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Chris Sell
19 Mar, 2007

Resistance: Fall of Man Review

PS3 Review | Too good to resist.
When it comes to first person shooters, it’s no secret that the PS2 was found lacking when compared to what the Xbox had on offer. Lacking not only in terms of single player, but in multiplayer too. With the launch of the PS3, thanks to the makers of Ratchet & Clank, Insomniac Games’s Resistance: Fall of Man attempts to address the balance. Set in July 1951, a mysterious alien race known as the 'Chimera' has overrun Europe after originally having conquered Russia in the 1930s. With Britain now under threat, it's time the Americans got involved, bringing along with them Sergeant Nathan Hale, the main character of the game.

The feel of Resistance is hard to describe as there are elements from so many games in here. Its control and speed resemble Timesplitters, its combat smells of Call of Duty, and it's hard not to think of Half Life 2 when it comes to the alien themed presentation and some of the imaginative weaponry on offer. Thankfully, Resistance controls as well as any of those games. Although the PlayStation controller is praised by few when it comes to FPSs, aiming and movement here feels delightfully smooth. Things are a little on the twitchy side when aiming 'down the barrel' but credit must be given to Insomniac in that they have created a FPS on a Sony console where the controller doesn't put you at an instant disadvantage.

Due to a Chimeran infection suffered by Nathan Hale in the opening sections of the game, the health system used in Resistance is a combination of a traditional heath bar mixed in with a Halo-like replenishing system, a trait inherited from the Chimera. If you've ever played Pariah you'll be familiar to how it works. Split into four segments, each will refill after a short while providing the whole bar hasn't been depleted. Should you lose a bar there are health pickups scattered around to heal your wounds. It works well, as by taking a modern approach and mixing it with a familiar system you gain the benefits of both. The ability to recharge health allows you to take risks without the fear of having to go through sections of the game only one hit away from death.

Unsurprisingly, considering this is a game from the makers of Ratchet & Clank, one of the strongest aspects of Resistance is the diverse and imaginative selection of weapons on offer. The carbine and shotgun are standard guns you'll find in almost any FPS, but the normality soon ends there. Arguably the best weapon in the game is the Bullseye. Its primary fire acts much like a plasma version of the carbine rifle, but its secondary fire is where the fun lies. By shooting its secondary mode at an enemy you are able to tag them with a homing beacon. From then on, every shot you fire will zone in on this target. Initially it's simply useful, but with some experimentation it becomes invaluable as you find yourself in cover shooting bullet at the sky only to see them fly safely into the tagged enemy ahead that has long since left your sight.

Who's a pretty boy, then?

Who's a pretty boy, then?
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As you can see, Resistance rewards you for thinking outside of the box. Take the Auger for example; a gun that can shoot through walls and produce a temporary shield with its secondary fire mode. Combine these two together and you've got something that again allows you to take down enemies from safety. Making use of the secondary functions are essential for getting through Resistance. The Fareye sniper rifle grants you the power of slowing time, and the Hailstorm discharges an auto turret of wall-bouncing bullets. The secondary function of L209 LAARK rocket launcher allows you to momentarily hold a rocket in mid-air - a trick that is always handy for hitting the rear weakpoint of certain enemies as you maneuver yourself to tag it so as to hit it from behind.

Grenade lovers are well catered for here too. As well as your usual frag grenade, there are two other types you'll pick up along the way. The Hedgehog grenade sounds exactly like what it is – a grenade filled with piercing spikes that will unapologetically take down anything that it comes into contact with. However, the most fun (and quite frankly sick) grenade is of the Air-fuel variety. When you throw it, it sticks to surfaces then proceeds to discharge a greenish looking smoke only to then set the smoke on fire like napalm and burns everything within radius to a crisp. Seeing the Chimera scream and roll around in pain as they meet their demise is one of those things that never get old no matter how many times you do it.

