite a large book on careers and how we get into said careers.
M@TT_K wrote
However, in the vast majority of schools once you pass year 10 (it probably varies) you are given a choice of electives. Saying the information that is learnt in these electives is irrelevant is, again, unfounded.
I should also tell you that the people who did the best in our courses at Uni generally knew a whole lot about the subject coming into the course that they learnt outside of school. I remember one person I was friends with was taking a programming course and he was saying that he knew more about the programming language than the tutor teaching the class. The scary thing was he was probably right, he'd write entire programs that you were given a month to complete in a couple of days before the due date, and score close to top marks for it. In the programming degrees it's clear that the people who just stuck to learning what they learnt in school were actually behind these guys, they had a wealth of extra knowledge coming into the classes, were very keen on self study and extra study, they were already a little exposed to the field and they were the ones that did the best. That's just from my experience in engineering though. I doubt this applies to degrees like medicine and law though.
And if you're not going to Uni... yeah the stuff is even more useless.
Fly wrote
Oh I see what you did there, your definition of never seems to be missing a few paragraphs if it includes no longer, personally, I'd have chuckled and move on but oh no, you had to weasel you... weasel! Yeah that's right, don;t speak specifics to a nitpicker and you won't be continuously shot down while trying to cover your inadequate adage!
