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Luke
03 Jul, 2007

Gran Turismo 5 won't feature car damage

PS3 News | Could slip to late 2008 as well.
If you're a Gran Turismo fan then it's been a disappointing few years. First details on Gran Turismo 5 were released back in 2005. Late last year Gran Turismo HD was released on the PlayStation Store, with a few minimalist options.

Now, Gran Turismo director Kaunori Yamauchi has revealed whilst speaking to US based magazine 'Car and Drive' that the earliest that Gran Turismo 5 would be released would be Spring 2008. Yamauchi has also revealed that the date could be pushed back to the end of the year if the team needs more time.

What takes so long when it comes to Gran Turismo? Well according to Yamauchi it's taking 180 days for someone to build a car in the levels of detail required for Gran Turismo 5 in comparison to 30 days for Gran Turismo 3 and one day for the original title. Disappointingly it's also been revealed that crash damage for the game will not be in the title because some companies don't want to see their beloved vehicles smashed up.

Yamauchi hasn't ruled out adding crash damage as downloadable content, and we'd predict if this happens it will probably be in late 2059 / early 2060.

Related Gran Turismo 5 Content

Gran Turismo 5 Review
08 Dec, 2010 The scream of science.
TGS 2010: Gran Turismo 5 Q&A
22 Oct, 2010 To keep you occupied during the next delay.
Pre-E3 2010: Gran Turismo 5 E3 trailer
12 Jun, 2010 So...pretty...
37 Comments
4 years ago
I haven't been editor since... Err, November or so? Pay attention, Jibbsy.
4 years ago
Only those on Polyphony Digital's development team could truly have a grasp of why crash damage has been omitted. Given their perfectionist nature it is highly likely there is some credence in exotic car manufacturers not consenting to their cars being crash tested as thoroughly as PD requires. Futhermore with PD's perfectionism comes a great deal of work (e.g. 180 days to build a GT5 car) and one could reasonably infer that showing this level of damage modelling would be just too daunting a task. Well things were simple for Yamauchi once, back in '94:

4 years ago
My 2 cents: I don't like auto racing sim games without car & environment damage.

It just kills the mood when you scrape a barrier and see sparks but not a scratch on your paintwork and the wall untouched after you ploughed into it doing 180 clicks. I expect panels to crush, glass to shatter, tires to burst, and engines to catch fire when appropriate.
4 years ago
^agreed, i find that a car simulation would need to have damage to be considered a realistic simulation, half the fun is being able to race without damaging your car, sure maybe i would like to ram myself into a tree and see if i come flying out the screen but still it'll be fun.
4 years ago
Brendan wrote
I haven't been editor since... Err, November or so? Pay attention, Jibbsy.
You have only just recently changed your tag from gold to silver, that's why it caught my eye.I know for a fact you didn't have the silver tag when i last saw you post, ripping on spanx for using myspace a week or two back.

Shifty Brendan, 'ima gunna keepa my gooda eye on YOU'
4 years ago
Se7en wrote
Only those on Polyphony Digital's development team could truly have a grasp of why crash damage has been omitted. Given their perfectionist nature it is highly likely there is some credence in exotic car manufacturers not consenting to their cars being crash tested as thoroughly as PD requires. Futhermore with PD's perfectionism comes a great deal of work (e.g. 180 days to build a GT5 car) and one could reasonably infer that showing this level of damage modelling would be just too daunting a task. Well things were simple for Yamauchi once, back in '94:
Oh well....if they're content with making a game vastly inferior to Forza good on them, but don't expect industry wide praise when your car models look as good (I doubt it) but don't have a damage model.
4 years ago
^ You and I both know that Gran Turismo 5 will look much nicer than Forza Motorsport 2.
4 years ago
the game might look awesome but if you can't at least get dents and scratches from the game it kinda takes the point in making me a better driver not wanting to get those dents..


maybe if they charged you realistic prices for repairing them it might make others think twice before ramming into a fence heh
4 years ago
Car companies not wanting to see their vehicles smashed up is a **** excuse. Every other real world racer has or will have damage in some form. Forza, and Need for Speed come to mind.

What makes Gran Turismo any different? It just a placeholder excuse that PD have hung onto since the days when it may have meant something, only to cover their asses.

PD also mentioned something about how they'd have to rework their physics system to accommodate for the added detailing that damage would require. At least that sounds somewhat plausible given that GT games revolve around that system.

