Home
Twitter
RSS
Newsletter
Luke
22 Jan, 2008

Burnout Paradise Review

PS3 Review | Run to Paradise?
Burnout is such a successful series that most developers would be quite happy releasing yearly upgrades, adding few new cars and tracks and netting the financial rewards. After the fourth game, Burnout Revenge (the least innovative Burnout title), developer Criterion evidently went back to the drawing board to investigate how they could re-invent the arcade-racing franchise, and the result is the more open-ended Burnout Paradise. The game is quite different from its predecessors, but does the title do the Burnout franchise justice or are arcade racing fans better off sticking too the previous Burnout games?

One of the major changes in Burnout Paradise is the setting. This time the series is set in Paradise City, and right from the very beginning of the game the city is open for exploration. You start off with a learners permit and a beaten up car, and from there it is your choice what you do. Menus have been kept out of the game as much as possible, so events in Paradise are triggered by driving up to traffic lights. Every traffic light in the game represents a challenge and beginning the challenge is as simple as pressing L2 and R2 at the same time. In total there are five different types of event; race, stunt run, road rage, marked man and burning route.

Crashing this vehicle will result in a loud bang and a terrible mess.

Crashing this vehicle will result in a loud bang and a terrible mess.
Close
The race events (and there are plenty) are relatively straightforward. Before a race you are shown the route and told where you must drive to, but it is up to you how you get there. The compass isn't too helpful and it isn't always easy to tell when you have to turn right or left which means races start off as a major frustration. There are very few races which take place in straight forward areas, so most players will want to explore Paradise City a bit before jumping into the races.

Paradise City could have easily been a dull environment, but every part of the city feels like it has been throughly thought through. There are plenty of jumps, broken bridges, car parks which reach lofty heights, and a large variation in the environments. In the stunt run the objective is to try and score as many points as possible by stringing together a combo. Points are awarded for using boost, jumping, smashing into signs and pulling off turns. The stunt combo mode is actually quite rewarding and there is nothing more heartwrenching than knowing you are on the final combo while still needing 5,000 and just missing out.

The road rage mode has thankfully remained relatively untouched. The objective of road rage is once again to try and ram as many cars off the road as possible, but this time there are about five vehicles on the road to ram off. The open city means that no matter which direction you travel it won't take long to see a vehicle you have to take down. Road rage is easily one of the highlights of Paradise and is just as fun as in previous games. Marked man is a bit like road rage in reverse. In marked man the objective is to try and get to a destination without being taken down several times. The burning route mode returns from previous title and is essentially a time challenge, usually with a specific vehicle.

Every time one of these events is won it will contribute to your licence, as by completing a certain number of events your licence will be upgraded - it starts off as a learner licence and then moves to D, C etc. Once you've upgraded, the event completion is reset and the same challenges can be completed to keep upgrading, which will also provide a reward, as a new car is delivered to the junk yard every time you upgrade.

See it's going to be awhile before you are driving vehicles like this.

See it's going to be awhile before you are driving vehicles like this.
Close
In addition to these licence upgrading events there are also timed runs and the showtime mode. For every single street in the game timed runs can be executed by simply driving from the very start of the street to the end of the street. Crash mode has also been removed from Paradise and in its place is the showtime mode.

Rather than crash into predetermined scenarios Paradise allows players to crash anywhere and start the damage tally immediately by simply pressing L1 and R1 together. By pressing these buttons together your car will start to flip and the aim is once again to try and crash into as many vehicles as possible and cause the most damage. Boost is awarded for every ten cars that are physically hit by your car (accidents caused by your crash no longer count towards your damage tally) and the boost can be used to sort of 'bump' your car a little into the air. Unfortunately the major flaw with this mode is the fact that the only time your score will multiply is when you hit a bus, as the traffic is randomised there may be times where you see three or four buses in a row, which will result in a 4X multiplier if you hit all of the buses. Other times you won't see a bus at all, this means showtime mode often becomes a quick hunt for the buses. Even more frustrating is the fact that sometimes the buses appear in the distance and then disappear before they get to the scene of the accident. Boost is also awarded so freely that showtime events can go on for three to four minutes at a time and your car can travel several kilometers - Burnout has never been about realism but watching your car tumble down the road like it is in a washing machine isn't all that gratifying.

