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Username:  lobster
Joined:  24 Oct 2008
$poons:  2.60
Total posts:  8 [Show all]
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1. Demon's Souls - If you love videogames and don't have/intend to buy Demon's Souls then you are truly missing out. I'm only 8 hours in and it's already my favourite game of this generation, it's just so damn entertaining. Don't think, just buy it! icon_lol.gif

2. Silent Hill: Shattered Memories - Taken on its own merits, SM provides an experience that few games or movies can match. Like the very best Silent Hill's, the complex narrative will play over in your mind for days/weeks after you've completed the game as you try to make sense of it all. While the exprience is short lived you'll most likely want to play it at least a second time to get the most out it as, unlike other games, SM gives you a damn good reason to play it again, and again, and again. Highly impressive visuals for the Wii also!

3. Uncharted 2: Among Thieves - This is another game that just blew me away. I loved the first game but the sequel takes thigs to a whole new level. The huuuuge setpieces that occur in-game (that would usually be reserved for a cutscene in other games), the obvious LOVE that went into the characters, how they interact with each other, and how spectacularly they animate, the terrific sense of adventure that makes you feel like you're in the latest Spielberg classic...It's al there, and it all comes together beautifully.

4. Batman: Arkham Asylum - Like Demon's Souls this was another big surprise. The development team poured their heart and soul into this one and it shows. I'd go on but...Is there anyone left who doesn't have this game by now?

5. COD: MW2 (single player only) - Yes, the campaign wasn't as good as MW's, the level design is uninspired at times and the story is confusing (I eventually gave up trying to understand what was going on) but the gameplay is still as ridiculously entertaining as ever. At its best MW2 can match any game this year in terms of pure FUN and that alone makes it well worth playing. Highly recommend playing it in Veteran for the best experience.
Okay, finished SM for the 2nd time and things now "seem" a lot clearer. icon_lol.gif The ending video I received this time was particularly enlightening and thought provoking.

*puts on Crysis powesuit* MAXIMUM SPOILER
Obviously the segments we play as Harry are a product of Cheryl's f**ked up mind. Silent Hill allows Cheryl's to create a world in which she re-lives awful past events and people in her life (people who are reimagined in a way she would like to remember them, not how they were - she is the only one made out to be awful in this make believe world). It's important to realise the only 'real' people are Cheryl and the clinical psychiatrist, Dr Kaufmann. As discussed in my last post, she (and all the characters she creates) relive this Silent Hill driven world each time she visits a psychiatrist UNLESS she can deal with her grief/guilt. The painful memories are finally 'shattered' when, with Dr Kaufmann's help, she is able to finally let go of her father and move on.

Cheryl takes on all the guilt for her fathers death, forgetting the fact that he was a drunk, an adulterer (I'll touch on this later) amongst other things. "Someone has to be responsible" as she says.

The one character I don't really understand is Cybil (the cop). What part did she play in Cheryl's life? She realises at the end that while Harry shows in her records as being dead, here he is infront of her, fully sentient and of the belief that he is Harry Mason. She's as confused as Harry! All the other characters existed in Cheryl's life at some stage, I wonder where Cybil fits in...

Michele and Lisa are people Harry was having an affair with prior to his death. In the real world, they are both still very much alive. Obviously Cheryl isn't going to like them and that's why Lisa dies and Michelle is left miserable and alone in her Silent Hill world. I reached this conclusion after the ending video I received after my second playthrough, which shows Harry, Michele and Lisa about to engage in a threesome. icon_twisted.gif

Dahlia is an interesting one. She has the same name as Harry's wife, yet half the time she appears as a young sl*t, who we can only assume is the Silent Hill world represenatation of Cheryl. The most disturbing scene in the game shows Harry preparing to 'do the deed' with young Dhalia (Cheryl), showing just how f**ked up real Cheryl's mind is.


Well, just wanted to get a few more thoughts out there. I think you definitely need to play this game a second/third time to truly get the most out of it!
Great theory! I, too, am glad to have someone to discuss this game with. icon_twisted.gif You've opened my mind a bit and I'm slowly starting to let go of the fact that Shattered Memories presents a v-e-r-y different Silent Hill experience. As my friend Stompy said to me just now 'as Silent Hill fans we have ridiculous expectations'. So true. And I'm definitely with you when you say Silent Hill needed something to change drastically. It may not be exactly what I wanted, I definitely miss the psychological scares, the whole David Lynch-esque mind f**kery amongst other things I've discussed earlier, but I think the very fact that we're able to pour over the details says a lot about the quality of the title. Silent Hill or not, there's no denying that Shattered Memories is a very clever game. Time to start appreciating the game for what it is, not what it isn't. icon_smile.gif

I've given your theory some thought and while I still like my version of events I think yours fits too. Let's run with your theory for the minute...

So, we know that Cheryl has been to several other Psychiatrists prior to seeing Kauffman.
Obviously it wouldn't take 10 years for Harry to travel/do the things you see him do in the game so we can only assume the healing process, including Harry's 'awakening' in Silent Hill begins from the time she see's Kauffman.

