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Chris Sell
19 Mar, 2007

Resistance: Fall of Man Review

PS3 Review | Too good to resist.
When it comes to first person shooters, it’s no secret that the PS2 was found lacking when compared to what the Xbox had on offer. Lacking not only in terms of single player, but in multiplayer too. With the launch of the PS3, thanks to the makers of Ratchet & Clank, Insomniac Games’s Resistance: Fall of Man attempts to address the balance. Set in July 1951, a mysterious alien race known as the 'Chimera' has overrun Europe after originally having conquered Russia in the 1930s. With Britain now under threat, it's time the Americans got involved, bringing along with them Sergeant Nathan Hale, the main character of the game.

The feel of Resistance is hard to describe as there are elements from so many games in here. Its control and speed resemble Timesplitters, its combat smells of Call of Duty, and it's hard not to think of Half Life 2 when it comes to the alien themed presentation and some of the imaginative weaponry on offer. Thankfully, Resistance controls as well as any of those games. Although the PlayStation controller is praised by few when it comes to FPSs, aiming and movement here feels delightfully smooth. Things are a little on the twitchy side when aiming 'down the barrel' but credit must be given to Insomniac in that they have created a FPS on a Sony console where the controller doesn't put you at an instant disadvantage.

Due to a Chimeran infection suffered by Nathan Hale in the opening sections of the game, the health system used in Resistance is a combination of a traditional heath bar mixed in with a Halo-like replenishing system, a trait inherited from the Chimera. If you've ever played Pariah you'll be familiar to how it works. Split into four segments, each will refill after a short while providing the whole bar hasn't been depleted. Should you lose a bar there are health pickups scattered around to heal your wounds. It works well, as by taking a modern approach and mixing it with a familiar system you gain the benefits of both. The ability to recharge health allows you to take risks without the fear of having to go through sections of the game only one hit away from death.

Unsurprisingly, considering this is a game from the makers of Ratchet & Clank, one of the strongest aspects of Resistance is the diverse and imaginative selection of weapons on offer. The carbine and shotgun are standard guns you'll find in almost any FPS, but the normality soon ends there. Arguably the best weapon in the game is the Bullseye. Its primary fire acts much like a plasma version of the carbine rifle, but its secondary fire is where the fun lies. By shooting its secondary mode at an enemy you are able to tag them with a homing beacon. From then on, every shot you fire will zone in on this target. Initially it's simply useful, but with some experimentation it becomes invaluable as you find yourself in cover shooting bullet at the sky only to see them fly safely into the tagged enemy ahead that has long since left your sight.

Who's a pretty boy, then?

Who's a pretty boy, then?
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As you can see, Resistance rewards you for thinking outside of the box. Take the Auger for example; a gun that can shoot through walls and produce a temporary shield with its secondary fire mode. Combine these two together and you've got something that again allows you to take down enemies from safety. Making use of the secondary functions are essential for getting through Resistance. The Fareye sniper rifle grants you the power of slowing time, and the Hailstorm discharges an auto turret of wall-bouncing bullets. The secondary function of L209 LAARK rocket launcher allows you to momentarily hold a rocket in mid-air - a trick that is always handy for hitting the rear weakpoint of certain enemies as you maneuver yourself to tag it so as to hit it from behind.

Grenade lovers are well catered for here too. As well as your usual frag grenade, there are two other types you'll pick up along the way. The Hedgehog grenade sounds exactly like what it is – a grenade filled with piercing spikes that will unapologetically take down anything that it comes into contact with. However, the most fun (and quite frankly sick) grenade is of the Air-fuel variety. When you throw it, it sticks to surfaces then proceeds to discharge a greenish looking smoke only to then set the smoke on fire like napalm and burns everything within radius to a crisp. Seeing the Chimera scream and roll around in pain as they meet their demise is one of those things that never get old no matter how many times you do it.

