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Jeremy Jastrzab
30 May, 2007

Uncharted: Drake's Fortune Preview

PS3 Preview | We go and see if we can find some golden gameplay.
Naughty Dog is one of the few developers that has managed to keep up annual releases of its games, while maintaining a certain standard of quality. Starting off with Crash Bandicoot and later expanding into the Jak series, each of these games has managed to improve on the previous one. At E3 2006 however, the studio announced that it would be embarking on a new franchise, one that was demonstrated in a rather flashy trailer showing a young man running around a jungle while being shot at. A year on, this game has been revealed to be Uncharted: Drake’s Fortune, and we’ve been fortunate enough to take same time with the latest build.

According to what we've been told, the story follows a young man named Nathan Drake. Nathan believes that he is a direct descendant of the Sir Francis Drake, the same Francis Drake who was either a great explorer or a pirate, depending on whether you're English or French [Gallant, heroic, blessed explorer! - Ed]. Thus, Nathan has a keen interest in getting out there and effectively claiming his (fabled) inheritance. To do so, he’ll need to do a fair bit of exploring and gun-slinging against pirates, as many past secrets and plots are being revealed along the way. Given the developer's history, we’re confident that the story will be more than just an excuse to run and gun.

Putting it all together, Uncharted: Drake’s Fortune is something of a loose cross between Gears of War and Prince of Persia, with generous lashings of Pirate-type adventure thrown in between. That is, there's the action portion, and the exploration portion. The action portion will have you taking on several fiends that look like makeshift/modern day pirates. You’ll be doing so in numerous locations throughout the jungle, generally around ancient ruins. Still, there are a few pre-set and interesting sequences along the way.

Watch out for those artifacts... Oops, too late.

Watch out for those artifacts... Oops, too late.
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Using the remnants of ancient ruins or whatever other cover your environment can provide, you’ll be able to cover yourself from enemy fire by pressing the circle button. From there, you can pop-up with the L1 button, and fire away at enemies with the R1 button. The cover system worked well because of the many surfaces that you could attach to, and the camera allowed you to size up your next target. Shooting felt weak though, as enemies took a lot of hits before going down. The actual controls and weapons seem to be still up for some fine-tuning.

It's not just action that's the name of the game, though. There'll be several sequences that require Drake to clamber across ruins, cliff faces and above perilous drops. Even without a rewind ability, this is somewhat akin to what we saw in Prince of Persia. The design was good in this regard as well, as it was not blatantly obvious as to where the next destination was; everything fitted together quite naturally. The demo was quite forgiving if you failed, though it remains to be seen how forgiving the final game will be.

There were also a couple of pre-set scenarios that were nicely implemented. At one stage, a platform broke off that we were standing on. With a correctly timed jump, we had to get to the next platform, or risk plummeting to our death. In another situation, we blew up a car and it coincidentally landed in a point where we could use it to jump across to a convenient ledge. These additions to the game are very welcome and look to be a lot of fun, even if they were exaggerated.

Now THAT looks like fun.

Now THAT looks like fun.
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For a game that is reasonably early in the development cycle, Uncharted: Drake’s Fortune controlled well and intuitively. It was very easy to pick up, and a breeze to get all of the different actions into play. However, it was clear that the game is still due for a couple of extra coats of polish. There's been some implementation for the Sixaxis, including the ability to control the pitch of your grenade-throwing arc. This either needs a lot of work or a different approach, as it didn’t come off as we would have hoped. Still, for a game at this stage, it performed admirably.

Visually, the game is impressive, and something of a departure from the developer’s previous works. While the models in the game are still quite stylised, they tended to look more realistic, particularly in their motions. The environments were visually stunning and, as mentioned, looked completely natural and designed in such a way. However, the NPCs had a generic feel about them. The general presentation seems to be benefitting from a few new unique ideas, however.

Naughty Dog looks to have struck gold with a fine idea for a game, as Uncharted: Drake’s Fortune is one sweet-looking title - particularly as a PS3 exclusive as well. Given the developer's pedigree, we’re confident that the wrinkles in the game will be ironed out before the final release. The game looks to bring together a couple of different gameplay styles together, and so far it’s working out nicely. Uncharted: Drake’s Fortune is scheduled for a release before the year’s end.
Overall:
Naughty Dog look to have struck gold. With some (hopefully scheduled) work, Uncharted: Drake's Fortune is shaping up to be one of the main players for the PS3.

Related Uncharted: Drake's Fortune Content

Future of Uncharted and Jak and Daxter sequels discussed
08 Dec, 2007 Naughty Dog talks briefly about the future.
Uncharted: Drake's Fortune Review
23 Nov, 2007 Worth spending your small fortune on?
Uncharted demo now region free
11 Nov, 2007 Well, what are you waiting for?
3 Comments
6 years ago
Thanks for that Jeremy!!
Well the Jak series was one of my favourite on the PS2 and Crash was a hoot back in the day, so yeah I have a special place for Naugthy Dog. They're quality developers.

From all the vids I've seen on the game I also worry a little about the combat. Seems to lack some oomph but I'm sure Naughty Dog will fix it all up. The game will contain stop and pop as well as run and gun which sounds cool.

The small details look great in this game. The hand-to-hand combat, 3000 different animations, water refraction, amazing cutscenes and on top of that the theme is going to leave a lot of space for some beautiful and inspired level design.

If this gets released at the end of the year next to Ratchet: Future and Heavenly Sword then I'll probably pick up a PS3 earlier than expected.
6 years ago
Nice, PS3 is starting to pick up the pace now icon_cool.gif
6 years ago
This has to be my most wanted PS3 title so far and a big factor in that is because it is Naughty Dog behind it. Definitely looking forward to getting my hands on this game (and a PS3) in the future. If Jak and Crash are anything to go by, Naughty Dog will pull this off easily and continue their run of brilliant games.
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Australian Release Date:
  6/12/2007 (Confirmed)
Standard Retail Price:
  $109.95 AU
Publisher:
  Sony Computer Entertainment
Genre:
  Adventure
Year Made:
  2007
Players:
  1

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