On the subject of the Chimera, it's worth mentioning how much of a good adversary they provide you with from start to finish. While the AI certainly isn't mind-blowing, it's certainly up there with the best. The variety of enemies the game throws at you is impressive, with each of the Chimera having its own distinctive purpose. The 'Hybrids' and 'Steelheads' are the most common enemy and arguably the most human in their appearance and behavior. Carrying Bullseye and Auger weaponry, they provide the most thought provoking battles in the game as they shoot accurately, take cover wisely and move around intelligently. They're also more than happy making use of their secondary fire modes too, as you often find yourself bombarded with Auger fire seeping through walls towards you position.

The 'Menials' are dumb, unarmed enemies, attacking using punches and grabs which require you to literally shake the six-axis to throw them off. 'Slipskulls' are agile foes that jump from wall to wall trying to tag you will the Bullseye, while the dog-like 'Howlers' prefer the more physical approach as they attempt to gore you to death. Resistance isn't short of screen filling enemies either. The huge mechanical spider-looking 'Stalker' and 'Goliaths' are a real handful to deal with, just as is the Chimeran's own 'Widowmaker'. All needed a great deal of thought and firepower to put down. The hulking 'Titans' and airborne 'Angels' are no pushovers either.

Rain death on your enemies with the Hailstorm!

Rain death on your enemies with the Hailstorm!
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Set in England, Resistance makes good use of presenting the player with a wide variety of environments to enjoy. Starting off in the rural town of Grimsby, it doesn't take long before you arrive in the city of Manchester where the game really begins. Resembling the environmental destruction you would expect from a Call of Duty game, the derelict streets that lie ahead sum up exactly what the game is about. Whether it’s the discovery of a decimated church building or an abandoned children's playground, its strength comes from its unique atmosphere that grows and grows as you get further and further into the game.

You see, because your journey takes you towards the Chimeran headquarters, the game becomes more alien as you go. In Grimsby and Manchester the world looks like one that has just been invaded, but by the time you reach Somerset the frequent appearance of Chimeran structures in the English countryside brilliantly convey the sense that this land is no longer under human control. Not only does this allow the visual look of the environments to differ, it also throws up some imaginative level design opportunities. Where the early stages of the game are restricted to streets and buildings the latter portion sees you navigate through deep tunnels and Chimeran buildings. Also, given the love of the cold that the Chimera has, there's a good deal of snow thrown in here too.

And what a good thing that is given how beautiful it all looks. Visually it's not exactly pushing the PS3, but there are more than a few moments of true beauty to be found here, especially regarding the little things like smoke, shadowing, dust particles and flakes of snow spiraling in the wind. It's these subtle elements that give the game an extra layer of gloss. The game never slows down either no matter how frantic the firefight in front of your eyes is. The presentation is top notch elsewhere too, especially regarding the cutscenes. Pieced together using a mixture of real time scenes and hand drawn artworks, they are wonderfully voice acted and are straight to the point without bogging you down with needless information.

Equally as impressive are the general sound effects used throughout the game. The weapons each have their own distinctive noise as every bullet sound and every explosion fills the room exactly how you would expect it to. The carbine sound powerful, the shotgun is meaty, and you can almost feel the heat from the roaring flames made using the air-fuel grenades. Music is used sparingly in Resistance but that is obviously a design choice rather than Insomniac trying to hide any musical shortcomings, as what there is there fits the game perfectly.

The explosive mines of the Sapper provide much entertainment.

The explosive mines of the Sapper provide much entertainment.
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Its flaws aren't major. Its biggest problem is the lack of enough memorable moments. In all the best games over the years there are a handful of standout moments that define that game. The village section in Resident Evil 4, the beach landing in Halo and the opening to Act 3 in Gears of War are fine examples of standout moments, and these are something that Resistance simply doesn’t have. Also, the game on the whole struggles for originality outside of a few of its weapons, some of its mid-level checkpoints are a little too far apart on occasion and its co-op mode is strictly offline only. However, the 40 player online battles more than make up for that.

