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Jeremy Jastrzab
22 Mar, 2007

Genji: Days of the Blade Review

PS3 Review | Days of the 1996 camera.
In late-2005, as the Xbox 360 was being prepped for launch and Nintendo was counting the money coming in as the DS shot to prominence, Sony was happy to keep turning out its current-gen exclusives. One of these came from Game Republic, a studio headed up by one of the creators of Onimusha and several other talented developers. The game, Genji: Dawn of the Samurai, was not only reminiscent of its roots, but was actually an enjoyable action romp with a few nice twists. This sequel was announced at the ill-fated Sony press conference at E3 2006 and now, in March 2007, Genji: Days of the Blade is making its PAL PS3 debut.

Genji: Days of the Blade picks up pretty much where Dawn of the Samurai finished. The conflict between the Heishi (bad guys) and the Genji (good guys, supposedly) clans seemed to be over once you defeated the Heishi at the end of the last game. However, with the power source known as the Amahagane lost to the Genji, the Heishi regroup and use a demonic force known as the Mashogane to regain power and turn all their people into demons. Yoshitsune, Benkei and the priestess Shizuka, the protagonists, have gone to visit Lord Yoritomo (who happens to be Yoshitsune’s brother) in order to discuss the next course of action. Upon their visit, a sacred sword is stolen and the Heishi attempt to use it to gather souls for the Mashogane, and thus open the gateway to the “overworld”. Obviously, it's upto the good guys to stop this.

Even though the general (and we mean very general) sequence of events is based on a classical literary piece from Japan, the story overall comes off as more of an action plot without too many revelations. Of course, the link to historical events is very loose, as the consensus is that there were no giant crabs running around Feudal Japan (re: E3 demo). In all, it actually helps a bit if you’ve played the original game, as there are a lot of references to the events from there. In a normal case, we’d say that an action plot is merely an excuse to lay some smackdown. In terms of Days of the Blade, the plot is too thin and linear to come under that description.

If there are crabs, why can't there be guns?

If there are crabs, why can't there be guns?
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If only that were the worst of the issues to plague the game. The Xbox 360 has been available for purchase worldwide since November 2005, arguably the start of the “next generation”. Given that it was a year before Sony joined the party, you’d expect a launch title on the PS3 to be more advanced than one from the Xbox 360 launch, right? Wrong. In fact, Genji: Days of the Blade is actually a worse title on the PS3 than its predecessor was on the PS2. Not only have a lot of the advantageous elements been stripped out, but there has been some particularly awful design choices made. Remarkably, there is virtually nothing here that improves on the original.

The game retains the two characters from the first game - Yoshitsune, the agile and nimble two-sword wielding prodigy, and Benkei, the six-foot plus monk with an even bigger club for a weapon. In an attempt to add variety, the developers have added two more playable characters. Shizuka is a priestess who uses a fan-type weapon on a retractable string, and Buson, an envoy of the Gods who has taken over the body of one of your former enemies and has borrowed that enemy’s staff/sword weapon. Each of these four are radically different in battle and in environmental situations. However, the two extra characters border on being useless, even though Shizuka’s weapon can be used as a grapple on occasions, to get to otherwise unreachable areas. Buson on the other hand is utterly useless. His fighting style involves standing on the spot and twirling his staves, which makes him a sitting duck. Envoys of the Gods just ain’t what they used to be.

Given that you’ll be in battle most of the time, it's advisable to make use of the healthy combination of speed and brute power that comes from the original duo. You’ll find that fighting is pretty much the same as it was on the PS2, from each of the character's perspectives. This means that each character has a distinctive set of moves and five weapons to be found throughout. In order to add variety to what would have otherwise been standard hack-and-slash fare, players have the power of the Amahagane. Once the meter is full, the player can take their enemies into an alternate dimension, where time slows down and you can hack away at your enemies by pressing the button as it prompts on screen. This sequence has been dumbed-down since its predecessor. It’s simpler but much less effective, and less rewarding against bosses.

There hasn’t been any real improvement to the fighting engine. In fact, combat feels slower, but hardly more precise. The block that we suggested be made sharper hasn’t been touched, and as a matter of fact is even sloppier than before. Not to mention that the button that’s meant to lock on to enemies doesn’t appear to work too well. To add to the exclusions, the game has lost a lot of its quasi-RPG status, by taking out the levelling-up and the ability to buy supplies. Finally, the game is now played over a series of linear levels with environmental puzzles that need a specific item to be found or a particular character’s skill for progression. This is instead of the looser structure in the last game, that at times allowed a bit of exploration.