On the subject of the Chimera, it's worth mentioning how much of a good adversary they provide you with from start to finish. While the AI certainly isn't mind-blowing, it's certainly up there with the best. The variety of enemies the game throws at you is impressive, with each of the Chimera having its own distinctive purpose. The 'Hybrids' and 'Steelheads' are the most common enemy and arguably the most human in their appearance and behavior. Carrying Bullseye and Auger weaponry, they provide the most thought provoking battles in the game as they shoot accurately, take cover wisely and move around intelligently. They're also more than happy making use of their secondary fire modes too, as you often find yourself bombarded with Auger fire seeping through walls towards you position.

The 'Menials' are dumb, unarmed enemies, attacking using punches and grabs which require you to literally shake the six-axis to throw them off. 'Slipskulls' are agile foes that jump from wall to wall trying to tag you will the Bullseye, while the dog-like 'Howlers' prefer the more physical approach as they attempt to gore you to death. Resistance isn't short of screen filling enemies either. The huge mechanical spider-looking 'Stalker' and 'Goliaths' are a real handful to deal with, just as is the Chimeran's own 'Widowmaker'. All needed a great deal of thought and firepower to put down. The hulking 'Titans' and airborne 'Angels' are no pushovers either.

Rain death on your enemies with the Hailstorm!

Rain death on your enemies with the Hailstorm!
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Set in England, Resistance makes good use of presenting the player with a wide variety of environments to enjoy. Starting off in the rural town of Grimsby, it doesn't take long before you arrive in the city of Manchester where the game really begins. Resembling the environmental destruction you would expect from a Call of Duty game, the derelict streets that lie ahead sum up exactly what the game is about. Whether it’s the discovery of a decimated church building or an abandoned children's playground, its strength comes from its unique atmosphere that grows and grows as you get further and further into the game.

You see, because your journey takes you towards the Chimeran headquarters, the game becomes more alien as you go. In Grimsby and Manchester the world looks like one that has just been invaded, but by the time you reach Somerset the frequent appearance of Chimeran structures in the English countryside brilliantly convey the sense that this land is no longer under human control. Not only does this allow the visual look of the environments to differ, it also throws up some imaginative level design opportunities. Where the early stages of the game are restricted to streets and buildings the latter portion sees you navigate through deep tunnels and Chimeran buildings. Also, given the love of the cold that the Chimera has, there's a good deal of snow thrown in here too.

And what a good thing that is given how beautiful it all looks. Visually it's not exactly pushing the PS3, but there are more than a few moments of true beauty to be found here, especially regarding the little things like smoke, shadowing, dust particles and flakes of snow spiraling in the wind. It's these subtle elements that give the game an extra layer of gloss. The game never slows down either no matter how frantic the firefight in front of your eyes is. The presentation is top notch elsewhere too, especially regarding the cutscenes. Pieced together using a mixture of real time scenes and hand drawn artworks, they are wonderfully voice acted and are straight to the point without bogging you down with needless information.

Equally as impressive are the general sound effects used throughout the game. The weapons each have their own distinctive noise as every bullet sound and every explosion fills the room exactly how you would expect it to. The carbine sound powerful, the shotgun is meaty, and you can almost feel the heat from the roaring flames made using the air-fuel grenades. Music is used sparingly in Resistance but that is obviously a design choice rather than Insomniac trying to hide any musical shortcomings, as what there is there fits the game perfectly.

The explosive mines of the Sapper provide much entertainment.

The explosive mines of the Sapper provide much entertainment.
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Its flaws aren't major. Its biggest problem is the lack of enough memorable moments. In all the best games over the years there are a handful of standout moments that define that game. The village section in Resident Evil 4, the beach landing in Halo and the opening to Act 3 in Gears of War are fine examples of standout moments, and these are something that Resistance simply doesn’t have. Also, the game on the whole struggles for originality outside of a few of its weapons, some of its mid-level checkpoints are a little too far apart on occasion and its co-op mode is strictly offline only. However, the 40 player online battles more than make up for that.

Featuring all the modes and customization you could hope for, the multiplayer portion of Resistance is better than many would have expected. It doesn't do much in the way of something new, but the superb server support can be thanked mostly for it appeal, as it's the sheer chaos of smooth 40 player servers that provides Resistance with something to offer than can’t be found on any other console. With six different multiplayer variants in all, including your conventional deathmatch, team deathmatch, and capture-the-flag settings, there's also a last-man-standing mode called 'conversion' along with two base assault modes ('breach' and 'meltdown') which are more than reminiscent of Unreal Tournament 2004's 'onslaught' mode where players are made to fight over specific points on each map.