Featuring all the modes and customization you could hope for, the multiplayer portion of Resistance is better than many would have expected. It doesn't do much in the way of something new, but the superb server support can be thanked mostly for it appeal, as it's the sheer chaos of smooth 40 player servers that provides Resistance with something to offer than can’t be found on any other console. With six different multiplayer variants in all, including your conventional deathmatch, team deathmatch, and capture-the-flag settings, there's also a last-man-standing mode called 'conversion' along with two base assault modes ('breach' and 'meltdown') which are more than reminiscent of Unreal Tournament 2004's 'onslaught' mode where players are made to fight over specific points on each map.

The multiplayer adds a great deal of lifespan to an already time consuming game. At around 10-15 hours the single player campaign length is about par for the course, but with a selection of difficulty levels and new weapons to play around upon completion and a long list of Xbox 360-esque 'achievements' to uncover, there's plenty reason to play through again.

Resistance: Fall of Man is certainly no 'killer app' but it is without doubt one of the better first-person shooters in recent years. With an enjoyable selection of weapons, smooth controls, engaging AI and a selection of beautiful environments, there's very little here to dislike. There's little here in the way of originality given that it borrows heavily from a lot of games, but it at least takes those ideas and uses them well to create a highly enjoyable FPS. The fact it comes with a worthwhile online multiplayer mode makes this an essential PS3 launch purchase.
The Score
Resistance: Fall of Man impresses in practically every area. For what it lacks in originality it makes up in quality.
Looking to buy this game right now? PALGN recommends www.Play-Asia.com.

Related Resistance: Fall of Man Content

Resistance BAFTA nomination 'a disgrace'
09 Oct, 2007 Church of England takes aim – again.
British PM: Sony "must have some sense of responsibility"
14 Jun, 2007 Backs Church of England in Resistance dispute.
Sony responds to Church of England
11 Jun, 2007 Serious business.
53 Comments
5 years ago
^^ Yeah my 360 has been really good except for a couple of freezes when i play texas hold em poker. I like the 360 it's a good console i just don't think there should be fighting about which one is better or what not. icon_smile.gif
5 years ago
I had a 360, loved it to for about 10 months or so untill it died on me.
I treated it great it only moved once during its life time and that was the change to horizontle to verticle. Now i had it for 10 months. 10 months isnt exactly 650 dollars worth. All my other consoles, and i have alot of them are all great and all function well. 10+ years later. So it is unreleiable. With Xbox 1 i had 4 of them right. 3 broke on me. I gave MS and Xbox the benefit of the doubt. You know it was there first console and all, i cut them some slack. I enjoyed the 360 loved live, loved the games, loved gears. Check my gamer card "Souless Viper" it is registered at MGC. but it broke on me in 10 months lifetime. If i went and bought another one a core pack how would i know another 10 months it would break on me? I dont, so to me that means it is unreliable. Thats my opinion. Nearly everybody in my friends list has had theres repaired. It is just an unreliable machine.

I will be picking a core pack up though. I love the games on the 360 you know. Im not missing out on Gears 2 or Halo 3 (lesser extent) and the like but for now i will be buying a ps3 and giving it a chance.

As for the Wii.
Well this machine will always recieve critism for its games and its technique of playing them. Maybe your right. It isnt that new or anything but it is intuitive enough. It took a big step making a remote for a contoller and an add on analog stick. Thats what i love about it. Maybe i should change it to different and fun to play. On the subject of it being reliable. If you are here defending the 360 please do not talk about lock-ups. With my 360 i had an average of about 7 freezes a day. With my wii i have had but 3 in the 4 or so months i have had the machine. And two both happened on 40+ degree days with extended play time. Last was on the wii shop. I can see a lot of improvements with the wii but i still love it. And it is reliable, i wont need to buy another wii, well atleast i hope not.

