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Chris Leigh
04 Sep, 2007

Guerilla: Killzone 2 on 360 would be "impossible"

PS3 News | More next-gen hair-pulling.
Two leading figures within Killzone 2 developer Guerilla have sung the praises of Sony's PlayStation 3, claiming that no other machine could handle the demands of their eagerly awaited futuristic shooter.

"We are taking huge advantage of the architecture of PS3. I firmly believe that what we've shown we can get out of that machine would be difficult, if not impossible, to deliver on a competing machine," Guerrilla managing director Merman Hulst told the UK edition of Official PlayStation Magazine. He probably means the Xbox 360. Maybe even the Wii.

Killzone 2 producer Steven Ter Heide agreed wholeheartedly with Hulst. "I would say [Killzone 2 on rival consoles would be] impossible," he said. "We literally can't do this stuff on any machine other than the PS3. If you're developing a multiplatform game, and looking at your budgets, you have to find a common denominator between the systems and say: that's what I'm developing for. Whereas someone focused on a single platform can really take advantage of everything it has to offer.

"If you're not willing to make that investment then you're going to lose out on some options. To make it simple, the Xbox 360 doesn't have SixAxis or Blu-ray. PlayStation 3 does. And for us, that's a really big thing. The level you've just seen is 2GB. We really need Blu-ray to make the game. I don't know how you could fit it on Xbox 360 without taking some shortcuts."

Killzone 2 is set for a 2008 release.

Related Killzone 2 Content

Killzone 3 to feature split-screen gameplay
18 Dec, 2010 Kill with a friend.
Killzone 3 Gamescom multiplayer trailer
18 Aug, 2010 Jetpacks and mechs make the world go 'round.
More Killzone 2 DLC on the way
11 Jul, 2009 More fire and ice on the way.
27 Comments
5 years ago
The 360 can't handle that many shades of grey?
5 years ago
Ok, we all know Blu Ray is important to next gen gaming. They never said anything about the power of the consoles, just that, basically, the game would be too big to fit on a DVD.

But Six axis? It has come off as no more than a cheap gimmick so far. Leave the Wii to the motion controls, just give us rumble back Sony.
5 years ago
"If you're not willing to make that investment then you're going to lose out on some options. To make it simple, the Xbox 360 doesn't have SixAxis or Blu-ray. PlayStation 3 does. And for us, that's a really big thing.

lolz, sixaxis a 'big thing'......in an fps to boot.Whatever trevor.All the other points are quite valid, so why even bring up the 'advantage' of sixaxis?
5 years ago
Sony Exclusive dev saying "Killzone 2 on rival console impossible"

I wander why that is...

2GB for a level, this better not have too much loading.
5 years ago
Yes, because reusing resources between levels and compression is unheard of.

Grains of salt for sale. PM for details.
5 years ago
Killzone 2 is impossible on the 360 because we're a Sony dev. I'd take this with more than a grain of salt if it wasn't a 1st/2nd party dev.

Just a note to any Sony devs reading this, if your game has sixaxis (motion sensing) control support with no option to turn it off....by default i'm not buying this crap!
5 years ago
GooberMan wrote
Yes, because reusing resources between levels is unheard of.
Exactly! If they really want to be a "halo killer" they better learn that quick smart.

ugh the boot wrote
Killzone 2 is impossible on the 360 because we're a Sony dev.
That's exactly it.
5 years ago
Pretty bold statement, If they fail they'll never hear the end of it. And apart from Size Restriction's i'm thinking that it could be possible on the 360, don't know all the technical stuff but from what i'm thinking its only really a size issue atm.
5 years ago
I'm pretty sure for all the statements not directly referring to the 360, they're talking about Wii and just want you to think they mean 360.
5 years ago
Well, I would agree with them. We will get to a point where only GRAPHICAL SHOWPIECE games will be exclusive and show the true potential of each console. But it will work both ways for the 360 and PS3, as I'm sure both have their ups and downs. PS3 no doubt has untapped amounts of power but the problem is in a comerical enviroments it's so hard for a company to plug away for ages tapped the potential.

I'm sure Killzone 2 will blast us away when it's out graphically, but I"m not particular sure it's going to be a good game yet. Sony's really doing a bad job thus far in the this gen.
5 years ago
Factor 5 said the same thing. And look at lair!

And Ugg, for that sentiment some Wii games could do with a motion sensing disablement/alternative. Pointer is king, shaking sucks.
5 years ago
This has to be a joke. Seriously, claims like this, as has been stated, tend to blow up in people's faces.