So at first I was thinking, this can't be right. Why would all this stuff only take place after meeting Kauffman and not before? Hell, Cheryl's had 10 years to sort her s**t out. What's so special about this guy? But MAYBE Cheryl and Harry go through a kind of 'Ground Hog Day' each time Cheryl visits a psychiatrist and when it doesn't work out Harry remains trapped in the purgatory you mention, frozen in time until the next session where she/he try again. Perhaps Silent Hill is content with her life being miserable outside of these sessions and only steps things up a notch when she tries to correct her problems, ultimately making Cheryl feel more guilty/more insane/out of control each time? Perhaps it (Silent Hill) wanted to continue playing with Cheryl until ultimately she breaks down and becomes a total basket case?
So what do you think? icon_lol.gif

Interestingly enough my first playthrough had a different ending (video) to both the ones you menioned! Mine showed Harry on his knee's being told he's a useless twat, crap writer rah rah infront of Cheryl...Just how many endings are there in SM I wonder?
Interesting to hear you've had such a different experience on your second play. I started a new game last night and selected opposite answers to those picked in my first play through, so far to little effect. Even some of the reactions from Mr Shrink (guess who it is SH fans?) were disappointingly the exact same as in my previous play. The biggest LOL was when I had to colour in the family picture. I scrawled red all over the page and Shrinky's reaction was the same as before "What a lovely family home". What the? The only character I've noticed as being different in terms of appearance is the cop, but everything she's said so far is the exact same, with the same voice...Hmm.

Regarding the story, I'd be interested to hear your theories on the ice world and its importance to the game. Time to enter spoiler mode. icon_biggrin.gif

The way I've interpreted the story is as follows:

***SPOILER ALERT***
1. Harry & his wife have a troubled relationship and eventually divorce.
2. Harry dies in a car crash, Cheryl survives.
3. As a result of the divorce and death of her father, Cheryl enters a downward spiral and takes drugs, becomes a sexual deviant...She's a very screwed up teenager.
4. Cheryl see's multiple shrinks in an effort to get back on the right track but none of them work out - until - she meets Dr Kauffman 10 years after the car accident.
5. The gameplay begins and we start to control Harry - these segments are a representation of Cheryl's progress in therapy. The more we learn in the game, the more Kauffman learns of his client, the more breakthroughs are made, until resolution which allows Cheryl to finally move on.
6. Any setbacks to this healing process are shown in the gameplay as nightmares - nightmares which I believe to be a visual manifestation of negativity in Cheryl's mind. I am of the belief that once again this has nothing to do with Silent Hill as you simply cannot die in these segments. As soon as you collapse after too many attacks you respawn to try and tackle the nightmare again. The constant opening of doors is further evidence of Cheryl making progress through negativity.

This could be totally on the wrong track, but I believe all the events take place in Kauffman's office and Cheryl's mind. I can't find a way that justifies Silent Hill as having anything to do with what goes on. Reasons for this? 1. Harry can't die. 2. Why would Harry's soul lie dormant in Silent Hill for 10 years, only to awaken when her daughter see's one specific psychiatrist?

***END OF SPOILERS***

I'd love to hear your theory EatChildren, and anyone elses!
Explaining what to expect sounds like a good idea. It's important to know that while Shattered Memories uses the characters, location and starting point of Silent Hill on the Playstation, everything else is so different I honestly have no clue at all why it's part of the Silent Hill series (especially after the ending). The game could be set in Bundaberg and it wouldn't matter, such is the irrelevance of the games location and source material.

To me, this is NOT a Silent Hill game at all. And this is the reason why I am feeling a bit crushed as a fan of the series. You're right in saying it's an interesting game as it most certainly is. Forgetting it's a Silent Hill game, I think the developers had some fantastic idea's but perhaps we would have seen a better game if they weren't restricted by the very series they wish to pay homage to.

We could have gotten rid of the token 'nightmare' crap (which, let's face it, is utterly pointless and feels like a token gesture from Climax to shutup fans who complain about a lack of monsters - their generic designs adding to feeling of it being 'thrown in there'), they could have better developed the dialogue and thrown in some raw emotion (of which Shattered Memories has none, all your conversations will be civilised and completely uninteresting) and if they do want a 'nightmare' element, which would be perfectly acceptable/justified if implented well (it doesn't have to always resort to 'monsters' - anyone remember that Lisa scene from Silent Hill 1...Yeah, that's what I'm talking about) I'd be a lot more impressed. As it is Shattered Memories is, for me, a missed opportunity and a game with a mistaken identity. It longs to be something new but can't let go of the past...Hmm, so troubled infact maybe it needs a trip to Silent Hill itself? You know, the real Silent Hill? icon_wink.gif

Ahh, the halcyon days...


Silent Hill of today
Monster 1: "I bags his face textures!"
Monster 2: "Huk-yuk, you shoulda gone through the slightly paler blue door. That'll learn ya!"
Hi all, I haven't posted on the forums for quite some time but as a rabid Silent Hill fan I couldn't pass up on a chance to discuss a game that I believe will polarise the SH fanbase. Some people will absolutely adore it and some people, well, read on...