And i know about how complicated the ps3 is to design for. I know all that jazz dont worry. But thats what i am saying. No one has been developing fo it for that long. So as they get used developing it in a hard way they will get better at it. It is bound to happen. And i know how easy the 360 is to program for, myself are learning XNA which is very very easy.

So as you can see it is not as i am some fan boy making claims of the 360. I love the 360 but it is unreliable in my experience, and this has made me angry. Im going to buy another one because the games on it are fantastic but not for a while because right now i hate that machine.

I hope that gives you some insight into where i am coming from. I really do not want to argue about this or fight or make an enemy with you. So no more arguing please. Thanks and i hope you understand where i am coming from with my signiture and the way i feel towards some consoles.

Thanks.

Also as for the comment about graphics. They are not featured as my top priority, i have mentioned that gameplay is the most important but graphics to help create the right feel and atmosphere.

And my 360 broke because the disc drive in it had problems. It would rarely open, get jammed and many of my games were ruined due to it scratching them.

Cheers.
5 years ago
So what happened to your 360?

Why didn't you just send it in for a free replacement seeing it was only at 10 months?
And the games too, they would have replaced them because it was a fault of their machine malfunctioning.
You get a full year replacement warranty.

And I don't want to have an argument and I don't have hate for anyone but when I see stuff like the 360 is an unreliable piece of trash it just makes you look like drone, especially on a gaming site where a lot of people have all the machines/consoles and know this stuff already, how about something quirky or original instead of comments that people are well aware of, or even a rockin' pic icon_wink.gif

Sorry guys, back on to the topic at hand.

Anybody else find the textures in resistance fall of man up close were solid but not really high texture and had this weird kind of pseudo cell shading to the real close up textures.(hard to explain)
Just look at a wall with a grainy texture to see what I mean.
5 years ago
^ Yes, I'm a little confused, you should have gotten a free unit....even if it isn't under warrenty, get it fixed, it's only $190 AU. Better then getting a whole new unit!!!!!
5 years ago
hahah i have no idea about that avartar thing. I tried putting a doom one in it but it wouldnt let me.
I see where you are coming from with the comments in my sig thing, i used to be an extensive member of the of the Xbox.com forums and if i heard somebody say what is in my sig i would of bit there head off you know. But my view has changed since my 360 died. I guess i thought it was immortal. icon_sad.gif Also i bagged the ps3 for all hell but like i said my view has changed. My 360 dieing caused me to look into the ps3 alot more and it sounded cool. It was either another 360 or ps3 so i went with the ps3 for now. Doesnt mean that 360 is out though. Im a gamer and i play and own every machine. Im just taking a break.

Also i am not a fan of having things repaired. I have heard of people having to get theres repaired and it giving the red lights a day after. And if that happend i couldnt get it repaired again being that it was nearly warranty time up.

See my 360 still works but it scratches the discs in them and the drive whacks up. So it is playable but im not putting my games in there. So i use it for hired games.

See im a fussy person. If i buy games they have to be wrapped and i like everything to be in the best condition possible. i wouldnt feel right putting my games in a repaired machine aswell. And i wouldnt put hired games in a machine which was working well.

Im fussy dont hold it against me.
So i use the broken 360 for games i wouldnt normally buy and it works good untill i hired GRAW 1 and i hated it and got so frustrated i felt like chucking my 360. My frustration got caused due to the 5 freezes i had during campaign play causing me to play the missions over again. Never being able to get into a MP game because of connection issues. And i also dropped my controller less then a ruler length and it broke on me. And it was a brand new one. So i got heated that day and put my 360 away for a long break.

Also my hired games profile is "HireGround" if you want to check that one out. I dont want games i dont own staining my original profile.

So they are my main reasons for not getting it repaired. Also i changed my sig. icon_biggrin.gif
5 years ago
Souless wrote
. Also i changed my sig. icon_biggrin.gif
lol nice 1 icon_y1.gif icon_lol_old.gif
5 years ago
Cheers, also how do you get that gamercard thing in your profile?
5 years ago
arbok wrote
how does it compare graphically to say Call of Duty 2, Gears of War etc and games in general on the 360?

and does the PS3 have more potential graphically than the 360.
I think it looks quite similar to Call of Duty 2.