While I'm quite anti-Sony due to the way they've been conducting business lately, and the fact their products seem to be made from chewing gum and TNT, but I'm the first to tout the power of a PS3.

This being said, I see no reason for these kind of statements other than from some Sony intervention. It all smells of the way Sony does business in the music world - grab a fresh team of developers who made it big with a game, give them lots of cash in return for signing a contract.

Am I the only one who can smell corporate intervention?
5 years ago
ugh the boot wrote
Just a note to any Sony devs reading this, if your game has sixaxis (motion sensing) control support with no option to turn it off....by default i'm not buying this crap!
Even Folklore? icon_cry.gif

P.S. As the only person in the known world who actually loved the motion control in Motorstorm, I still think it was the right move to include analog controls - I actually switch to analog whenever I'm using the behind-the-car view. And it sounds as though Lair would have benefited from it too, though in most of these cases it's more an issue of sloppy design than anything inherently wrong with motion controls (Red Steel - meet Metroid Prime 3).
5 years ago
ugh the boot wrote
Killzone 2 is impossible on the 360 because we're a Sony dev. I'd take this with more than a grain of salt if it wasn't a 1st/2nd party dev.

Just a note to any Sony devs reading this, if your game has sixaxis (motion sensing) control support with no option to turn it off....by default i'm not buying this crap!
100 % agree witht that.
5 years ago
icon_lol.gif It's always funny when developers take a swipe at other consoles when there game isn't even out yet. Pretty much every sony exclusive developer has said the same thing for each of their games. I just wish these guys would stop talking up the ps3 and just start putting out some decent games first!

Its all good to say that bluray is fantastic and sixaxis is sooo brilliant, just f#@#$#@ prove it!
5 years ago
SoxyRob wrote
icon_lol.gif It's always funny when developers take a swipe at other consoles when there game isn't even out yet. Pretty much every sony exclusive developer has said the same thing for each of their games. I just wish these guys would stop talking up the ps3 and just start putting out some decent games first!

Its all good to say that bluray is fantastic and sixaxis is sooo brilliant, just f#@#$#@ prove it!
but this isn't developers like Square or Capcom or Rockstar....this is all first/second party developers which are pretty much just an extension of Sony itself!!

Effectively this story can be headlined as: "Sony pats self on back".
5 years ago
Companies should stop bad mouthing others and learn to shut the hell up. No-one's views are going to change because of their comments. We just laugh at their pathetic attempts and we forget about it the next morning.
5 years ago
crestfallen wrote
Effectively this story can be headlined as: "Sony pats self on back".
My sentiments exactly

What else do you expect from 1st & 2nd party developers?
5 years ago
$5 says the SixAxis will be only used to pilot those Flying People Carriers in obligatory flying missions.
5 years ago
Man enough with the chit chat, when you release the game then say that.

+1 for rumble back. *Prays for it's announcement at TGS*
5 years ago
my $4,000+ PC > mwittle ps3

btw joejoe.. love the sig icon_smile.gif
5 years ago
Annihilation wrote
my $4,000+ PC > mwittle ps3

btw joejoe.. love the sig icon_smile.gif
Your 4k PC still = 4k icon_razz.gif
5 years ago
sortius_nod wrote
and the fact their products seem to be made from chewing gum and TNT
You are gonna have a hard time trying to prove that one dude.

Meh, who cares? I think that its pretty safe to assume that he is right here. Yeah sure he is being a bit of a *** but hes not a lying one. ^_^
5 years ago
donovan515 wrote
Annihilation wrote
my $4,000+ PC > mwittle ps3

btw joejoe.. love the sig icon_smile.gif
Your 4k PC still = 4k icon_razz.gif
PS3 + 1080p TV = 4k (ish)

While I understand that it is possible to play a PS3 on a tv less than that, it's like comparing a $1500 PC to a $4000. You don't get the best picture quality out of a PS3 unless you spend a few grand more on a decent tv (and who actually owned a HDTV prior to buying their new console? It sure as Hell wasn't a result of the "awesome" digital tv coverage in Australia), that 20 year old Zenith in the bedroom isn't going to cut it.

Oh and Jesus Christ, this game is in freaking black and white. What the Hell happened to 32 bit colour? Wow, the contrast ratio is really high, you get really deep blacks, and really vibrant whites, too bad everything else is some combination of the two, that looks hideous.

Worst. Texturework. Ever.

(before people go on about the whole "Wartorn city" thing, surely something, somewhere, survived being covered under 50 inches of dust.
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    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  26/02/2009 (Confirmed)
Publisher:
  Sony Computer Entertainment
Genre:
  Shooter
Year Made:
  2008

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