The guy on the right is admiring Shizuka's moves.

The guy on the right is admiring Shizuka's moves.
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Despite the dilution, we would have been left with a passable hack-and-slash had it not been for three key issues that pretty much ruin the game. The most substantial of them all would have to be the absolutely awful camera, almost certainly one of the worst cameras in nearly fifteen years of 3D gaming. Once you enter a room, it’s either stuck in the one place, or sticks to a wall. The problems with this camera include extreme disorientation and a need to rely on the mini-map (which is not much better), a feeling of confinement, clipping, characters running towards the camera some 50% of the time, an inability to see an enemy, even when they are virtually next to you, and suffering many unseen attacks from enemies off screen (again, even when they are virtually next to you). It completely ruins boss fights, makes platforming sequences a nightmare, and whenever you find a good angle, you take one step and you’re back to an awful one!

In the original Genji, the camera was fixed, but thanks to some well-designed locations, it rarely gave players any trouble. This abomination of a camera almost single-handedly ruins good action. However, if being hit when you can’t see your enemy is not enough, try some awful combat balance as well. Given the dilution of the RPG elements, you’ll feel as if you’re not getting stronger throughout the game, there's no longer a way of increasing your defense, and the slow, poor mechanics work with the camera to hamper the combat. Furthermore, these mechanics simply weren’t meant to handle as many enemies as are thrown at you. Your character is often beaten to a pulp, while all you can do is stand and watch. In fact, you can be at full health and a single enemy barrage will knock off all your health and you're left to start over.

The original Genji had some grand boss fights as well. So grand, that the developers were so intimidated by the awesomeness, that they recycled them into this game. Almost half the bosses you will have faced before or will face more than once throughout the game – including the infamous crab. Again, what were epic and satisfying encounters have been ruined by the camera, sloppy combat, diluted features and awful balance. The game mechanics are quite sloppy and reminiscent of early 3D games, as you’ll often find that rudimentary tasks such as platforming and clinging to edges becomes an awful chore. In a somewhat questionable effort to try and make the game “next-gen”, the title has incorporated some Sixaxis functionality. So, by thrusting the controller in one of four directions, your character will perform a dodge move in that direction. Too bad you can already do this (and much more effectively) by use of the right analogue stick. Given this functionality, maybe the right analogue stick could’ve had a camera mapped to it, but then that might have actually been logical, now wouldn’t it?

Behold, my mighty beating column!

Behold, my mighty beating column!
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If there's one area that Genji: Days of the Blade doesn’t fail at, it’s the presentation. While at first it may only seem like the game is a super-polished PS2 title, you’ll come to find that the game does manage to tap into some of the power of the PS3. Characters are particularly well-detailed, there can be a lot of things going on at once, and there are a lot effects that couldn’t have been done on the PS2. However, later on, there are some hits to the framerate, and there isn’t a great variety of enemies. What's more, the mechanics of the game show that this is pretty much an older game with a very shiny coat of paint. The game manages to retain a nice distinctive and unique art style, but Genji on the PS2 was one of the most visually pleasing titles on the system, whereas the PS3 sequel comes out at the launch of a new system.

In terms of sound, the soundtrack and the sound effects have been heavily recycled. Most of them will be familiar if you’ve played the previous game. In a way it’s a good thing, as it suits the style of the game, but we would have liked some advancements. The voicing carries over from the last game, with most characters retained. It feels a bit forced and clichéd at times, but it gets the job done.

Overall, Genji: Days of the Blade is a poor effort, regardless of whether or not it’s a launch title. In terms of gameplay, it does nothing better than the original did, and infact does a few things a lot worse. For a developer in this day and age to be unable to get a workable camera is utterly pathetic. Even though the game is competent and stylish at its core, the shiny visuals aren’t enough to cover a game that simply doesn’t belong in this so-called next generation. If you’re really gunning to get an action game with your PS3 at launch, give it a rent, but you’re much better off digging up the original.
The Score
Despite the fact it looks rather pretty, Genji: Days of the Blade is a poor effort that does just about everything worse than its predecessor. 4
Looking to buy this game right now? PALGN recommends www.Play-Asia.com.

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39 Comments
5 years ago
Teach me your mighty ways, Cerebral.

WTF is that from Karai?
5 years ago
5 years ago
...wait, I haven't seen that?