Aside from the traffic light events, the showtime mode and the timed runs there are also other things to do in Paradise City. There are 400 gates scattered throughout the city to be smashed, as well as super jumps and over 100 Burnout billboards. Paradise awards are also given out to players for specific achievements, such as netting a takedown frenzy. Most players will never see the 100% percentage complete text on the main menu, there is just so much to do in the game. Paradise is easily the most content-packed Burnout title ever.

Unlocking cars is done by taking them down when you see them in Paradise City.

Unlocking cars is done by taking them down when you see them in Paradise City.
Close
Cars aren't just unlocked by upgrading your licence. There are seventy five cars in the game and as you progress through the game the DJ will inform you that a new car has come to Paradise City. Rather than just getting the car immediately you will have to actually take down the car to acquire it. Finding the car isn't as difficult as we thought and also helps encourage exploration. There are three different car classes, stunt, speed and aggression. The classes are self explanatory, a speed vehicle will be perfect for race events, while a vehicle which is of the aggression class will be ideal for road rage events.

The single player game is long enough, but Paradise takes Burnout to a whole new level with the online support. By simply tapping the right button on the directional pad you can bring up your friends list and with fifty online challenges (such as hitting a jump) the online play will keep most people entertained for a long time. It is also possible to tap up on the directional pad and view the best online showtime crash amounts and best online times for a particular road. The online integration is seamless, which makes it very easy to get going online.

Paradise also impresses when it comes to the visuals. Cars and environments look great, and the game runs at a consistently smooth frame rate. The cinematic style of the crashes means every crash now looks absolutely fantastic and the actual scope of Paradise City is very impressive. The music isn't too bad either, with some good (and recognisable) tracks, as well as some 'retro' tracks from the first three Burnout games.

Believe it or not this isn't the default camera angle.

Believe it or not this isn't the default camera angle.
Close
If you've already scrolled to the bottom of the review and are a little perplexed by the score there are a few things worth mentioning which stop us from awarding the game the same score as Burnout 3. First up is the lack of a try again option. This simple addition would have meant those who wanted to retry the challenge they just failed wouldn't have to drive back to the traffic light to restart the event. Paradise was supposed to be about giving the player options, so this omission is a frustrating one. There's still no decent replay feature, or the ability to move the camera during crash sequences - the crashes look phenomenal so why we cannot save them for later viewing is puzzling. Some of the in game advertising also seems over the top. While we understand the billboards advertising Hungry Jacks and CompUSA, we were quite disappointed by the inclusion of an all orange Gillette Fusion car.

Burnout Paradise isn't a typical update, but the decision to move the game to an open world can generally be considered a good one. There are still a few annoying flaws (the lack of a try again option, the less enjoyable crash options) but the great presentation, incredible online implementation and wealth of things to do in Paradise City will please even the most cynical Burnout fan.
The Score
Criterion Games has succeeded with Burnout Paradise and released a game that is not like any other Burnout title before it. A few minor flaws do hinder the game, but anyone who is after a great arcade fix should look no further than Burnout Paradise.
Looking to buy this game right now? PALGN recommends www.Play-Asia.com.

Related Burnout Paradise Content

Criterion reveals what didn't get into Burnout Paradise
20 Dec, 2009 To the moon and back.
Burnout Paradise's 'Big Surf Island' priced
09 Jun, 2009 EA nails down the pricing details.
12 Comments
5 years ago
Great review Luke, and a very early appearance with the review. Great form icon_smile.gif

Definitely picking this up as the free-roam style really appealed to me (that and I <3 Burnout)
5 years ago
Frozencry wrote
Great review Luke, and a very early appearance with the review. Great form icon_smile.gif
Could.Not.Agree.More.

EA's "if you can't beat 'em, buy 'em" strategy looks to be paying off. The in-game advertising does warrant discouragement. Either way I'll still drive past Hungry Jack's/Burger King to get to McDonald's and I won't be buying a $15 razor. No expression of disgust for DJ Atomica?
5 years ago
Awesome Awesome Awesome.

Nice review. I can't wait.