My cynical self is thinking that PD CAN do damage, they just won't. They'll release the game without it and then a few months down the line, slowly release those rumoured 'damage packs' at extra cost. Remember what they tried to pull with GTHD? This move can be considered small time compared to that farce.

Also, as soon as footage of the game is released, all you naysayers will start proclaiming your love for the series once again icon_razz.gif

Myself not included. I'm sick of simulation.
4 years ago
Obs wrote
i wish they'd name names regarding who won't sign off on vehicle damage.
Yeah it would be interesting to see/hear who it is. They won't though, unfortunately.

Coco_Bagel wrote
The no crash damage thing takes a huge slice out of the realism pie for me.
Forza has had damage in both games, PGR has cosmetic damage and NFS has a small amount of cosmetic damage so you can't tell me that the manufactures said no to it, it seems to me that they're just avoiding evolving their game and instead just want to make it look pretty.
Every single franchise you have mentioned also hasn't had as many cars, or manufacturers in their games. Sure, Gran Turismo has a quantity over quality thing happening with their games (when compared with say, Forza) but the point still stands. There could be some lesser known manufacturer in the GT games that isn't in the rest that doesn't want their vehicles damaged and that alone is enough to stop damage altogether for a development team like Polyphony. As Se7en alludes to above, Polyphony are perfectionists. If something is perfect for whatever reason, it won't be in the game. Another point I'd like to mention, when discussing damage is the past Polyphony have said that they have wanted to be able to model realistically a car rolling. I dare say that this is another reason as to why we aren't seeing damage; they won't include it in the game until they can model a car rolling realistically as well. Just an assumption on my behalf, but it wouldn't surprise me if true again due to their perfectionist nature.

drunknmonkey wrote
We've seen it can be done with games like Forza, Need for speed and others. I'm sure theres one in the work that'll even allow you to flip it's licenced cars.
As I said above, Polyphony have hinted towards them wanting to do realistic car rolling. It may happen eventually, but obviously not for Gran Turismo 5.

Now before I go I just want to mention something else. A lot of people bring up the fact that Forza and other games have damage modeling and yes, you guys are correct as they do. However, this damage modeling is cosmetic at best and doesn't really affect your race in any way. Forza is perhaps the closest of these 'sim' titles but even then it is cosmetic at best. Yes your car can become a biatch to drive if you slam into a wall and screw your engine up, but if you take a look at the front of the car the damage isn't anywhere near what it would be if you had the same sort of crash in real life. That's what I mean when I say it is cosmetic; it may be there and may affect your race (even if only slightly), but it's just not realistic enough. So basically what I am saying is that Polyphony's definition of realistic damage modeling is different to the various developers of the other games that have included in. Whether you think that's pathetic or not is entirely up to you, but it's a point I wanted to make so that people didn't get the wrong idea when discussing their dislike of this news.

Also, DiRT is probably the closest (in a while) we have seen when it comes to realistic damage modeling on a console racing game. Hopefully more developers start using a similar model to that of DiRT and as the years progress, more realistic damage modeling will start happening and then eventually we will see it in a future Gran Turismo release.
4 years ago
RAMPAGE wrote
Well its not much of a suprise. I dont think they ever wanted to include damage. Im kinda over this game anyway. I prefer games like NFS, Midnight Club and Burnout
I also prefer Burnout compared to GT. I recently played GT4 and it just felt so slow and boring. I am not really a much a car fan so the liscenced cars don't really mean much to me.

Quote
What takes so long when it comes to Gran Turismo? Well according to Yamauchi it's taking 180 days for someone to build a car in the levels of detail required for Gran Turismo 5 in comparison to 30 days for Gran Turismo 3 and one day for the original title.
Thoose statistics are absolutely crazy. I hope they spend just as much time tweaking the gameplay.
4 years ago
NismoR34 wrote
As I said above, Polyphony have hinted towards them wanting to do realistic car rolling. It may happen eventually, but obviously not for Gran Turismo 5.
Looks like we'll never see damage in a GT game then. Ferrari and several of the other high end manufacturers won't let their cars be shown rolling.
4 years ago
ugh the boot wrote
I never liked Gran Turismo....way too sim like and now without proper damage modelling (when other games are incorporating it)....well they can't really call themselves 'the real driving simulator' cuz honestly that title belongs to Forza.
They can, they bought the trademark. (hopefully)
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Australian Release Date:
  25/11/2010 (Confirmed)
Publisher:
  Sony Computer Entertainment
Genre:
  Racing
Year Made:
  2007
Players:
  1

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