The multiplayer adds a great deal of lifespan to an already time consuming game. At around 10-15 hours the single player campaign length is about par for the course, but with a selection of difficulty levels and new weapons to play around upon completion and a long list of Xbox 360-esque 'achievements' to uncover, there's plenty reason to play through again.

Resistance: Fall of Man is certainly no 'killer app' but it is without doubt one of the better first-person shooters in recent years. With an enjoyable selection of weapons, smooth controls, engaging AI and a selection of beautiful environments, there's very little here to dislike. There's little here in the way of originality given that it borrows heavily from a lot of games, but it at least takes those ideas and uses them well to create a highly enjoyable FPS. The fact it comes with a worthwhile online multiplayer mode makes this an essential PS3 launch purchase.
The Score
Resistance: Fall of Man impresses in practically every area. For what it lacks in originality it makes up in quality.
Looking to buy this game right now? PALGN recommends www.Play-Asia.com.

Related Resistance: Fall of Man Content

Resistance BAFTA nomination 'a disgrace'
09 Oct, 2007 Church of England takes aim – again.
British PM: Sony "must have some sense of responsibility"
14 Jun, 2007 Backs Church of England in Resistance dispute.
Sony responds to Church of England
11 Jun, 2007 Serious business.
53 Comments
6 years ago
Can't decide whether to get this or VF5 on friday. Oh the decisions!!!!
6 years ago
Well the VF5 review will be tomorrow which might be of help. Given you have a 360 it would make sense to pick up Resistance and wait for the 360 version of VF5 in case it features some improvements. Whether you can wait until the summer is a different question altogether, I know I couldn't icon_razz.gif
6 years ago
Chris wrote
Well the VF5 review will be tomorrow which might be of help. Given you have a 360 it would make sense to pick up Resistance and wait for the 360 version of VF5. Whether you can wait until the summer is a different question altogether, I know I couldn't icon_razz.gif
Yeah that is the problem. But from all accounts I've read, VF5 is rather simple for the PS3 (modes etc I mean), and I'm hoping that the 360 has a bit more meat to it. Perhaps even a 'share battle' online function or something.

Fighting games in general are made for achievements IMO. DOA4 had THE best achievement list. Tough but fair, and rewarding. I do think I'll get Resistance and VF5 for the 360.

I think Tekken download will be enough for now icon_smile.gif
6 years ago
Pretty much the review i expected, an overall solid game.

I'm not huge on FPS, but the things that really sold me on this one are the multiplayer (blasting the crap out of 39 other people is very enticing!) and the fact that this will be the only ps3 game that i will get that actully has a storyline to play through (Motorstorm and Virtua Fighter wont exactly have deep storylines).
6 years ago
I'm glad I chose this as one of the 3 titles I'm getting at Launch, excellent review.
6 years ago
Yep Im getting this and Motorstorm. Im looking forward to playing some multiplayer on Resistance.
6 years ago
how does it compare graphically to say Call of Duty 2, Gears of War etc and games in general on the 360?

and does the PS3 have more potential graphically than the 360.
6 years ago
arbok wrote
and does the PS3 have more potential graphically than the 360.
The only way to know that is if a game comes out with better graphics than the 360. And by that stage, it isn't potential anymore. icon_razz.gif

Yeah this review sounds on par with most others. 20v20 online matches sounds nuts. Not bad for a launch title at all.
6 years ago
the ps3 and xbox 360 will have the same graphics.
6 years ago
B3NBO wrote
the ps3 and xbox 360 will have the same graphics.
Hey im glad you clarified that up for me. Especially being tat you have one and can see into the future. icon_eek.gif

I hate to be sarcastic but nobody is in a position to judge this.

My opinion is that ps3 will exceed the graphical power of the 360 but in a few years time. If you compare many ps3 launch games to many 360 launch games ps3 will always look better. For e.g COD2 360 to COD3 Ps3. Ps3 version wins out.

As they get better and better programming for the ps3 i believe that it will surpass the 360.

