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Luke Mitchell
16 Nov, 2007

eGames 07: Haze Preview

PS3 Feature | It has potential... but it's definitely a little hazy.
An exclusive offering to the PS3, Haze has caused a little bit of conflict. Some people write it off as generic, while others think it's a fantastic FPS offering. It's exclusivity to Sony's console means it comes off as a wildcard, which could either be a huge success or a massive failure.

Today at eGames 07, we managed to sit down with Haze and spend some time with it. In a crowded Ubisoft booth surrounded by Assassin's Creed and Rayman Raving Rabbids 2, we got comfortable with the game and were quickly thrust into a forest-type environment, surrounded by debris from a plane crash. We were attacked from several directions by enemies shooting at us viciously, and the game instantly managed to draw us in.

In the jungle. Sort of. I think.

In the jungle. Sort of. I think.
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The environments look good, as do the overall graphics in the game. There are a few issues graphically, but nothing overly detrimental to the experience, keeping in mind we only played the preview code. They're nothing amazing, mind, but they certainly aren't terrible. Lots of trees and forest shrubbery look effective, and even though there is a set path that you should take, there were several different routes along that path to get to your eventual destination, which was nice to see, as it gives you some options in terms of how you are going to combat your enemies.

One thing that we noticed is that the enemies appeared to be very difficult to see a lot of the time. This is either a positive or a negative thing depending on your perspective. This is presumably to encourage gamers to user nectar though. Sometimes we were getting shot at from what seemed like nowhere, only to realise where the shots were coming from after exploring. Damage is also done quickly to your character, which while realistic, made the difficulty level a little tough to deal with at first. Enemies were plentiful, and because of the gun pulling upwards as you shoot, they weren't always easy to take down. Again, this is either a positive to the games realism, or a negative to it's difficulty and inaccuracy of your shooting.

The sound in the game seemed to be very effective. Of course it's busy here at the expo, so it's not exactly easy to listen carefully, but the shouts from the enemy and your squad along with the bulletfire and music seemed to work well. Grenades in the game also make a great impact, causing lots of damage and flashing a massive explosion which literally knocks you backwards in the aftershock. The AI also seemed good, with enemies being extremely effective at diving out of the way of your bullets, and your squad are helpful when they need to be, keeping out of your way and letting you lead them from area to area.

Just friggin' die already!!

Just friggin' die already!!
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The main issue we had with Haze is that your character seems to move incredibly slow. Maybe not so for those that aren't overly familiar with the FPS genre, but after games like Call of Duty 4 and Resistance which have you sprinting around like a nutter, the slow character chugging along and taking his time to turn around (when you really want to just spin and shoot whatever the hell is behind you). It may not sound like a big deal, but it makes escape in those harder segments just a little bit harder.

After spending some time with the game, we do think that Haze definitely has some potential. The graphics seem to be solid once the glitches are ironed out and the gameplay is entertaining, albeit a little bit obvious in its execution. We look forward to seeing how it pans out when it's released in the near future, but we're still up in the air as to whether it will be a hit or a miss.

Related Haze Content

Haze Review
30 May, 2008 Better than a nectar overdose?
Haze bargain round-up
21 May, 2008 Hazy on which retailer has the best offer?
Ubisoft confirms whopping install for Haze
20 May, 2008 Be prepared to twiddle your thumbs.
7 Comments
4 years ago
I think you sumed this game up well - 'hazy'
I reckon Orange Box will be my FPS fix this season.
4 years ago
I think it's a pretty decent game on the whole after playing it today. The graphics aren't the best we've ever seen, but they're more than good enough, everything looks nice and sharp and well detailed for the majority. I agree about the slowness of the character's movement, I was wondering while there was no run button. Using the nectar highlights you enemies in red and makes them easier to see, but this wasn't a huge bonus in the preview level I played. Administration of nectar can go wrong, and you will get a bloodstream abnormality that will cause your character to go on a wild shooting rage which you can only control limitedly, with their vision clouding so that you can't tell friend from foe.

I like what I've seen so far, and I hope the final game will live up to my expectations.
4 years ago
The big problem I saw was mostly not that there is anything wrong with the game it just feels like you've done it all before in some other games. I described with as Halo style execution combined with Unreal Tournament kind of generic environments.
4 years ago
"An exclusive offering to the PS3,"

I dunno, i think it's heading to 360 next year:
http://www.gamedaily.com/articles/news/ps3-celebrates-its-first-birthday-56-million-sold/18572/
4 years ago
Did anyone else notice the framerate? I never got the chance to actually sit down and play it today, but from what I saw, it spent a lot of time in the 20fps region, dipping up and down from time to time. Hopefully there'll be less lines tomorrow.
4 years ago
still want it
4 years ago
this game won't make a release this year - like we didn't see that coming.
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  Pre-order or buy:
    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  22/05/2008 (Confirmed)
Standard Retail Price:
  $119.95 AU
Publisher:
  UBI Soft
Genre:
  Shooter
Year Made:
  2007
Players:
  1

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