*waits*
5 years ago
omg!! how did you guys get the review in so early? I can't wait for this game, and its the first burnout game ive ever played, the demo was sooo fun as was online, is it still set for mid-Feb? or will it be released earlier?

I looked on DVDfeed just before and it said that it is still releasing on Jan 24th, is that true or is it wrong?
5 years ago
Not being able to re-spawn to the beginning of a failed challenge is definetly a mistake. Aside from that, everything about this game appeals to my gaming tastes.

Oh and judging from the demo DJ Atomica will certainly be feeling the brunt of the mute button.
5 years ago
Luke wrote
Crashing this vehicle will result in a loud bang and a terrible mess.
Wait, what?! Clearly I've been going about getting a loud bang resulting in a terrible mess entirely the wrong way... icon_razz.gif

I'm still not sold on the open-ended design of the game, but after reading this review I'm definately going to give it a good try before writing it off (writing it off? Eh? Eh? ... I don't have to fucking impress you!) entirely. Also, I really dig the idea of earning new cars by finding them and taking them down icon_biggrin.gif
Great (and early!) review!
5 years ago
diogenes92 wrote
omg!! how did you guys get the review in so early? I can't wait for this game, and its the first burnout game ive ever played, the demo was sooo fun as was online, is it still set for mid-Feb? or will it be released earlier?

I looked on DVDfeed just before and it said that it is still releasing on Jan 24th, is that true or is it wrong?
EA has told us that it will be out Valentine's Day. PALGN will be making an increased effort on the turnaround of reviews, plus the debug console certainly helps out with that. DJ Atomica talks way more in the demo than the final game, he still chips in, but not as often as in the demo.
5 years ago
One small problem i had with the game (demo) was the lack of people. I'm guessing paradise city is one of those cities where the people just happen to be all inside, but even when your car is damaged and you can see inside there is something missing, like a driver. I can understand that the game is all about the cars , but a lack of humans feels a bit empty...either that or they could've made the cars talk and have big eyes on the windscreen ... oh wait, that's a pixar movie.
5 years ago
guess this game is the reason why Need for Speed: Pro Street was closed circuit as well.

No reason to have 2 sandbox type racing games from the same company...
5 years ago
Very exciting, cant wait to get some more Burnout action. I wish I wasn't capped right now because I would try and get the demo downloaded to try it out myself. I suppose this will be a wild card buy for me icon_razz.gif
5 years ago
I didn't like the demo. The lack of a restart option was a terrible idea, but the camera angle is what I disliked most. Burnout 3 got tedious for me when I got to the later stages with the fastest cars and it became an endless procession of Crash-Respawn-Crash-Respawn-Crash. In Paradise I was crashing all the time with the slow car because I just couldn't see where I was going. I had to hold the camera up with the right stick all the time, which meant I couldn't boost. I won't be getting this one.
5 years ago
Maikii wrote
One small problem i had with the game (demo) was the lack of people. I'm guessing paradise city is one of those cities where the people just happen to be all inside, but even when your car is damaged and you can see inside there is something missing, like a driver. I can understand that the game is all about the cars , but a lack of humans feels a bit empty...either that or they could've made the cars talk and have big eyes on the windscreen ... oh wait, that's a pixar movie.
Burnout is all about the cars and the evil things they do to one another. People simply don't factor into the equation at all, so why bother shoehorning them in?

Great review Luke. I'll definitely be giving this game a whirl come Valentine's Day.
Add Comment
Like this review?
Share it with this tiny url: http://palg.nu/6n

N4G : News for Gamers         Twitter This!

Digg!     Stumble This!

| More
  Pre-order or buy:
    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  7/02/2008 (Confirmed)
Standard Retail Price:
  $99.95 AU
Publisher:
  Electronic Arts
Genre:
  Racing
Year Made:
  2007

Read more...
Currently Popular on PALGN
Australian Gaming Bargains - 08/12/11
'Tis the season to be bargaining.
R18+ Legislation
R18+ Legislation
Naruto Shippuden: Ultimate Ninja Storm Generations Preview
Hands on time with the game. Chat time with the CEO of CyberConnect 2.
PALGN's Most Anticipated Games of 2007
24 titles to keep an eye on during 2007.
PALGN's Most Anticipated Games of 2008
And you thought 2007 was populated.