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Chris Leigh
12 Apr, 2007

Tonnes of new Grand Theft Auto IV info

PS3 News | Heck, we're excited.
And so the hype wagon gathers speed. The May edition of US mag Game Informer boasts a giant, lip-smacking spread of new Grand Theft Auto IV information in its 10-page world exclusive preview.

The hero: Eastern European immigrant Niko Bellic, the poorly shaven chap we all saw in the trailer of a few weeks ago, who has come to the US in a bid to live the American Dream. After being tricked into moving to Liberty City by his cousin Roman, Nico quickly finds himself supporting his debt-ridden relative, initially his only contact in the alien city. Bellic possesses an LCD mobile phone, which gives the player access to numerous other menus: Phonebook, Messages, Organizer and Camera.

The setting: Liberty City in 2007. Inspired by New York (the Statue of Liberty in Rockstar's game has been renamed as the "Statue of Happiness"), this Liberty City is even bigger than the Liberty City of Grand Theft Auto III, though smaller than San Andreas. It consists of five boroughs, four of which are based on New York, and one on New Jersey. Open expanses of countryside are no longer part of the map either; in GTA IV, you'll be playing in the concrete jungle.

Talking of which, Liberty City itself sounds marvellously detailed. Not only does the magazine's report pass comment on the immensely improved visuals (something you'd expect, naturally, given the leap forward made by the host hardware), but it also details the modified pedestrians, who now smoke cigarettes, sit on benches, and read books. Meanwhile, pigeons fly overhead and litter the streets, and traffic behaves far more realistically than in previous entries to the series. Worried that such detailed environments will prove a loading nightmare? Fear not, for after an initial load sequence, there's absolutely no loading whatsoever. Impressive.

Hop in one of the cars, and you'll also find that one of the staples of the series, the quite brilliant radio stations, are also present and correct. Motorbikes are available, though other more outlandish vehicles that have previously appeared in the franchise, such as planes, have been scrapped, due to Rockstar North's increased focus on realism.

Realism, and also freedom. For example, you won't be bossed about quite as much in GTA IV as in previous games, with your mobile phone giving you more chances to cherry-pick the tasks you decide to carry out. That's not to say completing said tasks will be easy, however; according to the report, Rockstar consulted ex-policemen and other experts while working on the game, and GTA IV's police are a lot more stringent as a result. This is intended to reflect improved police techniques, and consequently adds another layer of realism.

There will be multiplayer modes, though producer Dan Houser insists the team behind the game is steering clear of creating an MMO-style experience, instead preferring to concentrate on "interesting, fun and progressive" gametypes.

Finally, the PlayStation 3 and Xbox 360 versions are supposedly the same game, though the 360 version will benefit from exclusive downloadable episodic content. Could that be a haymaker to the PS3 version's crotch? Time will tell.

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18 Comments
5 years ago
No loading is great. I don't understand how there are still loading times (after the initial load). If one company can do it, can't all comanpies?

I'm looking forward to seeing what the game has to offer, although I'm not a GTA fan. I'm really drawn to the fact that the whole thing is city based, though.
5 years ago
Sounds like any old GTA to me.
5 years ago
Boo Realism, Yay Insane Stunt Bonus!
Eh... I hope that all the 'realism' talk is just a way of suggesting that the graphics and AI will be much improved, and isn't infact the tolling death-bell to the stuff that made previous GTA titles so fun. I like realistic enviroments, and realistic character/enviroment interaction - but I also like being able to defy gravity with massive jumps, and one-up Hollywood with chains of exploding cars so big that Michael Bay would weep at the sight of them.
5 years ago
wrote
Motorbikes are available, though other more outlandish vehicles that have previously appeared in the franchise, such as planes, have been scrapped, due to Rockstar North's increased focus on realism.
Well that sucks ass, how can it be GTA if you don't get to steal planes. I hope they don't remove any other vehicles like tanks and such. Focusing on realism is great, but taking away things like that is blasphemy. That was why GTA was so fun was because you got to steal outrageous vehicles and somehow find humerous ways to use them
5 years ago
I'm still looking forward to this game even though they might have taken some of the fun vehicles away It would still be fun with all the places to snipe from (looking at you statue of happiness lol)
5 years ago
Nick wrote
No loading is great. I don't understand how there are still loading times (after the initial load). If one company can do it, can't all comanpies?
It can only be done for games where there is no instantanious "teleportations" from one large area to another. The GTA3 series gets away with 1-5 second loads for in-game cinimatic sequences (in which a teleport to the inside of a building is needed) because the place they go to is small and quick to load or they go to an area with similar data which means less to load so alot of it can just be loaded on the fly.
Alot of games will need to go to entirely different areas like going from one city/country/planet to another and it's hard to avoid loading in those cases without severely reducing the graphics and performance. In fact even in optimal conditions a game that streams in data on the fly will have worse performance while playing than a game that loads.