Thats my opinion but your statement is false.
6 years ago
He's not wrong soulless. The PS3 may be a graphical powerhouse BUT that will come at expensive of other things, which will make the game pretty crap imo.

What surprises me is that I thought Resistance was going to be a FPS version of Gears of War icon_confused.gif
6 years ago
nikack wrote
He's not wrong soulless. The PS3 may be a graphical powerhouse BUT that will come at expensive of other things, which will make the game pretty crap imo.

What surprises me is that I thought Resistance was going to be a FPS version of Gears of War icon_confused.gif
well i beleieve his opinion may be wrong, time will tell though so no point arguing over it. i hate arguing. But i also must say that : I thought that the ps3 will be printing all its games on blu-ray discs which have the 50gb storage. So wouldnt tihs mean that they are able to make more use of it and put the graphics, controls, physics all of that jazz included on the disc?

I know resistance and all launch titles can all be done with normal discs (whatever they are) but in the future this will be more common.

As for Resistance, to be honest i never really looked into resistance. It looks good but most reviews say not to look for orginality or anything the like. I think it wll be a good launch title just to ease into the ps3 ways.

Is there any motion control in resistance.?
6 years ago
It's great to see that the PS3 is starting off well, this game got a very good score for a launch title. icon_smile.gif Will PALGN be reviewing all of the launch titles, or just a handful? In the case of the latter, which ones?
6 years ago
Souless you obviously have no real logic there comparing COD2 to COD3.

That statement was truly baffling to me.
6 years ago
Please don't make this into a ps3 vs 360. The 360 has many advantages and so does the ps3. To each is there own i say. Resistance looks amazing i can't wait to play it. Thanks for the review
6 years ago
Xcs:sIVE wrote
Souless you obviously have no real logic there comparing COD2 to COD3.

That statement was truly baffling to me.
How Cod 2 was a launch for the 360.

Cod 3 was a launch for the Ps3.

It would be unfair a 360 title which was made a year after launch to a Ps3 made for launch.

That wasnt baffling to me it seems fair.
6 years ago
COD2 was at launch for the 360 a great game on par with the high end PC version which was a 'next gen' game to many people that don't have power PC's and have never experienced a game like that.
I'm sure if COD3 was even released at that time it would have launched with that.

And souless, your sig makes me know you have no idea about things.
6 years ago
Xcs:sIVE wrote
COD2 was at launch for the 360 a great game on par with the high end PC version which was a 'next gen' game to many people that don't have power PC's and have never experienced a game like that.
I'm sure if COD3 was even released at that time it would have launched with that.

And souless, your sig makes me know you have no idea about things.
So what you are saying is that Cod3's graphical look and capabilties had nothing to do with them getting used to the 360's tech?

Nah i dont believe it.

So lets compare gears to Resistance. Which one looks better.?
Gears does. Now that woud be an unfair comparison due to the amount of extra time they have had getting to learn the 360. Lets compare Resistance 2 to gears of war, that would seem fair enough.

These are first generation ps3 games. So we have to compare them to first generation 360 games.

and please explain why my sig leaves me open to your attacks of me not knowing anything. Its always good to make a comment but you have to back it up.
6 years ago
Blah blah blah, Its all about the graphics isnt it, game plays is obviously rubbish.
6 years ago
ok.

A) "Xbox 360 = Unreliable piece of trash"

What makes you come to that conclusion? sure a lot of people have had problems with their 360 but how many legitimate ones have had problems and not anti MS guys flooding the forums with "me too!" blowing sh!t way out of proportion.Also a lot of people didn't plug the AV cable in the back and got the 4 red rings indicating that the AV plug is not connected and freaked out returning their system due to the hype of the red rings of death.Sh!t spreads like wildfire on the internet and if you did indeed have a faulty unit MS replaced it free of charge so no worries there.I've never had a major malfunction of that sort and too deem the xbox 360 a piece of trash due to you buying into this crap provides me with the information that you are just on a bandwagon and haven't come to any of this conclusion yourself.

B) "Ps3 = Expensive new gadget hopefully reliable. "

That statement pretty much rings true, so no comment there.

C) "Wii = Reliable, New and Intuiative."