I thought I'd seen all of the Monty Python's at some point but that doesn't ring a bell. Either I'm forgetful or I need to go and watch that - hell I should watch them all again anyway.
5 years ago
..........
.........
THat's like the most popular one! Man I love that movie.
"If you don't bring me a shurbery, you have to cut down every tree in this forest...WITH THIS SALMON!"
5 years ago
Holy Grail is an absolute masterpiece and probably my favourite Python film. At about 1/5 or 1/4 the price of Genji, it'll no doubt provide considerably more enjoyment too (see what I did there?).
5 years ago
DancesInUnderwear wrote
WAIT WAIT WAIT... You're saying that different people have different opinions, and that not everyone always agrees with another person's views on something?! HOLD THE FRONT PAGE!
Yeah, yeah. icon_rolleyes.gif What I'd like to see is the reviewers catering to a wider auddience, rather than being so narrow minded. Whenever a review is done, it's always worded as if the judgement is the be all and end all for the game, so if the reviewer doesn't like it, the game isn't worth having. However, in most cases, I think you will find quite a few people who will object (such as myself). I'd like to see something like, "The game has flaws, however if you don't mind *such and such*, or are a fan of *xxxx*, then check this game out". Something a bit more positive, you know? Rather than "On the whole, this game sucks, don't buy it". That's what I would do.
5 years ago
^ Well blimey, someone better hire this guy quick, he understands what an opinion is! icon_eek.gif

Yeah, ads, you seem to have missed several points here:

1) Neither Jeremy nor the rest of the staff here are the only reviewers on the internet. If you want to find a review that praises its good points and ignores the bad, you'd be better off browsing a PS3 fansite.

2) A review isn't actually telling you not to ever buy a game, whether the wording seems that way or not. Surely you're experienced enough around places like this now to realise that a crappy score automatically means "only buy this if you're a die-hard fan" or "don't buy this until it's very cheap". In fact, he even suggested that if you do think you want it, rent it first. That said, I imagine a 4 is probably the very bottom limit for thinking like this.

3) Jeremy's not alone.
5 years ago
GTPod wrote
Yeah, ads, you seem to have missed several points here:

1) Neither Jeremy nor the rest of the staff here are the only reviewers on the internet. If you want to find a review that praises its good points and ignores the bad, you'd be better off browsing a PS3 fansite.
It's called www.gamefaqs.com icon_wink.gif Gamers do like them.

GTPod wrote
2) A review isn't actually telling you not to ever buy a game, whether the wording seems that way or not. Surely you're experienced enough around places like this now to realise that a crappy score automatically means "only buy this if you're a die-hard fan" or "don't buy this until it's very cheap". In fact, he even suggested that if you do think you want it, rent it first. That said, I imagine a 4 is probably the very bottom limit for thinking like this.
Well, at least he did say to give it a rent if you want an action game. icon_smile.gif Interesting that that was said about Genji, which got a lower score than Full Auto 2. I wonder why that wasn't said for Full Auto then? icon_wink.gif

GTPod wrote
Yes, I know about gamerankings, but in a lot of cases, I couldn't care less what they show. It doesn't mean they're right. I know he's not alone, but it also isn't the only view on the game. There are a lot of people who like it, regardless.

I'm open to games, I'm the kind of guy who likes to say "Even if every person in the world says this games sucks, as long as I like the look/feel of it, then it's great". icon_smile.gif The most important factor in all of this is me. I'm not afraid to stand up for games I like.
5 years ago
admeister wrote
The most important factor in all of this is me.
His words, unedited. That's almost sig-worthy.

Gamerankings isn't ever exactly right or wrong, but a game that's at 90% is clearly gonna be better than one with 50%. It's just a general guideline, and according to Genji's, Jeremy wasn't far off. I've always hated how Killer7's Gamerankings score's so low, and because of it I always try out games with similar percentages. But if I see someone slagging it off, I'm not gonna completely fight its corner like it's a family member being attacked.

You like Genji. We get it. A post saying "Nice review, but I actually found Genji to be a really enjoyable game, though I've never played the original. As the review says, people in my situation should probably rent the game first, but you might be surprised" would be a pleasant, coherent, unbiased explanation that has no reason to be attacked. I think it's posts like that (perhaps sans-smilies too) that people would generally like to see more of from you.

And tbh, the least said about FA2 the better. Keep your nonsense at least roughly in the right places.
5 years ago
GTPod wrote
admeister wrote
The most important factor in all of this is me.
His words, unedited. That's almost sig-worthy.