Also to have streaming data to avoid loads requires about 6 months to 2 years worth of extra work (depending on the game) and is ALOT harder to debug and ALOT more error prone. For instance I could program a rudementary first person shooter in about 2-5 weeks, having it stream data instead of loading levels could make it take 2-4 months and will run less efficiently and have alot more graphical artifacts such as popping.

However I do prefer not having excess loading times and I belive most games with loading don't load efficiently, they will often release data at the end of a level and then re-load that data at the beginning of the next rather than only releasing the data that isn't going to be used again. This method will only add about 1-6 months to a project and could reduce loads between levels by half or better.
But that's still another 1-6 months which means 1-6 time 10-100 peoples saleries which could be upwards of $500,000 to $30,000,000 which publishers will see as a waste.
5 years ago
Dam mixed news this one is. Dam no planes, but yay more realism and freedom, but boo no planes...

Also boo one city. 9GB DVD limit...hmph.
5 years ago
Great post skiller.
5 years ago
With all of these changes, this will still be an amazing gaming experience. Taking out the planes dosn't bother me, as long as they leave rampage missions and insane jumps around the city.
5 years ago
from what i read elsewhere, these are some of the thoughts i had:

Smaller than San Andreas - but doesn't have the filler sections. no countryside, no desert, ALL CITY. to imo it might be less square milage, but it's a denser city than SA.

No Planes - well, it's in a city, a metropolis. you don't fly planes through cities generally (well, unless you're flying into a city icon_wink.gif) so it makes sense. and all joking aside, given it's New York, and given 9/11, i don't think even Rockstar are that heartless/daring.
i have noticed though, Planes are specifically mentioned, as have jetpacks, but i haven't seen Helicopters ruled out explicitly. choppers in a city would be "realistic".

i also can't see the Tanks and APCs being removed. they're a staple of the series.
5 years ago
While it says both 360 and PS3 versions are identical, it doesn't say if the new downloadable content will be on the Blu-Ray disc already.
5 years ago
I think the episodic content was part of the deal Microsoft made with Rockstar when they got GTA on par with Sony.

And Obs, I totally agree. I'm sure most of the usual will be there, and there will still be some wackyness.

I really want to see the Elvis's from GTA2. Uh-huh uh-huh.
5 years ago
hmm maybe, but hopefully it will become avaliable soon for sony anyway.

Looking forward to the multiplayer though, wonder if you can choose to co-op with each other and gang up on someone else.
5 years ago
Yeah... the PS3 version has been confirmed to include extra exclusive content, too- it'll just be on the disc, I'd imagine.

Oh sorry, PS3SUCXXX.
5 years ago
Sounds great to me so far. Still deciding whether to get both the 360 and PS3 versions or just the 360 version alone. I guess time and money will tell icon_lol.gif
5 years ago
Quote
Fear not, for after an initial load sequence, there's absolutely no loading whatsoever. Impressive.
We'll believe it when we see it. Sounds great on the whole though, they're putting in some good effort to improve the series, let's hope it pays off.
5 years ago
This doesn't sound good at all. It's just one big city, and New York pretty much looks the same all over. Smaller than San Andreas, but with city packed into the open spaces. That's okay, because Rockstar is brilliant at designing lifelike cities with plenty of stuff to do in them.

However, they want to keep us grounded, literally. They only want us to experience the things that would realistically be available to an Eastern European migrant. So, no fun and interesting missions like Vertical Bird or Black Project. No planes, so no rooftop exploration, no way of getting from one side of the city to the other in a hurry, no way of seeing the whole city.

Why would they do that? GTA and realism do not mix. They're taking massive steps back to GTA III-ville. If we wanted to play one of the boring sandbox games we could just play Saint's Row or The Getaway. The aircraft, the outlandish vehicles and missions, and the lack of realism are what sets GTA apart from the rest.
5 years ago
I fail to see how Saints Row could be considered boring. Sure, it doesn't have the character of GTA but then it mimicked GTA as well so wouldn't that then make it at least more enjoyable than your other suggested, The Getaway?

If Saints Row wasn't released (and to a lesser extent, Crackdown) for the 360 the wait for GTA IV would be much harder, if you ask me.
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  Pre-order or buy:
    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  29/04/2008 (Confirmed)
Standard Retail Price:
  $119.95 AU
Publisher:
  Rockstar Games
Genre:
  Action
Year Made:
  2007

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