The first three things that came to mind whilst playing was (1) My first impression was that it looks like a WWII game but with no Nazi's. (2) As I played for a bit I realised that all the graphical lines where too straight IE: not very natural and the detail of surfaces up close is quite average. (3) Cut & paste enemies all cloned identically so again not much realism. I also found the AI was pretty stupid. - I left the game disapointed but maybe I was playing on an easy setting or something??? Its OK but nothing as spectacular as I was hoping.

Played Motorstorm on Friday evening and I'm also a bit disappointed here too. If you look too close you'll easily pick holes in the graphics which are not any better than my PC. Again its a cut & paste affair - the cheering crowd is a cardboard cut out and the damage to vehicle & environment is non existent. It's too sterile. Graphics is clean & sharp so its vastly better than PS2 or GC so maybe I'm being too harsh. Game play wise - its a rush at first but the excitement starts to wear off after an hour of going around and around a plastic race track. Its good but not earth shattering. Keep your expectations on the ground and you'll be happy.

I would not pay $100 a game though. No way.
5 years ago
Souless wrote
Cheers, also how do you get that gamercard thing in your profile?
Hmm, if you click the gamercard it will take you to the site where you can register, it was different when I first did it and it was just a gamercard generator that generated it and gave you a line of text that you could copy and past einto the sig part of the profile in control panel (palgn).I even tried logging in and it says my username is not registered! icon_confused.gif
But it tallies up my games still and score.

I dunno what happened there.
Sory dude, there are plenty of others though as well, just google xbox 360 gamertag generator.

Actually here's one..
http://www.glop.org/gamercard/

Just pop in your gamertag and then hit the generate button.
5 years ago
Thanks alot Xcs:sIVE.
Im proud of my gamercard and like to display it.
Thanks alot.
5 years ago
360 is an excellent console. PS3 is better than 360 was at launch but still has a long way to go until it is as good as the 360 is now, library-wise, and online-wise. PS3 is more powerful but the 360 is easier to program for so it is difficult to say when, if ever, the PS3 will produce better looking games than the 360, to the extent that the 360 physically cannot render such quality. The PS3 is expensive for some, and good value for others.

Let's settle it there.
5 years ago
The Brett wrote
360 is an excellent console. PS3 is better than 360 was at launch but still has a long way to go until it is as good as the 360 is now, library-wise, and online-wise. PS3 is more powerful but the 360 is easier to program for so it is difficult to say when, if ever, the PS3 will produce better looking games than the 360, to the extent that the 360 physically cannot render such quality. The PS3 is expensive for some, and good value for others.

Let's settle it there.
Yeah thats perfect.
For which ever one you own it is a Win-Win.
Well said.
5 years ago
By the time VF5 is released on 360 it'll probably include some extra features - but remember that TEKKEN 6 will be launching for PS3 around the same time. For me it'll be TEKKEN 5: DR and Mortal Kombat 2.
5 years ago
The problem i have is that Virtua Fighter 5 is usually at home on the playstation machines. I dont think i would feel right if i bought it on the 360.
Like Devil May Cry or Metal Gear Solid, if i had the option to buy it on whatever console i would usually choose the usuall home for the exclusive.

Same goes for 360, i wouldnt buy gears of war on the ps3 just because it feels right to me on the 360.

Its usually by the time the exclusives get put on the other machines there is always another game out at that time you might want more. As is your case with VF5 and Tekken.

After im done with motorstorm and Resistance ill pick up Virtua Fighter 5.
5 years ago
The Brett wrote
PS3 is more powerful but the 360 is easier to program for so it is difficult to say when, if ever, the PS3 will produce better looking games than the 360, to the extent that the 360 physically cannot render such quality
I think that will be around the time that games like White Knight Story and FFXIII are released, IMO. Still a fair way off, but in the not too distant future. icon_smile.gif I think the PS3 will really start to shine in late 2007-onwards.
5 years ago
Lol, for some reason i new this thread would turn into an argument about graphics!