What makes it reliable? is it some form of canine? Every machine that is compromised of moving parts and components is prone to malfunction at one stage or another, in fact I have heard of a lot of peoples Wii's that have malfunctioned (locked up) and have had problems with their wii-mote not recognising and dropping out in random intervals for no reason, and this is from my mate who owns a games shop and sells the stuff.
I guess it is new..WOW!!
And intuitive, I don't know about you, maybe the simple games are intuitive but I've played sonic and the secret rings and it is anything but intuitive and in fact such a shamozzle of a game I don't know how it even passed on standards of quality in the developers eyes.
And this just made me LOL!
souless wrote
So what you are saying is that Cod3's graphical look and capabilties had nothing to do with them getting used to the 360's tech?
No it did not.
In fact the 360 is a blessing for designers to work on due to the environment, it had nothing to do with 'getting used to the tech' maybe you're confused with the ps3 which is a bitch to program for with its multi threaded coding etc.
6 years ago
COD3 on 360 and PS3 both look the same..and you can get the 360 version for like $60 now.
6 years ago
Marka wrote
Blah blah blah, Its all about the graphics isnt it, game plays is obviously rubbish.
This is an argument about graphics. If you think graphics count for nothing, then I'm sure there are some SNES games you missed out on so go play them while us posters with our own minds will keep talking.

As for the argument, comparing CoD2 vs. CoD3 isn't on level ground since CoD3 was released a year afterwards, meaning it was created by more experienced/skilled developers.

Its too early to compare. Sorry, but when developers for both consoles have reached their potential, it will clear itself up. But even then comparing hardware won't be warranted since different developers have different skills. We will be able to judge which console has the prettier GAMES, not which hardware is better.
6 years ago
Amen crestfallen!

It all comes down to the programming skills of the developer in the end.
6 years ago
Xcs:sIVE wrote
ok.

A) "Xbox 360 = Unreliable piece of trash"

What makes you come to that conclusion? sure a lot of people have had problems with their 360 but how many legitimate ones have had problems and not anti MS guys flooding the forums with "me too!" blowing sh!t way out of proportion.Also a lot of people didn't plug the AV cable in the back and got the 4 red rings indicating that the AV plug is not connected and freaked out returning their system due to the hype of the red rings of death.Sh!t spreads like wildfire on the internet and if you did indeed have a faulty unit MS replaced it free of charge so no worries there.I've never had a major malfunction of that sort and too deem the xbox 360 a piece of trash due to you buying into this crap provides me with the information that you are just on a bandwagon and haven't come to any of this conclusion yourself.

B) "Ps3 = Expensive new gadget hopefully reliable. "

That statement pretty much rings true, so no comment there.

C) "Wii = Reliable, New and Intuiative."

What makes it reliable? is it some form of canine? Every machine that is compromised of moving parts and components is prone to malfunction at one stage or another, in fact I have heard of a lot of peoples Wii's that have malfunctioned (locked up) and have had problems with their wii-mote not recognising and dropping out in random intervals for no reason, and this is from my mate who owns a games shop and sells the stuff.
I guess it is new..WOW!!
And intuitive, I don't know about you, maybe the simple games are intuitive but I've played sonic and the secret rings and it is anything but intuitive and in fact such a shamozzle of a game I don't know how it even passed on standards of quality in the developers eyes.
And this just made me LOL!
souless wrote
So what you are saying is that Cod3's graphical look and capabilties had nothing to do with them getting used to the 360's tech?
No it did not.
In fact the 360 is a blessing for designers to work on due to the environment, it had nothing to do with 'getting used to the tech' maybe you're confused with the ps3 which is a bitch to program for with its multi threaded coding etc.
Well I have had my 360 since launch and not a single problem no red lights and only ONE freeze throughout its entire life. It is a great console and my one so far has been fine, dunno if i should extend my warranty by another year for $100 though. If you keep your 360 in a open space and dont knock it, it should last. Unless your EB got a bad batch. My 2 other m8s got one from Hornsby EB as well and theres are flawless.
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    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  Out Now
European Release Date:
  Out Now
Publisher:
  Sony Computer Entertainment Inc.
Developer:
  Insomniac Games

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