I finished Shattered Memories last night and I have to say I was a bit disappointed. Shattered Memories isn't a bad game, it just feels extremely tame for a Silent Hill game and like Climax's other SH effort, Origins, I became tired of the game before the credits rolled.

For starters, exploration in 'normal' Silent Hill takes up the majority of play time, and during that time there is absolutely ZERO danger (infact Silent Hill is such a happy place even Harry can't help himself from making chirpy remarks from time to time like 'Heh, I haven't been fishing since I was a kid' despite supposedly being distraught over his daughters disappearance), there is very little in the way of suspense and intrigue (it lacks that 'what's going to be around the next corner' feeling I loved from previous SH games), and for the most part the town of Silent Hill and the majority of characters you meet within that town couldn't be any less interesting if they tried. That, and there are simply no surprises in this game.

Most of the game is spent wandering around an empty, uninteresting Silent Hill solving puzzles that are borderline insulting in their simplicity (I lost track of how many times I found a key within 10 steps of a locked door, given to you by pulling a drawer open or shaking a can...) waiting for the plot to be explained usually via sms or VM, and very rarely via a cutscene. It seems most people don't mind this, but after a while I felt like I was playing a peopleless Shenmue with very little to hold my attention (yes, Climax somehow managed to even make the town of Silent Hill boring).

Whenever things start to get interesting, Mr Freeze from Batman turns up and coats the town in a layer of ice, forcing you to navigate your way through a series of doors until you exit the 'nightmare'. These scenes crop up maybe once every 30-50 minutes and are nothing short of an annoying chore. The monsters that try to drag you down to the floor (who I ended up feeling sorry for - it looks like all they wanted was a hug, and if Harry gets too much hugging he collapses to the floor while the monsters stare at him) are about as scary as Jiggly Puff from Pokemon and are about as much fun to thwart as it is to swat a fly. Did I mention none of this is scary? No? Okay, well, it's not. Shattered Memories likes to give you the impression that there's danger but then there's nothing to back it up. Why should I be scared? How is this a nightmare?

It's not all bad though. The way the game controls and how the camera sits is a huge leap forward for the series and the way the flashlight controls/lights up the gameworld inparticular is nothing short of amazing. Better than that though is the much talked about 'psychological profiling'. It's the best new addition to the game and is implemented brilliantly. The ending that I received was similarly clever and warrants playing the game a second time to better understand the events leading up to the finale.

I think at the end of the day it is a good game, but at the same time it's not what I've come to expect from a Silent Hill title. Maybe being a reimaging I wasn't aware of just how different a game it was going to be and I've put myself at a disadvantage going into the the game with different expectations, who knows. I urge everyone with a Wii to give it a go as at the very least it's something unique and for that alone it deserves some praise. Just go into it with a completely open mind and hopefully you'll have a better time with it than I did.
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I've only played Dead Space for about 30 minutes so far (still playing SH5 - what a month for survival horror!) but first impressions are positive ones. The sound is particularly impressive. I especially love the Solaris-like whispers uttered while exploring the ship.

Loving the whole alien choppy chop chop mechanic too and can't wait to fight the final hedge boss you have to shape into a Bush Turkey in order to save humanity (or was that a dream I had?).

As an aside, am I the only one who wishes these guys did the game version of John Carpenter's The Thing?? Ah well, hopefully there will be a downloadable John McCready model to play as (complete with ridiculous sideways hat).
Is anyone else playing this at the moment?

I'm really enjoying the game so far (7 hours +). The changes made to the gameplay have really brought the series up to date and for the most part Double Helix have done a great job with the much loved series.

Despite some blurry textures and dodgy character models, they've nailed the SH atmosphere and created some truly memorable scenes. One section a couple of hours into the game inparticular will have fans reeling in delight and is worth the price of admission alone (awesome finale).

The combat is a lot more enjoyable this time around and there is a much greater sense of urgency. Despite Alex having a military background you'll still have to stay on your toes and master the dodge move and counters. If you time your dodge a tad late you will block enemy attacks (sadly there are no guard impacts icon_razz.gif).

The story, while less involved than the previous games is still very entertaining and provides a deeper look into Silent Hill's past. I can't say much more at this stage as I'm still playing and there's still a lot to be explained.

Sonically, it's a masterpiece. The soundtrack seems more restrained than previous efforts and the game is all the better for it. Never has Yamaoka kept you in suspense so brilliantly, and then wammo! Some of the sad moments in the game are bloody depressing thanks to the somber music. Really, really good stuff here.

If you can keep an open mind and accept that there are going to be a few changes to the Silent Hill of old you should be pleasantly surprised. There are moments when it all comes together so brilliantly that you can't help but love it. It's different, yes but it's most definetly worthy of the Silent Hill name.

If they can get some new character artists (at least the monsters look amazing) and be a bit more daring with the story next time the Silent Hill franchise will be in safe hands for some time to come. Look forward to finishing it this weekend!