Gamerankings isn't ever exactly right or wrong, but a game that's at 90% is clearly gonna be better than one with 50%. It's just a general guideline, and according to Genji's, Jeremy wasn't far off. I've always hated how Killer7's Gamerankings score's so low, and because of it I always try out games with similar percentages. But if I see someone slagging it off, I'm not gonna completely fight its corner like it's a family member being attacked.

You like Genji. We get it. A post saying "Nice review, but I actually found Genji to be a really enjoyable game, though I've never played the original. As the review says, people in my situation should probably rent the game first, but you might be surprised" would be a pleasant, coherent, unbiased explanation that has no reason to be attacked. I think it's posts like that (perhaps sans-smilies too) that people would generally like to see more of from you.

And tbh, the least said about FA2 the better. Keep your nonsense at least roughly in the right places.
Hey! You can bet that if I had made that post that you listed above, it would have been attacked. The "enjoyable game" bit would likely have drawn criticism, and I would have been asked to elaborate on the "you might be surprised" bit I'm pretty sure.

And as you can see, even you are attacking FA2 with your last comment! You wonder why I stand up for it. Nobody seems to be able to resist criticising it. It's not nonsense.

As for gamerankings, you seem a bit unsure about how you feel about it. On the one hand, you're saying that a game that is at 90% will clearly be better than one at 50% (which I disagree with), but then you say that you now try out games withlower percentages to see for yourself (which I do like). The latter is the way I like to look at things. icon_smile.gif
5 years ago
admeister wrote
Hey! You can bet that if I had made that post that you listed above, it would have been attacked. The "enjoyable game" bit would likely have drawn criticism, and I would have been asked to elaborate on the "you might be surprised" bit I'm pretty sure.
Maybe, but anyone who did so aggressively would be a dick; if they'd just asked out of curiosity to elaborate, you do so.

admeister wrote
And as you can see, even you are attacking FA2 with your last comment! You wonder why I stand up for it. Nobody seems to be able to resist criticising it. It's not nonsense.
I meant keep your nonsense about sticking up for FA2 to the threads you ludicrously hijacked/created, I've no opinion about the game whatsoever.
5 years ago
GTPod wrote
admeister wrote
Hey! You can bet that if I had made that post that you listed above, it would have been attacked. The "enjoyable game" bit would likely have drawn criticism, and I would have been asked to elaborate on the "you might be surprised" bit I'm pretty sure.
Maybe, but anyone who did so aggressively would be a dick; if they'd just asked out of curiosity to elaborate, you do so.

admeister wrote
And as you can see, even you are attacking FA2 with your last comment! You wonder why I stand up for it. Nobody seems to be able to resist criticising it. It's not nonsense.
I meant keep your nonsense about sticking up for FA2 to the threads you ludicrously hijacked/created, I've no opinion about the game whatsoever.
I only created one thread on the subject, and it was to help stop my "hijacking" of the other thread (and this one somewhat). It seems that it didn't work, people are still keeping on about it. I wasn't trying to "hijack" threads, I just wanted to get my view/the under represented view out there, it's not my fault that people reply. icon_wink.gif
5 years ago
Ads, **** man... if you feel this strongly about it then head on over to the User Reviews forum and show people your own take on the game. I don't want to speak for the people running the show, but I've always thought that PALGN reviews are some of the most critical out there - There are so many games out there, and at such a high price point, that most gamers can't afford to go and spend money on every game that looks vaguely interesting. This is why having such critical reviews is a good thing IMO, it helps discerning consumers get a good idea of whether they'll be getting quality for their hard-earned or not. Reviews obviously can't cater for all tastes, and I find that the ones trying to do so end up bland and useless. Most reviews here are aimed at picky gamers, so you've got to expect the opinions being served up to be fairly ruthless.

I really think that instead of taking this review to task, you should write your own at post it in the review forum. That way both sides of the coin can be seen.
5 years ago
Absolutely, I couldn't agree more. icon_smile.gif I am intending to write my own review (I wrote that in one of my posts recently), so that will put me somewhat at ease for a start. I believe that gamers should always have both sides of the coin pesented to them, which is why I don't like site reviews that much sometimes, I suppose. If even only one more person buys Full Auto 2 because of my efforts, then I'm a happy guy. icon_smile.gif
5 years ago
And they'd be an unhappy guy.

(note to self: stop. go do essay. stop reading this)
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Australian Release Date:
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Publisher:
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Developer:
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