As for what Cookie said, dude i agree with most of your thoughts on resistance but after playing Motorstorm i disagree, i thought it looked amazing (though there where a few hitches here and there).
Though the thing about motorstorm that gets me excited is the fact that it is looking great in such an early stage of the ps3 life cycle. What will Motorstorm 2 be like!
5 years ago
crestfallen wrote
As for the argument, comparing CoD2 vs. CoD3 isn't on level ground since CoD3 was released a year afterwards, meaning it was created by more experienced/skilled developers.
What?

So developers 5 years ago weren't very good?

In another 5 years, they will be better than current developers?
5 years ago
admeister wrote
It's great to see that the PS3 is starting off well, this game got a very good score for a launch title. icon_smile.gif Will PALGN be reviewing all of the launch titles, or just a handful? In the case of the latter, which ones?
As many as we can get hold of. I've got VF5, F1 and Ridge Racer 7 to come this week plus we have reviews of Genji and Motorstorm on the way too so that pretty much covers it in terms of exclusive games, most of the remaining launch lineup we've already covered for the 360.
5 years ago
Souless wrote
The problem i have is that Virtua Fighter 5 is usually at home on the playstation machines. I dont think i would feel right if i bought it on the 360.
Like Devil May Cry or Metal Gear Solid, if i had the option to buy it on whatever console i would usually choose the usuall home for the exclusive.

Same goes for 360, i wouldnt buy gears of war on the ps3 just because it feels right to me on the 360.
You're right. You are fussy. icon_wink.gif
5 years ago
doofus wrote
crestfallen wrote
As for the argument, comparing CoD2 vs. CoD3 isn't on level ground since CoD3 was released a year afterwards, meaning it was created by more experienced/skilled developers.
What?

So developers 5 years ago weren't very good?

In another 5 years, they will be better than current developers?
I think he was simply stating that the devs would be better equipped to work more out of the system after some experience working with it than they would (in the same time frame) using it for the first time.
5 years ago
Souless, you are fussy to the extent that just reading your post sh!t me to tears, mate. You have a seperate gamertag for hired games, you won't put hired games in your console, etc.

Man you will never get a girlfriend.
5 years ago
^^ Just a note, he actually said he would put hired games in his console... but only hired games, so he doesn't f**k up his bought ones. But, yeah, a seperate gamertag for hired games seems a bit excessive. Unlike Cerebral, however, I do see where he's coming from about games feeling 'right' on certain consoles, but I wouldn't go so far as not to buy the game on another console just because of it... evidently, Souless is a bit fussy. Moving on, now...

Resistance looks pretty good. As a launch title, it seems a must-have, and perhaps one of the few launch titles you might be able to go back to every so often. It's hardly going to last through the ages, though, so it's most likely a recommended launch title only.
5 years ago
Regarding the CoD2 v COD3: Every console developers have to get used to the hardware so the second iteration of a game will look and may play better because the developer is getting used to working on the system's capabilities. So they can try to get the most out of it as time goes by.

Can you imagine the games on the original Xbox if they were still coming out today, they would look brilliant. But sadly, these days there is always new consoles brought to the market before a console can really show what it can do.

Resistance does look pretty good, but it looks too clean, there isn't any grit to it. And that is what would have made it more believable in the situation the game is in.
5 years ago
Great review Chris. This has only further cemented my launch purchase of Resistance even more. Can't wait for the 20v20 Multi icon_biggrin.gif
5 years ago
Frozencry wrote
Can't wait for the 20v20 Multi icon_biggrin.gif
Ohh yeah Frozen that sounds so good. Damn i can just see myself dieing so many times from people everywhere. Still going to be heaps of fun icon_cool.gif
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Publisher:
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Developer:
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